
Patch 3.10.X are all patches beginning with 3.10.
3.10[]
- Main article: Patch 3.10
3.10.1[]
Patch 3.10.1 was released on 2023-11-23[1] with the checksum 9758.
Improvements[]
- Added Ctrl+A/D shortcuts to cycle through outliner tabs. Also added Ctrl+Q/W/E/R to switch to specific tabs. Added tooltips for them. These tooltips are currently in English regardless of language setting
- Clarified tooltip headers for governor traits.
Balance[]
- AI empires generated as part of the Common Ground and Hegemony origins now start with an additional Official to be assigned to the Federation
- Blocked empire rulers and imperial heirs from getting the Planar Theorist trait
- Commissioner subclass now increases stability from soldiers instead of providing additional soldier jobs
- Decreased the chance for leaders to get common governor traits if they do not have a governor subclass or are not governing
- Decreased the chance of leaders gaining job providing traits
- Detail-Oriented has been updated to be a Destiny trait for Scholars, instead of a Veteran trait
- Explorer subclass now has +1 Sensor Range
- Halved the effects of the Politician trait
- Having a Commander govern a planet or sector now provides soldier jobs
- Increased the chances of the Prospector trait to fire.
- Oppressive Autocracy now has the colony shelter building replace a colonist job with an enforcer job
- Policies that increase leader starting level now greatly increase leader hiring cost and upkeep cost.
- Rebalanced traits that affect research output from jobs while governing
- Reduced the magnitude of most governor modifiers.
- Removed the "can only get Council traits" restriction on rulers in Democracies, Oligarchies and MegaCorps. (For modders, this is using the is_autocracy scripted trigger)
- Replaced Champions of the Empire +1 Initial Leader Level with +1 Additional Trait
- Resources from Psionic Pops modifier now applies to latent psionic species.
- Reworked Driven Educator to instead provide +25% Leader XP gain
- Slightly decreased the bonuses from Custom AI Assistant and Sapient AI Assistant traits
- Slightly decreased the penalties from the Neurosis trait
- Soldier jobs now produce a small amount of base stability.
- Traits that give homeworld jobs now require leaders to be at least level 2
- You can no longer sell exceptional materials (astral threads and minor artifacts) to the AI.
Bugfixes[]
- "The Seal" situation is aborted if you attack SPOILER
- Added missing descriptions for multiple ship component categories (reactor, auras, combat computers)
- Added missing node xp modifiers to the Astral Planes civics for gestalt empires.
- AI empires with the Fruitful Partnership origin will stop opening seed pods on Holy Words only to get obliterated by angry fallen empires
- All types of priest jobs (e.g. high priests, numistic priests) now benefit from the additional trade value from the Dimensional Enterprise council position.
- Blocked Entrepreneur (Ambassador) trait for gestalt empires, fanatic purifiers, inward perfectionists and criminal syndicates
- Blocked the Charmer and Research Exchange traits for genocidal empires and inwards perfectionists
- Clarified that the First Contact civics give an increased chance to draw FTL travel technologies (English only)
- Corrected all versions of Sovereign Guardianship to have 150% Empire Size from systems
- Corrected draw weights for a number of leader traits
- Empires can no longer spawn with multiple ministers of defense under some cases, such as being The Chosen.
- Empires created via status quo peace deals will now correctly generate their council.
- Explicitly blocked trading of gestalt nodes (instead of them being implicitly blocked)
- Fixed 2 zroni digsites pointing to a deprecated title.
- Fixed a bug that allowed you to enact the "Dayside Farm" decision multiple times on a single planet.
- Fixed a case where the "Abandoned Star Platform" anomaly would leave the system's primary star without a deposit
- Fixed a case where the "Ion Trail" event would occasionally pick the same system it spawned in for the follow-up event
- Fixed a large number of planetary features that were providing incorrect bonuses due to changes with Mastery of Nature
- Fixed a typo in the event text for the "Blinding Grief" event
- Fixed calculations for determining trade values gained from slaves
- Fixed commanders wearing the wrong uniform on planetary assignments.
- Fixed crystal rift situations checking for the wrong amount of resources to validate approaches
- Fixed Crystal Sphere stolen events not using the correct texts and picture
- Fixed Crystal Sphere stolen events triggering when the crystal sphere situations are no longer active
- Fixed Dark Consortium displaying flag information in tooltip instead of the standard loc key for this situation
- Fixed Dark Consortium not locking the civic when being played from start
- Fixed Dark Matter Breakthrough agenda always stating it will locks the civic, even if it already is
- Fixed descriptions for Artisan Drones showing in district tooltips when none were present
- Fixed Eager Explorers giving two +50% chances to draw Improved Structural Integrity
- Fixed Efficient Staffing III applying the incorrect modifiers, leading to no sector modifiers.
- Fixed habitat and archaeology lab technologies missing increased chance to be drawn from being rare technologies
- Fixed hostile fleets being capable of crossing dimensional locks
- Fixed Imperial Heirs sometimes spawning with the incorrect initial level for their class.
- Fixed issue with concepts being offset for all languages using TTF (fonts)
- Fixed missing AI weights for some council positions
- Fixed missing localisation for Clone Army Commander traits
- Fixed outdated tooltips in diplomacy with Trader Enclaves
- Fixed some empires, such as Common Ground federation members or MSI, starting with duplicated council positions.
- Fixed some triggered modifiers from leader traits not being applied.
- Fixed starbases not inheriting modifiers from their country
- Fixed strange wormhole breaking existing wormhole in the same system if any when spawning
- Fixed that culled/reformatted nodes would not have a level 1 trait.
- Fixed that culling/reformatting the Regulatory Node would not create a new one.
- Fixed the "Dissolved" astral rift event leaving a ship stuck in an endless MIA loop
- Fixed the Archivist trait giving scientists additional levels
- Fixed the sector modifier for Ruthless Developer
- Fixed Tree of Life and Lithoid Crater deposits not providing all of their bonuses
- Fixed Urbanist trait displaying it was tier 1 and for any class when it is not a tiered trait and only for the Official
- For players without Galactic Paragons, Officials should no longer roll GalCom traits if you are not a member of the GalCom or Federation traits if you are not a member of a Federation
- Galactic Community Delegates now correctly multiply their diplomatic weight bonus by their level, instead of their level squared.
- If your capital is in the Formless home system, The Vacuum Flower relic now correctly grants you Astral Threads
- Made the first option in Black Hole Instability requiring Astral Threads instead of rewarding them
- Only leaders eligible for a specific council position should show up as potential recruits.
- Pre-Sapient pops no longer help you upgrade your capital buildings earlier.
- Prospector trait should no longer fire twice for Volatile Motes
- Removed Artisan Drone jobs from ringworld industrial segment if it is not set to factory designation.
- Removed reference to Imperial Heirs not having unity upkeep.
- Repaired Shattered Ringworlds now use the correct graphics
- Scrapping the warship in the "Adrift" event now correctly awards you Alloys instead of Minerals
- Scrapping the warship in the "Warship Destroyed" event now correctly awards you Alloys instead of Minerals
- Stopped certain events from accidentally adding anomalies or terraforming Astral Scars
- The Excavator trait no longer erroneously requires the Rift Sphere technology
- The formless don't talk to you lightly anymore if you become hostile
- The Geology Expert, Manufacturer, and Observer traits no longer state that they are Scientist traits
- The leader trait "Trader II" now correctly applies its effect to the whole sector
- The Manifesti's Head in the Clouds demand now checks for scientists on the council correctly
- The Mass Extinction Event Chain should work properly again.
- The plasmic species trait now has a slave cost of 2500 energy credits.
- The Scout trait no longer states it applies to military fleets for scientists
- The Tyznn Tithe trait is no longer possible to acquire by levelling up.
- The UNE will no longer spawn a third human empire to hang out with them for no reason.
- The Void Dweller initializing effects will no longer generate habitable worlds with no deposits.
- Updated the upgraded version of the Assembler trait to use the correct modifiers
- Vassalizing SPOILER will now transfer their system to them if you happen to own it.
- Vibrant Storyteller is correctly marked as a Destiny trait for Scholars, not Explorers
- When loading a save, update some modifiers that previously weren't updated.
- You can now use the Astral Jump Astral Action if you have Psionic Jump Drives or Subspace Drives.
- SPOILER is now correctly fired if you declare war with SPOILER on their recruitment day
AI[]
- Fixed AI assigning leaders to Galcom when it shouldn't be possible.
Stability[]
- Fix for crash when running unlock_council_slots effect.
UI[]
- Added text to system debug tooltip to separate the different lists of modifiers.
- Anomaly view "Research Time" label is hidden when the research time is hidden.
- Changed Change Scientist hotkey in Situation Log anomaly view to G.
- DLC list is now shown in the Cooperative game setup.
- Fixed empire creation UI remaining visible while ACB is open.
- Fixed layout of "no scientists" text in anomaly view.
- Fixed portrait frame appearing to the left of the anomaly UI if you have no science ships with scientists.
- Fixed portrait tooltip in anomaly view incorrectly saying that you can right-click to remove the leader.
- In the anomaly window, if you get a valid scientist while no scientist is selected, that scientist is automatically selected.
- In the anomaly window, the Change Scientist button is disabled if there is no valid scientist available.
- Updated the leader ethics tooltip to mention planetary and sector governor ethics attraction
- Fixed leader XP bar showing the wrong tooltip
Modding[]
- Added a init_effect field to spawn_natural_wormhole effect
- Added additional documentation to 00_base_classes.txt
- Moved events action.504 and .505 to event leader.200 and .201
- Removed initial_effect_custom_loc from agendas. The initial effect's tooltip is now directly built from the initial effect
- The link_wormholes effect can now be used on the bypass scope
3.10.2[]
Patch 3.10.2 was released on 2023-11-29[2] with the checksum 1cff.
Features[]
- Added custom tab functionality to the outliner
Balance[]
- Paragon leader Nasuz Demetor is now reclassed as Scholar and only has one Destiny trait (Vibrant Storyteller)
- Payback Origin: the "Declining Healthcare" modifier acquired during the "Out Of Warranty" event chain is now automatically removed after 5 years
- The Agrarian Upbringing trait can now be gained by all leader classes
- The Agrarian Upbringing trait is less likely to be rolled if another leader has the trait
- The Architectural Interest trait can now be gained by both officials and scientists
- The Army Veteran trait can now be gained by both scientists and officials
- The Army Veteran trait is less likely to be rolled if another leader has the trait
- The Enlister trait has been moved from officials to commanders and now gives soldiers to the governed planet (tier 1) and sector (tier 2)
- The Entangled Dark Matter astral rift now completely overwrites the personalty of the selected scientist if they are not psionic
- The Environmental Engineering trait can now be gained by all leader classes
- The Environmental Engineering trait is less likely to be rolled if the leader's empire has the Environmentalist civic
- The Environmental Engineering trait now requires a blocker removal tech to be researched
- The Foreign Consciousness trait is now a destiny trait
- The Kaleidoscope now has a chance of appearing anytime after midgame starts, instead of always appearing at the start of midgame
- The Mining, Farming and Generator focus traits have moved from officials to commanders
- The Planetary Analyst destiny trait can now be gained by both commanders and scientists
- The Retired Fleet Officer trait can now be gained by both scientists and officials
- The Retired Fleet Officer trait is less likely to be rolled if another leader has the trait
- The Righteous trait can now be gained by both commanders and officials
- The Traumatized trait now negatively impacts Astral Rift Exploration Speed
- The Unifier trait is less likely to be rolled if another leader has the trait
- The Xeno-Mediator destiny trait can now be gained by all classes
Bugfixes[]
- Astral Rifts now appear as not leading to anywhere when the player's astral rift pool is empty
- Blocked commanders for end-game crisis factions having non-admiral traits
- Corrected draw weight for Shipbreaker trait
- Corrected modifiers on Agrarian Upbringing
- Corrected some trait names
- Correctly locked a number of Delegate GalCom focus traits to require the DLC that unlocks their resolution category
- Dimensional Locks now forbid access to countries without communications
- Fixed a number of opposite trait pairs not taking into account their levelled versions
- Fixed a visible trigger check in the first contact description for Amoebas and Crystalline Entities
- Fixed all leaders in imperial empires using the regnal namelists instead of only the ruler and heir
- Fixed an error in the "Out of Warranty" event chain that occasionally left you stuck with a permanent "Declining Healthcare" modifier
- Fixed Ancient Rampart not applying its modifiers correctly
- Fixed astral rifts exploration UI getting locked when all narratives had been explored
- Fixed dimensional dump astral rift sometimes creating a leader with no name
- Fixed Dimensional Shrine not being buildable in Terminal Egress system
- Fixed discoveries tab not being displayed when tabs order has been customized
- Fixed heirs being able to have planar theorist trait despite not being capable of exploring astral rifts
- Fixed leader age staying frozen after leaving an Astral Rift
- Fixed missing 0 on Collaborator II's sector modifier
- Fixed outliner sometimes opening the astral rift view on the wrong rift when clicking on a ship exploring an astral rift
- Fixed reformating regulatory node agenda for machine empires
- Fixed Revolutionary Medi-Gel not affecting Pharma State civic production for Medical Workers
- Fixed ship build cost modifiers not being applied
- Fixed starting gestalt nodes not benefiting from initial leader level modifiers
- Fixed the Numistic Administration species trait
- Fixed the right-click menu not appearing for archaeology sites
- Fixed some modifiers with a multiplier not being applied
- Fixed the Surveyor relic trying to fire an effect on a habitat orbital when none exists
- The Ancient Ramparts Starbase Module now mentions what modifiers it has to Defense Platforms
- The astral rifts now correctly check for Chosen One traits in addition to the Psionic trait
- The empire created by the Animator of Clay now correctly spawns their council
- The Factory Focus trait is no longer blocked for gestalts, but instead checks that they have a use for consumer goods instead (ie it is valid for Rogue Servitors)
- The Sensor Array Power Surge event can no longer target Astral Scars, planets with deposits or planets that have a habitat orbital
- Updated science nexus events to check for renowned and legendary paragon scientists
Stability[]
- Mac crash fix (one of threads run out of the stack mem by alloca in a loop)
- Workaround for rare crash when rendering empire borders
Performance[]
- Fixed performance issues caused by outliner notification.
AI[]
- When adding council positions, AI will prioritize Head of Research, Minister of Defense and Minister of State if it doesn't have them
Modding[]
- Added @anti_synergy_weight_mult scripted variable for leader trait weights
- Added ai_priority to councilor type
- Added background_planet scope for leaders
- Added has_blocker_removal_tech scripted trigger
- Added Ship Class modifiers for armor and shield hardening, `shipclass_<class>_armor_hardening_add` and `shipclass_<class>_shield_hardening_add`
- Updated LEADER_GOVERNOR_MONTHLY_EXPERIENCE to LEADER_ASSIGNED_MONTHLY_EXPERIENCE