Utility components are devices that can be installed on military ships to enhance their defensive capabilities and thus increase their survivability in combat against enemies.
Small, Medium, and large utility components increase the durability of a ship by providing extra hit points. These come in three forms: shields, armor, and hull.
Shields[]
Shields form the first layer of hit points of a ship.
Pros
Cons
Effective against most energy weapons.
Inherent regeneration makes them sustainable out-of-the-box for operations away from base.
Hull is the last layer of a ship's hit points; the ship is destroyed if the hull points reach 0. All ships have some inherent hull points; this can be increased with these Plating components.
These can be acquired either by completing the Crystalline Entity event chain, by reverse-engineering destroyed Crystalline Entities, or through searching an abandoned ship left by Caravaneers.
Pros
Cons
Few weapon weaknesses (Energy Torpedoes, Matter Disintegrators, Mining Lasers).
An alloy of elements harvested from the ultra-hard Crystalline Entities lines the inner layers of this plating, improving hull integrity.
Crystal-Forged Plating
0.33
110
0.65
275
1.30
660
Modifications to the process of forging the crystalline alloy further improves its durability.
Auxiliary[]
Auxiliary modules go in Auxiliary slots and have a variety of effects. Regenerative Hull Tissue can be acquired by defeating various spaceborne aliens. Nanite Repair Systems can be acquired after defeating the Scavenger Bot. Orbital Trash Dispersers can be acquired via the Racket Industrial Enterprise. Enigmatic Encoders and Decoders can be acquired by defeating the Enigmatic Fortress. Marks can be obtained by gaining maximum favor with a Shroud patron. Other components are simply obtained by researching the technology with the same name.
Additional power generation systems increase the ship's reactor output.
Improved Reactor Booster
10
+50 Power Generation
The discovery of fusion power allows for better reactor boosters to be fitted onto our ships.
Advanced Reactor Booster
15
+100 Power Generation
The discovery of antimatter power allows for highly advanced reactor boosters that can greatly enhance ship reactors.
Afterburners
4
10
+10% Sublight Speed +5% Evasion
Afterburners provide additional combat speed for the ship.
Advanced Afterburners
6
20
+20% Sublight Speed +10% Evasion
These improved afterburners provide even more combat speed for the ship.
Reactive Armor
10 1
15
+15% Armor Hardening
Incorporating a crystal lattice in our ship's defenses provides some resistance to weapons that normally cut through armor.
Living Reactive Armor
30 1
25
+25% Armor Hardening
Threads of living metal react to incoming fire, rearranging itself to better resist penetrating weapons fire.
Regenerative Hull Tissue
20
10
+5% Daily Hull Regen +10% Daily Armor Regen
These bacteria are imprinted with the ship's structural design and will attempt to restore hull integrity should it be compromised.
Nanite Repair System
10 1
10
+15% Daily Hull Regen +20% Daily Armor Regen
A highly effective hull auto-repair system comprised of billions of microscopic nanomachines was found among the smoking remains of the Scavenger, and has been repurposed for our uses. Whether the Scavenger pilfered this system from an ancient derelict, or was originally constructed with it remains unknown.
Shield Capacitor
10 1
20
+10% Shield Hit Points
These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields.
Shield Hardener
10 1
15
+15% Shield Hardening
With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields.
Advanced Shield Hardener
30 1
25
+25% Shield Hardening
Zro particles raised to a high energy state add fluctuations to our shields that can deflect certain weapons that would otherwise easily penetrate the fields.
Auxiliary Fire-Control
10
10
+5 Chance to Hit
By installing an auxiliary fire-control system our ships can afford to make more advanced calculations, increasing accuracy.
Enigmatic Decoder
20
20
+5 Chance to Hit +5 Tracking
While producing average results in standard tests, the accuracy of Enigmatic Decoder's prediction algorithms seemingly increases as the target's flight path grows more erratic.
Enigmatic Encoder
20
20
+1 Disengagement Opportunities
The Enigmatic Encoder scrambles flight path data according to some indeterminable design before feeding it back to fleet command.
Orbital Trash Disperser
10
10
+25% Orbital Bombardment Damage
This component overwhelms planetary defensive grids with trash data by spamming them with millions of minute, high-velocity projectiles. Ships equipped with this component cause more damage during orbital bombardment.
Mark of the Composer
20 2
10
+15% Daily Hull Regen +20% Daily Armor Regen
The mark of our Shroud Patron amplifies our psionic abilities and allows us to influence entire ships.
Mark of the Eater
20 2
10
+5 Chance to Hit +25% Orbital Bombardment Damage
The mark of our Shroud Patron amplifies our psionic abilities and allows us to influence entire ships.
Mark of the Instrument
20 2
10
+25% Sublight Speed −5% Upkeep
The mark of our Shroud Patron amplifies our psionic abilities and allows us to influence entire ships.
Mark of the Whisperers
20 2
10
+15% Evasion
The mark of our Shroud Patron amplifies our psionic abilities and allows us to influence entire ships.