Version

This article is for the PC version of Stellaris only.
Planetary management

A Job is where
Pops work to produce resources on planets. Jobs are divided into different strata; higher stratum jobs are usually filled before lower stratum ones. Most Jobs are created by Districts and Buildings and thus limited in number.
Pops automatically fill empty jobs that they are capable of holding and generally choose the highest stratum job that gets the most out of their traits based on a weighting system; however, a priority can be set towards and away from specific jobs to ensure they are filled before others. New pops that are more suitable for a job than the current pop holding the job may take the job from it.
It is possible to force a re-evaluation of jobs by blocking and then re-enabling the jobs.
Job categories[]
Most jobs belong to a job category that is mentioned on certain tooltips and groups it together with other similar jobs. This allows modifiers to apply to multiple job types. Additive modifiers do not apply to sub-categories but multiplicative ones do. For example, Mineral Purification Plants add +1 Mineral output to Miners. This doesn't apply to just the specific
Miner job, but to all jobs in the Miner jobs category, including but not limited to
Scrap Miners and
Cave Cleaners.
Livestock and
Grid Amalgamated pops inherit all additive and multiplicative modifiers of their respective resource category (
Farmer for biological Livestock,
Miner for lithoid Livestock,
Technician for Grid Amalgamated pops) but are otherwise considered their own categories.
Category | Sub-category | Jobs | Event jobs |
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Category | Sub-category | Jobs | Event jobs |
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Regular empires[]
Regular empires have three strata. If a pop takes a job above its stratum, it will be promoted to the higher stratum. If there are no available jobs of equal or higher stratum, the pop will become unemployed, slowly demoting in stratum and causing happiness penalties at most levels of living standards.
Ruler jobs[]
These jobs belong to the Ruler stratum.
Job | Produces | Upkeep | Category | Primary source | Weight | |
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Politician | ![]() |
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Executive |
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Noble |
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Science Director | ![]() |
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High Priest |
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Technophant |
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Merchant |
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Specialist jobs[]
These jobs belong to the Specialist stratum. Chattel Slaves cannot work Specialist or Ruler jobs. Other, more privileged, slaves may work some Specialist jobs. See Species Rights for details.
Advanced resources[]
Advanced resource jobs predominantly use minerals upkeep to produce
advanced resources and
strategic resources.
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Modifier | Effect on ![]() | |
Default | ![]() | |
Alloy Mega-Forges | ![]() ![]() |
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Alloy Nano-Plants | ![]() ![]() |
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(on ![]() |
Alloy Nano-Plants ![]() ![]() |
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Ministry of Extraction | ||
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Modifier | Effect on ![]() | |
Civilian Fabricators | ![]() ![]() | |
Civilian Repli-Complexes | ![]() ![]() | |
(on ![]() |
Civilian Repli-Complexes![]() ![]() | |
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(if ![]() |
Ministry of Acquisition||
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Job | Produces | Upkeep | Category | Primary source | Additional requirements | Weight | |
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Metallurgist | ![]() |
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<div class="mw-collapsible mw-collapsed" style="10 Multiplied by pop ![]()
{{{body}}}
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Catalytic Technician | ![]() |
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Catalytic Processing / Recyclers |
<div class="mw-collapsible mw-collapsed" style="
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Artisan | ![]() |
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<div class="mw-collapsible mw-collapsed" style="10 Multiplied by pop ![]()
{{{body}}}
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Artificer |
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Masterful Crafters / Mastercraft Inc. |
<div class="mw-collapsible mw-collapsed" style="10 Multiplied by pop ![]() ![]()
{{{body}}}
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Pearl Diver |
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<div class="mw-collapsible mw-collapsed" style="1
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Chemist | ![]() |
Chemical Plants |
<div class="mw-collapsible mw-collapsed" style="10 Multiplied by pop ![]()
{{{body}}}
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Gas Refiner |
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Exotic Gas Refineries |
<div class="mw-collapsible mw-collapsed" style="10 Multiplied by pop ![]()
{{{body}}}
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Translucer | ![]() |
Synthetic Crystal Plants |
<div class="mw-collapsible mw-collapsed" style="10 Multiplied by pop ![]()
{{{body}}}
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Trade[]
These jobs use consumer goods upkeep to produce
trade value.
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Modifier | Effect on | ||
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Job | Produces | Upkeep | Category | Primary source | Weight | |
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Trader |
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Numistic Priest |
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Numistic Shrine | |
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Resort Worker |
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Research[]
Research jobs use consumer goods upkeep to produce
research.
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Modifier | Effect on ![]() | |
Vultaum Reality Computer | ![]() | |
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Ministry of Science |
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Job | Produces | Upkeep | Primary source | Weight | |
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Researcher | ![]() |
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Research Labs |
10
Multiplied by pop ![]()
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Archaeo-engineer |
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Faculty of Archaeostudies |
10
Multiplied by pop ![]()
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Astral Researcher |
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Astral Siphons |
10
Multiplied by pop ![]()
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Nanotech Researcher |
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Nanite Research Facilities |
10
Multiplied by pop ![]()
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Zookeeper | ![]() |
Alien Zoo |
10
Multiplied by pop ![]()
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Necromancer |
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Dread Encampment |
10
Multiplied by pop ![]() ![]()
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Unity[]
Unity jobs predominantly use consumer goods upkeep to produce
unity. Pops employed in
Priest category jobs have
×0.1 Materialist ethic attraction.
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Modifier | Effect on | ||||
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Auto-Curating Vault / Citadel of Faith (on | ![]() |
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First League Filing Offices | ![]() ![]() |
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Modifier | Effect on | |
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Auto-Curating Vault / Alpha Hub ![]() |
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First League Filing Offices | ![]() ![]() |
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Modifier | Effect on ![]() ![]() | ||||
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Job | Produces | Upkeep | Category | Primary source | Weight | |
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Bureaucrat | ![]() |
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10
Multiplied by pop ![]()
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Manager |
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10
Multiplied by pop ![]() ![]()
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Steward |
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Priest | ![]() |
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10
Multiplied by pop ![]() ![]()
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Prosperity Preacher |
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10
Multiplied by pop ![]() ![]() ![]()
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Death Priest |
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Sacrificial Temples | 10
Multiplied by pop ![]() ![]() ![]()
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Numistic Priest |
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Numistic Shrine | |
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Haruspex |
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Culture Worker |
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Monuments | 10
Multiplied by pop ![]()
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Death Chronicler | ![]() |
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Sanctuaries of Repose | 20
Multiplied by pop ![]()
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Telepath |
Additional effects depending on Covenant
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Culture Workers and
Death Chroniclers gain other effects depending on the empire's governing ethics:
Ethic | ![]() |
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Crime reduction[]
These jobs are used to reduce planet crime.
Telepaths are also considered sub-category of
Administrators, and produce
unity.
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Modifier | Effect on | |
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Modifier | Effect on ![]() | |
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First League Filing Offices | ![]() ![]() | |
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Job | Produces | Upkeep | Category | Primary sources | Weight | |
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Enforcer | ![]() |
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10
Multiplied by pop ![]() ![]()
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Telepath |
Additional effects depending on Covenant
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Amenities and pop growth[]
These jobs predominantly produce amenities,
pop growth, or
pop assembly.
Job | Produces | Upkeep | Primary sources | Weight | |
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Roboticist | ![]() |
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Medical Worker |
{{{type}}}
{{{body}}} |
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Gene Clinics |
<div class="mw-collapsible mw-collapsed" style="15 Multiplied by pop ![]()
{{{body}}}
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Entertainer |
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Holo-Theatres |
15
Multiplied by pop ![]() ![]()
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Duelist |
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15
Multiplied by pop ![]() ![]()
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Reassigner | ![]() |
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Posthumous Employment Center | 500 |
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Necrophyte |
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Chambers of Elevation |
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Mutagenic Spa Attendant |
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Mutagenic Spas | |
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Augmentor |
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Identity Designer |
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Identity Complex |
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Hyper-Gladiator | ![]() |
Cyberdome |
15
Multiplied by pop ![]() ![]()
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Worker jobs[]
These jobs belong to the Worker stratum. This stratum is also used by slaves of
Gestalt Consciousness empires.
Job | Produces | Upkeep | Primary source | Weight | |
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Colonist | N/A | Reassembled Ship Shelters |
200
Multiplied by pop ![]()
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Clerk |
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N/A |
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Technician |
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1
Multiplied by pop ![]()
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Miner |
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Scrap Miner |
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Replaces ![]() ![]() | |
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Farmer |
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Modifiers
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Angler |
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N/A |
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Soldier |
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N/A | Strongholds | Modifiers
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Crystal Miner | ![]() |
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Crystal Mines | |
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Gas Extractor | ![]() |
Gas Extraction Wells | ||
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Mote Harvester | ![]() |
Mote Harvesting Traps | ||
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Mortal Initiate |
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N/A | Sacrificial Temples | Modifiers
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Ranger |
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N/A | Ranger Lodge | |
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Spectator |
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N/A | Cyberdome |
Slave jobs[]
Slave jobs can only be worked by pops belonging to a species that is enslaved.
Job | Produces | Upkeep | Source | Description | |
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Livestock |
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N/A | They have but one purpose: to become food for their betters.
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Grid Amalgamated |
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N/A | Their organic energy will be absorbed, until they expire.
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Organic Specimen |
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The uplifted organics enhance our drones' life-creation subroutines, infusing new perspectives and lessons into future projects.
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Protected Fauna |
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These xenos are cared for and studied in a controlled environment, ensuring their conservation.
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Gladiatorial Xeno | These xenos are pitted in combat against our warriors, entertaining the masses while keeping the bestial population at sustainable levels.
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Servant |
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N/A | Servants perform various menial domestic tasks and household work for their masters.
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Toiler | ![]() |
N/A |
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Toilers perform the grueling menial labor required to keep the crude infrastructure of the Thrall-World running.
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Overseer | ![]() ![]() |
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These relatively privileged slaves keep their less fortunate brethren in line.
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Neural Chip |
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A single Neural Chip is inconsequential. Once connected, their processing capabilities increase exponentially.
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Broken Shackles[]
The unique buildings of the Broken Shackles origin provides low-tech jobs. They are replaced by regular jobs once the buildings are upgraded.
Job | Stratum | Produces | Upkeep | Sources | |
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Administrator | ![]() |
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Administrative Hub |
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Supervisor | ![]() |
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Preacher | ![]() |
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Spiritualist) | Administrative Hub (if|
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Scientist | ![]() |
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