Planetary management

Stellaris Planetary Management In 2024
Planetary management involves district creation, building construction, and assigning a workforce for resource production to maintain peace and order, manage population growth, and set up garrisons for planetary defense.
Planets are, without a doubt, a vital part of a stellar empire because they provide the overwhelming majority of resources and the population required for an empire to grow and prosper. If a planet is managed properly, it could provide the needs of its populace and the demands of its empire, and if an empire has a large collection of prosperous, productive planets within its borders, it can quite easily be seen as a successful empire.
Stability[]

Low Stability on a humanoid planet
Stability is a measure of the overall stability of a world, either socio-political or in terms of drone functionality, and is influenced by a large number of factors such as happiness,
housing,
amenities, and
crime or deviancy. It ranges from 0 to 100 and has a base level of 50.
- Each point of stability above 50 adds
+0.6% resources from jobs,
+0.6% trade value, and
+0.4 immigration pull.
- Each point of stability below 50 adds
−1% resources from jobs,
−1% trade value, and
+2 emigration push.
- At very low stability, organic pops (excluding
Hive-Minded or
Nerve Stapled pops) and sentient
Mechanical pops may cause unrest events.
- Planets with less than
25 stability for a year or more can trigger a Planetary Revolt situation.
A colony with any enslaved species and low stability can gain one of the following modifiers once every 2 years. All modifiers can be removed instantly by discontinuing slavery.
Modifier | Effects | Duration | Required stability | Description |
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20 years | 40 | Radical Slave elements are rallying, spreading unrest. |
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5 years | 25 | It's hard to work when you're doubled over from hunger pangs. |
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10 years | 10 | Slave Riots inhibit population growth. |
Stability can be increased by the following:
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Please help with verifying or updating this section. It was last verified for version 3.9. |
Source | Stability |
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+20 |
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+10 |
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+10 |
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+10 |
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+10 |
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+10 |
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+5 |
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+5 |
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+5 |
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+5 |
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+5 |
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+5 |
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+5 |
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+5 |
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+5 |
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+5 |
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+5 |
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+5 |
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+5 |
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+5 |
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+5 |
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+5 |
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+5 |
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+5 |
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+3 |
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+2.5 |
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+2 |
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+1 |
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−3 |
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−5 |
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−7 |
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−10 |
Crime and Deviancy[]
Crime and Deviancy (for
Gestalt Consciousness empires) are measures of the overall level of non-compliance in the population of a world. Crime and Deviancy are produced by all sapient pops except those undergoing
assimilation, ranging from 0 at
100% happiness to +2 at
0% happiness. While unemployment does not increase Crime or Deviancy directly, it can add modifiers that cause them if measures aren't taken. Crime and Deviancy are reduced by certain jobs and leaders. Non-sentient
Mechanical pops in an organic empire and mechanical pops integrated into a
Machine Intelligence empire do not produce crime or deviancy, despite counting as 50% happiness for the purpose of approval rating.
Every year one of the following modifiers can be added as long as the requirements are met. Another modifier cannot be added for the next 10 years. Alternatively, 15 devastation can be added instead of a modifier. Once a planet has below 10 Crime or Deviancy, all modifiers will be removed after 15 years. The timer is reduced by 50% for each
Enforcer or
Hunter-Seeker Drone job. All modifiers are also removed if a planet changes ownership.
Modifier | Effects | Duration | Requirements | Description |
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Criminal Underworld | Permanent | ![]() |
This world is home to a large criminal underworld. | |
Drone Deviancy |
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Permanent | ![]() |
This world is home to large communities of deviant drones, who no longer respond to commands from the Hive Mind. |
Drone Corruption | Permanent | ![]() |
This world is home to several networks of deviant and corrupted drone units, who operate outside the established parameters set by the core intelligence. | |
Center of Drug Trade | Permanent | ![]() |
The world has become a major center of drug trade. Illegal narcotics are being smuggled planetside on a daily basis, with a large segment of the populace being regular users. | |
Gang Wars | Permanent | ![]() |
The world is currently in the middle of a very destructive gang war between two or more organized crime factions. Heavy fighting is ongoing between the rivaling gangs, with local security forces trapped in the middle. | |
Mob Rule | Permanent | ![]() |
The world is currently dominated by a single criminal organization. They have infiltrated all layers of society, and little happens here without their involvement or permission. | |
Crime Boss Arrested | ![]() |
10 years | Criminal Underworld modifier | An important crime boss was recently arrested on this world, crippling a major criminal organization. |
Bribed Officials | ![]() |
10 years | Criminal Underworld modifier | Several high-ranking officials on this world were recently discovered to have been in the pay of local criminal organizations. |
Crime Wave | ![]() |
10 years | Criminal Underworld modifier | This world is currently experiencing a crime wave. |
Smuggler Activity | ![]() |
10 years | Criminal Underworld modifier | An increase in smuggler activity on this world has had a negative impact on profits from trade. |
Substance Abuse | ![]() |
10 years | Criminal Underworld modifier | The illegal use of dangerous and highly addictive drugs is widespread on this world. |
Cartel War | ![]() |
10 years | Center of Drug Trade modifier | The powerful drug cartels that have carved up this world between themselves are currently fighting a low-intensity war. |
Travel Advisory | ![]() |
10 years | Gang Wars modifier | The violent gang warfare on this world has led to a travel advisory which has greatly diminished the number of visiting traders. |
Corrupt Administration | ![]() |
10 years | Mob Rule modifier | The vast majority of this world's planetary administration was recently revealed to have been in the employ of its dominant crime syndicate. |
Protection Racket | ![]() |
10 years | Mob Rule modifier | The mobsters who rule this world have implemented an extensive protection racket. |
Trade Pilfering | ![]() |
10 years | Mob Rule modifier | The gangster syndicate ruling this world has assumed control over several spaceports through intermediaries. A large portion of local trade now has to go through them. |
Deviant Ringleader Killed | ![]() |
10 years | Drone Deviancy modifier | An important ringleader among the deviant drones of this world was recently terminated. |
Deviant Interference | ![]() |
10 years | Drone Deviancy modifier | Deviant drones are interfering with our facilities on this world. |
Corrupt Network Terminated | ![]() |
10 years | Drone Corruption modifier | A virus recently terminated one of the corrupt drone networks on this world. |
Drone Signal Interference | ![]() |
10 years | Drone Corruption modifier | Signals from the corrupted drone networks on this world are interfering with the functionality of our loyal units. |
Decisions[]
Decisions represent planet-wide undertakings. Most decisions have a cost to be used, either when taking the decision or when agreeing to the deal that made the decision available in the first place. Some decisions also take some time to implement, from a few days up to 10 years; these decisions go into the planet's construction queue, and can be paused and resumed by reordering, like other constructions.
Decision | Cost | Effects | Requirements | |
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Expand Preservers | ![]() ![]() |
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Day Farm Construction | ![]() ![]() |
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Hostile Fauna Removal | ![]() ![]() |
File:Dangerous wildlife.png![]() |
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Soil Rehabilitation | ![]() ![]() ![]() |
File:Bleak.png![]() |
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Weather Control Systems | ![]() ![]() |
File:Hazardous weather.png![]() ![]() ![]() |
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Planetary Prospecting | ![]() ![]() ![]() |
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Once per world
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Expand Dayside Infrastructure | ![]() ![]() ![]() |
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Uproot Weeds | ![]() ![]() |
Removes any Invasive Xenoflora modifier![]() |
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Transplant Tree of Life | ![]() ![]() |
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Project Cornucopia | ![]() ![]() ![]() |
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Consume World | None | ![]() |
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Settle Crystalline Refugees | ![]() |
Habitat gains 5 pops with the |
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Expand Planetary Sea | ![]() ![]() ![]() |
![]() Consumes Ice Asteroids or Frozen Worlds |
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Grow a New Progenitor | ![]() ![]() |
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Strip Mining | ![]() ![]() |
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Consecrate Habitat | ![]() ![]() |
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Activate Dimensional Manipulation Device | ![]() |
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Memorial to the Unshackled | ![]() ![]() |
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Remove Wreckage | ![]() ![]() |
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Display Microplanet Husk | ![]() ![]() ![]() |
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Fractal Seed | ![]() |
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Incubate Wind Creatures | None | ![]() |
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Rockworm Hive | None | ![]() |
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Deploy Murmuring Monolith | ![]() |
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Anti Reformist Raids | ![]() ![]() |
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Terraforming decisions[]
The following decisions will terraform the world to a new class.
Decision | Cost | New class | Planetary features | Other effects | Requirements | |
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Arcology Project | ![]() ![]() ![]() |
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Removed | ![]() |
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Restore Ecumenopolis | ![]() ![]() ![]() |
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Removed |
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Repair the Shattered Ring | ![]() ![]() |
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No features |
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Nu-Baol Life-Seeding | ![]() |
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Kept | The planet is populated with 4 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Planet modifier decisions[]
The following decisions each add a permanent or temporary planet modifier.
Decision | Cost | Duration | Modifier effects | Requirements | |
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Distribute Luxury Goods | ![]()
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10 years | ![]() ![]() | |
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Launch Anti-Crime Campaign | ![]() |
Until ended (no cost) |
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Negotiate with Crime Lords | ![]() |
Until ended |
Ending the modifier adds the Broken Crime Lord Deal modifier for 5 years: |
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Expel Excess Population | ![]() |
5 years |
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Declare Population Controls | ![]() |
Until ended (no cost) |
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Discourage Planetary Growth | ![]() |
Until ended (no cost) |
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Cease Robot Assembly | ![]() |
Until ended (no cost) |
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Cease Drone Production | ![]() |
Until ended (no cost) |
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Activate Oracle Nexus | ![]() ![]() |
10 years |
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Mastery of Nature | Permanent |
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Galactic Market Hub Nomination | Until ended ( ![]() |
Applies a Base Marketplace Competition Rating modifier to the world | ||
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Boost Nomination Bid | Increase the planet's Base Marketplace Competition Rating modifier one stage | |||
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Deploy Tissue Growth Stimulants | ![]() |
10 years |
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Construct Explosive Fungifoam Housing Units | ![]() |
Permanent | ![]() |
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Flood Habitat | ![]() ![]() ![]() |
Permanent |
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Exhibit Art Monument | ![]() |
Until ended ( ![]() |
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Implement Divine Algorithm | 10 years | ![]() | ||
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Trium Atmospheric Deodorizer Deployment | None | 80 Years | ||
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Trium Bunk Beds Deployment | None | 80 Years | ![]() |
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Trium Food Container Deployment | None | 80 Years | ![]() |
![]() One use per purchase |
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Send Artifacts to Museum Exhibits | ![]() |
10 years | ![]() |
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Initiate Performance Competition | ![]() |
10 years | ![]() | |
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Incorporate Artifact Relays | ![]() |
10 years | ||
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Send Artifacts to Organic Sanctuaries | ![]() |
10 years | ![]() |
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Initiate Yuht Cleansing Process | Permanent | ![]() |
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Extradimensional Experimentation | ![]() |
Until ended (no cost) |
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Crystalline Construction | ![]() |
Permanent | ||
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Introduce Chaos | Permanent | ![]() |
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Begin Psi-Inoculation | ![]() |
Until ended (no cost) |
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Intentional Tidal Locking | None | Permanent |
Specialized planet decisions[]
Specialized planet decisions cost 1000 Unity and will give a planet a permanent modifier that, aside from its effects, will change the planet's designation. Ringworlds, habitats and capital worlds cannot be specialized. A planet can only have one specialization modifier. Abolishing a specialization costs 2500
Unity
Decision | Modifier effects | Requirements | |
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Create Penal Colony |
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Create Resort World |
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Create Thrall-World |
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Create Crucible World |
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Consecrate World[]
The Consecrate World decision requires the Consecrated Worlds ascension perk and can be used on up to three uncolonized planets within your borders at the same time at the cost of
500 unity. It can be canceled at any time for the same cost, and if taken again the result is re-rolled. When the decision is taken, the planet gains a Consecrated modifier – which gives the planet a visual effect, and the empire gains the Consecrated World Worship modifier with following bonuses, cumulative for each consecrated world:
Having three worlds with Consecrated (Holy World) gives a slight additional bonus, for a total of +25%,
+15%,
+25%.
If a system containing a Consecrated planet is conquered the previous owner will lose −10% Happiness for 5 years.
Consecrating one of the Holy Guardians' File:Consecrated worlds.png Holy Worlds gives a cumulative
+30 opinion with the fallen empire; deconsecrating a Holy World removes all opinion bonuses gained by consecration with the Holy Guardians.
Empires with the Knights of the Toxic God origin have a chance to consecrate
toxic worlds as a holy world.
References[]
Exploration | Exploration • FTL • Anomaly • Archaeological site • Relics • Pre-FTL species • Fallen empire • Events • Spaceborne aliens • Enclaves • Guardians • Marauders • Caravaneers |
Celestial bodies | Celestial body • Colonization • Terraforming • Planetary features • Planet modifiers |
Species | Species • Traits • Population • Pop modification • Species rights • Ethics • Leader |
Governance | Empire • Origin • Government • Civics • Policies • Edicts • Factions • Technology • Traditions • Situations |
Economy | Resources • Planetary management • Districts • Buildings • Holdings • Jobs • Designation • Trade • Megastructures |
Diplomacy | Diplomacy • Relations • Galactic community • Federations • Subject empires • Intelligence • AI personalities |
Warfare | Warfare • Space warfare • Land warfare • Starbase • Ship • Ship designer • Crisis |
Others | The Shroud • L-Cluster • Unique systems • Preset empires • AI players • Easter eggs |