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This article has been verified for the current PC version (3.10) of the game.

This page lists traits specific to the Official class and its sub-classes only. For common traits please see leader traits.

Traits represent the background, education or personality of a leader. Most traits can be upgraded. The way in which leaders gain or upgrade traits depends on whether the Galactic Paragons DLC is enabled:

  • If the DLC is enabled:
    • Leaders are able to select a trait to gain or upgrade every time they level up.
    • At level 4, they can choose a Veteran Class and, at level 8, they can choose a Destiny Trait.
    • Veteran traits are in the pool of possible traits, but only for the chosen Veteran Class.
  • If the DLC is not enabled:
    • Leaders gain or upgrade a random trait every 2 levels.
    • Veteran trait pools are turned off, as the leaders do not use Veteran Classes.
    • A number traits are available only if the DLC is not enabled.

Governor traits[]

The following traits only take effect if the official is governing a sector or planet. Their effect is doubled if the official is governing a planet.

Trait Level 1 effects Level 2 effects Opposite Requirements Description
Righteous −10 Crime −25 Crime
  • Corrupt
  • Cruelty
This leader has strong convictions about law and order.
Non-corruptible −10 Deviancy −25 Deviancy
  • Corrupted Drone
  • Cruelty
This drone is resistant to corruption, limiting deviant behavior.
Architectural Interest
  • Upkeep −5% Building and District Upkeep
  • +5% Planetary Build Speed
  • Upkeep −10% Building and District Upkeep
  • +10% Planetary Build Speed
Procrastinator Ruler This leader cultivates a strong interest in architecture and construction techniques.
Trader +7.5% Trade Value +12.5% Trade Value This leader has a keen understanding of bargaining techniques, which allows for the acquisition of profitable contracts.

Councilor traits[]

The following traits will only take effect if the leader is part of the council.

Trait Level 1 effects Level 2 effects Opposite Requirements Description
Principled +2 Stability +4 Stability This leader has a strict code and follows our empire's morals, setting a good example for others.
Spycraft
  • +15% Infiltration Speed
  • −5% Operation Cost
  • +25% Infiltration Speed
  • −10% Operation Cost
Some commanders prefer to use more subtle methods by employing spies and informants rather than brute strength.
Shipwright
  • +5% Ship Build Speed
  • −5% Ship Build Cost
  • +10% Ship Build Speed
  • −10% Ship Build Cost
Serenity Ruler This leader is skilled at military ship design.
Fertility Preacher
  • +3% Pop Growth Speed
  • +10% Food from Jobs
  • +5% Pop Growth Speed
  • +15% Food from Jobs
This leader feels strongly about securing and protecting agrarian food sources.
Dynamic Growth +10% Food from Jobs +15% Food from Jobs Lithoid This leader encourages plant fertilization, stimulating growth.
Accelerated Replicators Pop assembly speed +3% Mechanical Pop Assembly Speed Pop assembly speed +5% Mechanical Pop Assembly Speed Machine Intelligence This unit expertly drives machine population assembly.
Army Veteran
  • +15% Army Build Speed
  • +15% Defense Army Damage
  • −15% Army Cost
  • +25% Army Build Speed
  • +25% Defense Army Damage
  • −25% Army Cost
Retired Fleet Officer Leader pool A veteran, this leader gives the army preferential treatment in their sector.
Retired Fleet Officer
  • +10% Ship Build Speed
  • +100 Ship Starting Experience
  • +20% Ship Build Speed
  • +200 Ship Starting Experience
Army Veteran Leader pool A former fleet officer, this leader actively supports shipyards under their administration.

Focus traits[]

Focus trait are only applied if the official is assigned to the Galactic Community and can be gained the following way:

  • If the Galactic Paragons DLC is installed the traits can be selected at level-up by officials with the Delegate veteran class. The traits can be upgraded up to level 3.
  • If the Galactic Paragons DLC is not installed the traits can be gained randomly at level-up if the empire joined the Galactic Community. The traits can be upgraded up to level 2.
Focus Level 1 effects Level 2 effects Level 3 effects DLC
Divinity of Life +5% Voting Strength on Divinity of Life Resolutions +15% Voting Strength on Divinity of Life Resolutions +25% Voting Strength on Divinity of Life Resolutions
Ecological Protection +5% Voting Strength on Ecological Protection Resolutions +15% Voting Strength on Ecological Protection Resolutions +25% Voting Strength on Ecological Protection Resolutions
Unchained Knowledge +5% Voting Strength on Unchained Knowledge Resolutions +15% Voting Strength on Unchained Knowledge Resolutions +25% Voting Strength on Unchained Knowledge Resolutions
Galactic Commerce +5% Voting Strength on Galactic Commerce Resolutions +15% Voting Strength on Galactic Commerce Resolutions +25% Voting Strength on Galactic Commerce Resolutions
Industrial Development +5% Voting Strength on Industrial Development Resolutions +15% Voting Strength on Industrial Development Resolutions +25% Voting Strength on Industrial Development Resolutions
Mutual Defense +5% Voting Strength on Mutual Defense Resolutions +15% Voting Strength on Mutual Defense Resolutions +25% Voting Strength on Mutual Defense Resolutions
Rules of War +5% Voting Strength on Rules of War Resolutions +15% Voting Strength on Rules of War Resolutions +25% Voting Strength on Rules of War Resolutions
The Greater Good +5% Voting Strength on The Greater Good Resolutions +15% Voting Strength on The Greater Good Resolutions +25% Voting Strength on The Greater Good Resolutions
Galactic Reforms
  • +5% Voting Strength on Galactic Market Resolutions
  • +5% Voting Strength on Galactic Priority Resolutions
  • Federations +5% Voting Strength on Galactic Reforms Resolutions
  • +5% Voting Strength on Custodian and Galactic Imperium Resolutions
  • +15% Voting Strength on Galactic Market Resolutions
  • +15% Voting Strength on Galactic Priority Resolutions
  • Federations +15% Voting Strength on Galactic Reforms Resolutions
  • +15% Voting Strength on Custodian and Galactic Imperium Resolutions
  • +25% Voting Strength on Galactic Market Resolutions
  • +25% Voting Strength on Galactic Priority Resolutions
  • Federations +25% Voting Strength on Galactic Reforms Resolutions
  • +25% Voting Strength on Custodian and Galactic Imperium Resolutions
Sanctions +5% Voting Strength on Sanctions Resolutions +15% Voting Strength on Sanctions Resolutions +25% Voting Strength on Sanctions Resolutions
Politics Traditions +5% Voting Strength on Politics Traditions Resolutions +15% Voting Strength on Politics Traditions Resolutions +25% Voting Strength on Politics Traditions Resolutions Federations
Bureaucratic Surveillance +5% Voting Strength on Bureaucratic Surveillance Resolutions +15% Voting Strength on Bureaucratic Surveillance Resolutions +25% Voting Strength on Bureaucratic Surveillance Resolutions Overlord
Intergalactic Directives +5% Voting Strength on Intergalactic Directives Resolutions +15% Voting Strength on Intergalactic Directives Resolutions +25% Voting Strength on Intergalactic Directives Resolutions Overlord
Defense Privatization +5% Voting Strength on Defense Privatization Resolutions +15% Voting Strength on Defense Privatization Resolutions +25% Voting Strength on Defense Privatization Resolutions Overlord
Pre-FTL Stance +5% Voting Strength on Pre-FTL Stance Resolutions +15% Voting Strength on Pre-FTL Stance Resolutions +25% Voting Strength on Pre-FTL Stance Resolutions First Contact

Federation traits[]

Federation trait are only applied if the official is assigned to a Federation and can be gained the following way:

  • If the Galactic Paragons DLC is installed the traits can be selected at level-up by officials with the Delegate veteran class. The traits can be upgraded up to level 3.
  • If the Galactic Paragons DLC is not installed the traits can be gained randomly at level-up if the empire is part of a federation. The traits can be upgraded up to level 2.
Focus Level 1 effects Level 2 effects Level 3 effects Description
Camaraderie Military Service +0.25 Monthly Federation Experience Military Service +0.5 Monthly Federation Experience Military Service +1 Monthly Federation Experience This leader firmly believes in the uniting power of Federations. Their dedication is an inspiration for us all.
Greeter −5% Federation Cohesion Malus on Joining −10% Federation Cohesion Malus on Joining −15% Federation Cohesion Malus on Joining This delegate is quick to greet new Federation members and knows how to make them feel part of the group.
Joint Exercise
  • +5% Federation Naval Capacity Contribution
  • +10 Federation Fleet Cap
  • +15% Federation Naval Capacity Contribution
  • +25 Federation Fleet Cap
  • +25% Federation Naval Capacity Contribution
  • +50 Federation Fleet Cap
Unity is strength. Sometimes, that strength is inside us. Sometimes, it just means having a bigger fleet.
Peacemaker −5% Cohesion Ethics Penalty −10% Cohesion Ethics Penalty −15% Cohesion Ethics Penalty We may have different beliefs, but we share the same goal, the same Federation, the same dreams. Conflict only makes us weak.

Industrialist traits[]

The following traits are only available to the Industrialist veteran class. As with the veteran class itself, all traits are only applied to the official's assigned sector or planet and the effects are doubled if assigned to a planet.

Trait Level 1 effects Level 2 effects Level 3 effects Opposite Requirements
Distribution Manager Upkeep −2.5% Metallurgist and Artisan Upkeep Upkeep −5% Metallurgist and Artisan Upkeep Upkeep −10% Metallurgist and Artisan Upkeep
Settler
  • +2 Housing
  • +5 Amenities
  • +3 Housing
  • +7 Amenities
  • +5 Housing
  • +10 Amenities
Refinery Focused
  • +5% Chemists Output
  • +5% Gas Refiners Output
  • +5% Translucers Output
  • +10% Chemists Output
  • +10% Gas Refiners Output
  • +10% Translucers Output
  • +17.5% Chemists Output
  • +17.5% Gas Refiners Output
  • +17.5% Translucers Output
  • Forge Focused
  • Industrial Focused
Forge Focused +5% Alloys from Jobs +10% Alloys from Jobs +17.5% Alloys from Jobs
  • Industrial Focused
  • Refinery Focused
Industrial Focused +5% Consumer Goods from Jobs +10% Consumer Goods from Jobs +17.5% Consumer Goods from Jobs
  • Forge Focused
  • 24pz Refinery Focused
Gestalt Consciousness
Naturalist +1.5 unity from naturally occuring blockers +3 unity from naturally occuring blockers +6 unity from naturally occuring blockers ? ?
Efficient Staffing +2.5% Worker Pop Resource Output
  • +2.5% Specialist Pop Resource Output
  • +5% Worker Pop Resource Output
  • +2.5% Ruler Pop Resource Output
  • +5% Specialist Pop Resource Output
  • +7.5% Worker Pop Resource Output
Gestalt Consciousness
Princeps Drone +2.5% Menial Drone Pop Resource Output
  • +5% Complex Drone Pop Resource Output
  • +10% Menial Drone Pop Resource Output
  • +5% Complex Drone Pop Resource Output
  • +7.5% Menial Drone Pop Resource Output
Gestalt Consciousness

Advisor traits[]

The following traits are only available to the Advisor veteran class. As with the veteran class itself, all traits are only applied if the leader is part of the Council.

Trait Level 1 effects Level 2 effects Level 3 effects Opposite Requirements Description
Architectural Sense
  • +10% Planetary Build Speed
  • −5% Building and District Cost
  • +10% Planetary Build Speed
  • −10% Building and District Cost
  • +10% Planetary Build Speed
  • −10% Building and District Cost
  • Upkeep −5% Building and District Upkeep
This leader is an architect at heart, investing in more efficient construction practices.
Cartographer +10% Terraforming Speed +25% Terraforming Speed +33% Terraforming Speed As an expert in geo-mapping, this leader can improve terraforming efforts.
Expeditionist +10% Clear Blocker Speed +25% Clear Blocker Speed +33% Clear Blocker Speed This leader has substantial knowledge of geological sculpting logistics.
Frontier Spirit
  • +15% Colony Development Speed
  • −5% Colony Ship Build Cost
  • +33% Colony Development Speed
  • −10% Colony Ship Build Cost
  • +50% Colony Development Speed
  • −10% Colony Ship Build Cost
  • +1 Colony Pops
This leader yearns to colonize and claim distant systems.
Unified Focus +10% Unity from Jobs +15% Unity from Jobs +25% Unity from Jobs This leader has a keen interest in promoting cultural growth and artistic endeavors.
Reformer
  • +5% Monthly Unity
  • +35% Governing Ethics Attraction
  • +10% Monthly Unity
  • +50% Governing Ethics Attraction
  • +15% Monthly Unity
  • +75% Governing Ethics Attraction
Gestalt Consciousness This leader is a reformer, dedicated towards building the society of tomorrow.
Investor +10% Trade Value +15% Trade Value +25% Trade Value Insider Trading Gestalt Consciousness This leader is a shrewd economist, capable of maximizing financial potential.
Optimization Drone +2.5% Resources from Jobs +5% Resources from Jobs +10% Resources from Jobs Inefficient Drone Output Gestalt Consciousness This drone is responsible for maximizing the potential of worker drones.

Ambassador traits[]

The following traits are only available to the Ambassador veteran class. As with the veteran class itself, all traits are only applied if the leader is part of the Council.

Trait Level 1 effects Level 2 effects Level 3 effects Requirements
All-knowing +15% Speed of Intel Gain +25% Speed of Intel Gain +35% Speed of Intel Gain
Blabbermouth +5 Base Intel Level +10 Base Intel Level +20 Base Intel Level
Deep Connections +0.5 Monthly Influence +0.75 Monthly Influence +1 Monthly Influence
Entourage +1 Available Envoys +2 Available Envoys +3 Available Envoys
Opportunist 0.25% Monthly chance to gain a favor from Improving Relations 0.5% Monthly chance to gain a favor from Improving Relations 1% Monthly chance to gain a favor from Improving Relations
Shady Contracts +1 Codebreaking
  • +1 Codebreaking
  • +1 Encryption
  • +2 Codebreaking
  • +2 Encryption
Spiteful
  • Damage +2% Damage to Rivals
  • +2.5 Unity per Rivalry
  • Damage +5% Damage to Rivals
  • +5 Unity per Rivalry
  • Damage +7% Damage to Rivals
  • +7.5 Unity per Rivalry
Consul-General +25% Envoy Improve Relations +50% Envoy Improve Relations +100% Envoy Improve Relations Genocidal
Overseer +0.2 Monthly Loyalty from Subjects +0.3 Monthly Loyalty from Subjects +0.5 Monthly Loyalty from Subjects Genocidal
Xenolinguist Trust cap +35 Trust Cap Trust cap +50 Trust Cap Trust cap +75 Trust Cap
  • Fanatic Xenophobe Xenophobe
  • Genocidal
Charmer −5% Diplomatic Agreement Influence Upkeep −10% Diplomatic Agreement Influence Upkeep −15% Diplomatic Agreement Influence Upkeep
Research Exchange +5% Research Sharing from Agreements +15% Research Sharing from Agreements +25% Research Sharing from Agreements

Destiny traits[]

Requires the Delegate veteran class and applies its effects if the official is assigned to the Galactic Community:
Trait Effects Requirements Description
Gravitas +40% Diplomatic Weight There's a certain... something in the way this leader behaves that commands respect. When this delegate speaks, everyone stops to listen.
Mutual Support
  • +1 Favor with the empire who proposed a supported passed resolution
  • +5 Trust with the empire who proposed a supported passed resolution
This leader is always eager to congratulate others for their success.
Requires the Industrialist veteran class, applies its effects to the official's assigned sector or planet and effects are doubled if assigned to a planet:
Trait Effects Requirements Description
Elite Benefactor
  • +25% Ruler Pop Resource Output
  • +7.5% Ruler Political Power
Born into the higher echelons of society, this leader has a strong sense of their own worth, and tends to favor peers of the upper classes.
Galvanizer
  • +5% Happiness
  • +0.25 Unity from Employed Pops
Having a strong sense of purpose leads to many positive outcomes. This leader knows how to handle the populace, giving them a common goal to pursue with energy.
Urbanist
  • −35% Empire Size from Districts
  • Upkeep −25% Building and District Upkeep
This leader excels in making sure megacities and industrial complexes are logistically connected.
Utopian Idealist
  • +10% Happiness
  • Pop growth from immigration +12.5% Pop Growth from Immigration
  • Immigration pull +5% Immigration Pull
Many dream of building a truly utopian society. This leader works to turn those dreams into a reality.
Requires the Ambassador veteran class and applies its effects if the official is part of the empire council:
Trait Effects Requirements Description
Shadow Broker
  • +150% Infiltration Speed
  • −25% Operation Cost
  • +2 Available Envoys
Far from a simple spy, this leader spins a web of informants, smugglers, and assassins. When something needs doing quietly, this can prove an enormous asset.
Herald of the Empire
  • +20% Diplomatic Weight
  • +1 Monthly Influence
  • +1 Subjects Exempt from Divided Patronage
Authoritarian A title of honor and repute, the Herald is a master player in the great game of nations. Such diplomats provide a trusted link between an overlord and its vassals.
Master Diplomat
  • +2 Envoys
  • +20% Diplomatic Weight
  • Trust cap +50 Trust Cap
Genocidal After many years working with diplomats in foreign embassies, this leader knows how to navigate cultural nuances, masterfully managing a network of high-ranking officials from neighboring empires.
Requires the Advisor veteran class and applies its effects if the official is part of the empire council:
Trait Effects Requirements Description
Gray Eminence
  • −10% Empire Size Effect
  • +50% Government Ethics Attraction
  • −5% Happiness
With strict control over matters of state, this leader resides at the center of a labyrinthian set of rules, laws, and bureaucratic procedures, all designed to enhance their own power.

Special traits[]

The following traits can only be obtained by events or special leaders. They only affect the leader's assigned sector or planet and effects are doubled if assigned to a planet.

Trait Effects Source Description
Prospectorium Extractor
  • +10% Energy from Jobs
  • +10% Minerals from Jobs
  • +10% Alloys from Jobs
Prospectorium Tier 2 Prospectorium Energy, alloys, and minerals all empower our ambitions. Extractors maximize their acquisition.
Prospectorium Optimizer Upkeep −7.5% Upkeep from Jobs Prospectorium Tier 2 Prospectorium Keeping a populace healthy and productive requires resources, and optimizers are ideally suited to manage them.
Prospectorium Refiner
  • +12.5% Chemists Output
  • +12.5% Gas Refiners Output
  • +12.5% Translucers Output
Prospectorium Tier 2 Prospectorium Refiners have the rarefied expertise necessary to improve our acquisition of exotic gases, motes, and crystals.
Merchant of Numa
  • +5% Trade Value
  • Pop consumer goods upkeep −5% Pop Consumer Goods Upkeep
Numistic Order caravan deal A level nine Shakvah with enhanced mind focus and inner gaze...
Waste Management Specialist Upkeep −5% Building Upkeep Racket Industrial Enterprise caravan deal This leader has an almost uncanny ability to reduce and repurpose industrial waste. How do they do it? It's best not to ask.
Business Mind
  • +7.5% Trade Value
  • Pop consumer goods upkeep −2.5% Pop Consumer Goods Upkeep
First Contact Primitive commerce event Coming from a pre-FTL county, this leader has displayed an exceptionally keen mind for business.
Fervent Believer
  • −5 Crime
  • +5 Stability
  • +10% Governing Ethics Attraction
  • +5% Unity from Priests
First Contact Pre-FTL civilization event Having gazed into the abyss, this official possesses unshakeable faith.

Paragon traits[]

The following traits are only present on certain paragons. Effects are doubled if the official is assigned to a planet.

Trait Effects Scope Councilor trait Paragon Description
Intellectual +10% Research from Jobs Sector/world
  • Caretaker AX7-b
  • The Beholder
This leader is naturally interested in the sciences and seeks to foster a curiosity about the natural world in their subjects.
Caretaker
  • +5% Pop Growth Speed
  • Pop consumer goods upkeep −10% Job Consumer Goods Upkeep
Empire Caretaker AX7-b Ensuring nutrients are available, that the workspace is clean, and that the wards are properly stimulated all fall under the preview of a Caretaker.
Oracle
  • −22 Crime
  • +5 Stability
  • +5% Specialist Pop Resource Output
  • −5% Happiness
Sector/world Oracle The Oracle sees all.
Nanite Entity
  • Immortal
  • −20% Building Cost
  • +20% Planetary Build Speed
  • −20% Clear Blocker Cost
  • +20% Clear Blocker Speed
  • +7.5% Energy from Jobs
  • +7.5% Minerals from Jobs
Sector/world Gray Gray is a dense swarm of billions of advanced nanites.
Psionic Communion +5 Stability Sector/world The Beholder This leader's psionic abilities improve the populace's mental wellbeing, building trust and providing a sense of safety.
Muutagan Liaison
  • +2 Monthly Rare Crystals
  • +10% Rare Crystals from Jobs
  • +5% Trade Value
Sector/world Muutagan Merchant Guild official Recruited from the Muutagan Merchant Guild, this leader owns several private Rare Crystal mines.
Riggan Liaison
  • +2 Monthly Volatile Motes
  • +10% Volatile Motes from Jobs
  • +5% Trade Value
Sector/world Riggan Commerce Exchange official Recruited from the Riggan Commerce Exchange, this leader spends their spare time dealing in Volatile Motes futures.
XuraCorp Liaison
  • +2 Monthly Exotic Gases
  • +10% Exotic Gases from Jobs
  • +5% Trade Value
Sector/world XuraCorp official Recruited from XuraCorp, this leader holds shares in several Exotic Gas production facilities.
Shroudwalker Teacher
  • +30 Years Leader Lifespan
  • +2% Amenities
  • +1 Unity from Telepaths
Sector/world Overlord Shroud-Touched Coven official An adept of the Shroudwalkers, skilled in instructing in the ways of the Shroud.

References[]

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