2.4 • 2.4.1
Patch 2.4, aka “Lee”, was released on 2019-10-09[1] with the checksum 2226. The primary objective of this version was to get the new Paradox launcher in to Stellaris.
General[]
- Added Launcher v2
- Updated all factions titans with panning light meshes. Updated vfx for ether drake’s wing attack (muzzle, projectile, hit effect)
- Caravaneer ship & station vfx update
- Added "/mute <user name>" and "/unmute <user name>" chat commands
- Cloud saving support added on GoG and Paradoxplaza versions of the game
Balance[]
- Hunter-Seeker Drone jobs now have a preference for pops who would actually be good at it
UI[]
- Fixed improperly displayed text in the name of Galatron wars
- Protection war name list no longer includes machine uprising and war in heaven
- Removed unnecessary decimal precision in lacking resources tooltips
- Added some tooltips to the planet screen: close button, decisions, tab buttons, garrison and armies, planetary features
- Added a defense army icon to the Stronghold and Fortress buildings to help visually identify their effect, and updated the garrison tooltip
- Fixed a cut off display of the clearing cost for ruined arcology blockers
- Fixed incorrectly reversed "they get" and "we get" information showed in commercial pacts
AI[]
- The AI will now look at several Edicts and try to enact one of them, whilst still remembering the one they want the most and save towards enacting that
- AI will now wait at least a year before attempting to propose the same diplomacy deal to the same target
- Fixed AI not building enough defense platforms
Stability[]
- Improved performance by reducing the number of string copies in modifiers
- Parallelized some planet functions
- Optimized calculations done in frame rendering
- Bunch of caching and optimizations to planet job calculations
- Fixed a slowdown when viewing the slave market
Bugfixes[]
- Fixed an incorrect scripted trigger which could sometimes result in the deletion of research labs when upgraded
- Fixed literally unplayable "the the" typo in ancrel.23.desc
- Fixed empires that have outlawed slavery not emancipating slaves on planets they conquer
- Fixed a possible crash when a planet has no pops
- Fixed an instant repair exploit when you dismantle a starbase module while it's under attack
- Fixed a bug that could cause rivalry declarations and closed borders enacted by you to make you instead the target of those things from the other empire
- Removed an exploit where when transferring, merging, and transferring ships again while paused, one could cheekily cause them to become invisible and untargetable in combat
- Fixed an overflow bug with relative empire power calculations
- Removed incorrect ability to completely depopulate primitive planets with raiding bombardment stance
- Fixed nonfunctional modifiers to colony ship build cost
- Fixed a potential crash in AI when evaluating market values
References[]
- ↑ Forum, 2.4.0 (Lee) Patch Released [checksum 2226], 2019-10-09