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This article has been verified for the current PC version (3.10) of the game.

Celestial body

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Planetary features represent notable areas found on natural planets. They determine the number of Districts the planet can support and some features exclusively obtained by events can provide various bonuses to planets. If a planet is terraformed into Planet city Ecumenopolis, Planet infested Hive World, or Planet ai Machine World it loses all of its planetary features, including event features. Hive Worlds and Machine Worlds do not lose the deposit features that determine the max number of Strategic Resource buildings.

Features[]

Deposit features[]

These planetary features are generated on each natural planet and determine the number of resource Districts and Strategic Resource buildings the planet can support. If a planet is terraformed these features may be changed to new ones with the same effects that fit the planet class by flavor.

Dry planets are 50% more likely to have planetary features that increase the limit for Generator Districts or Mote Harvesting Traps. Wet planets are 50% more likely to have planetary features that increase the limit for Agriculture Districts or Gas Extraction Wells. Cold planets are 50% more likely to have planetary features that increase the limit for Mining Districts or Crystal Mines. Gaia planets are 50% more likely to have planetary features that increase the limit for Gas Extraction Wells, Mote Harvesting Traps and Crystal Mines.

Max agriculture districts Agriculture districts Max generator districts Generator districts Max mining districts Mining districts Mod building crystal mines max Crystal mines Mod building gas extractors max Gas extraction wells Mod building mote harvesting traps max Mote harvesting traps Mod building betharian power plant max Betharian power plant Mod building xeno zoo max Alien zoo
+1
  • D boggy fens Boggy Fens
  • D bountiful plains Bountiful Plains
  • D forgiving tundra Fair Tundra
  • D green hills Green Hills
  • D lichen fields Lichen Fields
  • D natural farmland Natural Farmland
  • D nutritious mudland Nutritious Mudlands
  • D rugged woods Rugged Woods
  • D arid highlands Arid Highlands
  • D fertile lands Buzzing Plains
  • D hot springs Hot Springs
  • D mineral fields Mineral Fields
  • D mineral striations Mineral Striations
  • D veiny cliffs Ore-Veined Cliffs
  • D crystalline caverns Crystalline Caverns
  • D bubbling swamp Bubbling Swamp
  • D dust caverns Dust Caverns
  • D betharian deposit Betharian Fields
  • D alien pets deposit Isolated Valley
+2
  • D fertile lands Fertile Lands
  • D fungal caves Fungal Caves
  • D great river Great River
  • D lush jungle Lush Jungle
  • D frozen gas lake Frozen Gas Lake
  • D rushing waterfalls Rushing Waterfalls
  • D searing desert Searing Desert
  • D prosperous mesa Prosperous Mesa
  • D ore rich caverns Ore-Rich Caverns
  • D crystal forest Crystal Forest
  • D crystal reef Crystal Reef
  • D fuming bog Fuming Bog
  • D dust desert Dust Desert
No No
+3
  • D black soil Black Soil
  • D fungal forest Fungal Forest
  • D marvelous oasis Marvelous Oasis
  • D teeming reef Teeming Reef
  • D tropical island Tropical Island
  • D geothermal vent Geothermal Vents
  • D tempestous mountain Tempestous Mountain
  • D underwater vent Underwater Vents
  • D rich mountain Rich Mountain
  • D submerged ore veins Submerged Ore Veins
No No No No No

Habitat features[]

These planetary features are added to a Habitat Complex when either the Habitat Central Complex or an orbital are built above a celestial body containing the appropriate resource deposits. The size of their bonuses depends on the number of deposits with an orbital above

Feature Produces Description
D space walk Exotic Gas Deposit Job gas extractor Gas Extractor jobs This Habitat Complex is built near an exploitable exotic gas deposit.
D space walk Rare Crystal Deposit Job crystal miner Crystal Miner jobs This Habitat Complex is built near an exploitable rare crystal deposit.
D space walk Volatile Mote Deposit Mote Harvester Mote Harvester jobs This Habitat Complex is built near an exploitable volatile mote deposit.
D space walk Alloy Deposit Alloys Alloys This Habitat Complex is built near an exploitable source of alloys.
D space walk Zro Deposit Zro Zro This Habitat Complex is built near an exploitable zro deposit.
D space walk Dark Matter Deposit Dark Matter Dark Matter This Habitat Complex is built near an exploitable dark matter deposit.
D space walk Living Metal Deposit Living Metal Living Metal This Habitat Complex is built near an exploitable living metal deposit.
D space walk Nanite Deposit Nanites Nanites This Habitat Complex is built near an exploitable source of nanites.
D space walk Astral Threads Deposit Astral threads Astral Threads This Habitat Complex is built near an exploitable astral threads deposit.

Anomaly features[]

These planetary features can be added by random anomalies on habitable planets.

Feature Anomaly Effects Description
D building complex Ancient Mining Site Icy Plains Max mining districts +5 Max Mining Districts The site of an ancient mining operation. Despite its age, much of the equipment can still be operated.
D fungal forest Ancient One Echoes from the Deep Society research +4 Society Research An ancient being, living deep beneath the waves, is the dominating life force on this planet.
D building Enigmatic Robot Signs of Ancient Life Alloys +5 Alloys An ancient and enigmatic little robot, supervising a factory which dates back to an earlier civilization.
D alien pets deposit Hyperfertile Valley Spotty Greenery Max agriculture districts +5 Max Agriculture Districts The soil in this valley is extremely fertile, and it is covered in intense greenery.
D metal boneyard Mutation Vats Mutation Vats
  • Society research +12 Society Research
  • Exotic gases +1 Exotic Gases
In a painful ceremonial procedure members of this post-nuclear exchange society on this planet would expose themselves to near-lethal doses of chemical mutagens, in the hopes of revealing their 'true selves'. The skeletal remains found at the bottom of many of these vats suggest not all supplicants survived the ordeal.
D building complex Toy Factory Complex What Hums in the Night
  • Pop resource society research mult +10% Society from Jobs
  • Pop resource engineering research mult +20% Engineering from Jobs
  • Researcher +2 Researcher Jobs
Complex machinery ceaselessly molds complex polymers into small items of varying shapes and inscrutable purposes.
D organic landfill Weapon Extraction Facility Spontaneous Explosions Pop resource engineering research mult +10% Engineering from Jobs The facility possesses ancient weapons from caches left by a lost civilization.
D tribal settlement Abandoned Primitive Homesteads Distant Stars Abandoned Settlements
  • Pop resource society research mult +10% Society from Jobs
  • Max agriculture districts +2 Max Agriculture Districts
These abandoned homesteads were once inhabited by a society of reptiles. They still populate the planet, but have since lost all capacity for sapient thought.
D teeming reef Flooded Mounds Distant StarsDeep Tunnels
  • Pop resource society research mult +20% Society from Jobs
  • Researcher +2 Researcher Jobs
The soil in this valley is extremely fertile, and it is covered in intense greenery.
D fertile lands Harvester Fields Distant Stars Peculiar Patterns Max agriculture districts +6 Max Agriculture Districts Vast fields of dense, edible vegetation where ancient solar-powered harvesters assist in gathering crops.
D dust desert Nanosands Distant Stars Metallic Sands
  • Max mining districts +2 Max Mining Districts
  • Mod planet max districts add +2 Max Districts
The sand dunes on this planet are almost entirely composed of countless broken nanites. Their structure is degraded far beyond any chance for reactivation, but they do coat the planet in rare metal granulate.
D dangerous wildlife blocker Savage Wildlands Distant Stars Alien Life
  • Pop resource society research mult +10% Society from Jobs
  • Researcher +1 Researcher Jobs
These indigenous creatures who inhabit this region appear to operate as a single organism.
D toxic kelp Wetware Computer Distant Stars Wetware Computer
  • Pop resource engineering research mult +20% Engineering from Jobs
  • Researcher +2 Researcher Jobs
The oceans on this world are almost completely covered in a fine network of algae that appear to be a primitive wetware computer.
D levitating rocks Zone A Distant Stars Isolated Ruin
  • Unity +3 Unity
  • Pop resource physics research mult +10% Physics from Jobs
  • Researcher +2 Researcher Jobs
A thirteen-by-thirteen kilometer stretch of land on this planet is a ruin of unknown origin, littered with many bizarre and unique alien artifacts. Bafflingly, it also produces sensations of deep contentment in its visitors.

Decision features[]

These planetary features can be added by certain decisions on owned planets.

Feature Decision Effects Description DLC
D solar array Dayside Solar Farm
  • Decision divine algorithm Day Farm Construction
  • Decision divine algorithm Expand Dayside Infrastructure
Pop resource energy mult +30% Energy from Jobs This world has all its solar power set up on the dayside of its tidally locked hemispheres, granting it access to an unlimited amount of solar hours.
D central spire Former Relic World Decision arcology project Restore Ecumenopolis Research +10% Research from Jobs This ecumenopolis was once an abandoned Relic World. Most of the old ruins were repurposed or cleared away when the planet-wide city was rebuilt, but there are still many sites that are of scientific value.
D huge tree Tree of Life Sapling Decision resources Transplant Tree of Life
  • Housing +5 Housing
  • Mod pop growth req +10% Pop Growth Speed
  • Pop resource society research mult +10% Society Research from Jobs
  • Max agriculture districts +2 Max Agriculture Districts
  • Food 2 Food Upkeep
  • Devastation Destroyed at 50 Devastation
An offshot of the Great Tree, transplanted here by the Hive. It will take millennia for it to fully mature. Utopia
D mining tunnels Project Cornucopia Decision default Project Cornucopia
  • Max mining districts +4 Max Mining Districts
  • Pop resource minerals mult +5% Minerals from jobs
  • Mod habitability −20% Habitability
Near-endless resources are at our fingertips, if we have the courage to seize them. Just think of what wonders we could build if we conquer our fear. Federations
D prospectorium strip mine Prospectorium Strip Mine Decision strip mining Strip Mining Max mining districts +2 Max Mining Districts An expertly built mining complex, making efficient use of the local resources. Overlord
D station reactor Dimensional Manipulation Device Decision engineering research Activate Dimensional Manipulation Device
  • Mod planet max districts add +50% Max Districts
  • Housing +1 Housing per Order Demesne district
  • Mod planet max buildings add +0.5 Building Slots per Order Demesne district
  • Dark Matter −1 Dark Matter
A device stolen from the fae Syamelle, it can manipulate the very dimensions and render what appears small to be more spacious. Toxoids
D crashed ship Memorial to the Unshackled Decision default Memorial to the Unshackled Job culture worker +2 Culture Worker Jobs A public memorial and museum constructed around the remains of the crashed slaver ship. The inscription over the entrance reads: "Memory is the cradle of freedom." First Contact
D fractal seed Fractal Seed Decision fractal seed Fractal Seed Mod planet max buildings add +1 Building Slots These transparent globes recovered from beyond an Astral Rift are able to bend themselves into an extra dimension, increasing the effective size of their surrounding space. We should place them carefully. Astral Planes
D forceful winds Incubate Wind Creatures Decision incubate wind creatures Incubate Wind Creatures Max generator districts +5 Max Generator Districts Introduce a species of beneficial wind creatures to this planet's atmosphere. Astral Planes
D microplanet memorial Microplanet Memorial Decision tidal lock planet Display Microplanet Husk
  • Stability +10 Stability
  • Job criminal −30 Crime
This grim monument is a reminder to the populace of our capacity for cruelty in the face of dissidence. Astral Planes
D rockworm hive dig Rockworm Hive Decision rockworm hive dig Rockworm Hive Max mining districts +5 Max Mining Districts The young Rockworms recovered from beyond the Astral Rift can be carefully trained to carve extensive mining tunnels. What could go wrong? Astral Planes

Event features[]

These planetary features do not naturally generate on planets. They can be created exclusively by certain events and controllable factors.

Feature Source Effects Description
D crater Ancient Bombardment Craters What Happened Here
(20% chance)
  • Pop resource physics research mult +20% Physics from Jobs
  • Researcher +2 Researcher Jobs
This world was subjected to intense orbital bombardment long ago. Parts of the surface are still pockmarked with impact craters.
D organic landfill Ancient Battlefield What Happened Here
(20% chance)
  • Pop resource engineering research mult +20% Engineering from Jobs
  • Researcher +2 Researcher Jobs
The civilization that once inhabited this world was destroyed by an invading force from somewhere beyond their solar system. This ancient battlefield is littered with ancient debris from their desperate last stand.
D metal boneyard Irradiated Ruins What Happened Here
(20% chance)
  • Pop resource society research mult +20% Society from Jobs
  • Researcher +2 Researcher Jobs
Remnants from a massive nuclear war waged by the two global superpowers that once inhabited this world.
D fungal caves Cave Shroom Veins Feral Overload event chain
(Exterminate the Cave Mushrooms special project)
  • Job miner +3 Cave Cleaner Jobs
  • Job miner +1 Cave Cleaner Job per 20 pops
Ridding the caverns of fungus revealed rich mineral veins.
D gaseous eruption Spore Vents Feral Overload event chain
(Utilize the Cave Mushrooms special project)
  • Job gas extractor +2 Gas Plant Engineer Jobs
  • Job gas extractor +1 Gas Plant Engineer Job per 20 pops
Shroom spores can be refined for industrial use.
D huge tree Migrating Forests Migrating Forests event chain
  • Max agriculture districts −1 Max Agriculture Districts
  • Max generator districts −1 Max Generator Districts
  • Max mining districts −1 Max Mining Districts
The mobile forests of this world frequently migrate en masse to new regions, disrupting efforts at building roads, power lines and other infrastructure.
D huge tree Migrating Forests Reserve Migrating Forests event chain
(Study Migrating Forests special project)
  • Pop resource society research mult +20% Society from Jobs
  • Researcher +2 Researcher Jobs
This entire region has been set aside for the migrating forests that are native to this world. Here they can roam in peace, without causing damage to urban centers.
D quarantine zone Subterranean Contact Zone Subterranean Civilization event chain
(Establish Communications special project)
  • Max generator districts +2 Max Generator Districts
  • Mod planet max districts add +2 Max Districts
  • Job clerk +1 Subterranean Liaison Officer Job
  • Job clerk +1 Subterranean Liaison Officer Job per 20 pops
An area where Subterranean dwellers and Surfacers can work together towards peace and prosperity.
D fungal caves Subterranean Farming Caverns Subterranean Civilization event chain
(Preemptive Strike special project)
  • Max agriculture districts +3 Max Agriculture Districts
  • Mod planet max districts add +2 Max Districts
A network of vast caverns which contain numerous fungal farms, hunting areas, and lakes teeming with edible flora and fauna.
D underwater vent Subterranean Generator Areas Subterranean Civilization event chain
(Preemptive Strike special project)
  • Max generator districts +3 Max Generator Districts
  • Mod planet max districts add +2 Max Districts
Subterranean rivers and the geothermal energy from the molten core of the planet offer vast potential for energy generation.
D crystalline caverns Subterranean Mining Sites Subterranean Civilization event chain
(Preemptive Strike special project)
  • Max mining districts +3 Max Mining Districts
  • Mod planet max districts add +2 Max Districts
Underground tunnels lead to a variety of mineral-rich ore veins inaccessible from the surface.
D tropical island Juvenile Nemma Unsteady Ground event chain
  • Mod planet max districts add +1 Max Districts
  • Pop resource society research mult +2.5% Society from Jobs
  • Food −2 Food
A young Nemma which we have bred and is now large enough to be capable of carrying some of our industry.
D crystalline caverns Nemma Mining Operation Unsteady Ground event chain
(Start the Nemma Mining Operation special project)
  • Job miner +1 Nemma Miner Job
  • Job miner +1 Nemma Miner Job per 25 pops
The careful balance of drugs and pain inhibitors allows us to drill into the Nemmas while still residing on them.
D veiny cliffs Lotus Corrie Impossible Corrie event chain Pop resource physics research mult +20% Physics from Jobs An improbable geological feature has emerged. Strange and reflective crystal deposits line its curved walls.
D bunker door Blue Lotus Prototype Impossible Corrie event chain Metallurgist +1 Transmuter Job This highly experimental facility seeks to transmute everyday silicates into useful alloys.
D crater Blue Lotus Crater Impossible Corrie event chain
  • Max mining districts +1 Max Mining Districts
  • Alloys +2 Alloys
Site of an accidental, runaway transmutation of rock and other matter into a single, precious alloy.
D bunker door Blue Lotus Facility Impossible Corrie event chain
(Blue Lotus Facility special project)
Metallurgist +2 Transmuter Job An industrial-scale facility which transmutes everyday silicates into useful alloys.
D ruins medium Blue Lotus Ruin Impossible Corrie event chain
(Blue Lotus Facility special project)
Alloys +1 Alloys Ruined site of a once-promising, experimental facility for transmuting rock and other matter into alloys. Nothing now remains, save this minor seam.
D city ruins Destroyed Vault Hidden Vault event chain
  • Minerals +1 Minerals
  • Alloys +1 Alloys
All that remains of the vault is a crater filled with machinery and debris. Although most of it is now useless, it provides easy access to recyclable materials.
D city ruins Manufactorium Scrapyard Hidden Vault event chain Miner +2 Dismantler Jobs Specialized salvaging yards are dismantling the old machinery and turning the scraps into useful materials.
D city ruins Operational Manufactorium Hidden Vault event chain
  • Metallurgist +1 Operator Job
  • Metallurgist +1 Operator Job per 25 pops
An alien Manufactorium, fully operational and producing precious resources for the empire.
D organic landfill Mutant Landfill Abandoned Terraforming Equipment event chain
  • Pop resource society research mult +20% Society from Jobs
  • Researcher +2 Researcher Jobs
A putrid mass of dead mutated horrors. Their volatile organic matter has twisted together to form a structure of sorts.
D titanic life blocker Titanic Lifeforms Titanic Life event chain Mod planet max districts add −1 Max Districts
Society research +4 Society Research
Numerous Titanic aliens make this area their home, it would be wise to avoid it.
D bunker door Underground Vault Underground Vault event chain
  • Pop resource society research mult +20% Society from Jobs
  • Researcher +2 Researcher Jobs
A massive underground vault, intended as a bomb shelter by this world's original inhabitants. The vault's occupants turned on each other when their food ran out.
D fertile lands Metallic Puddles Metallic Puddles event chain
  • Max agriculture districts +3 Max Agriculture Districts
  • Farmer +1 Puddle Technician Job
Rare meteorology allows Puddle Technicians to harvest food and alloys simultaneously.
D central spire Party Fever Dancing Plague event chain Mod pop growth speed +15% Pop Growth Speed Something about this planet induces feelings of exhilaration and the irresistible urge to dance, as well as certain aphrodisiac urges. This has made the world a prime destination for partygoers young and old who seek to shed their inhibitions and experience the thrill of the planet's perpetual dancing festivals with abandon.
D crystalline caverns Portal Research Area The Doorway event chain
  • Researcher +1 Dimensional Portal Researcher Job
  • Researcher +1 Dimensional Portal Researcher Job per 25 pops
A secure complex has been built around the Dimensional Portal to house research staff dedicated to probing its mysteries.
D fungal forest Fungal Study Zone No One Listens Pop resource society research mult +15% Society Research from Jobs The 'spying' mushrooms found here are an endless source of cryptic insights into their strange biology, and how they connect to one another.
D crater Impact Crater Space Bounty Max mining districts +3 Max Mining Districts A crater from a large meteor impact. Minerals from the meteor itself can still be found at the site.
D nanite corpses Nanite Swarm Remains On the Origin of Nanites
(Destroy the Swarm special project)
  • Max mining districts +3 Max Mining Districts
  • Mod building crystal mines max +2 Max Crystal Mines
A fine powder of all that remains of the massive nanite swarm that evolved on - and once covered, Parvus III
D building Odd Factory An Odd Factor Metallurgist +1 Odd Factory Worker Job A well-crafted facility that produces high value resources, left on the planet by a different civilization.
D building Ancient Particle Accelerator Ruined Particle Accelerator
  • Pop resource physics research mult +20% Physics from Jobs
  • Researcher +2 Researcher Jobs
This old particle accelerator was built using a novel design, and the surviving terminals within the structure contain a massive amount of research data composed by what must have been a brilliant theoretical physicist.
D massive glacier Living Snow Reserve Unusual Snow situation
(Observe it Peacefully approach)
  • Pop resource physics research mult +20% Physics Research from Jobs
  • Pop resource society research mult +20% Society Research from Jobs
  • Mod planet max districts add −2 Max Districts
A reservation where the Living Snow can live in peace and explore its new state of being. And where, in turn, we can observe the unique chemical reactions it is able to produce.
D surreal visions Space-Time Anomaly The Mysterious Labyrinth situation
(Explore its Interior / Monitor it from Afar approach)
  • Researcher +1 Space-Time Anomaly Researcher Job
  • Researcher +1 Space-Time Anomaly Researcher Job per 25 pops
A remarkably stable space-time anomaly left behind by an extradimensional species which conducted research on the planet. The scientific implications of its existence are, apparently, quite profound.
D building Machine Interface Center Geomagnetic Storm situation
  • Job organic battery +1 Bio-Assistant Job
  • Job organic battery +1 Bio-Assistant Job per 25 pops
A specialized center where malfunctioning drones are paired with biological assistants.
D archaeological dig Archaeological Site Archaeological Site discovery Mod planet max districts add −1 Max Districts This area contains ancient archaeological finds that are being excavated.
D fertile lands Loop-Plowed Farm Horizon Signal event chain Max agriculture districts +4 Max Agriculture Districts The food crops lean into the wind, somehow.
D crystalline caverns Spiral-Hewn Mine Horizon Signal event chain Max mining districts +4 Max Mining Districts Narrow shafts twist around spiraling mineral veins.
D archaeological dig Minor Artifacts Deposit Archaeology map icon Archaeological site outcomes Minor artifacts +1 Minor Artifacts Archaeological sites on this planet have already been extensively researched, but many objects of lesser value yet remain to be studied here.
D mining tunnels Myrmeku Power Farms UtopiaSynthetic Dawn Myrmeku Activity event chain
  • Job technician +1 Myrmeku Power Drone Job
  • Job technician +1 Myrmeku Power Drone Job per 20 pops
These tiny insects generate power for us to harness.
D psionic region Shrouded Crater UtopiaOverlord Eater of Worlds feeding
(30% chance)
  • Physics Research +6 Physics Research
  • Society research +6 Society Research
  • Stability −5 Stability
  • Mod planet max districts add −2 Max Districts
Part of this planet has been devoured by a shroud entity. The remaining crater is home to swirling purple mists, and people tend to disappear in the vicinity.
D bunker door Radiotrophic Preserve DLC plantoids species pack Radioactive Flora event
  • Pop resource society research mult +5% Society from Jobs
  • Job entertainer +3 Entertainer Jobs
An isolated area filled with low pressure and a very radioactive atmosphere keeps the natives of this world alive.
D monument Cryonic Clones Monument Distant Stars Clones in Cryostasis Society research +6 Society Research Hundreds of alien clones were left sealed in cryostasis chambers when this Ring World was still a ruin. Now fully restored, the clones have been preserved in this monument.
D quarantine zone Processing Pens Distant Stars Wild Eukaryotes Food +14 Food The fungoids native to this planet were genetically engineered to be docile... and delicious. In these vast processing pens, the fungoids are nourished and then harvested.
D geothermal vent Numa's Breath MegaCorp Numistic Order caravan deal
  • Max generator districts +3 Max Generator Districts
  • Mod planet max districts add +2 Max Districts
This stable vent reaching into the planet's crust was created by The Numistic Order.
D archaeological dig Sentinels Ancient Relics The Sentinels archaeological site outcome
  • Mod planet max districts add −1 Max Districts
  • Unity +10% Unity
The Sentinels guard this land; it may not be disturbed. The Sentinels counts as Defense Armies, and will come to the planet's aid if there's an invasion.
D mineral fields Sentinels Metal Ancient Relics Defeating The Sentinels Living Metal +2 Living Metal The broken remains of nine monumental automatons made from an unusual metal alloy offer an ample supply of Living Metal.
D monument in space Federation Monument Federations Hegemony joint operation Influence +0.5 Monthly Influence This spaceborne monument stands witness to the unity, strength and splendor of the interstellar federation that constructed it.
D landed dragon Feeding Dragon Aquatics Sky Dragon feeding
  • Stability +10 Stability
  • Unity +6 Unity
  • Food −15 Food
The mighty Sky Dragon has landed, and is proceeding to devour its way through a startling amount of food.
D mineral fields Crashed Cargo Ship Overlord The Bickering Admirals
  • Minerals +2 Minerals
  • Housing −10% Housing
The cargo ship destroyed a housing district, but opened up an unexpected mineral vein.
D crystalline caverns Crystalline Remains Overlord Unexpected Mineral Seams event chain
  • Unity +12 Unity
  • Pop resource minerals mult +20% Minerals from Jobs
  • Miner +3 Crystal Miner Jobs
The broken remains of the crystalline entity that dwelled under the crust of this world. Its many tentacles all turned into rich mineral veins.
D crystalline caverns Shattered Crystalline Remains Overlord Unexpected Mineral Seams event chain Miner +1 Crystal Miner Job The broken remains of the crystalline entity that dwelled under the crust of this world. Its many tentacles all turned into rich mineral veins.
D station cargo Freeport First Contact Observation event Merchant +2 Merchant Jobs An area dedicated to intergalactic trade with pre-FTL countries.
D tradestation interior Remote Holdings First Contact Observation event Mod planet max districts add +2 Max Districts We have acquired possessions, and are managing them remotely.
D station reactor Arcane Device Galactic Paragons Open Arms agenda with luminary effect
  • Alloys +8 Alloys
  • Energy Credits −4 Energy
This ancient machine is nestled deep within government vaults on our planet. A relic of the ingenuity of our beloved ruler, its matter replication technology remains incomprehensible to us.

Homeworld features[]

These features can only be found on empire homeworlds:

Feature Sources Effects Description DLC
D crater Massive Crater Origins lithoid Calamitous Birth origin
  • Trait lithoid +50% Lithoid traits effects
  • Mod planet max districts add +6 Max Districts
  • Max mining districts +6 Max Mining Districts
  • Max agriculture districts −6 Max Agriculture Districts
The impact site of the meteorite which brought Lithoids to this planet. Lithoids
D veiny cliffs Consolidated Resources Origins resource consolidation Resource Consolidation origin Minerals +25 Minerals The refined minerals wealth of an entire Solar System is gathered here in continent-sized piles. Synthetic Dawn
D metal boneyard Metal Boneyards Auth machine intelligence Machine Intelligence authority
  • Max mining districts +4 Max Mining Districts
  • Pop resource society research mult +10% Society Research from Jobs
The hollowed-out metal skeletons of fallen infrastructure seem almost to groan as the wind whistles through them. Synthetic Dawn
D organic landfill Organic Landfills
  • Max generator districts +4 Max Generator Districts
  • Pop resource society research mult +10% Society Research from Jobs
Toxic biohazard waste rots and fumes in vast heaps under the sun. Synthetic Dawn
D station reactor Arcane Replicator Origin void dwellers Void Dwellers origin
  • Alloys +20 Alloys
  • Consumer goods +10 Consumer Goods
This ancient machine is nestled deep within the habitat's interior, built into its main reactor from where it also draws its power. A relic of whomever originally built this habitat, its matter replication technology is utterly incomprehensible to us. Federations
D tainted snowcaps blocker A Blight Upon the Land Origins toxic knights Knights of the Toxic God origin
  • Starts with Mod planet max districts add −1 max districts
  • Based on situation choices, can be changed to:
    • Unity +15% Unity from jobs
    • Happiness +5% Citizen pop happiness (empire-wide)
It is said that in this place, the Deity first smote the land in anger. Little remains of what once was here. Toxoids
D poisonous algae blocker Envenomed Seas Origins toxic knights Knights of the Toxic God origin
  • Starts with Mod planet max districts add −1 max districts
  • Based on situation choices, can be changed to:
    • Mod planet max districts add +1 Max districts
    • Job gas extractor +3 Gas Extractor jobs
Not even the seas were spared the Deity's baneful touch. Toxoids
D unpleasant atmosphere blocker Pestilential Wasteland Origins toxic knights Knights of the Toxic God origin
  • Starts with Mod planet max districts add −1 max districts
  • Based on situation choices, can be changed to:
    • Mod planet max districts add +1 Max districts
    • Mod pop resource output +5% Resources from jobs
Not all could enjoy the blessings of the Deity. Large areas of land were ruined by its passing, never to recover. Toxoids
D rotten soil blocker Pools Most Venomous Origins toxic knights Knights of the Toxic God origin
  • Starts with Mod planet max districts add −1 max districts
  • Based on situation choices, can be changed to:
    • Research +10% Research from jobs
    • Mod ship weapon damage +10% Ship weapons damage (empire-wide)
Left in the Deity's wake are many pools most venomous, from which remnants of Its toxins may be recovered. Toxoids
D venomous insects blocker Swarms of the Deity Origins toxic knights Knights of the Toxic God origin
  • Starts with Mod planet max districts add −1 max districts
  • Based on situation choices, can be changed to:
    • Pop resource food mult +25% Food from jobs
    • Mod ship fire rate mult +20% Strike craft attack speed (empire-wide)
In the Deity's wake, insects previously unknown to this world spread rapidly, coming to thrive in many of the affected areas. Their pestilent presence continues to test us as we seek to cultivate these lands. Toxoids
D crashed ship Crashed Slaver Ship Origins broken shackles Broken Shackles origin District crashed slaver ship +6 Max Scavenger Sites While debris from the crash is scattered across a massive area, enough of the ship has survived that scavenging it for parts may be of value. First Contact
D huge tree Tree of Life Origins tree of life Tree of Life origin
  • Housing +10 Housing
  • Mod pop growth req +15% Pop Growth Speed
  • Pop resource society research mult +10% Society Research from Jobs
  • Max agriculture districts +4 Max Agriculture Districts
  • Food 4 Food Upkeep
  • Devastation Destroyed at 50 Devastation
The Great Tree has sheltered and supported the Hive for untold generations. Utopia
D progenitor Progenitor Nest Origins progenitor hive Progenitor Hive origin
  • Amenities +20% Amenities
  • Stability +5 Stability
  • Pop assembly organic +1 Monthly Organic Pop Assembly
  • Yes Moving the capital relocates the planetary feature
The Progenitor's nest, where every single Offspring is born. Utopia
Overlord

Earth features[]

Earth has a set of custom planetary features when selected as the empire homeworld, detailing its history before the events of Stellaris.

Feature Effects Description
D city Delhi Sprawl Max generator districts +2 Max Generator Districts Lakshmi Commerce Tower was the tallest building on Earth for the better part of the 22nd century, and its unique shape remains an iconic feature of the Delhi skyline.
D city BosWash Metropolitan Axis Max generator districts +3 Max Generator Districts The BosWash Riots traumatized an entire generation and led to sweeping legal reforms. Never Forget!
D building complex Pearl River Agglomerate Max generator districts +3 Max Generator Districts The first region on Earth to be officially designated a megacity. Several other developing urban regions would eventually adopt their own versions of the Golden Delta's successful anti-pollution policies.
D quarantine zone Mauritanian Security Zone Max mining districts +1 Max Mining Districts Unexploded munitions are still occasionally found near the compound where Colonel Tetchu and the remnants of his brigade made their famous last stand.
D marvelous oasis Mesopotamian Urban Corridor Max mining districts +3 Max Mining Districts The megalopolis that stretches along most of the Fertile Crescent is in itself a monument to this ancient birthplace of civilization.
D crater Great Albertan Crater Max mining districts +3 Max Mining Districts When 711494 Satis approached Earth and triggered the Great Panic of '72, everyone thought this was it - the Big One had finally arrived. Fortunately, it wasn't big enough to cause an extinction event. Unfortunately, it wiped out much of Alberta.
D radioactive wasteland Scandinavian Reclamation Sector Max agriculture districts +1 Max Agriculture Districts Reclamation efforts in the late 22nd century eliminated all but the most stubborn pockets of radiation, and mutation levels are now at an all-time low since the Containment Breach.
D green hills Saharan Irrigation Project Max agriculture districts +4 Max Agriculture Districts Few today remember the vicious ridicule that Operation Green Sahara faced when it was first proposed by Professor Izquierdo.
D toxic kelp Pacific Algae Tracts Max agriculture districts +3 Max Agriculture Districts Invisible until you plunge beneath the waves, the algae tracts seem to stretch into infinity.

Unique features[]

These features can only be found on certain planets in the galaxy.

Feature Sources Effects Description DLC
D mining tunnels Abandoned Mining Tunnels Planet nuked Relic Worlds Max mining districts +6 Max Mining Districts Many of the ruins on the planet's surface were built by minerals extracted from these tunnels. Although most have been mined to depletion, there are still several with rich yields.
D reactor Ancient Reactor Pits Planet nuked Relic Worlds Max generator districts +6 Max Generator Districts These deep pits near the planet's equator once housed its primary energy generators. Much of the surprisingly sturdy infrastructure has survived, and new reactors can be slotted into it.
D central spire Central Spire Planet nuked Relic Worlds
  • Research +15% Research from Jobs
  • Researcher +8 Researcher Jobs
This towering structure appears to have served as the administrative center of the planet. Its central location and mostly intact interior provides an unmatched opportunity to research this world.
D ruins large Dense Ruins Planet nuked Relic Worlds
  • Research +15% Research from Jobs
  • Mod planet max districts add −6 Max Districts
The study of the dense ruins that cover this Relic World are a boon to science, but their presence also limits the amount of livable space.
D solar array Immense Solar Array Planet nuked Relic Worlds Max generator districts +3 Max Generator Districts This solar array is nearly the size of a small continent. Most of it has been smashed beyond repair, but the underlying power infrastructure has survived, making it a good site for energy production.
D ruins medium Industrial Sector Planet nuked Relic Worlds
  • Mod building crystal mines max +2 Max Crystal Mines
  • Mod building gas extractors max +2 Max Gas Extraction Wells
  • Mod building mote harvesting traps max +2 Max Mote Harvesting Traps
This entire region once served as as the industrial heartland of the planet. The factories and refineries that are operated here have long stopped working, but vast amounts of scattered resources can still be found in the area.
D station junk Ancient Sunken City Planet ocean Polaris II
  • Max mining districts +3 Max Mining Districts
  • Mod planet building build speed mult +10% Industrial District Build Speed
The cities of the Polarians once covered the frozen ocean before their icy foundations melted away.
D alien pets deposit Valley of Zanaam Planet gaia Zanaam
  • Research +30% Research from Jobs
  • Researcher +4 Researcher Jobs
This Valley is home to a mysterious obelisk that is covered in letters from a dead alien language. It hums with power and those in its proximity suffer headaches.
D tradestation interior Promenade Planet habitat Star Mall
  • Trade value +25% Trade Value
  • Happiness +10% Biological Pop Happiness
This enormous, multi-level hub serves as the station's central shopping area, with easy connections to commercial outlets, nutrition courts, and spas.
  • Utopia
  • Federations
D bubbling swamp Organic Slurry
  • Planet ai Machine Worlds
  • Yes Biological Pop present when terraforming completes
Food +15 Food An ocean of organic slurry, the processed remains of the former biomass of a planet. Synthetic Dawn
D radioactive wasteland Irradiated Valley Planet nuked Superflares system tomb world Max generator districts +3 Max Generator Districts The solarflare has washed this isolated valley with heavy radiation. Distant Stars
D organic landfill Junk Canals Planet nuked Junk Rattlings planets Max agriculture districts +3 Max Agriculture Districts These narrow canals shake around the junk piles, and some adjacent soil is surprisingly fertile. Distant Stars
D organic landfill Junk Hollows Planet nuked Junk Rattlings planets Max generator districts +3 Max Generator Districts These hollows deep beneath the surface junk would serve well as isolated reactor chambers. Distant Stars
D organic landfill Junk Wastes Planet nuked Junk Rattlings planets Max mining districts +3 Max Mining Districts The wastes stretch as far as one can see, with occasional pieces of larger junk jutting up out of the ground. Distant Stars
D station reactor Order's X-Calibrator Planet habitat Habitat created by the toxic god origin
  • Mod habitability +40% Habitability
  • Energy Credits +8 Energy
The Order's most revered relic, sustaining the entire Keep. Toxoids
D glitchy matrix Atmospheric Infuser Planet habitat Recovered Asset Mod habitability +40% Habitability These ventilation units combine the latest advances in aromatherapy with advanced chemistry to mask the malodorous stench of despair and replace it with a variety of invigorating and delightful scents. First Contact
D station reactor Technological Cache Planet habitat Recovered Asset
  • District hab science +8 Max Zero-G Research Districts
  • Research +10% Research from Jobs
  • Researcher +2 Researcher Jobs
The interior of the former MSI warship provides us with an unmatched opportunity to unlock the secrets of their technology. First Contact
D lush jungle Aggressive Flora Planet tropical Taprib II Max agriculture districts +1 Max Agriculture Districts Aggressive flora has overgrown this land, hunting for prey. Security-oriented personnel are issued to keep the overgrowth in check. Galactic Paragons
D dangerous wildlife blocker Aggressive Wildlife Planet tropical Taprib II Max agriculture districts +1 Max Agriculture Districts Aggressive wildlife scours the land on the hunt for prey. Settlements need increased protection to curtail this threat. Galactic Paragons
D crashed ship Crashed Ships Planet desert Ivusheh II
  • Housing +1 Housing
  • Mod planet max districts add −1 Max Districts
  • Pop resource minerals mult −5% Minerals from Jobs
Old ships litter the planet, inhibiting the potential mining operations in the area. Though, they provide an easily accessible source of alloys. Galactic Paragons
D station junk Fallen Shipyard Planet desert Ivusheh II
  • Housing +8 Housing
  • Max generator districts +3 Max Generator Districts
  • Max mining districts +3 Max Mining Districts
An old orbital shipyard smashed onto the planet. It contains a lot of valuable resources that could be extracted and studied. Galactic Paragons
D prosperous mesa Volcanic Activity Planet alpine Vapob II
  • Max mining districts +3 Max Mining Districts
  • Mod building mote harvesting traps max +1 Max Mote Harvesting Traps
Active volcanoes melt underground mineral deposits, allowing for far easier resource acquisition. Galactic Paragons
D nanite corpses Ancient Facilities Planet nuked Sursect I Max generator districts +3 Max Generator Districts These ancient facilities contain research data on pulsars, shielding technology, and extracting energy from the most dangerous suns. Galactic Paragons
D nanite corpses Scarred Land Planet nuked Sursect I Energy Credits +2 Energy from Technicians Scarred lands and burnt-out wastelands are impossible to use outside of harnessing the potential power from the constant pulsar flares. Galactic Paragons

Blockers[]

Blockers are obstacles that reduce Mod planet max districts add District Cap and may block some planetary features from being exploited. They can be cleared by spending resources and time and some of them may have rewards when cleared. Clearing can be done while the planet is being colonized or after the colony is completed.

Blockers have a TB Removal yellow border if they can be removed and a Tile Blocker red border if they cannot be removed due to missing technology or other requirements.

If a natural planet is terraformed into a planet class other than Planet city Ecumenopolis, all of its blockers are cleared and rewards are given. If it was terraformed into Planet infested Hive World or Planet ai Machine World, the planetary feature it unblocks will be lost.

Even if the planet doesn't need more districts or the bonuses provided by whatever feature is being blocked, it can be worth clearing a blocker just to increase the district cap, except in machine empires. The reason is that pop growth is dependent in part on planet capacity, which is influenced by district cap.

Natural blockers[]

These blockers can be found on habitable planets. Most of them require a certain New Worlds New Worlds technology to be cleared. Ranger Ranger jobs will produce additional resources for each natural blocker.

Blocker Effects Ranger Ranger production Spawn chance TB Removal Blocker removal Description
Technology Cost Time
D active volcano Active Volcano Max districts −2 Max districts Energy Credits +1 Energy 5 Tech tb volcano Deep Crust Engineering Energy Credits 1000 Time 270 There is an active volcano in this region, spewing forth lava and volcanic gases.
D mountain range Impassable Mountains Max districts −2 Max districts Minerals +1 Minerals 5 Tech tb mountain range Planetary Resurfacing Energy Credits 1000 Time 270 A vast range of tall and impassable mountains stretches across this region.
D dangerous wildlife blocker Dangerous Wildlife
Society research +1 Society 5 Tech tb dangerous wildlife Dangerous Wildlife Removal Energy Credits 500 Time 270 The wildlife in this region is particularly lethal, with many dangerous predators and poisonous plants.
D lush jungle Dense Jungle Food +0.5 Food 10 Tech tb dense jungle Selective Defoliants Energy Credits 500 Time 180 This entire region is completely overgrown with thick, impassable jungle.
D deep sinkhole Deep Sinkhole Energy Credits +0.5 Energy 10 Tech tb deep sinkhole Subterranean Colonization Energy Credits 500 Time 180 A colossal sinkhole covers most of this region.
D massive glacier Massive Glacier Minerals +0.5 Minerals 10 Tech tb massive glacier Climate Control Network Energy Credits 500 Time 180 An immense body of dense ice covers this region.
D noxious swamp Noxious Swamp Food +0.5 Food 10 Tech tb noxious swamp Xeno-Hydraulic Mastery Energy Credits 500 Time 180 Treacherous swamplands and bogs surrounded by putrid gases.
D quicksand basin Quicksand Basin Minerals +0.5 Minerals 10 Tech tb quicksand basin Soil Remediation Energy Credits 500 Time 180 A vast body of quicksand covers this region, making construction impossible.
D toxic kelp Toxic Kelp Food +0.5 Food 10 Tech tb toxic kelp Ocean Ecology Management Energy Credits 500 Time 180 A thick forest of kelp that is toxic to most forms of life covers the ocean in this region.
D crater Bomb Crater 5 Energy Credits 800 Time 270 This massive crater was created by the detonation of a particularly devastating hydrogen bomb.
D city ruins City Ruins Max districts −2 Max districts 10 Energy Credits 1200 Time 360 Once a great city, now just a metal boneyard stretching as far as the eye can see.
D radioactive wasteland Radioactive Wasteland 10 Energy Credits 800 Time 270 Few organisms can survive in this desolate, irradiated wasteland.

Relic World blockers[]

There are a number of blockers that can be exclusively found on Planet nuked Relic Worlds. They are expensive but rewarding to remove.

Blocker Removal cost Removal time Rewards Description
D broken spire Collapsed Spire Energy Credits 2000 Time 480 D central spire Central Spire planetary feature An immense residential spire has collapsed under its own weight in this region, blocking access. While it was still standing, this towering structure must have been among the tallest on the planet.
D mining tunnels Crumbling Mining Tunnels Energy Credits 1000 Time 270 D mining tunnels Abandoned Mining Tunnels planetary feature A network of deep tunnels beneath the planet's surface seem to have been its primary source of minerals. Millennia of cave-ins and rockfalls have left only a fraction of the tunnels traversable.
D reactor Flooded Reactor Pits Energy Credits 1000 Time 270 D reactor Ancient Reactor Pits planetary feature These deep pits appear to have once housed the planet's main energy production facilities. Over the eons, rain and flooding have filled the pits with murky water.
D massive crevice Massive Crevice Energy Credits 1000 Time 270 D ruins medium Industrial Sector planetary feature This region is divided by a vast crevice that cuts through what was once a dense urban zone. The ground here is extremely unstable, with frequent earthquakes and landslides.
D solar array Shattered Solar Array Energy Credits 1000 Time 270 D solar array Immense Solar Array planetary feature The shattered remains of some kind of colossal solar array. When it was still functional, it must have provided power to a significant portion of this planet.
D city ruins Ruined Arcology
  • Energy Credits 750
  • Minerals 250
Time 270 The Arcologies which cover this City-Planet lie in ruins. While the foundations are still solid, much of the decaying structure will need to be cleared before we can rebuild.

Shattered Ring World blockers[]

Ring World Shattered Ring Worlds that are not a homeworld (the ones created by the Guaranteed Habitable Worlds setting) will have a number of additional blockers that impair the functionality of the segment.

Blocker Effects Removal technology Removal cost Removal time Description
D station reactor Malfunctioning Reactor
  • Mod planet max districts add −5 Max districts
  • Upkeep +100% Building and district energy upkeep
Tech zero point power Zero Point Power
  • Energy Credits 2000
  • Alloys 1000
Time 720 The reactor powering the various climate control and gravitational systems of this section is malfunctioning. Hazardous weather conditions and fluctuating gravity make it difficult to settle parts of this segment.
D satellite in orbit Faulty Diurnal Regulator
  • Mod planet max districts add −2 Max districts
  • Mod pop environment tolerance −25% Species habitability cap
Ion Thrusters Ion Thrusters
  • Energy Credits 300
  • Alloys 150
Time 360 Massive panels regulating the day/night cycle of the segment have fallen out of orbit. Parts of this segment are constantly illuminated and have been scorched by centuries of exposure.
D glitchy matrix Shorting Power Grid
  • Mod planet max districts add −2 Max districts
  • Mod pop environment tolerance −25% Species habitability cap
Tech power hub 1 Global Energy Management
  • Energy Credits 300
  • Alloys 150
Time 360 The damaged power grid supplying this segment has frequent shorts and brownouts.
D ruined system Unaligned Ring Gyros
  • Mod planet max districts add −2 Max districts
  • Mod pop environment tolerance −25% Species habitability cap
Starhold Starhold
  • Energy Credits 300
  • Alloys 150
Time 360 Malfunctioning gyroscopes have shifted the position of this segment in the ring, twisting and collapsing several habitable areas.
D station cargo Unstable Vacuum Fields
  • Mod planet max districts add −2 Max districts
  • Mod pop environment tolerance −25% Species habitability cap
Tech shields 2 Improved Deflectors
  • Energy Credits 300
  • Alloys 150
Time 360 This area is subject to frequent decompressions as the force fields protecting it from the vacuum of space are unstable.

Detox blockers[]

Planet toxic Toxic Worlds that have been terraformed will have one of each of the following blockers. They give more penalties to the colony than regular blockers and take a year to remove.

Blocker Effects Removal cost Description
D poisonous algae blocker Poisonous Algae
  • Mod planet max districts add −2 Max districts
  • Pop resource food mult −15% Food from Farmers
Energy Credits 1000 This noxious algae survived the initial cleansing of this world. While it is not aggressive enough to prevent colonization, it has proven highly adaptable... and quite simply a nuisance.
D rotten soil blocker Rotten Soil Mod planet max buildings add −2 Building slots Energy Credits 1000 Even this rotten soil will be useful to us, once it has been refreshed and reinvigorated.
D tainted snowcaps blocker Tainted Snowcaps
  • Mod planet max districts add −2 Max districts
  • Amenities −5 Amenities
Energy Credits 1000 The last toxic remains of the once enormous mountains of poison that dominated this world.
D unpleasant atmosphere blocker Unpleasant Atmosphere Mod habitability −5% Habitability Energy Credits 500 The disgusting taste and smell of the air are what remains of this planet's toxic past.
D venomous insects blocker Venomous Insects
  • Mod planet max districts add −1 Max districts
  • Mod planet max buildings add −2 Building slots
  • Happiness −10% Happiness
Energy Credits 1000 The lost broods of venomous vermin that we had hoped to extinguish during the early days of our terraforming effort.

Homeworld blockers[]

Each empire homeworld start with at least three blockers that don't require technology to be removed. They reward either a Pop pop or a planetary feature when cleared. The blocker types can vary based on government and origin.

Blocker Empire Removal cost Removal time Rewards Description
D slums Sprawling Slums Energy Credits 300 Time 120 Pop 1 Pop This region is covered by vast shanty towns and slums filled with the poor and the outcast. It contributes nothing to society.

Can be added by the Lost to Bureaucracy event

D deep sinkhole Collapsed Burrows Auth hive mind Hive Mind authority Energy Credits 300 Time 120 Pop 1 Pop This site once housed extensive underground tunnel systems inhabited by the Hive, but was abandoned due to overexploitation of local resources and wildlife.
D slums Unsupervised Settlement Civic machine servitor Rogue Servitor civic Energy Credits 300 Time 120 Pop 1 Pop A pocket of organic society on this world still exists outside of machine supervision. Violence, disease and starvation runs rampant inside the settlement's walls, whose inhabitants have regressed technologically by several centuries.
D city ruins Settled Ruins Origins post apocalyptic Post-Apocalyptic origin Energy Credits 300 Time 120 Pop 1 Pop A scattered population of scavengers are eking out a desperate existence in the ruins of this once major city.
D buried lithoids Lithoid Monoliths Minerals 1000 Time 360
  • Pop 1 Pop if created by the same empire
  • Minerals 300 Minerals if created by another empire
Incredibly rich outcroppings of minerals that seem to be comprised of petrified lithoids.

If this planet is not empire homeworld, instead it costs Energy Credits 300

D buried lithoids Buried Lithoids Origins lithoid Calamitous Birth origin Minerals 1000 Time 360
  • Pop 1 Pop if created by the same empire or overlord
  • Minerals 300 Minerals if created by another empire
These lithoids were driven deep into the ground when they fell from orbit.
  • Also appears on worlds colonized by a Lithoid Meteorite colony ship
  • If this planet is not empire homeworld, instead it costs 300 Energy Credits
D metal boneyard Industrial Wasteland Yes Organic main species Energy Credits 300 Time 120 Unknown Random +2 planetary features This region is covered by ruined industrial complexes and toxic soil; detritus from a past age of progress.

Can be added by the Lost to Bureaucracy event

D crater Abandoned Strip Mine Auth machine intelligence Machine Intelligence authority Energy Credits 300 Time 120 Unknown Random +2 planetary features This area was heavily strip mined in the past, by older and more primitive machine models that unfortunately were not programmed to take future development of the region into account.
D radioactive wasteland Radiation Zone Origins post apocalyptic Post-Apocalyptic origin Energy Credits 300 Time 120 Unknown Random +3 planetary features A region that was the target of numerous nuclear warheads. Though the radiation in this area has gone down since the initial impact, it is still unfit for habitation barring a major clean-up effort.
D boggy fens Great Pacific Garbage Patch G Star Sol system Energy Credits 300 Time 120 D toxic kelp Pacific Algae Tracts planetary feature A swirling miasma of plastic refuse covers a good portion of Earth's largest ocean.
D ruins small Forgotten Civilization A Star Deneb system Energy Credits 300 Time 120 Unknown Random +2 planetary features The ruins of a forgotten civilization that lived here before us.
D city ruins Long-Abandoned City Auth machine intelligence Machine Intelligence authority Energy Credits 300 Time 120 D metal boneyard Metal Boneyards planetary feature The crumbling remains of what must once have been a major population center on the planet. No traces of its past inhabitants remain.
D city ruins Former Organic City Civic machine terminator Determined Exterminator civic Energy Credits 300 Time 120 D metal boneyard Metal Boneyards planetary feature The charred and irradiated ruins of what was once a major organic population center. Those buildings that still remain standing contain nothing but ashes now.
D city ruins Silent Ruins Civic machine assimilator Driven Assimilator civic Energy Credits 300 Time 120 D organic landfill Organic Landfills planetary feature This once major settlement is now a crumbling ruin, occupied only by the decaying bodies of those organics that chose self-termination rather than be assimilated.
D radioactive wasteland Battlefield Remnants Civic machine terminator Determined Exterminator civic Energy Credits 300 Time 120 D organic landfill Organic Landfills planetary feature Tens of thousands of burnt warmachines and the twisted skeletal remains of organic soldiers litter the ground at this former battlefield. Residual pockets of radiation interfere with most electronics.
D station junk Malfunctioning Replicator Bay Origins resource consolidation Resource Consolidation origin Minerals 600 Time 360 Replicator 1 Replicator job This replicator bay built into the Machine World is malfunctioning, producing endless piles of grappling clamps.
D mining tunnels Decrepit Tunnels Origins shattered ring Shattered Ring origin Energy Credits 1000 Time 360
  • Minerals 200 Minerals
  • Alloys 100 Alloys
These ancient and decrepit tunnels have never been fully explored or cleared.
D metal boneyard Ancient Rubble Origins shattered ring Shattered Ring origin Energy Credits 250 Time 360 Broken down machinery and other debris obstructs workers from utilizing the entire segment.
D crashed ship Ship Debris Origins broken shackles Broken Shackles origin Energy Credits 300 Time 360 Menu icon technology Random technology The debris from the crashed slaver ship covers a massive area, blocking development of the planet.

Cannot be removed if planet has a Crashed Slaver Ship archaeological site

Event blockers[]

These blockers can be created by certain events. They blockers do not block any planetary feature or require any technology to be cleared but still decrease the district cap.

Blocker Source Removal cost Removal time Description
D organic landfill Terraforming Residue Terraforming Complications event Energy Credits 500 Time 180 The results of a partially successful terraforming process have created areas of strange biological abominations.
D crater Impact Crater Asteroid Sighted event Energy Credits 300 Time 100 Something collided with the surface of this world at some point, creating this massive impact crater.
D deep sinkhole Subterranean Entrance Subterranean Civilization event chain Energy Credits 500 Time 100 A large hole in the ground that leads into the extensive cave network stretching beneath the surface of this world.
D deep sinkhole Rifts Voidspawn hatching event chain Energy Credits 500 Time 120 Seismological phenomena are causing the planet crust to crack, spewing out sulfuric gases and toxic slime.
D infestation Fungoid Extermination Residue Paradise Lost event chain Energy Credits 300 Time 120 This toxic goo is all that remains of the exterminated Fungoids.

Other blockers[]

These blockers do not block any planetary feature or require any technology to be cleared but still decrease the District Cap and may have other negative effects.

Blocker Source Removal cost Removal time Notes Description
D lush jungle Nature Preserve Building Ranger Lodge building or holding Instant
  • Yes Counts as a natural blocker for Ranger Lodge buildings
  • No Cannot be removed while there is a Ranger Lodge building or holding on the world
A section of natural beauty decreed by the Overlord to never be tampered with.
D spawning complex blocker Overlord Spawning Complex Building Splinter Hive holding Instant No Cannot be removed while there is a Splinter Hive holding on the world A large hulking biomass, alive and pulsating as it is slowly producing new workers for the hive.
D fungal forest Explosive Fungal Growth Seed bombing Seed Bombing orbital bombardment (fungoid) Energy Credits 300 Time 180
  • Origins gardeners Empires with the Fruitful Partnership origin clear it at half cost
  • Origins gardeners Empires with the Fruitful Partnership origin gain a pop when clearing it
This region of the planet has been infested by a constantly growing forest of alien fungi.
D dense jungle Explosive Sylvan Growth Seed bombing Seed Bombing orbital bombardment (plantoid) Energy Credits 300 Time 180
  • Origins gardeners Empires with the Fruitful Partnership origin clear it at half cost
  • Origins gardeners Empires with the Fruitful Partnership origin gain a pop when clearing it
This region of the planet has been infested by a constantly growing forest of alien flora.
D gaseous eruption Lithoid Devastation Navbar icons situation Consume World situation Energy Credits 1000 Time 360 A lithoid devouring swarm has despoiled this region. With great effort it may be possible to undo the damage.
D ruined system Ruined Major Orbital Planet habitat Major Orbital reduced to 5% hull points Alloys 250 Time 360 This orbital has experienced a catastrophic hull failure. Repairs must be done before habitation functions can be resumed.
D ruined system Ruined Minor Orbital Planet habitat Minor Orbital reduced to 5% hull points Alloys 50 Time 90 Mod pop environment tolerance Species habitability cap This orbital has experienced a catastrophic hull failure. Repairs must be done before habitation functions can be resumed.
D station junk Destroyed Promenade Planet habitat Star Mall
  • Energy Credits 1500
  • Minerals 500
Time 720 This enormous, multi-level hub once served as the station's central shopping area, but now only collapsed displays and garbage remain.
D station junk Abandoned Wing Planet habitat Star Mall
  • Energy Credits 750
  • Minerals 250
Time 360 This section of the Star Mall lies in ruins. We must clear the decaying structure before we can rebuild.

References[]

Game concepts
Exploration ExplorationFTLAnomalyArchaeological siteRelicsPre-FTL speciesFallen empireEventsSpaceborne aliensEnclavesGuardiansMaraudersCaravaneers
Celestial bodies Celestial bodyColonizationTerraformingPlanetary featuresPlanet modifiers
Species SpeciesTraitsPopulationPop modificationSpecies rightsEthicsLeader
Governance EmpireOriginGovernmentCivicsPoliciesEdictsFactionsTechnologyTraditionsSituations
Economy ResourcesPlanetary managementDistrictsBuildingsHoldingsJobsDesignationTradeMegastructures
Diplomacy DiplomacyRelationsGalactic communityFederationsSubject empiresIntelligenceAI personalities
Warfare WarfareSpace warfareLand warfareStarbaseShipShip designerCrisis
Others The ShroudL-ClusterUnique systemsPreset empiresAI playersEaster eggs
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