
Patch 3.9.X are all patches beginning with 3.9.
3.9[]
- Main article: Patch 3.9
3.9.2[]
Patch 3.9.2 was released on 2023-09-26[1].
Balance[]
- Catalytic empires can now build bio-reactors.
- Pre-FTL empires now have reduced technological development before the mid-game year.
Bugfix[]
- Anomalies that reward Scientist Expertise traits now apply those traits to the Cognitive Node for gestalt empires.
- Blocked empires without the Scientific Method technology from constructing research districts.
- Federations End should no longer spawn empty habitats if the pre-FTL slider is set to 0
- Fix a CTD when loading a save containing an invalid species archetype
- Fix for wrong value for evasion in ship design.
- Fixed being able to build multiple gaia seeders on a single planet.
- Fixed Fallen Empires not triggering their monthly random events
- Fixed pre-ftl civilizations that naturally progressed to the Early Space Age being unable to become space faring.
- Fixed Secrets of the ... no longer granting Expertise traits.
- Fixed stage 4 gaia seeders being buildable, but immediately destroyed by non-Idyllic Bloom empires.
- Fixed the Colonial Remains deposits not spawning for the Remnants origin in some cases.
- Fixed the Patron achievement not firing.
- Fixed the Prethoryn getting stuck because their starting system contains an FTL inhibitor that prevents them from expanding
- Fixed the Surveyor not spawning resources in some cases.
- Gardening Drones will no longer have an unlocalized string.
- Habitat Central Complexes constructed around stars should now be placed further away, so they no longer clip into the star.
- Industrial designation is now only available on habitats for gestalt empires, if they use consumer goods.
- Merc enclaves now inherit their shipset from their creator.
- Paradisiacal Habitat modifiers in Ithome's Gate no longer use placeholder icons.
- Restored -25% penalty if the government doesn't have a head of research.
- Set a manual planet size for the Toxic God star asset, as it otherwise counts the large visual effects as part of the planet.
- The Crystal Splitter will now hopefully stop blowing up Fruitful Partnership colonies
- The spiritualist fallen empire will now wake up if you eat their holy worlds.
- The knights will no longer try to quest if you pacify their habitat.
Performance[]
- Removed MTTH from anomaly.6710, bane of ship events, horror of designers
- Removed MTTH from assorted fallen_empire_tasks events
- Removed MTTH from communications_spread.1 and communications_spread.3
- Removed MTTH from crime.1, crime.40 and crime.41, plus added pre-triggers to all crime-events
- Removed MTTH from fallen_empires.1, fallen_empires.3, fallen_empires.10, fallen_empires.11
- Removed MTTH from leviathans.660 and leviathans.662
- Removed MTTH from pop.1-13, madness that should have never existed
- Removed MTTH from random caravaneer events (cara.4000-4050)
- Removed MTTH from refugees.5, scourge of the game, destroyer of performance
- Removed MTTH from the Migrating Forests event chain (colony.1 to colony.12)
- Removed MTTH from the Orbital Debris event chain (colony.171 and colony.172)
UI[]
- Added new main menu gradient
Modding[]
- Added researchers_add.txt and archaeoengineers_add.txt inline scripts for buildings.
- Added chemist_add.txt, factory_add.txt, foundry_add.txt, refiner_add.txt and translucer_add.txt inline script for buildings.
3.9.3[]
Patch 3.9.3 was released on 2023-10-17[2].
Balance[]
- AI Empires are more likely to seek a federation if their rivals have federated.
- Federations (except for Hegemonies) now default to not permitting subject members.
- Having less than 50 Trust with an empire imposes a -100 Acceptance to them becoming your subject or overlord.
- Hydroponics Designation on habitats now swaps all jobs on the housing districts for farmers.
- Increased the importance of being more powerful than your vassal for loyalty purposes.
- Insulting someone decreases their Trust of you by 5.
- Rebalanced requirements for diplomatic treaties to require trust.
- Reduced how excited subjects get about things like shared sensors.
- Reduced the effect differing war philosophies has on federation acceptance.
- Removed the ability to trade favors.
- Replaced all +10% Districts on Habitats from technologies and traditions with +1 District on Habitats
- Replaced the upgrade habitat decisions with checks for habitat capital level instead.
- The Intimidation menace perk now allows you to ignore diplomatic requirements for proposing subjugation.
- The Pharma State civic now provides +1 Medical Worker job to capital buildings.
- The Unity from Rivals from the Animosity Diplomatic Stance has been reduced to 10 per rival.
- Trade Designation on habitats now has the housing district swap a clerk for a trader
Improvement[]
- Research, Energy and Mining District capacity on habitat complexes now have their own planetary features to clearly show the number of districts, current number of orbitals and maximum number of orbitals.
- The Crisis event chain will now use their bespoke event chain icon.
Bugfix[]
- Added is_scope_valid checks for anchorages.
- Fix to hiring events not being dismissed for other players in coop
- Fixed concept tooltips for starbase components.
- Fixed issue with nested tooltips and mouse tendency being incorrect when using UI scaling
- Fixed issue with some portraits being blurry on lower graphics settings due to mip levels being skipped. Disabled the functionality for portraits and related textures.
- Fixed the Node Culling gateway leading to an unlocalized string.
- Fixed Tiyanki occasionally not spawning correctly at the start of a Fruitful Partnership playthrough
- Massive Crater got its 25% pop growth back
- Restoring the Payback habitat when your homeworld is a moon now grants a minor orbital instead of a major orbital.
- Rewrote math for calculate tendency between mouse and nested tooltip window. This should fix issue with tooltips below and above mouse cursor behaving somewhat differently.
- Stopped interactions allowing multiple gaia-seeder buildings on a planet.
- The bonus provided by Eclipse from Enmity now correctly grants a 2% modifier instead of a 20% modifier.
- Updated the Eclipse tradition tooltip
- Updated the massive crater concept tooltip to accurately display the actual deposit.
AI[]
- Certain AI personalities (Federation Builders, Spiritual Seekers, Migrating Flocks, and Peaceful Traders) are now 25x more likely to select Diplomacy traditions.
- The AI will no longer request to be subjugated by empires that are equivalent or weaker than them.
- The AI will no longer request to become the subject or overlord of another empire unless they have 50 Trust with the other party.
UI[]
- The ship viewer's zoom speed is now scaled to the ship's size.
- Tooltips to select agendas now show the estimated time to launch the agenda, based off of your current agenda progress rate
- Trust between nations is now visible in the main diplomatic screen.
- When switching ships in the ship viewer, the zoom distance will now be preserved relative to the ship's size.
Modding[]
- Added documentation for concepts.
- Added support for more object types in concept tooltips.
- Fixed gridbox left and top padding not working.
- Some objects' auto-generated tooltips can now be shown as concept tooltips.
- Support building concept tooltips without valid scope.
- Calling non existing events should no longer crash the game.