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Please help with verifying or updating older sections of this article. At least some were last verified for version 3.9.

This article is for the PC version of Stellaris only.

The Ransomeers is an anomaly event chain triggered by investigating the Doppler Effect anomaly that can appear on uninhabitable planets. The conclusion and effects of the event chain depend on whether the objective is accomplished by the player empire or by another empire.

The Ransomeers: Emergency Buoy

An emergency transmission buoy floats in gentle orbit around [planet name]. Its outer casing is heavily damaged, seemingly by glancing weapons fire or a powerful explosion.

It might be a [main species adjective] model for civilian ships - designed to be ejected as an emergency measure should the comms systems fail - but the extent of the damage makes it impossible to know for certain.

It is repeating a weak, distorted signal.


 
Trigger conditions: Is triggered only by:

Investigating the Doppler Effect anomaly


Clean up the transmission.
  • Issue Special Project: Emergency Buoy
It could be a trap - best leave it be.

The Ransomeers: SOS

The buoy has been verified as one of [main species adjective] make, and the signal it's relaying has been stabilized.


 
Trigger conditions:
  • The Ransomeers: Emergency Buoy
Is triggered only by:

Finishing the Emergency Buoy special project


[main species adjective] authorities. Identify yourselves.
  • A pirate station and a fleet of 5 corvettes appear in a a system 1-6 hyperlanes away. That system is added as point of interest in the Situation Log.
Shut it down. No one is to speak of this.
  • Influence: −50

The Ransomeers: Best Laid Plans

The pirate base, while fairly inconspicuous, is obvious when you know what to look for.

A fleet in confused formation slowly drifts out from behind the re-purposed mining complex - they were obviously not expecting company.


 
Trigger conditions:
  • The Ransomeers: SOS
Is triggered only by:

Entering the point of interest system


Open comms. The captives need to be ready.

The Ransomeers: Picking Up The Pieces

As the pirate base slowly tears itself apart in a savage chain reaction instigated by our military vessels, the search for the captive crew of the Luxion begins.

If they made it to a lifeboat, they should be attempting to hail us by now...


 
Trigger conditions:
  • The Ransomeers: Best Laid Plans
Is triggered only by:

Destroying the pirate station


Scan all frequencies.

The Ransomeers: All's Well?

With the crew of the Luxion safely on their way back to [empire capital name], disaster has been averted. The [empire adjective] people are sure to glory in the decisive actions of the [empire name]'s [ruler title].

The situation with the kidnapping Ransomeer pirates, as well as the pirate band itself, has come to an end. Some questions remain, mainly relating to the much larger piratical navy the captives claim to have seen through portholes shortly after their capture. But, considering the circumstances, it can safely be assumed that the threat appeared to be much greater than it actually was.

The Ransomeers are over and done with.


 
Trigger conditions:
  • The Ransomeers: Picking Up The Pieces
  • 50% chance
Is triggered only by:

Closing the previous event


I wonder...
  • Influence Gained: 80-175
  • Savior modifier added for 120 months, giving the following effects: Happiness +10%

The Ransomeers: Smoke and Ashes

The kidnapped [main species adjective] never made it off the pirate base. We are unable to determine exactly where they met their end - if the lifeboat failed to launch, or if they never made it out of their holding cell - but fact remains that they are dead.

The [main species adjective] people are sure to appreciate the swift actions undertaken by the [ruler title] of the [empire name], but they are also unlikely to soon forget this tragedy.


 
Trigger conditions:
  • The Ransomeers: Picking Up The Pieces
  • 50% chance
Is triggered only by:

Closing the previous event


Indeed...
  • Influence Gained: 40-100
  • Failed Savior modifier added for 60 months, giving the following effects: Happiness −10%

The Ransomeers: Unexpected Saviors

Military action by the [attacking empire name] has destroyed the Ransomeer forces.

The [main species adjective] captives made a successful escape attempt during the attack, and are now safely on board a lifeboat well on its way to be a rendezvous [main species adjective] rescue vessels.


 
Trigger conditions:
  • The Ransomeers: SOS
  • 50% chance
Is triggered only by:

A known empire destroys the pirate station


We are eternally grateful.
  • The empire gains a permanent +10 opinion towards the empire that destroyed the pirate station

The Ransomeers: Dust and Echoes

The Ransomeer pirate base has been destroyed, and the [main species adjective] prisoners along with it. It appears the captives managed to hail the alien ships that attacked, but were ignored.


 
Trigger conditions:
  • The Ransomeers: SOS
  • 50% chance
Is triggered only by:

A known empire destroys the pirate station


We will never forget this tragedy.
  • The empire gains a permanent −10 opinion towards the empire that destroyed the pirate station

The Ransomeers: Assailed

Military action by an unknown force destroyed the Ransomeer pirates.

Miraculously, the [main species adjective] captives managed to break out and steal a lifeboat during the attack, and are now well on their way back to [empire capital name].


 
Trigger conditions:
  • The Ransomeers: SOS
Is triggered only by:

An unknown empire destroys the pirate station


Most fortuitous, and mysterious.
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