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Planetary management
Planetary management involves district creation, building construction, and assigning a workforce for resource production to maintain peace and order, manage population growth, and set up garrisons for planetary defense.
Planets are, without a doubt, a vital part of a stellar empire because they provide the overwhelming majority of resources and the population required for an empire to grow and prosper. If a planet is managed properly, it could provide the needs of its populace and the demands of its empire, and if an empire has a large collection of prosperous, productive planets within its borders, it can quite easily be seen as a successful empire.
Stability[]
Stability is a measure of the overall stability of a world, either socio-political or in terms of drone functionality, and is influenced by a large number of factors such as happiness, housing, amenities, and crime or deviancy. It ranges from 0 to 100 and has a base level of 50.
- Each point of stability above 50 adds +0.6% resources from jobs, +0.6% trade value, and +0.4 immigration pull.
- Each point of stability below 50 adds −1% resources from jobs, −1% trade value, and +2 emigration push.
- At very low stability, organic pops (excluding Hive-Minded or Nerve Stapled pops) and sentient Mechanical pops may cause unrest events.
- Planets with less than 25 stability for a year or more can trigger a Planetary Revolt situation.
A colony with any enslaved species and low stability can gain one of the following modifiers once every 2 years. All modifiers can be removed instantly by discontinuing slavery.
Modifier | Effects | Duration | Required stability | Description |
---|---|---|---|---|
Slaves Radicalizing | −20 Stability | 20 years | 40 | Radical Slave elements are rallying, spreading unrest. |
Hunger Strike | −50% Slave pop resource output −50% Slave Upkeep |
5 years | 25 | It's hard to work when you're doubled over from hunger pangs. |
Slave Riots | −1000% Slave pop resource output −50% Pop growth speed −50% Army build speed −50% Planetary build speed |
10 years | 10 | Slave Riots inhibit population growth. |
Stability can be increased by the following:
Please help with verifying or updating this section. It was last verified for version 3.9. |
Source | Stability |
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Civilian difficulty | +20 |
Cadet difficulty | +10 |
Chosen One governor trait | +10 |
Oracle governor trait | +10 |
Ether Drake Trophy relic activation | +10 |
Fanatic Pacifist ethic | +10 |
Pacifist ethic | +5 |
Police State civic | +5 |
Shared Burdens civic | +5 |
Information Quarantine edict | +5 |
Utopian Dream tradition | +5 |
Collective Reasoning tradition | +5 |
Inner Stability agenda | +5 |
The Greater Good resolution 5 | +5 |
Psionic Archive relic activation | +5 |
Chosen of the Instrument governor trait | +5 |
Aesthetic Approach empire modifier | +5 |
Closed Society empire modifier | +5 |
Freedom Fighters empire modifier | +5 |
Harmonized Society empire modifier | +5 |
Open Society empire modifier | +5 |
Progress Oriented empire modifier | +5 |
Deep Space Black Site starbase building (system) | +5 |
Bulwark subject (relay network) | +5 |
Networked Dominance Relay Network edict (relay network) | +3 |
Revolutionary Spirit empire modifier | +2.5 |
Population United empire modifier | +2 |
Stuffed Toy empire modifier | +1 |
Whisperers in the Void covenant | −3 |
Scales of the Worm relic activation | −5 |
Whisperers in the Void covenant (50 favor) | −7 |
Progenitor Hive lost capital | −10 |
Crime and Deviancy[]
Crime and Deviancy (for Gestalt Consciousness empires) are measures of the overall level of non-compliance in the population of a world. Crime and Deviancy are produced by all sapient pops except those undergoing assimilation, ranging from 0 at 100% happiness to +2 at 0% happiness. While unemployment does not increase Crime or Deviancy directly, it can add modifiers that cause them if measures aren't taken. Crime and Deviancy are reduced by certain jobs and leaders. Non-sentient Mechanical pops in an organic empire and mechanical pops integrated into a Machine Intelligence empire do not produce crime or deviancy, despite counting as 50% happiness for the purpose of approval rating.
Every year one of the following modifiers can be added as long as the requirements are met. Another modifier cannot be added for the next 10 years. Alternatively, 15 devastation can be added instead of a modifier. Once a planet has below 10 Crime or Deviancy, all modifiers will be removed after 15 years. The timer is reduced by 50% for each Enforcer or Hunter-Seeker Drone job. All modifiers are also removed if a planet changes ownership.
Modifier | Effects | Duration | Requirements | Description |
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Criminal Underworld | Permanent | 30 Crime or refusing the Increased Benefits modifier | This world is home to a large criminal underworld. | |
Drone Deviancy |
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Permanent | 30 Deviancy or refusing the Activity Program modifier | This world is home to large communities of deviant drones, who no longer respond to commands from the Hive Mind. |
Drone Corruption | Permanent | 30 Deviancy or refusing the Standby Mode modifier | This world is home to several networks of deviant and corrupted drone units, who operate outside the established parameters set by the core intelligence. | |
Center of Drug Trade | Permanent | 30 Crime and Criminal Underworld modifier | The world has become a major center of drug trade. Illegal narcotics are being smuggled planetside on a daily basis, with a large segment of the populace being regular users. | |
Gang Wars | Permanent | 30 Crime and Criminal Underworld modifier | The world is currently in the middle of a very destructive gang war between two or more organized crime factions. Heavy fighting is ongoing between the rivaling gangs, with local security forces trapped in the middle. | |
Mob Rule | Permanent | 30 Crime and Criminal Underworld modifier | The world is currently dominated by a single criminal organization. They have infiltrated all layers of society, and little happens here without their involvement or permission. | |
Crime Boss Arrested | −30 Crime | 10 years | Criminal Underworld modifier | An important crime boss was recently arrested on this world, crippling a major criminal organization. |
Bribed Officials | −20 Stability | 10 years | Criminal Underworld modifier | Several high-ranking officials on this world were recently discovered to have been in the pay of local criminal organizations. |
Crime Wave | +30 Crime | 10 years | Criminal Underworld modifier | This world is currently experiencing a crime wave. |
Smuggler Activity | −20% Trade value | 10 years | Criminal Underworld modifier | An increase in smuggler activity on this world has had a negative impact on profits from trade. |
Substance Abuse | −20% Resources from jobs | 10 years | Criminal Underworld modifier | The illegal use of dangerous and highly addictive drugs is widespread on this world. |
Cartel War | −20 Stability | 10 years | Center of Drug Trade modifier | The powerful drug cartels that have carved up this world between themselves are currently fighting a low-intensity war. |
Travel Advisory | −20% Trade value | 10 years | Gang Wars modifier | The violent gang warfare on this world has led to a travel advisory which has greatly diminished the number of visiting traders. |
Corrupt Administration | −20 Stability | 10 years | Mob Rule modifier | The vast majority of this world's planetary administration was recently revealed to have been in the employ of its dominant crime syndicate. |
Protection Racket | −20% Resources from jobs | 10 years | Mob Rule modifier | The mobsters who rule this world have implemented an extensive protection racket. |
Trade Pilfering | −20% Trade value | 10 years | Mob Rule modifier | The gangster syndicate ruling this world has assumed control over several spaceports through intermediaries. A large portion of local trade now has to go through them. |
Deviant Ringleader Killed | −30 Deviancy | 10 years | Drone Deviancy modifier | An important ringleader among the deviant drones of this world was recently terminated. |
Deviant Interference | −30 Stability | 10 years | Drone Deviancy modifier | Deviant drones are interfering with our facilities on this world. |
Corrupt Network Terminated | −30 Deviancy | 10 years | Drone Corruption modifier | A virus recently terminated one of the corrupt drone networks on this world. |
Drone Signal Interference | −30 Stability | 10 years | Drone Corruption modifier | Signals from the corrupted drone networks on this world are interfering with the functionality of our loyal units. |
Decisions[]
Decisions represent planet-wide undertakings. Most decisions have a cost to be used, either when taking the decision or when agreeing to the deal that made the decision available in the first place. Some decisions also take some time to implement, from a few days up to 10 years; these decisions go into the planet's construction queue, and can be paused and resumed by reordering, like other constructions.
Decision | Cost | Effects | Requirements | |
---|---|---|---|---|
Expand Preservers | 1800 500 |
Adds a Nature Preserve blocker | ||
Day Farm Construction | 900 1000 |
Adds a Dayside Solar Farm planetary feature |
Global Energy Management technology
| |
Hostile Fauna Removal | 900 1000 |
File:Dangerous wildlife.png Removes the Hostile Fauna planet modifier |
Terrestrial Sculpting technology
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Soil Rehabilitation | 900 750 250 |
File:Bleak.png Removes the Bleak planet modifier |
Terrestrial Sculpting technology
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Weather Control Systems | 900 1000 |
File:Hazardous weather.png Removes the Hazardous Weather planet modifier Removes the Wild Storms planet modifier |
Terrestrial Sculpting technology
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Planetary Prospecting | 180 250 500 |
Adds a random planetary feature to the planet |
Once per world
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Expand Dayside Infrastructure | 3600 500 1000 |
Adds a Dayside Solar Farm planetary feature | Intentionally Tidally Locked planet modifier One use only | |
Uproot Weeds | 180 500 |
Removes any Invasive Xenoflora modifier −50 Temporary opinion with the empire that seeded the world |
Invasive Xenoflora modifier | |
Transplant Tree of Life | 180 500 |
Adds a Tree of Life Sapling planetary feature | Tree of Life origin No Tree of Life planetary modifier | |
Project Cornucopia | 180 250 500 |
Adds a Project Cornucopia planetary feature |
Industrial Development Resolution 5
| |
Consume World | None | Starts situation Consume World |
Terravore civic
| |
Settle Crystalline Refugees | 10 |
Habitat gains 5 pops with the Habitat Preference, Void Dweller, Intelligent, and Docile traits.
|
Offer from the Crystalline Empire | |
Expand Planetary Sea | 720 50 1000 |
+1 Planet Size Consumes Ice Asteroids or Frozen Worlds |
Ocean World Hydrocentric ascension perk Starbase with an inactive Ice Mining Station Frozen World or Ice Asteroid Can be used up to 3 times per planet | |
Grow a New Progenitor | 800 400 |
Removes a planetary feature that increases the number of Agriculture Districts Adds a Progenitor Nest planetary feature |
Progenitor Hive origin Hive Capital designation Progenitor Nest planetary feature | |
Strip Mining | 180 15 |
Removes a planetary feature that increases the number of Agriculture Districts Adds a Prospectorium Strip Mine planetary feature |
Prospectorium tier 3 Planetary feature that gives Agriculture Districts | |
Consecrate Habitat | 360 50 |
Adds an Order's Castle building | Maw of the Toxic Entity relic activation Once per Habitat Order's Keep building | |
Activate Dimensional Manipulation Device | 1000 | Adds a Dimensional Manipulation Device planetary feature | Order's Keep present Quest for the Toxic God situation choice | |
Memorial to the Unshackled | 900 2500 |
Adds 4 City Districts Adds 2 Industrial Districts Adds 1 Generator Districts Adds 2 Mining Districts Adds 3 Agriculture Districts Removes all Scavenger Sites Adds a Memorial to the Unshackled planetary feature Removes the Crashed Slaver Ship planetary feature Removes all origin planet modifiers Removes all origin buildings except the capital |
Crashed Slaver Ship planetary feature Crashed Slaver Ship archaeological site outcome | |
Remove Wreckage | 900 2500 |
Adds 4 City Districts Removes all Scavenger Sites Removes the Crashed Slaver Ship planetary feature Removes all Ship Debris blockers |
Crashed Slaver Ship planetary feature Anti-Gravity Engineering technology Broken Shackles origin | |
Display Microplanet Husk | 180 500 100 |
Adds a Microplanet Memorial planetary feature | Tiny planet astral rift outcome One use only | |
Fractal Seed | 100 | Adds a Fractal Seed planetary feature | The Lattice astral rift outcome Fractal Seed 3 or 9 uses only | |
Incubate Wind Creatures | None | Adds an Incubate Wind Creatures planetary feature | Windswept Planet astral rift outcome Incubate Wind Creatures 3 uses only | |
Rockworm Hive | None | Adds a Rockworm Hive planetary feature | Rockworms astral rift outcome One use only | |
Deploy Murmuring Monolith | 100 | The Murmuring Monolith takes off | Murmuring Monolith building Begin Psi-Inoculation decision | |
Anti Reformist Raids | 180 500 |
−4 Progress to the Reformist Demands situation 50% Chance to remove the Democratic Tendencies planet modifier if there are no Egalitarian pops Worsens the ruler's Luminary trait |
Reformist Demands situation |
Terraforming decisions[]
The following decisions will terraform the world to a new class.
Decision | Cost | New class | Planetary features | Other effects | Requirements | |
---|---|---|---|---|---|---|
Arcology Project | 3600 200 20000 |
Ecumenopolis | Removed | Districts are converted based on the current designation |
| |
Restore Ecumenopolis | 3600 200 20000 |
Ecumenopolis | Removed |
| ||
Repair the Shattered Ring | 3600 10000 |
Ring World | No features |
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Nu-Baol Life-Seeding | 720 | Gaia World | Kept | The planet is populated with 4 Pacifist plantoid pops that have the Agrarian, Communal, Venerable, Delicious and Slow Breeders traits. If the empire has Hive Mind authority they will also have the Hive-Minded trait. If the Plantoids DLC is installed, they will also have the Phototrophic trait. |
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Planet modifier decisions[]
The following decisions each add a permanent or temporary planet modifier.
Decision | Cost | Duration | Modifier effects | Requirements | |
---|---|---|---|---|---|
Distribute Luxury Goods | 100 per 10 pops
|
10 years | Gestalt Consciousness | ||
Launch Anti-Crime Campaign | 250 | Until ended (no cost) |
| ||
Negotiate with Crime Lords | 250 | Until ended |
Ending the modifier adds the Broken Crime Lord Deal modifier for 5 years: |
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Expel Excess Population | 250 | 5 years |
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Declare Population Controls | 250 | Until ended (no cost) |
| ||
Discourage Planetary Growth | 250 | Until ended (no cost) |
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Cease Robot Assembly | 250 | Until ended (no cost) |
Robotic Workers policy is set to Allowed | ||
Cease Drone Production | 250 | Until ended (no cost) |
−100% Pop Growth | Gestalt Consciousness | |
Activate Oracle Nexus | 200 500 |
10 years |
| ||
Mastery of Nature | Permanent |
| |||
Galactic Market Hub Nomination | Until ended ( 10) |
Applies a Base Marketplace Competition Rating modifier to the world | |||
Boost Nomination Bid | Increase the planet's Base Marketplace Competition Rating modifier one stage | ||||
Deploy Tissue Growth Stimulants | 200 | 10 years |
| ||
Construct Explosive Fungifoam Housing Units | 500 | Permanent | −10% Pop housing usage |
| |
Flood Habitat | 720 50 1000 |
Permanent |
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Exhibit Art Monument | 15 | Until ended ( 15) |
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Implement Divine Algorithm | 10 years | Numistic Order caravan deal | |||
Trium Atmospheric Deodorizer Deployment | None | 80 Years | |||
Trium Bunk Beds Deployment | None | 80 Years | +10% Housing | ||
Trium Food Container Deployment | None | 80 Years | −10% Pop Food Upkeep | Vengralian Trium caravan deal One use per purchase | |
Send Artifacts to Museum Exhibits | 100 | 10 years | +20% Culture Worker Output | ||
Initiate Performance Competition | 100 | 10 years | Corporate | ||
Incorporate Artifact Relays | 100 | 10 years | |||
Send Artifacts to Organic Sanctuaries | 100 | 10 years | +10% Bio-Trophies Output | Rogue Servitor | |
Initiate Yuht Cleansing Process | Permanent | +10% Habitability | Delve into the Secrets of the Yuht Special Project | ||
Extradimensional Experimentation | 500 | Until ended (no cost) |
Unchained Knowledge Resolution 5 | ||
Crystalline Construction | 10 | Permanent | |||
Introduce Chaos | Permanent | +5% Resources from Jobs |
| ||
Begin Psi-Inoculation | 50 | Until ended (no cost) |
1 Pop gains the Psionic trait every 6 months | ||
Intentional Tidal Locking | None | Permanent |
Specialized planet decisions[]
Specialized planet decisions cost 1000 Unity and will give a planet a permanent modifier that, aside from its effects, will change the planet's designation. Ringworlds, habitats and capital worlds cannot be specialized. A planet can only have one specialization modifier. Abolishing a specialization costs 2500 Unity
Decision | Modifier effects | Requirements | |
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Create Penal Colony |
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Create Resort World |
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Create Thrall-World |
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Create Crucible World |
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Consecrate World[]
The Consecrate World decision requires the Consecrated Worlds ascension perk and can be used on up to three uncolonized planets within your borders at the same time at the cost of 500 unity. It can be canceled at any time for the same cost, and if taken again the result is re-rolled. When the decision is taken, the planet gains a Consecrated modifier – which gives the planet a visual effect, and the empire gains the Consecrated World Worship modifier with following bonuses, cumulative for each consecrated world:
Having three worlds with Consecrated (Holy World) gives a slight additional bonus, for a total of +25%, +15%, +25%.
If a system containing a Consecrated planet is conquered the previous owner will lose −10% Happiness for 5 years.
Consecrating one of the Holy Guardians' File:Consecrated worlds.png Holy Worlds gives a cumulative +30 opinion with the fallen empire; deconsecrating a Holy World removes all opinion bonuses gained by consecration with the Holy Guardians.
Empires with the Knights of the Toxic God origin have a chance to consecrate toxic worlds as a holy world.
References[]
Exploration | Exploration • FTL • Anomaly • Archaeological site • Relics • Pre-FTL species • Fallen empire • Events • Spaceborne aliens • Enclaves • Guardians • Marauders • Caravaneers |
Celestial bodies | Celestial body • Colonization • Terraforming • Planetary features • Planet modifiers |
Species | Species • Traits • Population • Pop modification • Species rights • Ethics • Leader |
Governance | Empire • Origin • Government • Civics • Policies • Edicts • Factions • Technology • Traditions • Situations |
Economy | Resources • Planetary management • Districts • Buildings • Holdings • Jobs • Designation • Trade • Megastructures |
Diplomacy | Diplomacy • Relations • Galactic community • Federations • Subject empires • Intelligence • AI personalities |
Warfare | Warfare • Space warfare • Land warfare • Starbase • Ship • Ship designer • Crisis |
Others | The Shroud • L-Cluster • Unique systems • Preset empires • AI players • Easter eggs |