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This article has been verified for the current PC version (3.10) of the game.

Celestial body

Planetary features represent notable areas found on natural planets. They determine the number of Districts the planet can support and some features exclusively obtained by events can provide various bonuses to planets. If a planet is terraformed into Ecumenopolis, Hive World, or Machine World it loses all of its planetary features, including event features. Hive Worlds and Machine Worlds do not lose the deposit features that determine the max number of Strategic Resource buildings.

Features[]

Deposit features[]

These planetary features are generated on each natural planet and determine the number of resource Districts and Strategic Resource buildings the planet can support. If a planet is terraformed these features may be changed to new ones with the same effects that fit the planet class by flavor.

Dry planets are 50% more likely to have planetary features that increase the limit for Generator Districts or Mote Harvesting Traps. Wet planets are 50% more likely to have planetary features that increase the limit for Agriculture Districts or Gas Extraction Wells. Cold planets are 50% more likely to have planetary features that increase the limit for Mining Districts or Crystal Mines. Gaia planets are 50% more likely to have planetary features that increase the limit for Gas Extraction Wells, Mote Harvesting Traps and Crystal Mines.

Max agriculture districts Agriculture districts Max generator districts Generator districts Max mining districts Mining districts Crystal mines Gas extraction wells Mote harvesting traps Betharian power plant Alien zoo
+1
  • Boggy Fens
  • Bountiful Plains
  • Fair Tundra
  • Green Hills
  • Lichen Fields
  • Natural Farmland
  • Nutritious Mudlands
  • Rugged Woods
  • Arid Highlands
  • Buzzing Plains
  • Hot Springs
  • Mineral Fields
  • Mineral Striations
  • Ore-Veined Cliffs
  • Crystalline Caverns
  • Bubbling Swamp
  • Dust Caverns
  • Betharian Fields
  • Isolated Valley
+2
  • Fertile Lands
  • Fungal Caves
  • Great River
  • Lush Jungle
  • Frozen Gas Lake
  • Rushing Waterfalls
  • Searing Desert
  • Prosperous Mesa
  • Ore-Rich Caverns
  • Crystal Forest
  • Crystal Reef
  • Fuming Bog
  • Dust Desert
+3
  • Black Soil
  • Fungal Forest
  • Marvelous Oasis
  • Teeming Reef
  • Tropical Island
  • Geothermal Vents
  • Tempestous Mountain
  • Underwater Vents
  • Rich Mountain
  • Submerged Ore Veins

Habitat features[]

These planetary features are added to a Habitat Complex when either the Habitat Central Complex or an orbital are built above a celestial body containing the appropriate resource deposits. The size of their bonuses depends on the number of deposits with an orbital above

Feature Produces Description
Exotic Gas Deposit Gas Extractor jobs This Habitat Complex is built near an exploitable exotic gas deposit.
Rare Crystal Deposit Crystal Miner jobs This Habitat Complex is built near an exploitable rare crystal deposit.
Volatile Mote Deposit Mote Harvester Mote Harvester jobs This Habitat Complex is built near an exploitable volatile mote deposit.
Alloy Deposit Alloys This Habitat Complex is built near an exploitable source of alloys.
Zro Deposit Zro This Habitat Complex is built near an exploitable zro deposit.
Dark Matter Deposit Dark Matter This Habitat Complex is built near an exploitable dark matter deposit.
Living Metal Deposit Living Metal This Habitat Complex is built near an exploitable living metal deposit.
Nanite Deposit Nanites This Habitat Complex is built near an exploitable source of nanites.
Astral Threads Deposit Astral Threads This Habitat Complex is built near an exploitable astral threads deposit.

Anomaly features[]

These planetary features can be added by random anomalies on habitable planets.

Feature Anomaly Effects Description
Ancient Mining Site Icy Plains Max mining districts +5 Max Mining Districts The site of an ancient mining operation. Despite its age, much of the equipment can still be operated.
Ancient One Echoes from the Deep Society research +4 Society Research An ancient being, living deep beneath the waves, is the dominating life force on this planet.
Enigmatic Robot Signs of Ancient Life +5 Alloys An ancient and enigmatic little robot, supervising a factory which dates back to an earlier civilization.
Hyperfertile Valley Spotty Greenery Max agriculture districts +5 Max Agriculture Districts The soil in this valley is extremely fertile, and it is covered in intense greenery.
Mutation Vats Mutation Vats
  • Society research +12 Society Research
  • +1 Exotic Gases
In a painful ceremonial procedure members of this post-nuclear exchange society on this planet would expose themselves to near-lethal doses of chemical mutagens, in the hopes of revealing their 'true selves'. The skeletal remains found at the bottom of many of these vats suggest not all supplicants survived the ordeal.
Toy Factory Complex What Hums in the Night
  • +10% Society from Jobs
  • +20% Engineering from Jobs
  • Researcher +2 Researcher Jobs
Complex machinery ceaselessly molds complex polymers into small items of varying shapes and inscrutable purposes.
Weapon Extraction Facility Spontaneous Explosions +10% Engineering from Jobs The facility possesses ancient weapons from caches left by a lost civilization.
Abandoned Primitive Homesteads Abandoned Settlements
  • +10% Society from Jobs
  • Max agriculture districts +2 Max Agriculture Districts
These abandoned homesteads were once inhabited by a society of reptiles. They still populate the planet, but have since lost all capacity for sapient thought.
Flooded Mounds Deep Tunnels
  • +20% Society from Jobs
  • Researcher +2 Researcher Jobs
The soil in this valley is extremely fertile, and it is covered in intense greenery.
Harvester Fields Peculiar Patterns Max agriculture districts +6 Max Agriculture Districts Vast fields of dense, edible vegetation where ancient solar-powered harvesters assist in gathering crops.
Nanosands Metallic Sands
  • Max mining districts +2 Max Mining Districts
  • +2 Max Districts
The sand dunes on this planet are almost entirely composed of countless broken nanites. Their structure is degraded far beyond any chance for reactivation, but they do coat the planet in rare metal granulate.
Savage Wildlands Alien Life
  • +10% Society from Jobs
  • Researcher +1 Researcher Jobs
These indigenous creatures who inhabit this region appear to operate as a single organism.
Wetware Computer Wetware Computer
  • +20% Engineering from Jobs
  • Researcher +2 Researcher Jobs
The oceans on this world are almost completely covered in a fine network of algae that appear to be a primitive wetware computer.
Zone A Isolated Ruin
  • +3 Unity
  • +10% Physics from Jobs
  • Researcher +2 Researcher Jobs
A thirteen-by-thirteen kilometer stretch of land on this planet is a ruin of unknown origin, littered with many bizarre and unique alien artifacts. Bafflingly, it also produces sensations of deep contentment in its visitors.

Decision features[]

These planetary features can be added by certain decisions on owned planets.

Feature Decision Effects Description DLC
Dayside Solar Farm
  • Day Farm Construction
  • Expand Dayside Infrastructure
+30% Energy from Jobs This world has all its solar power set up on the dayside of its tidally locked hemispheres, granting it access to an unlimited amount of solar hours.
Former Relic World Restore Ecumenopolis +10% Research from Jobs This ecumenopolis was once an abandoned Relic World. Most of the old ruins were repurposed or cleared away when the planet-wide city was rebuilt, but there are still many sites that are of scientific value.
Tree of Life Sapling Transplant Tree of Life
  • +5 Housing
  • +10% Pop Growth Speed
  • +10% Society Research from Jobs
  • Max agriculture districts +2 Max Agriculture Districts
  • 2 Food Upkeep
  • Destroyed at 50 Devastation
An offshot of the Great Tree, transplanted here by the Hive. It will take millennia for it to fully mature.
Project Cornucopia Project Cornucopia
  • Max mining districts +4 Max Mining Districts
  • +5% Minerals from jobs
  • −20% Habitability
Near-endless resources are at our fingertips, if we have the courage to seize them. Just think of what wonders we could build if we conquer our fear. Federations
Prospectorium Strip Mine Strip Mining Max mining districts +2 Max Mining Districts An expertly built mining complex, making efficient use of the local resources. Overlord
Dimensional Manipulation Device Activate Dimensional Manipulation Device
  • +50% Max Districts
  • +1 Housing per Order Demesne district
  • +0.5 Building Slots per Order Demesne district
  • −1 Dark Matter
A device stolen from the fae Syamelle, it can manipulate the very dimensions and render what appears small to be more spacious.
Memorial to the Unshackled Memorial to the Unshackled +2 Culture Worker Jobs A public memorial and museum constructed around the remains of the crashed slaver ship. The inscription over the entrance reads: "Memory is the cradle of freedom." First Contact
Fractal Seed Fractal Seed +1 Building Slots These transparent globes recovered from beyond an Astral Rift are able to bend themselves into an extra dimension, increasing the effective size of their surrounding space. We should place them carefully.
Incubate Wind Creatures Incubate Wind Creatures Max generator districts +5 Max Generator Districts Introduce a species of beneficial wind creatures to this planet's atmosphere.
Microplanet Memorial Display Microplanet Husk
  • +10 Stability
  • −30 Crime
This grim monument is a reminder to the populace of our capacity for cruelty in the face of dissidence.
Rockworm Hive Rockworm Hive Max mining districts +5 Max Mining Districts The young Rockworms recovered from beyond the Astral Rift can be carefully trained to carve extensive mining tunnels. What could go wrong?

Event features[]

These planetary features do not naturally generate on planets. They can be created exclusively by certain events and controllable factors.

Feature Source Effects Description
Ancient Bombardment Craters What Happened Here
(20% chance)
  • +20% Physics from Jobs
  • Researcher +2 Researcher Jobs
This world was subjected to intense orbital bombardment long ago. Parts of the surface are still pockmarked with impact craters.
Ancient Battlefield What Happened Here
(20% chance)
  • +20% Engineering from Jobs
  • Researcher +2 Researcher Jobs
The civilization that once inhabited this world was destroyed by an invading force from somewhere beyond their solar system. This ancient battlefield is littered with ancient debris from their desperate last stand.
Irradiated Ruins What Happened Here
(20% chance)
  • +20% Society from Jobs
  • Researcher +2 Researcher Jobs
Remnants from a massive nuclear war waged by the two global superpowers that once inhabited this world.
Cave Shroom Veins Feral Overload event chain
(Exterminate the Cave Mushrooms special project)
  • +3 Cave Cleaner Jobs
  • +1 Cave Cleaner Job per 20 pops
Ridding the caverns of fungus revealed rich mineral veins.
Spore Vents Feral Overload event chain
(Utilize the Cave Mushrooms special project)
  • +2 Gas Plant Engineer Jobs
  • +1 Gas Plant Engineer Job per 20 pops
Shroom spores can be refined for industrial use.
Migrating Forests Migrating Forests event chain
  • Max agriculture districts −1 Max Agriculture Districts
  • Max generator districts −1 Max Generator Districts
  • Max mining districts −1 Max Mining Districts
The mobile forests of this world frequently migrate en masse to new regions, disrupting efforts at building roads, power lines and other infrastructure.
Migrating Forests Reserve Migrating Forests event chain
(Study Migrating Forests special project)
  • +20% Society from Jobs
  • Researcher +2 Researcher Jobs
This entire region has been set aside for the migrating forests that are native to this world. Here they can roam in peace, without causing damage to urban centers.
Subterranean Contact Zone Subterranean Civilization event chain
(Establish Communications special project)
  • Max generator districts +2 Max Generator Districts
  • +2 Max Districts
  • +1 Subterranean Liaison Officer Job
  • +1 Subterranean Liaison Officer Job per 20 pops
An area where Subterranean dwellers and Surfacers can work together towards peace and prosperity.
Subterranean Farming Caverns Subterranean Civilization event chain
(Preemptive Strike special project)
  • Max agriculture districts +3 Max Agriculture Districts
  • +2 Max Districts
A network of vast caverns which contain numerous fungal farms, hunting areas, and lakes teeming with edible flora and fauna.
Subterranean Generator Areas Subterranean Civilization event chain
(Preemptive Strike special project)
  • Max generator districts +3 Max Generator Districts
  • +2 Max Districts
Subterranean rivers and the geothermal energy from the molten core of the planet offer vast potential for energy generation.
Subterranean Mining Sites Subterranean Civilization event chain
(Preemptive Strike special project)
  • Max mining districts +3 Max Mining Districts
  • +2 Max Districts
Underground tunnels lead to a variety of mineral-rich ore veins inaccessible from the surface.
Juvenile Nemma Unsteady Ground event chain
  • +1 Max Districts
  • +2.5% Society from Jobs
  • −2 Food
A young Nemma which we have bred and is now large enough to be capable of carrying some of our industry.
Nemma Mining Operation Unsteady Ground event chain
(Start the Nemma Mining Operation special project)
  • +1 Nemma Miner Job
  • +1 Nemma Miner Job per 25 pops
The careful balance of drugs and pain inhibitors allows us to drill into the Nemmas while still residing on them.
Lotus Corrie Impossible Corrie event chain +20% Physics from Jobs An improbable geological feature has emerged. Strange and reflective crystal deposits line its curved walls.
Blue Lotus Prototype Impossible Corrie event chain Metallurgist +1 Transmuter Job This highly experimental facility seeks to transmute everyday silicates into useful alloys.
Blue Lotus Crater Impossible Corrie event chain
  • Max mining districts +1 Max Mining Districts
  • +2 Alloys
Site of an accidental, runaway transmutation of rock and other matter into a single, precious alloy.
Blue Lotus Facility Impossible Corrie event chain
(Blue Lotus Facility special project)
Metallurgist +2 Transmuter Job An industrial-scale facility which transmutes everyday silicates into useful alloys.
Blue Lotus Ruin Impossible Corrie event chain
(Blue Lotus Facility special project)
+1 Alloys Ruined site of a once-promising, experimental facility for transmuting rock and other matter into alloys. Nothing now remains, save this minor seam.
Destroyed Vault Hidden Vault event chain
  • +1 Minerals
  • +1 Alloys
All that remains of the vault is a crater filled with machinery and debris. Although most of it is now useless, it provides easy access to recyclable materials.
Manufactorium Scrapyard Hidden Vault event chain Miner +2 Dismantler Jobs Specialized salvaging yards are dismantling the old machinery and turning the scraps into useful materials.
Operational Manufactorium Hidden Vault event chain
  • Metallurgist +1 Operator Job
  • Metallurgist +1 Operator Job per 25 pops
An alien Manufactorium, fully operational and producing precious resources for the empire.
Mutant Landfill Abandoned Terraforming Equipment event chain
  • +20% Society from Jobs
  • Researcher +2 Researcher Jobs
A putrid mass of dead mutated horrors. Their volatile organic matter has twisted together to form a structure of sorts.
Titanic Lifeforms Titanic Life event chain −1 Max Districts
Society research +4 Society Research
Numerous Titanic aliens make this area their home, it would be wise to avoid it.
Underground Vault Underground Vault event chain
  • +20% Society from Jobs
  • Researcher +2 Researcher Jobs
A massive underground vault, intended as a bomb shelter by this world's original inhabitants. The vault's occupants turned on each other when their food ran out.
Metallic Puddles Metallic Puddles event chain
  • Max agriculture districts +3 Max Agriculture Districts
  • Farmer +1 Puddle Technician Job
Rare meteorology allows Puddle Technicians to harvest food and alloys simultaneously.
Party Fever Dancing Plague event chain +15% Pop Growth Speed Something about this planet induces feelings of exhilaration and the irresistible urge to dance, as well as certain aphrodisiac urges. This has made the world a prime destination for partygoers young and old who seek to shed their inhibitions and experience the thrill of the planet's perpetual dancing festivals with abandon.
Portal Research Area The Doorway event chain
  • Researcher +1 Dimensional Portal Researcher Job
  • Researcher +1 Dimensional Portal Researcher Job per 25 pops
A secure complex has been built around the Dimensional Portal to house research staff dedicated to probing its mysteries.
Fungal Study Zone No One Listens +15% Society Research from Jobs The 'spying' mushrooms found here are an endless source of cryptic insights into their strange biology, and how they connect to one another.
Impact Crater Space Bounty Max mining districts +3 Max Mining Districts A crater from a large meteor impact. Minerals from the meteor itself can still be found at the site.
Nanite Swarm Remains On the Origin of Nanites
(Destroy the Swarm special project)
  • Max mining districts +3 Max Mining Districts
  • +2 Max Crystal Mines
A fine powder of all that remains of the massive nanite swarm that evolved on - and once covered, Parvus III
Odd Factory An Odd Factor Metallurgist +1 Odd Factory Worker Job A well-crafted facility that produces high value resources, left on the planet by a different civilization.
Ancient Particle Accelerator Ruined Particle Accelerator
  • +20% Physics from Jobs
  • Researcher +2 Researcher Jobs
This old particle accelerator was built using a novel design, and the surviving terminals within the structure contain a massive amount of research data composed by what must have been a brilliant theoretical physicist.
Living Snow Reserve Unusual Snow situation
(Observe it Peacefully approach)
  • +20% Physics Research from Jobs
  • +20% Society Research from Jobs
  • −2 Max Districts
A reservation where the Living Snow can live in peace and explore its new state of being. And where, in turn, we can observe the unique chemical reactions it is able to produce.
Space-Time Anomaly The Mysterious Labyrinth situation
(Explore its Interior / Monitor it from Afar approach)
  • Researcher +1 Space-Time Anomaly Researcher Job
  • Researcher +1 Space-Time Anomaly Researcher Job per 25 pops
A remarkably stable space-time anomaly left behind by an extradimensional species which conducted research on the planet. The scientific implications of its existence are, apparently, quite profound.
Machine Interface Center Geomagnetic Storm situation
  • +1 Bio-Assistant Job
  • +1 Bio-Assistant Job per 25 pops
A specialized center where malfunctioning drones are paired with biological assistants.
Archaeological Site Archaeological Site discovery −1 Max Districts This area contains ancient archaeological finds that are being excavated.
Loop-Plowed Farm Horizon Signal event chain Max agriculture districts +4 Max Agriculture Districts The food crops lean into the wind, somehow.
Spiral-Hewn Mine Horizon Signal event chain Max mining districts +4 Max Mining Districts Narrow shafts twist around spiraling mineral veins.
Minor Artifacts Deposit Archaeological site outcomes +1 Minor Artifacts Archaeological sites on this planet have already been extensively researched, but many objects of lesser value yet remain to be studied here.
Myrmeku Power Farms Myrmeku Activity event chain
  • +1 Myrmeku Power Drone Job
  • +1 Myrmeku Power Drone Job per 20 pops
These tiny insects generate power for us to harness.
Shrouded Crater Overlord Eater of Worlds feeding
(30% chance)
  • Physics Research +6 Physics Research
  • Society research +6 Society Research
  • −5 Stability
  • −2 Max Districts
Part of this planet has been devoured by a shroud entity. The remaining crater is home to swirling purple mists, and people tend to disappear in the vicinity.
Radiotrophic Preserve Radioactive Flora event
  • +5% Society from Jobs
  • +3 Entertainer Jobs
An isolated area filled with low pressure and a very radioactive atmosphere keeps the natives of this world alive.
Cryonic Clones Monument Clones in Cryostasis Society research +6 Society Research Hundreds of alien clones were left sealed in cryostasis chambers when this Ring World was still a ruin. Now fully restored, the clones have been preserved in this monument.
Processing Pens Wild Eukaryotes +14 Food The fungoids native to this planet were genetically engineered to be docile... and delicious. In these vast processing pens, the fungoids are nourished and then harvested.
Numa's Breath Numistic Order caravan deal
  • Max generator districts +3 Max Generator Districts
  • +2 Max Districts
This stable vent reaching into the planet's crust was created by The Numistic Order.
Sentinels The Sentinels archaeological site outcome
  • −1 Max Districts
  • +10% Unity
The Sentinels guard this land; it may not be disturbed. The Sentinels counts as Defense Armies, and will come to the planet's aid if there's an invasion.
Sentinels Metal Defeating The Sentinels +2 Living Metal The broken remains of nine monumental automatons made from an unusual metal alloy offer an ample supply of Living Metal.
Federation Monument Federations Hegemony joint operation +0.5 Monthly Influence This spaceborne monument stands witness to the unity, strength and splendor of the interstellar federation that constructed it.
Feeding Dragon Sky Dragon feeding
  • +10 Stability
  • +6 Unity
  • −15 Food
The mighty Sky Dragon has landed, and is proceeding to devour its way through a startling amount of food.
Crashed Cargo Ship Overlord The Bickering Admirals
  • +2 Minerals
  • −10% Housing
The cargo ship destroyed a housing district, but opened up an unexpected mineral vein.
Crystalline Remains Overlord Unexpected Mineral Seams event chain
  • +12 Unity
  • +20% Minerals from Jobs
  • Miner +3 Crystal Miner Jobs
The broken remains of the crystalline entity that dwelled under the crust of this world. Its many tentacles all turned into rich mineral veins.
Shattered Crystalline Remains Overlord Unexpected Mineral Seams event chain Miner +1 Crystal Miner Job The broken remains of the crystalline entity that dwelled under the crust of this world. Its many tentacles all turned into rich mineral veins.
Freeport First Contact Observation event Merchant +2 Merchant Jobs An area dedicated to intergalactic trade with pre-FTL countries.
Remote Holdings First Contact Observation event +2 Max Districts We have acquired possessions, and are managing them remotely.
Arcane Device Open Arms agenda with luminary effect
  • +8 Alloys
  • −4 Energy
This ancient machine is nestled deep within government vaults on our planet. A relic of the ingenuity of our beloved ruler, its matter replication technology remains incomprehensible to us.

Homeworld features[]

These features can only be found on empire homeworlds:

Feature Sources Effects Description DLC
Massive Crater Calamitous Birth origin
  • +50% Lithoid traits effects
  • +6 Max Districts
  • Max mining districts +6 Max Mining Districts
  • Max agriculture districts −6 Max Agriculture Districts
The impact site of the meteorite which brought Lithoids to this planet.
Consolidated Resources Resource Consolidation origin +25 Minerals The refined minerals wealth of an entire Solar System is gathered here in continent-sized piles.
Metal Boneyards Machine Intelligence authority
  • Max mining districts +4 Max Mining Districts
  • +10% Society Research from Jobs
The hollowed-out metal skeletons of fallen infrastructure seem almost to groan as the wind whistles through them.
Organic Landfills
  • Max generator districts +4 Max Generator Districts
  • +10% Society Research from Jobs
Toxic biohazard waste rots and fumes in vast heaps under the sun.
Arcane Replicator Void Dwellers origin
  • +20 Alloys
  • +10 Consumer Goods
This ancient machine is nestled deep within the habitat's interior, built into its main reactor from where it also draws its power. A relic of whomever originally built this habitat, its matter replication technology is utterly incomprehensible to us. Federations
A Blight Upon the Land Knights of the Toxic God origin
  • Starts with −1 max districts
  • Based on situation choices, can be changed to:
    • +15% Unity from jobs
    • +5% Citizen pop happiness (empire-wide)
It is said that in this place, the Deity first smote the land in anger. Little remains of what once was here.
Envenomed Seas Knights of the Toxic God origin
  • Starts with −1 max districts
  • Based on situation choices, can be changed to:
    • +1 Max districts
    • +3 Gas Extractor jobs
Not even the seas were spared the Deity's baneful touch.
Pestilential Wasteland Knights of the Toxic God origin
  • Starts with −1 max districts
  • Based on situation choices, can be changed to:
    • +1 Max districts
    • +5% Resources from jobs
Not all could enjoy the blessings of the Deity. Large areas of land were ruined by its passing, never to recover.
Pools Most Venomous Knights of the Toxic God origin
  • Starts with −1 max districts
  • Based on situation choices, can be changed to:
    • +10% Research from jobs
    • +10% Ship weapons damage (empire-wide)
Left in the Deity's wake are many pools most venomous, from which remnants of Its toxins may be recovered.
Swarms of the Deity Knights of the Toxic God origin
  • Starts with −1 max districts
  • Based on situation choices, can be changed to:
    • +25% Food from jobs
    • +20% Strike craft attack speed (empire-wide)
In the Deity's wake, insects previously unknown to this world spread rapidly, coming to thrive in many of the affected areas. Their pestilent presence continues to test us as we seek to cultivate these lands.
Crashed Slaver Ship Broken Shackles origin +6 Max Scavenger Sites While debris from the crash is scattered across a massive area, enough of the ship has survived that scavenging it for parts may be of value. First Contact
Tree of Life Tree of Life origin
  • +10 Housing
  • +15% Pop Growth Speed
  • +10% Society Research from Jobs
  • Max agriculture districts +4 Max Agriculture Districts
  • 4 Food Upkeep
  • Destroyed at 50 Devastation
The Great Tree has sheltered and supported the Hive for untold generations.
Progenitor Nest Progenitor Hive origin
  • +20% Amenities
  • +5 Stability
  • +1 Monthly Organic Pop Assembly
  • Moving the capital relocates the planetary feature
The Progenitor's nest, where every single Offspring is born.
Overlord

Earth features[]

Earth has a set of custom planetary features when selected as the empire homeworld, detailing its history before the events of Stellaris.

Feature Effects Description
Delhi Sprawl Max generator districts +2 Max Generator Districts Lakshmi Commerce Tower was the tallest building on Earth for the better part of the 22nd century, and its unique shape remains an iconic feature of the Delhi skyline.
BosWash Metropolitan Axis Max generator districts +3 Max Generator Districts The BosWash Riots traumatized an entire generation and led to sweeping legal reforms. Never Forget!
Pearl River Agglomerate Max generator districts +3 Max Generator Districts The first region on Earth to be officially designated a megacity. Several other developing urban regions would eventually adopt their own versions of the Golden Delta's successful anti-pollution policies.
Mauritanian Security Zone Max mining districts +1 Max Mining Districts Unexploded munitions are still occasionally found near the compound where Colonel Tetchu and the remnants of his brigade made their famous last stand.
Mesopotamian Urban Corridor Max mining districts +3 Max Mining Districts The megalopolis that stretches along most of the Fertile Crescent is in itself a monument to this ancient birthplace of civilization.
Great Albertan Crater Max mining districts +3 Max Mining Districts When 711494 Satis approached Earth and triggered the Great Panic of '72, everyone thought this was it - the Big One had finally arrived. Fortunately, it wasn't big enough to cause an extinction event. Unfortunately, it wiped out much of Alberta.
Scandinavian Reclamation Sector Max agriculture districts +1 Max Agriculture Districts Reclamation efforts in the late 22nd century eliminated all but the most stubborn pockets of radiation, and mutation levels are now at an all-time low since the Containment Breach.
Saharan Irrigation Project Max agriculture districts +4 Max Agriculture Districts Few today remember the vicious ridicule that Operation Green Sahara faced when it was first proposed by Professor Izquierdo.
Pacific Algae Tracts Max agriculture districts +3 Max Agriculture Districts Invisible until you plunge beneath the waves, the algae tracts seem to stretch into infinity.

Unique features[]

These features can only be found on certain planets in the galaxy.

Feature Sources Effects Description DLC
Abandoned Mining Tunnels Relic Worlds Max mining districts +6 Max Mining Districts Many of the ruins on the planet's surface were built by minerals extracted from these tunnels. Although most have been mined to depletion, there are still several with rich yields.
Ancient Reactor Pits Relic Worlds Max generator districts +6 Max Generator Districts These deep pits near the planet's equator once housed its primary energy generators. Much of the surprisingly sturdy infrastructure has survived, and new reactors can be slotted into it.
Central Spire Relic Worlds
  • +15% Research from Jobs
  • Researcher +8 Researcher Jobs
This towering structure appears to have served as the administrative center of the planet. Its central location and mostly intact interior provides an unmatched opportunity to research this world.
Dense Ruins Relic Worlds
  • +15% Research from Jobs
  • −6 Max Districts
The study of the dense ruins that cover this Relic World are a boon to science, but their presence also limits the amount of livable space.
Immense Solar Array Relic Worlds Max generator districts +3 Max Generator Districts This solar array is nearly the size of a small continent. Most of it has been smashed beyond repair, but the underlying power infrastructure has survived, making it a good site for energy production.
Industrial Sector Relic Worlds
  • +2 Max Crystal Mines
  • +2 Max Gas Extraction Wells
  • +2 Max Mote Harvesting Traps
This entire region once served as as the industrial heartland of the planet. The factories and refineries that are operated here have long stopped working, but vast amounts of scattered resources can still be found in the area.
Ancient Sunken City Polaris II
  • Max mining districts +3 Max Mining Districts
  • +10% Industrial District Build Speed
The cities of the Polarians once covered the frozen ocean before their icy foundations melted away.
Valley of Zanaam Zanaam
  • +30% Research from Jobs
  • Researcher +4 Researcher Jobs
This Valley is home to a mysterious obelisk that is covered in letters from a dead alien language. It hums with power and those in its proximity suffer headaches.
Promenade Star Mall
  • +25% Trade Value
  • +10% Biological Pop Happiness
This enormous, multi-level hub serves as the station's central shopping area, with easy connections to commercial outlets, nutrition courts, and spas.
  • Federations
Organic Slurry
  • Machine Worlds
  • Biological Pop present when terraforming completes
+15 Food An ocean of organic slurry, the processed remains of the former biomass of a planet.
Irradiated Valley Superflares system tomb world Max generator districts +3 Max Generator Districts The solarflare has washed this isolated valley with heavy radiation.
Junk Canals Junk Rattlings planets Max agriculture districts +3 Max Agriculture Districts These narrow canals shake around the junk piles, and some adjacent soil is surprisingly fertile.
Junk Hollows Junk Rattlings planets Max generator districts +3 Max Generator Districts These hollows deep beneath the surface junk would serve well as isolated reactor chambers.
Junk Wastes Junk Rattlings planets Max mining districts +3 Max Mining Districts The wastes stretch as far as one can see, with occasional pieces of larger junk jutting up out of the ground.
Order's X-Calibrator Habitat created by the toxic god origin
  • +40% Habitability
  • +8 Energy
The Order's most revered relic, sustaining the entire Keep.
Atmospheric Infuser Recovered Asset +40% Habitability These ventilation units combine the latest advances in aromatherapy with advanced chemistry to mask the malodorous stench of despair and replace it with a variety of invigorating and delightful scents. First Contact
Technological Cache Recovered Asset
  • +8 Max Zero-G Research Districts
  • +10% Research from Jobs
  • Researcher +2 Researcher Jobs
The interior of the former MSI warship provides us with an unmatched opportunity to unlock the secrets of their technology. First Contact
Aggressive Flora Taprib II Max agriculture districts +1 Max Agriculture Districts Aggressive flora has overgrown this land, hunting for prey. Security-oriented personnel are issued to keep the overgrowth in check.
Aggressive Wildlife Taprib II Max agriculture districts +1 Max Agriculture Districts Aggressive wildlife scours the land on the hunt for prey. Settlements need increased protection to curtail this threat.
Crashed Ships Ivusheh II
  • +1 Housing
  • −1 Max Districts
  • −5% Minerals from Jobs
Old ships litter the planet, inhibiting the potential mining operations in the area. Though, they provide an easily accessible source of alloys.
Fallen Shipyard Ivusheh II
  • +8 Housing
  • Max generator districts +3 Max Generator Districts
  • Max mining districts +3 Max Mining Districts
An old orbital shipyard smashed onto the planet. It contains a lot of valuable resources that could be extracted and studied.
Volcanic Activity Vapob II
  • Max mining districts +3 Max Mining Districts
  • +1 Max Mote Harvesting Traps
Active volcanoes melt underground mineral deposits, allowing for far easier resource acquisition.
Ancient Facilities Sursect I Max generator districts +3 Max Generator Districts These ancient facilities contain research data on pulsars, shielding technology, and extracting energy from the most dangerous suns.
Scarred Land Sursect I +2 Energy from Technicians Scarred lands and burnt-out wastelands are impossible to use outside of harnessing the potential power from the constant pulsar flares.

Blockers[]

Blockers are obstacles that reduce District Cap and may block some planetary features from being exploited. They can be cleared by spending resources and time and some of them may have rewards when cleared. Clearing can be done while the planet is being colonized or after the colony is completed.

Blockers have a yellow border if they can be removed and a red border if they cannot be removed due to missing technology or other requirements.

If a natural planet is terraformed into a planet class other than Ecumenopolis, all of its blockers are cleared and rewards are given. If it was terraformed into Hive World or Machine World, the planetary feature it unblocks will be lost.

Even if the planet doesn't need more districts or the bonuses provided by whatever feature is being blocked, it can be worth clearing a blocker just to increase the district cap, except in machine empires. The reason is that pop growth is dependent in part on planet capacity, which is influenced by district cap.

Natural blockers[]

These blockers can be found on habitable planets. Most of them require a certain New Worlds technology to be cleared. Ranger Ranger jobs will produce additional resources for each natural blocker.

Blocker Effects Ranger Ranger production Spawn chance Blocker removal Description
Technology Cost Time
Active Volcano Max districts −2 Max districts +1 Energy 5 Deep Crust Engineering 1000 Time 270 There is an active volcano in this region, spewing forth lava and volcanic gases.
Impassable Mountains Max districts −2 Max districts +1 Minerals 5 Planetary Resurfacing 1000 Time 270 A vast range of tall and impassable mountains stretches across this region.
Dangerous Wildlife
Society research +1 Society 5 Dangerous Wildlife Removal 500 Time 270 The wildlife in this region is particularly lethal, with many dangerous predators and poisonous plants.
Dense Jungle +0.5 Food 10 Selective Defoliants 500 Time 180 This entire region is completely overgrown with thick, impassable jungle.
Deep Sinkhole +0.5 Energy 10 Subterranean Colonization 500 Time 180 A colossal sinkhole covers most of this region.
Massive Glacier +0.5 Minerals 10 Climate Control Network 500 Time 180 An immense body of dense ice covers this region.
Noxious Swamp +0.5 Food 10 Xeno-Hydraulic Mastery 500 Time 180 Treacherous swamplands and bogs surrounded by putrid gases.
Quicksand Basin +0.5 Minerals 10 Soil Remediation 500 Time 180 A vast body of quicksand covers this region, making construction impossible.
Toxic Kelp +0.5 Food 10 Ocean Ecology Management 500 Time 180 A thick forest of kelp that is toxic to most forms of life covers the ocean in this region.
Bomb Crater 5 800 Time 270 This massive crater was created by the detonation of a particularly devastating hydrogen bomb.
City Ruins Max districts −2 Max districts 10 1200 Time 360 Once a great city, now just a metal boneyard stretching as far as the eye can see.
Radioactive Wasteland 10 800 Time 270 Few organisms can survive in this desolate, irradiated wasteland.

Relic World blockers[]

There are a number of blockers that can be exclusively found on Relic Worlds. They are expensive but rewarding to remove.

Blocker Removal cost Removal time Rewards Description
Collapsed Spire 2000 Time 480 Central Spire planetary feature An immense residential spire has collapsed under its own weight in this region, blocking access. While it was still standing, this towering structure must have been among the tallest on the planet.
Crumbling Mining Tunnels 1000 Time 270 Abandoned Mining Tunnels planetary feature A network of deep tunnels beneath the planet's surface seem to have been its primary source of minerals. Millennia of cave-ins and rockfalls have left only a fraction of the tunnels traversable.
Flooded Reactor Pits 1000 Time 270 Ancient Reactor Pits planetary feature These deep pits appear to have once housed the planet's main energy production facilities. Over the eons, rain and flooding have filled the pits with murky water.
Massive Crevice 1000 Time 270 Industrial Sector planetary feature This region is divided by a vast crevice that cuts through what was once a dense urban zone. The ground here is extremely unstable, with frequent earthquakes and landslides.
Shattered Solar Array 1000 Time 270 Immense Solar Array planetary feature The shattered remains of some kind of colossal solar array. When it was still functional, it must have provided power to a significant portion of this planet.
Ruined Arcology
  • 750
  • 250
Time 270 The Arcologies which cover this City-Planet lie in ruins. While the foundations are still solid, much of the decaying structure will need to be cleared before we can rebuild.

Shattered Ring World blockers[]

Ring World Shattered Ring Worlds that are not a homeworld (the ones created by the Guaranteed Habitable Worlds setting) will have a number of additional blockers that impair the functionality of the segment.

Blocker Effects Removal technology Removal cost Removal time Description
Malfunctioning Reactor
  • −5 Max districts
  • Upkeep +100% Building and district energy upkeep
Zero Point Power
  • 2000
  • 1000
Time 720 The reactor powering the various climate control and gravitational systems of this section is malfunctioning. Hazardous weather conditions and fluctuating gravity make it difficult to settle parts of this segment.
Faulty Diurnal Regulator
  • −2 Max districts
  • −25% Species habitability cap
Ion Thrusters Ion Thrusters
  • 300
  • 150
Time 360 Massive panels regulating the day/night cycle of the segment have fallen out of orbit. Parts of this segment are constantly illuminated and have been scorched by centuries of exposure.
Shorting Power Grid
  • −2 Max districts
  • −25% Species habitability cap
Global Energy Management
  • 300
  • 150
Time 360 The damaged power grid supplying this segment has frequent shorts and brownouts.
Unaligned Ring Gyros
  • −2 Max districts
  • −25% Species habitability cap
Starhold Starhold
  • 300
  • 150
Time 360 Malfunctioning gyroscopes have shifted the position of this segment in the ring, twisting and collapsing several habitable areas.
Unstable Vacuum Fields
  • −2 Max districts
  • −25% Species habitability cap
Improved Deflectors
  • 300
  • 150
Time 360 This area is subject to frequent decompressions as the force fields protecting it from the vacuum of space are unstable.

Detox blockers[]

Toxic Worlds that have been terraformed will have one of each of the following blockers. They give more penalties to the colony than regular blockers and take a year to remove.

Blocker Effects Removal cost Description
Poisonous Algae
  • −2 Max districts
  • −15% Food from Farmers
1000 This noxious algae survived the initial cleansing of this world. While it is not aggressive enough to prevent colonization, it has proven highly adaptable... and quite simply a nuisance.
Rotten Soil −2 Building slots 1000 Even this rotten soil will be useful to us, once it has been refreshed and reinvigorated.
Tainted Snowcaps
  • −2 Max districts
  • −5 Amenities
1000 The last toxic remains of the once enormous mountains of poison that dominated this world.
Unpleasant Atmosphere −5% Habitability 500 The disgusting taste and smell of the air are what remains of this planet's toxic past.
Venomous Insects
  • −1 Max districts
  • −2 Building slots
  • −10% Happiness
1000 The lost broods of venomous vermin that we had hoped to extinguish during the early days of our terraforming effort.

Homeworld blockers[]

Each empire homeworld start with at least three blockers that don't require technology to be removed. They reward either a pop or a planetary feature when cleared. The blocker types can vary based on government and origin.

Blocker Empire Removal cost Removal time Rewards Description
Sprawling Slums 300 Time 120 1 Pop This region is covered by vast shanty towns and slums filled with the poor and the outcast. It contributes nothing to society.

Can be added by the Lost to Bureaucracy event

Collapsed Burrows Hive Mind authority 300 Time 120 1 Pop This site once housed extensive underground tunnel systems inhabited by the Hive, but was abandoned due to overexploitation of local resources and wildlife.
Unsupervised Settlement Rogue Servitor civic 300 Time 120 1 Pop A pocket of organic society on this world still exists outside of machine supervision. Violence, disease and starvation runs rampant inside the settlement's walls, whose inhabitants have regressed technologically by several centuries.
Settled Ruins Post-Apocalyptic origin 300 Time 120 1 Pop A scattered population of scavengers are eking out a desperate existence in the ruins of this once major city.
Lithoid Monoliths 1000 Time 360
  • 1 Pop if created by the same empire
  • 300 Minerals if created by another empire
Incredibly rich outcroppings of minerals that seem to be comprised of petrified lithoids.

If this planet is not empire homeworld, instead it costs 300

Buried Lithoids Calamitous Birth origin 1000 Time 360
  • 1 Pop if created by the same empire or overlord
  • 300 Minerals if created by another empire
These lithoids were driven deep into the ground when they fell from orbit.
  • Also appears on worlds colonized by a Lithoid Meteorite colony ship
  • If this planet is not empire homeworld, instead it costs 300
Industrial Wasteland Organic main species 300 Time 120 Random +2 planetary features This region is covered by ruined industrial complexes and toxic soil; detritus from a past age of progress.

Can be added by the Lost to Bureaucracy event

Abandoned Strip Mine Machine Intelligence authority 300 Time 120 Random +2 planetary features This area was heavily strip mined in the past, by older and more primitive machine models that unfortunately were not programmed to take future development of the region into account.
Radiation Zone Post-Apocalyptic origin 300 Time 120 Random +3 planetary features A region that was the target of numerous nuclear warheads. Though the radiation in this area has gone down since the initial impact, it is still unfit for habitation barring a major clean-up effort.
Great Pacific Garbage Patch Sol system 300 Time 120 Pacific Algae Tracts planetary feature A swirling miasma of plastic refuse covers a good portion of Earth's largest ocean.
Forgotten Civilization Deneb system 300 Time 120 Random +2 planetary features The ruins of a forgotten civilization that lived here before us.
Long-Abandoned City Machine Intelligence authority 300 Time 120 Metal Boneyards planetary feature The crumbling remains of what must once have been a major population center on the planet. No traces of its past inhabitants remain.
Former Organic City Determined Exterminator civic 300 Time 120 Metal Boneyards planetary feature The charred and irradiated ruins of what was once a major organic population center. Those buildings that still remain standing contain nothing but ashes now.
Silent Ruins Driven Assimilator civic 300 Time 120 Organic Landfills planetary feature This once major settlement is now a crumbling ruin, occupied only by the decaying bodies of those organics that chose self-termination rather than be assimilated.
Battlefield Remnants Determined Exterminator civic 300 Time 120 Organic Landfills planetary feature Tens of thousands of burnt warmachines and the twisted skeletal remains of organic soldiers litter the ground at this former battlefield. Residual pockets of radiation interfere with most electronics.
Malfunctioning Replicator Bay Resource Consolidation origin 600 Time 360 Replicator 1 Replicator job This replicator bay built into the Machine World is malfunctioning, producing endless piles of grappling clamps.
Decrepit Tunnels Shattered Ring origin 1000 Time 360
  • 200 Minerals
  • 100 Alloys
These ancient and decrepit tunnels have never been fully explored or cleared.
Ancient Rubble Shattered Ring origin 250 Time 360 Broken down machinery and other debris obstructs workers from utilizing the entire segment.
Ship Debris Broken Shackles origin 300 Time 360 Random technology The debris from the crashed slaver ship covers a massive area, blocking development of the planet.

Cannot be removed if planet has a Crashed Slaver Ship archaeological site

Event blockers[]

These blockers can be created by certain events. They blockers do not block any planetary feature or require any technology to be cleared but still decrease the district cap.

Blocker Source Removal cost Removal time Description
Terraforming Residue Terraforming Complications event 500 Time 180 The results of a partially successful terraforming process have created areas of strange biological abominations.
Impact Crater Asteroid Sighted event 300 Time 100 Something collided with the surface of this world at some point, creating this massive impact crater.
Subterranean Entrance Subterranean Civilization event chain 500 Time 100 A large hole in the ground that leads into the extensive cave network stretching beneath the surface of this world.
Rifts Voidspawn hatching event chain 500 Time 120 Seismological phenomena are causing the planet crust to crack, spewing out sulfuric gases and toxic slime.
Fungoid Extermination Residue Paradise Lost event chain 300 Time 120 This toxic goo is all that remains of the exterminated Fungoids.

Other blockers[]

These blockers do not block any planetary feature or require any technology to be cleared but still decrease the District Cap and may have other negative effects.

Blocker Source Removal cost Removal time Notes Description
Nature Preserve Building Ranger Lodge building or holding Instant
  • Counts as a natural blocker for Ranger Lodge buildings
  • Cannot be removed while there is a Ranger Lodge building or holding on the world
A section of natural beauty decreed by the Overlord to never be tampered with.
Overlord Spawning Complex Building Splinter Hive holding Instant Cannot be removed while there is a Splinter Hive holding on the world A large hulking biomass, alive and pulsating as it is slowly producing new workers for the hive.
Explosive Fungal Growth Seed Bombing orbital bombardment (fungoid) 300 Time 180
  • Empires with the Fruitful Partnership origin clear it at half cost
  • Empires with the Fruitful Partnership origin gain a pop when clearing it
This region of the planet has been infested by a constantly growing forest of alien fungi.
Explosive Sylvan Growth Seed Bombing orbital bombardment (plantoid) 300 Time 180
  • Empires with the Fruitful Partnership origin clear it at half cost
  • Empires with the Fruitful Partnership origin gain a pop when clearing it
This region of the planet has been infested by a constantly growing forest of alien flora.
Lithoid Devastation Consume World situation 1000 Time 360 A lithoid devouring swarm has despoiled this region. With great effort it may be possible to undo the damage.
Ruined Major Orbital Major Orbital reduced to 5% hull points 250 Time 360 This orbital has experienced a catastrophic hull failure. Repairs must be done before habitation functions can be resumed.
Ruined Minor Orbital Minor Orbital reduced to 5% hull points 50 Time 90 Species habitability cap This orbital has experienced a catastrophic hull failure. Repairs must be done before habitation functions can be resumed.
Destroyed Promenade Star Mall
  • 1500
  • 500
Time 720 This enormous, multi-level hub once served as the station's central shopping area, but now only collapsed displays and garbage remain.
Abandoned Wing Star Mall
  • 750
  • 250
Time 360 This section of the Star Mall lies in ruins. We must clear the decaying structure before we can rebuild.

References[]

Game concepts
Exploration ExplorationFTLAnomalyArchaeological siteRelicsPre-FTL speciesFallen empireEventsSpaceborne aliensEnclavesGuardiansMaraudersCaravaneers
Celestial bodies Celestial bodyColonizationTerraformingPlanetary featuresPlanet modifiers
Species SpeciesTraitsPopulationPop modificationSpecies rightsEthicsLeader
Governance EmpireOriginGovernmentCivicsPoliciesEdictsFactionsTechnologyTraditionsSituations
Economy ResourcesPlanetary managementDistrictsBuildingsHoldingsJobsDesignationTradeMegastructures
Diplomacy DiplomacyRelationsGalactic communityFederationsSubject empiresIntelligenceAI personalities
Warfare WarfareSpace warfareLand warfareStarbaseShipShip designerCrisis
Others The ShroudL-ClusterUnique systemsPreset empiresAI playersEaster eggs
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