This article has been verified for the current PC version (3.10) of the game.
Stellaris 4.0 Relic Tier List-2
Relics are very powerful artifacts and trophies that an empire can collect if they defeat a crisis or own the required DLC. Every Relic has a passive effect as well as a powerful Triumph effect that requires resources. All Relics have a Triumph cooldown during which no other relic can be activated. Most relics have a cooldown of 10 years, but some have a shorter one.
If an empire invades and captures the capital of another empire while using a casus belli other than Claim the Galatron there is a 10% chance to steal one of the owned Relics. The chance is increased to 15% if the empire has the Barbaric Despoilers civic and 50% when using the Despoliation casus belli.
Relics give large amounts of score, which can tip the balance in games with victory enabled. The Relics Collected score for empires in the victory tab can be used to deduce which empire has relics.
The following relics can only be obtained by fully excavating certain archaeological sites.
Relic
Passive effect
Triumph effect
Triumph cost
Triumph cooldown
Archaeological site
Score
Crystal of Odryskia
+15% Monthly Rare Crystals
60 months worth of Energy Credits A scientist gains the Hyper Focus trait
3000
3600 days
Debris Belt
3000
Blade of the Huntress
+25% Army Morale +10% Diplomatic Weight +2 Planet Sensor Range
+25% Sublight Speed for 10 years
3000
3600 days
Fossilized Remains
200
Head of Zarqlan
+150 opinion with Holy Guardians Allows the colonization of Holy Worlds
+75% Spiritualist Ethics Attraction for 10 years 3 Fallen Empire Escorts on first use 6 Fallen Empire Escorts on second use 9 Fallen Empire Escorts on third use 12 Fallen Empire Escorts on fourth use 15 Fallen Empire Escorts on fifth+ use 1-5 Battlecruisers if the Holy Guardians exist
3000
3600 days
Ancient Tomb
200
Miniature Galaxy
+5% Research Speed
+50% Research progress in a random technology
3000
3600 days
Abandoned Ecumenopolis
2000
The Defragmentor
−10% Building and District Energy Upkeep −10% Job Energy Upkeep −10% Robot Upkeep −10% Pop Housing Usage if machine empire
+20% Monthly Energy Credits for 10 years +10% Engineering Research Speed for 10 years
3000
3600 days
Planetary Machinery Develop A Cure For The Ferrophage special project
1000
The Omnicodex
+1 Gene Modification Points +25 Opinion with biological empires if machine
3 Pops from a new random species They will have the Hive-Minded trait if main species has it
3000
3600 days
Ruined World
500
Crisis relics[]
The following relics are tied to Crises and can be gained by certain actions connected with them.
Relic
Passive effect
Triumph effect
Triumph cost
Triumph cooldown
Source
Score
Extradimensional Warlock
+30% Sublight Speed +30% Ship Weapons Range
+100% Jump Drive Range for 10 years −50% Jump Drive Cooldown for 10 years +75% Quantum Catapult Accuracy for 10 years +75% Quantum Catapult Range for 10 years
The following relics can only be obtained by exploring a precursor homeworld.
Relic
Passive effect
Triumph effect
Triumph cost
Triumph cooldown
Precursor
Score
Cybrex War Forge
Can recruit Cybrex Warform armies on capital
Basic: +1000 Alloys for cost −2000 minerals. Effect and cost increase by +1000 and −2000 respectively after each use, until reach +20000 Alloys for −40000 minerals.
3000 2000-20000
900 days
Cybrex
5000
Javorian Pox Sample
+20 Years Leader Lifespan Javorian Pox orbital bombardment stance Double chance to discover Biology techs
+50% Biology Research Speed for 10 years
3000
3600 days
Irassian Concordat
5000
Psionic Archive
−50% Breach into the Shroud Cooldown Enables the Zro Additives edict Better Shroud odds
Choose one:
Ruler levels up (if possible)
+20% Ship weapons damage for 5 years
+5 Planet Stability, −10% Edict Upkeep, and +25% Government Ethic Attraction for 5 years
3000
3600 days
Zroni
1000
The Last Baol
+10% Pop Growth Speed +10% Society Research if machine empire
Nu-Baol Life-Seeding decision
3000
3600 days
Baol
1000
Vultaum Reality Perforator
−10% Pop Amenities Usage
Random combat modifier:
+40% Armor Hit Points for 2-5 years
+40% Shield Hit Points for 2-5 years
+40% Ship Hull Points for 2-5 years
+40% Ship Weapons Damage for 2-5 years
All the above for 1 year
3000
3600 days
Vultaum Star Assembly
5000
Yuht Cryo Core
+1 Extra pops when establishing colony +20% Energy Weapon Attack Speed
The Key is an upgradable relic. It can only obtained by the first empire that enters the Dugar unique system and can only be upgraded through the story of the legendary paragon Keides, Scion of Vagros. The relic can optionally be surrendered when entering the final system of the story to avoid a difficult fight.
Relic
Passive effect
Triumph effect
Triumph cost
Triumph cooldown
Score
Description
Relic Fragment (1/4)
+5% Physics Research Speed
Cannot be activated
Cannot be activated
Cannot be activated
0
Found inside Exakeides's cryostasis capsule, little is known about this mysterious relic.
Relic Fragment (2/4)
+10% Physics Research Speed
Cannot be activated
Cannot be activated
Cannot be activated
0
Not much is known about these relic fragments, neither their composition, nor their purpose.
Relic Fragment (3/4)
+15% Physics Research Speed
Cannot be activated
Cannot be activated
Cannot be activated
0
Not much is known about these relic fragments, neither their composition, nor their purpose.
Restored Relic
+15% Physics Research Speed
Cannot be activated
Cannot be activated
Cannot be activated
0
The seams of the fragments have disappeared, restoring this Relic to full capacity. Still not much is known about its composition or mechanics.
The Key
+25% Physics Research Speed −25% Jump Drive Cooldown
−50% Jump Drive Cooldown for 3 months +75% Combat Disengagement Chance for 3 months Enables Jumps for every ship for 3 months
3000
3600 days
2500
Proof of Exakeides's Vagrosian legacy, this Relic is capable of folding two points in space, allowing near-instantaneous travel across the expanse.