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Version

This article has been verified for the current PC version (3.10) of the game.

Pre-sapients coexistence events can take place if a colonized planet has pre-sapient species present for a long time. Each event can only happen once per game.

Fidgeting

The near-sapient natives of [colony name] are causing a ruckus on the outskirts of our colony. Something about the [empire name]'s continued presence here visibly agitates them, as packs of them scurry to and fro between the settlement's borders and some unknown point to the east.


 
Trigger conditions:

None

Mean time to happen:

Time 400 years


Drive them off. Gently, if possible.
  • Unity Gained: 100-500
Fanatic Xenophobe Send these dumb animals a violent message.
  • Influence Gained: 40-100
Fanatic Xenophile Try to figure out where they are going.
  • Engineering Research Gained: Engineering research 250-10000
  • Society Research Gained: Society research 250-10000

Forked Chain

A number of individuals belonging to the pre-sapient, native population of [colony name] somehow got into a secure compound on the outskirts of our colony. They were chased off within hours, but not before severely damaging several interstellar uplinks dedicated to currency transfers.

We fear several hundred Credits may have been lost in the ether.


 
Trigger conditions:

At least 300 Energy Credits

Mean time to happen:

Time 100 years


Unfortunate.
  • Energy Credits: −300

In Vivo

Xeno-researchers on [colony name] have published an open letter demanding that the local legislation restricting experiments on near-sapient alien species be relaxed.

They make a convincing case for the scientific benefits, and warn that the output of the entire scientific community on [colony name] will suffer unless the laws are revised.

The ethics of it all remain questionable.


 
Trigger conditions:

None

Mean time to happen:

Time 100 years


Ignore the pompous poindexters.
  • Unproductive Without Experiments modifier added for 25 months, giving the following effects: Society from Jobs −20%
We will accede to their demands.
  • Unhappy With Experiments modifier added for 25 months, giving the following effects: Happiness −15%
  • Society Research Gained: Society research 350-10000
Fanatic Xenophobe Ethics? We care little for the fate of lesser beings.
  • Society Research Gained: Society research 350-10000
  • Influence Gained: 80-175
  • The empire shifts ethics towards Fanatic Xenophobe Fanatic Xenophobe
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