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Please help with verifying or updating older sections of this article. At least some were last verified for version 3.9.

This article is for the PC version of Stellaris only.

Resources

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Minor artifacts Minor Artifacts represent obscure technology and half-forgotten lore left behind by ancient civilizations. Unlike other resources, they are mostly gained in batches from events, special projects, or mainly, archaeological sites. They can also be gained monthly in small quantities from deposits in space, and from various planetary features. Empires can store up to 2000 Minor Artifacts.

Minor Artifacts are used in artifact actions and decisions. If the MegaCorp MegaCorp DLC is enabled, they can also be used to upgrade a Mega Art Installation past its final stage.

Artifact actions[]

Minor Artifacts are mainly used in artifact actions, which give the empire an instant benefit.

Action Effect Minor artifacts Cost Requirements Time Cooldown (days)
Sell to Private Collectors Energy Credits 500 Energy 50 NoGestalt consciousness Gestalt Consciousness 180
Celebrate Diversity Unity 6x unity output (100 ~ 100 000)
Xenophile +50% Xenophile Ethic attraction for 10 years
100 NoXenophobeFanatic Xenophobe Xenophobe
NoGestalt consciousness Gestalt Consciousness
3600
Proclaim Religious Revelation Unity 6x unity output (100 ~ 100 000)
Spiritualist +50% Spiritualist Ethic attraction for 10 years
100 SpiritualistFanatic Spiritualist Spiritualist 3600
Proclaim Superiority Influence 6x influence output (40 ~ 100)
Xenophobe +50% Xenophobe Ethic attraction for 10 years
100 XenophobeFanatic Xenophobe Xenophobe 3600
Reverse-Engineer Arcane Technology Random reward: 500 Tech arcane deciphering Arcane Deciphering technology 720
Discover precursor insight Precursor Insight special project on a random surveyed planet 500 Investigated a precursor anomaly 3600
Secrets of the Baol Delve into the Secrets of the Baol Special Project 750 Surveyed Grunur One use only
Secrets of the Cybrex Delve into the Secrets of the Cybrex Special Project 750 Surveyed the Cybrex Ring World One use only
Secrets of the Irassians Delve into the Secrets of the Irassians Special Project 750 Surveyed Irassia One use only
Secrets of the Vultaum Delve into the Secrets of the Vultaum Special Project 750 Surveyed Vultaumar Prime One use only
Secrets of the Yuht Delve into the Secrets of the Yuht Special Project 750 Surveyed Yuthaan Majoris One use only
Secrets of the Zroni Delve into the Secrets of the Zroni Special Project 750 Surveyed Zron Prime One use only
Secrets of the First League Delve into the Secrets of the First League Special Project 750
  • Any of:
    • Surveyed Fen Habbanis III
    • Colonized Fen Habbanis III
    • Cleared a Ruined Arcology Blocker on Fen Habbanis III
One use only
Discover L-Gate Insight +1 L-Gate Insight 1000 Encountered an L-Gate and L-Cluster has not been opened 3600

Military applications[]

Researching the Tech arcane deciphering Arcane Deciphering technology also grants access to the Find Military Applications artifact action. It costs cost 150 Minor artifacts Minor Artifacts, has a cooldown of 900 days and allows the choosing of an empire modifier that lasts for 5 years depending on the empire Authority.

Modifier Effects Auth democraticAuth oligarchicAuth dictatorialImperialAuth corporate Auth hive mind Auth machine intelligence
Harmonic Isolation Shield damage +10% Shield damage Yes Yes Yes
Weak Point Analysis Armor damage +10% Armor damage Yes Yes Yes
Combat Drugs Yes Yes No
Modified Safety Thresholds No No Yes

Peaceful applications[]

Researching the Tech arcane deciphering Arcane Deciphering technology also grants access to the Find Peaceful Applications artifact action. It costs cost 150 Minor artifacts Minor Artifacts, has a cooldown of 900 days and allows the choosing of an empire modifier that lasts for 5 years depending on the empire Authority.

Modifier Effects Auth democraticAuth oligarchicAuth dictatorialImperialAuth corporate Auth hive mind Auth machine intelligence
Ancient Fad Happiness +5% Happiness Yes No Civic machine servitor
Efficient Manufacturing Pop consumer goods upkeep −5% Pop consumer goods upkeep Yes No Civic machine servitor
Battery Miniaturization Mod pop amenities usage mult −5% Pop amenities usage Yes No Yes
Efficient Maintenance Mod pop amenities usage mult −5% Pop amenities usage No Yes No
Management Insights Yes No No
Pheromone Enhancement No Yes No
Algorithm Refinement No No Yes

References[]

Game concepts
Exploration ExplorationFTLAnomalyArchaeological siteRelicsPre-FTL speciesFallen empireEventsSpaceborne aliensEnclavesGuardiansMaraudersCaravaneers
Celestial bodies Celestial bodyColonizationTerraformingPlanetary featuresPlanet modifiers
Species SpeciesTraitsPopulationPop modificationSpecies rightsEthicsLeader
Governance EmpireOriginGovernmentCivicsPoliciesEdictsFactionsTechnologyTraditionsSituations
Economy ResourcesPlanetary managementDistrictsBuildingsHoldingsJobsDesignationTradeMegastructures
Diplomacy DiplomacyRelationsGalactic communityFederationsSubject empiresIntelligenceAI personalities
Warfare WarfareSpace warfareLand warfareStarbaseShipShip designerCrisis
Others The ShroudL-ClusterUnique systemsPreset empiresAI playersEaster eggs
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