Version

Please help with verifying or updating older sections of this article. At least some were last verified for version 3.8.
This article is for the PC version of Stellaris only.
This article is for the PC version of Stellaris only.
Event chains

Empire event chains
The Hunt for the Hyacinth
Anomaly event chains
Colony event chains
Primitive civilization event chains
The Hunt for the Hyacinth is a short and linear event chain available only to the Commonwealth of Man preset empire. It will start as soon as the game starts and is entirely optional. It is mostly narrative, with only the final event having a minor reward.
The Hunt for the Hyacinth


We have found no traces of the four ark ships that passed through the wormhole before the Chrysanthemum arrived at Unity. One ship, the Hyacinth, was scheduled to make the passage after us, and the Chrysanthemum's long-range sensors reported a brief energy spike from the wormhole shortly before it destabilized and vanished.
Assuming the Hyacinth survived the passage and made it to our galactic neighborhood, the ark ship has so far failed to establish contact with us. It might be a good idea to search nearby systems for signs of its presence.
Trigger conditions:
Playing as the Commonwealth of Man preset empire |
Mean time to happen:
|
Indeed. Make it so.
A wild goose chase we can ill afford. |
System Surveyed


The [science ship name] has managed to isolate a residual ion trail in the [system name] system that is identical to the one that was produced by the Chrysanthemum's engines. It must have originated from the Hyacinth!
Although the faint ion trail is over a century old, Science Officer [scientist name] has managed to track it on an outbound trajectory towards a previously uncharted star. We have entered its coordinates into the Situation Log.
Trigger conditions:
The Hunt for the Hyacinth |
Is triggered only by:
Surveying the correct point of interest system |
The Hyacinth must be there.
|
Hyacinth Found


We have located the Hyacinth! The great ark ship is parked in a stable orbit over [planet name]. No power signatures have been detected from within its hull, and we are not picking up any distress beacons. An armed boarding party should be sent to investigate the ship's interior.
Trigger conditions:
System Surveyed |
Is triggered only by:
Entering the point of interest system |
Gear up.
|
Hyacinth Boarded


Our boarding party has returned from the Hyacinth with a gruesome report. Human remains in amounts consistent with the ark ship's entire compliment of a quarter million colonists were found on board. Most seem to have died from starvation, but there were also signs of small-arms fire and cannibalism...
We were able to recover the captain's log from the archives on the Hyacinth's bridge.
Trigger conditions:
Hyacinth Found |
Is triggered only by:
Finishing the Board the Hyacinth special project |
Bring it up.
|
Final Conclusion


We now have a pretty clear picture of the grim fate that befell the Hyacinth, her crew and the colonists she was carrying. Had circumstances been different, it could very well have been the Chrysanthemum drifting above [planet name] like a silent tomb. A sobering reminder of the dangers humanity is faced with in a cold and uncaring universe.
The Hyacinth will now be towed into low orbit of Unity and converted into a museum, as soon as the human remains have been cleared out. Despite its tragic history, the ark ship is almost identical to the one that brought our ancestors here from Earth and our sociologists could learn much from it.