Version

This article is for the PC version of Stellaris only.
Event chains

Radical Cult is one of the 4 story event chains that can take place very early, having a 10% chance to occur. It has few rewards but grants a unique ship at the end of the event chain. The player will be required to defeat several relatively weak fleets and may be able to analyze debris for early ship components in addition to the engineering reward.The Radical Cult will always have one of the following names:
- The Church of Light
- The Fellowship
- The Final Crucible
- The Fist of God
- The Grey Disciples
- The Penitent Ones
- The Red Prophets
- The Temple of Unity
- The Throne of God
- The True Path
Radical Cult


Centuries ago, a group of radical priests and their devoted followers on [capital name] broke away from the established religions to form their own church. These extremists called themselves the [random name], and have been responsible for many atrocities and acts of terror over the years.
Although they have kept a low profile in modern times, we recently learned that many of their agents have infiltrated our military. These renegades have secretly been diverting resources to the construction of a small fleet of starships at a hidden facility on [capital name]! When their treachery was revealed, the cultists blasted into orbit on their ships and fled to [random planet in home system].
Trigger conditions: | Mean time to happen:
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They must be stopped!
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Cultist Ship Disabled


Our valiant space forces have skillfully disabled a ship in the cultist armada! It is mostly intact and we are picking up faint life signs from inside its hull.
Once we have eliminated all threats in the immediate vicinity, we should conduct a boarding operation to secure any survivors. They may be able to tell us more about the ultimate motives of the [radical cult name].
Trigger conditions:
Radical Cult |
Is triggered only by:
Defeating the cultist fleet |
Prepare the breaching charges!
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Boarding Action


Though the survivors offered stiff resistance, our boarding party was able to secure several prisoners from the disabled cultist starship. From them we have learned that this conspiracy goes far deeper than we initially suspected - the agents of the [radical cult name] include several flag officers and high-ranking officials within our government!
Mass arrests are being made on [capital name], and all assets belonging to this cult have been seized. However, several of the starships they built in secret remain unaccounted for and the upper echelons of the cult's leadership have vanished. We have picked up faint ion trails leading to several outlying systems.
Trigger conditions:
Cultist Ship Disabled |
Is triggered only by:
Finishing the Board Cultist Ship special project |
We must pursue these terrorists!
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Cultist Fleet Destroyed

Battle Debris


We have defeated the cultist forces encountered so far, but these engagements have raised a number of alarming questions. The [radical cult name] has been deploying far more ships than they could possibly have built in secrecy on [capital name], and now they pitted a large warship of an unknown design against us.
Where are these ships coming from? Are there more warships like the one we just destroyed? We should investigate the battle debris for answers.
Trigger conditions:
Cultist Fleet Destroyed |
Is triggered only by:
Defeating the last cultist fleet |
Begin recovery efforts.
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Recovery Efforts Completed


After sifting through the debris left by the strange cultist warship we destroyed, our scientists believe they may have divined the source of the ships the [radical cult name] has been throwing against us. Fragments from a log file mention some kind of abandoned alien shipyard discovered by the cultist ships fleeing [capital system star name].
They have been using the automated shipyard to reinforce their numbers, and now they are even producing new ships from alien templates found within the station's memory banks! This cannot be allowed to continue.
Trigger conditions:
Battle Debris |
Is triggered only by:
Finishing the Cultist Warship Debris special project |
That shipyard must be destroyed!
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Shipyard Destroyed


The alien shipyard that was used by the [radical cult name] in their crusade against us has been destroyed! Some of the cultists were captured when their escape pods were picked up by our forces, including their chief engineer. His knowledge of the shipyard's advanced technology has proved quite valuable.
Unfortunately, we have also learned that the cult's charismatic leader departed the shipyard several weeks ago on her new flagship - a more powerful variant of the alien ships they produced. Military intelligence is working on pinpointing the location of this vessel.
Probable Cultist Flagship Location


Deep space reconnaissance probes have picked up faint subspace emissions in a star system consistent with the drive signatures of the alien ships used by the [radical cult name]. The cult's missing flagship is the most probable source!
We should send forces to search this system as soon as possible. That ship and its charismatic master are too dangerous to leave at large.
Trigger conditions:
Shipyard Destroyed |
Mean time to happen:
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Ready the fleet.
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Flagship Disabled![]() ![]() Our forces have managed to disable the flagship of the [radical cult name]! Its weapons and engines are no longer functional, but life support systems remain stable. We should prepare for a boarding action. Due to the large number of armed cultists within the ship, a significant number of troops will be necessary to secure it.
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Cultist Flagship Destroyed![]() ![]() Someone else recently defeated the cultist flagship after a pitched battle in the [point of interest system name] system. Our admirals have expressed regret over the fact that our own forces were unable to deliver the killing blow, but at least this should signify the end of this malignant cult and its campaign of terror.
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Cultist Flagship Secured


After slowly fighting their way deck by deck, our marines have finally eradicated the last pockets of resistance on the former flagship of the [radical cult name]. Few prisoners were taken as most of the zealous cultists preferred to throw their lives away in futile suicide attacks. The cult's leader was found on the vessel's bridge, killed by her own hand. At long last, it looks like the [radical cult name] has met its end.
Our engineers have restored power to the ship's engines, and it has been pressed into service with our fleet as the [random name]. The vessel should be brought to a spaceport as soon as possible for more permanent repairs.
Trigger conditions:
Flagship Disabled |
Is triggered only by:
Finishing the Board Cultist Flagship special project |
Excellent.
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