Version

This article is for the PC version of Stellaris only.
Planetary management

A Job is where
Pops work to produce resources on planets. Jobs are divided into different strata; higher stratum jobs are usually filled before lower stratum ones. Most Jobs are created by Districts and Buildings and thus limited in number.
Pops automatically fill empty jobs that they are capable of holding and generally choose the highest stratum job that gets the most out of their traits based on a weighting system; however, a priority can be set towards and away from specific jobs to ensure they are filled before others. New pops that are more suitable for a job than the current pop holding the job may take the job from it.
It is possible to force a re-evaluation of jobs by blocking and then re-enabling the jobs.
Job categories[]
Most jobs belong to a job category that is mentioned on certain tooltips and groups it together with other similar jobs. This allows modifiers to apply to multiple job types. Additive modifiers do not apply to sub-categories but multiplicative ones do. For example, Mineral Purification Plants add +1 Mineral output to Miners. This doesn't apply to just the specific
Miner job, but to all jobs in the Miner jobs category, including but not limited to
Scrap Miners and
Cave Cleaners.
Livestock and
Grid Amalgamated pops inherit all additive and multiplicative modifiers of their respective resource category (
Farmer for biological Livestock,
Miner for lithoid Livestock,
Technician for Grid Amalgamated pops) but are otherwise considered their own categories.
Category | Sub-category | Jobs | Event jobs |
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None | ![]() ![]() |
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Category | Sub-category | Jobs | Event jobs |
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None | ![]() |
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None | ||
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None | ![]() |
Regular empires[]
Regular empires have three strata. If a pop takes a job above its stratum, it will be promoted to the higher stratum. If there are no available jobs of equal or higher stratum, the pop will become unemployed, slowly demoting in stratum and causing happiness penalties at most levels of living standards.
Ruler jobs[]
These jobs belong to the Ruler stratum.
Job | Produces | Upkeep | Category | Primary source | Weight | |
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Politician | ![]() |
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Executive |
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Noble |
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Science Director | ![]() |
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High Priest |
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Technophant |
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Merchant |
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Specialist jobs[]
These jobs belong to the Specialist stratum. Chattel Slaves cannot work Specialist or Ruler jobs. Other, more privileged, slaves may work some Specialist jobs. See Species Rights for details.
Advanced resources[]
Advanced resource jobs predominantly use minerals upkeep to produce
advanced resources and
strategic resources.
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Modifier | Effect on ![]() | |
Default | ![]() | |
Alloy Mega-Forges | ![]() ![]() |
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Alloy Nano-Plants | ![]() ![]() |
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(on ![]() |
Alloy Nano-Plants ![]() ![]() |
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Ministry of Extraction | ||
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Modifier | Effect on ![]() | |
Civilian Fabricators | ![]() ![]() | |
Civilian Repli-Complexes | ![]() ![]() | |
(on ![]() |
Civilian Repli-Complexes![]() ![]() | |
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(if ![]() |
Ministry of Acquisition||
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Job | Produces | Upkeep | Category | Primary source | Additional requirements | Weight | |
---|---|---|---|---|---|---|---|
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Metallurgist | ![]() |
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<div class="mw-collapsible mw-collapsed" style="10 Multiplied by pop ![]()
{{{body}}}
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Catalytic Technician | ![]() |
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Catalytic Processing / Recyclers |
<div class="mw-collapsible mw-collapsed" style="
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Artisan | ![]() |
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<div class="mw-collapsible mw-collapsed" style="10 Multiplied by pop ![]()
{{{body}}}
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Artificer |
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Masterful Crafters / Mastercraft Inc. |
<div class="mw-collapsible mw-collapsed" style="10 Multiplied by pop ![]() ![]()
{{{body}}}
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Pearl Diver |
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<div class="mw-collapsible mw-collapsed" style="1
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Chemist | ![]() |
Chemical Plants |
<div class="mw-collapsible mw-collapsed" style="10 Multiplied by pop ![]()
{{{body}}}
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Gas Refiner |
|
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Exotic Gas Refineries |
<div class="mw-collapsible mw-collapsed" style="10 Multiplied by pop ![]()
{{{body}}}
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Translucer | ![]() |
Synthetic Crystal Plants |
<div class="mw-collapsible mw-collapsed" style="10 Multiplied by pop ![]()
{{{body}}}
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Trade[]
These jobs use consumer goods upkeep to produce
trade value.
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Modifier | Effect on | ||
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Job | Produces | Upkeep | Category | Primary source | Weight | |
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Trader |
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Numistic Priest |
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Numistic Shrine | |
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Resort Worker |
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10 |
Research[]
Research jobs use consumer goods upkeep to produce
research.
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Modifier | Effect on ![]() | |
Vultaum Reality Computer | ![]() | |
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Ministry of Science |
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Job | Produces | Upkeep | Primary source | Weight | |
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Researcher | ![]() |
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Research Labs |
10
Multiplied by pop ![]()
|
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Archaeo-engineer |
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Faculty of Archaeostudies |
10
Multiplied by pop ![]()
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Astral Researcher |
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Astral Siphons |
10
Multiplied by pop ![]()
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Nanotech Researcher |
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Nanite Research Facilities |
10
Multiplied by pop ![]()
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Zookeeper | ![]() |
Alien Zoo |
10
Multiplied by pop ![]()
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Necromancer |
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Dread Encampment |
10
Multiplied by pop ![]() ![]()
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Unity[]
Unity jobs predominantly use consumer goods upkeep to produce
unity. Pops employed in
Priest category jobs have
×0.1 Materialist ethic attraction.
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Modifier | Effect on | ||||
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Auto-Curating Vault / Citadel of Faith (on | ![]() |
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First League Filing Offices | ![]() ![]() |
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Modifier | Effect on | |
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(on ![]() |
Auto-Curating Vault / Alpha Hub ![]() |
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First League Filing Offices | ![]() ![]() |
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Modifier | Effect on ![]() ![]() | ||||
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Job | Produces | Upkeep | Category | Primary source | Weight | |
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Bureaucrat | ![]() |
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10
Multiplied by pop ![]()
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Manager |
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10
Multiplied by pop ![]() ![]()
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Steward |
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Priest | ![]() |
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10
Multiplied by pop ![]() ![]()
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Prosperity Preacher |
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![]() Sub-category of
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10
Multiplied by pop ![]() ![]() ![]()
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Death Priest |
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Sacrificial Temples | 10
Multiplied by pop ![]() ![]() ![]()
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Numistic Priest |
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![]() Sub-category of
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Numistic Shrine | |
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Haruspex |
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Culture Worker |
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Monuments | 10
Multiplied by pop ![]()
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Death Chronicler | ![]() |
![]() Sub-category of
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Sanctuaries of Repose | 20
Multiplied by pop ![]()
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Telepath |
Additional effects depending on Covenant
|
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![]() Sub-category of
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Culture Workers and
Death Chroniclers gain other effects depending on the empire's governing ethics:
Ethic | ![]() |
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Crime reduction[]
These jobs are used to reduce planet crime.
Telepaths are also considered sub-category of
Administrators, and produce
unity.
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Modifier | Effect on | |
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Modifier | Effect on ![]() | |
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|
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First League Filing Offices | ![]() ![]() | |
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Job | Produces | Upkeep | Category | Primary sources | Weight | |
---|---|---|---|---|---|---|
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Enforcer | ![]() |
|
10
Multiplied by pop ![]() ![]()
| ||
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Telepath |
Additional effects depending on Covenant
|
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![]() Sub-category of
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|
Amenities and pop growth[]
These jobs predominantly produce amenities,
pop growth, or
pop assembly.
Job | Produces | Upkeep | Primary sources | Weight | |
---|---|---|---|---|---|
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Roboticist | ![]() |
|
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Medical Worker |
{{{type}}}
{{{body}}} |
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Gene Clinics |
<div class="mw-collapsible mw-collapsed" style="15 Multiplied by pop ![]()
{{{body}}}
|
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Entertainer |
|
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Holo-Theatres |
15
Multiplied by pop ![]() ![]()
|
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Duelist |
|
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15
Multiplied by pop ![]() ![]()
|
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Reassigner | ![]() |
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Posthumous Employment Center | 500 |
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Necrophyte |
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Chambers of Elevation |
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Mutagenic Spa Attendant |
|
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Mutagenic Spas | |
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Augmentor |
|
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Identity Designer |
|
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Identity Complex |
|
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Hyper-Gladiator | ![]() |
Cyberdome |
15
Multiplied by pop ![]() ![]()
|
Worker jobs[]
These jobs belong to the Worker stratum. This stratum is also used by slaves of
Gestalt Consciousness empires.
Job | Produces | Upkeep | Primary source | Weight | |
---|---|---|---|---|---|
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Colonist | N/A | Reassembled Ship Shelters |
200
Multiplied by pop ![]()
| |
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Clerk |
|
N/A |
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|
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Technician |
|
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1
Multiplied by pop ![]()
|
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Miner |
|
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Scrap Miner |
|
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Replaces ![]() ![]() | |
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Farmer |
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Modifiers
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Angler |
|
N/A |
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Soldier |
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N/A | Strongholds | Modifiers
|
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Crystal Miner | ![]() |
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Crystal Mines | |
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Gas Extractor | ![]() |
Gas Extraction Wells | ||
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Mote Harvester | ![]() |
Mote Harvesting Traps | ||
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Mortal Initiate |
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N/A | Sacrificial Temples | Modifiers
|
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Ranger |
|
N/A | Ranger Lodge | |
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Spectator |
|
N/A | Cyberdome |
Slave jobs[]
Slave jobs can only be worked by pops belonging to a species that is enslaved.
Job | Produces | Upkeep | Source | Description | |
---|---|---|---|---|---|
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Livestock |
|
N/A | They have but one purpose: to become food for their betters.
| |
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Grid Amalgamated |
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N/A | Their organic energy will be absorbed, until they expire.
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Organic Specimen |
|
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The uplifted organics enhance our drones' life-creation subroutines, infusing new perspectives and lessons into future projects.
|
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Protected Fauna |
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These xenos are cared for and studied in a controlled environment, ensuring their conservation.
| ||
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Gladiatorial Xeno | These xenos are pitted in combat against our warriors, entertaining the masses while keeping the bestial population at sustainable levels.
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Servant |
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N/A | Servants perform various menial domestic tasks and household work for their masters.
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Toiler | ![]() |
N/A |
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Toilers perform the grueling menial labor required to keep the crude infrastructure of the Thrall-World running.
|
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Overseer | ![]() ![]() |
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These relatively privileged slaves keep their less fortunate brethren in line.
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Neural Chip |
|
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A single Neural Chip is inconsequential. Once connected, their processing capabilities increase exponentially.
|
Broken Shackles[]
The unique buildings of the Broken Shackles origin provides low-tech jobs. They are replaced by regular jobs once the buildings are upgraded.
Job | Stratum | Produces | Upkeep | Sources | |
---|---|---|---|---|---|
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Administrator | ![]() |
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Administrative Hub |
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Supervisor | ![]() |
|
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![]() | Administrative Hub (if
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Preacher | ![]() |
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Spiritualist) | Administrative Hub (if|
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Scientist | ![]() |
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Laboratory Complex |
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Militia | ![]() |
|
N/A | Command Center |
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Laborer | ![]() |
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N/A | Scrap Refinery |
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Prospector | ![]() |
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N/A | Scrap Refinery |
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Reactor Engineer | ![]() |
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N/A | Power Plant |
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Homesteader | ![]() |
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N/A | Makeshift Farms |
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Scavenger | ![]() |
N/A | ![]() |
Knightly Order[]
On their starting habitat and any habitats consecrated with the Maw of the Toxic Entity relic,
Knights of the Toxic God get unique jobs, exclusive to said habitats. These jobs cannot be taken by
enslaved pops.
Job | Stratum | Produces | Upkeep | Sources | Weight | |
---|---|---|---|---|---|---|
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Lord Commander | ![]() |
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Knight | ![]() |
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Squire | ![]() |
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1.2 |
Gestalt Consciousness[]
Gestalt Consciousness empires have only two main strata,
Complex Drones and
Menial Drones. Unlike individualist empires, drones demote immediately.
Complex Drone jobs[]
Complex Drone jobs are generally equivalent to Specialist stratum jobs from regular empires.
Job | Produces | Upkeep | Primary source | Default priority |
Weight | |
---|---|---|---|---|---|---|
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Replicator | ![]() |
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|
2 | No weight modifiers |
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Spawning Drone |
|
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2 | ||
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Offspring Drone |
|
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|
2 | ||
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Augmentor Drone |
|
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Gestation Drone |
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Modifiers
| ||
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Hunter-Seeker Drone |
|
N/A |
|
5 | |
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Foundry Drone | ![]()
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|
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|
5 | |
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Fabricator | ![]()
|
5 | |||
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Catalytic Drone |
|
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Organic Reprocessing | 5 | |
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Lensing Drone | Chemical Plants | 5 | |||
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Refinery Drone |
|
Exotic Gas Refineries | |||
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Chem-Drone | Synthetic Crystal Plants | ||||
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Crystal Mining Drone | ![]() |
Crystal Mines | 5 | ||
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Gas Extraction Drone | ![]() |
Gas Extraction Wells | |||
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Mote Harvesting Drone | ![]() |
Mote Harvesting Traps | |||
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Brain Drone | ![]() |
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5 | ||
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Calculator | ![]() |
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5 | ||
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Archaeo-engineering Drone |
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Faculty of Archaeostudies | 5 | ||
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Archaeo-engineering Unit | 5 | ||||
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Astral Drone |
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Astral Siphons | 5 | ||
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Astral Unit | 5 | ||||
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Nanotech Research Unit | Nanite Research | 5 | |||
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Coordinator |
|
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|
3 | |
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Synapse Drone | ![]()
|
3 | |||
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Chronicle Drone | Sanctuaries of Repose | 5 | |||
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Evaluator | Affected by ![]() |
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Simulation/Sensorium Sites | 3 | |
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Artisan Drone | ![]() |
|
1 | ||
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Permutation Attendance Drone |
|
Mutagenic Permutation Pools | Modifiers
| ||
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Lubrication Terminal |
|
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Hyper Lubrication Basins | Modifiers
|
Menial Drone jobs[]
Menial Drone jobs are generally equivalent to Worker stratum jobs from regular empires.
Job | Produces | Upkeep | Primary source | Default priority |
Weight | |
---|---|---|---|---|---|---|
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Agri-Drone |
|
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|
6 | |
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Tech-Drone |
|
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|
6 | |
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Mining Drone |
|
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|
6 | |
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Scrap Miner Drone |
|
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Replaces ![]() ![]() |
6 | |
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Maintenance Drone |
|
N/A |
|
6 | |
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Warrior Drone |
|
N/A | Strongholds | 4 |
Bio-Trophy[]
Rogue Servitor empires have a special stratum and job for organic pops.
Job | Stratum | Produces | Upkeep | Sources | |
---|---|---|---|---|---|
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Bio-Trophy | ![]() |
|
N/A | |
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Bio-Assistant | ![]() |
|
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Overlord jobs[]
![]() |
Please help with verifying or updating this section. It was last verified for version 3.11. |
Overlord jobs are generated by Overlord holdings and can be used by both individualist and Gestalt Consciousness subjects. The upkeep is paid by the subject. All overlord jobs have a priority of 4 and the subject cannot lower or raise the job's priority.
Job | Stratum | Overlord output | Subject output | Subject job upkeep | |
---|---|---|---|---|---|
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Offspring Drone Feeder | ![]() |
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Overlord Academic | ![]() |
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Overlord Beholder | ||||
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Overlord Breeder |
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Overlord Catalytic Technician |
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Overlord Knight |
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Overlord Manager | ![]() |
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Overlord Metallurgist |
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Overlord Necromancer | ![]() |
| ||
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Overlord Propagandist | ![]() |
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Overlord Reassigner | ![]() |
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Overlord Recruiter | ![]() |
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Overlord Trader | ![]() |
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Mutagenic Spa Attendant | ![]() |
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Permutation Attendance Drone | ![]() |
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Lubrication Terminal | ![]() |
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Aid Worker | ![]() |
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N/A | |
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Mind Thrall | ![]() |
N/A | ||
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Overlord Arborist | ![]() |
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Overlord Bio-Trophy |
|
N/A | ||
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Overlord Ranger | ![]() |
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N/A | |
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Overlord Mortal Initiate | ![]() |
N/A |
Special jobs[]
![]() |
Please help with verifying or updating this section. It was last verified for version 3.8. |
Unemployed[]
Pops that do not have a job, either because none is available or because their stratum is higher than that of available jobs, are unemployed. Unemployed pops produce the following and cannot have their output improved by job modifiers:
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Unemployment effects |
---|---|
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|
|
|
No effect |
Utopian Abundance | |
Social Welfare | ![]() |
Shared Burden |
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Drone |
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Purging[]
Pops that have the Undesirables stratum due to being purged produce resources as they decline based on the purge type. All purge types also produce
+2 unity with the
Fanatic Purifiers civic and
+2 society with the
Devouring Swarm civic;
Determined Exterminator empires receive
5~100 unity for each organic pop purged.
Purge | ![]() |
Output |
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Displacement | −30% | |
Neutering | −20% | |
Necrophage | −50% | ![]() |
Extermination | −1000% | |
Forced Labor | −1000% | |
Processing | −1000% | |
Chemical Processing | −1000% | ![]() |
Material | −1000% | ![]() |
Forced Labor, Processing, and Chemical Processing purge types are affected by buildings which increase the base output of those resource types (e.g. Food Processing Centers increase the food output by +2).
Subversive jobs[]
High crime, deviancy, or unemployment can create planet modifiers that add subversive jobs. Pops will abandon subversive jobs if Ruler,
Specialist, or
Soldier jobs become available. All subversive jobs have negative output.
Job | Output | Requirements | Description |
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Criminal-related planet modifier | These criminals live outside the bounds of legal society, some by choice and some by circumstances.
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These deviants no longer obey the Hive Mind.
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These drones have been corrupted and no longer obey the directives of the core intelligence.
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Event jobs[]
Event jobs are generated by either planetary features or planet modifiers.
Job | Stratum | Produces | Upkeep | Sources | |
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Titan Hunter | ![]() |
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N/A | ![]() ![]() |
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Robot Caretaker | ![]() |
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N/A | ![]() |
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Bio-Assistant | ![]() |
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Cave Cleaners![]() |
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Gas Plant Engineer![]() |
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Nemma Miner![]() |
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Odd Factory Worker![]() |
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N/A | ![]() |
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Subterranean Liaison Officer![]() |
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N/A | ![]() |
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Transmuter![]() |
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Dimensional Portal Researcher![]() |
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Additional effects from Probe the Dimensional Portal outcome:
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Space-Time Anomaly Researcher![]() |
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Operator![]() |
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Potential modifiers from Hidden Vault choices:
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Potential modifiers from Hidden Vault choices:
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Dismantler![]() |
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N/A | ![]() |
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Puddle Technician![]() |
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N/A | ![]() |
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Deep Sea Diver![]() |
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Alien Hunter | ![]() |
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N/A | ![]() |
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Unification Officer | ![]() |
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Munitions Decommissioner![]() ![]() |
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Pre-sapient species[]
Pre-sapients are not normally productive, but with the Pre-Sapients policy Hunted, or Protected along with an Alien Zoo, they do produce resources. Pre-sapient jobs have their own stratum, also called Pre-sapients.
Job | Produces | Upkeep | Source | |
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Pre-Sapient | None | None | Default for pre-sapients |
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Hunted Pre-Sapient | N/A | ![]() | |
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Conserved Fauna | ![]() |
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Gladiatorial Beast | ![]() |
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Pre-FTL civilizations[]
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Please help with verifying or updating this section. It was last verified for version 3.11. |
Pre-FTL civilizations use the same strata system as normal empires, but their jobs provide negligible output.
Job | Stratum | Produces | Requirements | Description | |
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Bureaucrat | ![]() |
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Many early industrialist and post-industrialist societies are governed by an ever-expanding class of civil servants.
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Entertainer | ![]() |
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Celebrities and media personalities that provide entertainment and distraction from day-to-day life.
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Priest | ![]() |
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Religious leaders who occupy various priestly offices.
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Researcher | ![]() |
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Researchers employing scientific methodology to advance the rapidly expanding knowledge base of their civilization.
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Soldier | ![]() |
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Professional Soldiers, typically armed with early projectile weapons powered by exothermic combustion.
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Technician | ![]() |
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These technicians shuffle coal or maintain primitive nuclear generators.
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Farmer | ![]() |
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These farmers work the land, typically with the help of primitive but effective farming equipment.
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Miner | ![]() |
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Dangerous and sometimes lethal work in the dark bowels of the planet.
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Laborer | ![]() |
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These early industrial laborers toil away in factories, which can now be operated day and night thanks to recent advances in electricity.
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Job | Stratum | Produces | Requirements | Description | |
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Feudal Noble | ![]() |
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The landed nobility rule from their stone castles and keeps.
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Cleric | ![]() |
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Spiritual leaders and preachers who conduct religious ceremonies and oversee all matters concerning faith.
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Scholar | ![]() |
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The learned of this society, often relying on oral tradition to pass knowledge between generations.
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Warrior | ![]() |
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Members of a primitive warrior class. These fighters rely on bladed weapons, spears or various blunt instruments to see them through combat.
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Peasant | ![]() |
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The peasants toil endlessly in the fields, so that those perceived as their betters might prosper.
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Hunter-Gatherer | ![]() |
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These semi-nomadic primitives survive by foraging and hunting. There is evidence of early tool use.
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Job | Stratum | Produces | Requirements | Description | |
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Synapse Drone | ![]() |
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Administrating and coordinating an entire country is no easier if you are a single individual. These drones ensure that every drone has an appropriate task.
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Spawning Drone | ![]() |
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Having each member of a society reproduce is vastly inefficient. These drones specialize in generating whatever new drones the Hive needs.
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Brain Drone | ![]() |
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Drones employing the scientific method are capable of taking massive leaps in their consciousness knowledge base. Often too large.
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Warrior Drone | ![]() |
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Specialized for war, these hulking drones have multiple specialized appendages perfected for crushing their own species.
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Maintenance Drone | ![]() |
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If there is one universal truth in this universe, it's that everything breaks. These drones are made to fix whatever is broken.
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Tech-Drone | ![]() |
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Operating dirty energy generators is not a job any living being can do forever. Still, these drones are enhanced with superior lungs as well as inherent radioactive resistance, so they last longer than most.
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Agri-Drone | ![]() |
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Food production overseen by a continent spanning hive-mind is a marvel of logistics and agronomy, every section of the designated agricultural area is used to its fullest.
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Mining Drone | ![]() |
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Sacrificing safety for success, these drones delve deep beneath the earth to feed the ever-hungry engine that is society.
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Factory Drone | ![]() |
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Drones that are more or less part of the very factory they work in. These specialized laborers assemble everything from weapons to vehicles at an astounding rate.
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Job | Stratum | Produces | Requirements | Description | |
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Nacent Synapse Drone | ![]() |
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The budding Overmind formed between the local drones has found a need to extend their consciousness further. These more cerebral Synapse Drones mainly facilitate this.
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Spawning Drone | ![]() |
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Having each member of a society reproduce is vastly inefficient. These drones specialize in generating whatever new drones the Hive needs.
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Cerebellum Drone | ![]() |
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Analyzing and discovering solutions to new difficulties is the hallmark of any flourishing society - these drones focus on finding solutions for other drones' problems and avoiding future pitfalls.
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Simple Warrior Drone | ![]() |
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Having yet to fully come to grips with genetic specialization, these drones are grown bulkier to protect their hive. They have yet to evolve any specialized weapon appendages.
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Maintenance Drone | ![]() |
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If there is one universal truth in this universe, it's that everything breaks. These drones are made to fix whatever is broken.
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Basic Agricultural Drone | ![]() |
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Simple and unspecialized drones work the fields, their consciousness aware that food can be grown, but the task has yet to be optimized.
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Sustenance Drone | ![]() |
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The difference between a successful hivemind and a starved one comes down to how successful their resource procurement is.
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Ketlings[]
Pre-FTL Ketlings spawned in the Junk Ratlings system use unique Scavenger jobs.
Job | Stratum | Produces | Requirements | Description |
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Junkheap | They scurry amongst the scrapyards, collecting discarded machinery and ancient electronics for repurposing.
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Fallen empires[]
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Please help with verifying or updating this section. It was last verified for version 3.11. |
Fallen empires use a special set of Precursor stratum jobs that have no upkeep. By default, pops without any building-provided jobs will be
Hedonists.
Job | Produces | Produced by | Description | ||
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Overseer | The stalwart few who have rejected lives of luxury in favor of public service. It is up to them to oversee and guide the remnants of their ancient civilization.
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Protector |
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So that the majority can sleep peacefully and enjoy their lives of extravagance, these rough individuals stand ready in the night to visit violence on those who would do them harm.
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Hedonist | ![]() |
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A life of total opulence, where every possible material need or desire can be satisfied.
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Archivist | ![]() |
Each data fragment must be filed, cataloged and indexed exactly according to the ancient rites as they were established eons ago by the First Librarian.
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Xeno-Keeper |
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These precursor zookeepers look after the needs of the Xeno-Wards under their care.
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Xeno-Ward | ![]() |
These specimens have been gathered here, in settings that approximate their natural environments, to ensure the preservation of their species in an often chaotic and destructive galaxy.
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Sky Cardinal | Ancient Palace | And it was there, in the sky, that the future was born. The light was blinding, but a few could see past it. They took it upon themselves to lead others forwards.
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Augur of the Shroud | ![]() |
Empyrean Shrine (found only on Sky Temple) | It speaks, but not in words. To divine any kind of meaning, one must hover on the precipice of madness.
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Acolyte of the Hyperspanner | ![]() |
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Remember also the hyperspanner, and how it was used by Bazagg the Shining to tame the sun when it seemed like darkness would overtake the world.
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Acolyte of the Hammer | ![]() |
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And with one mighty blow, Saint Mazakudal used her burning hammer to split the skull of the First Wraith in two, opening up the path to the crystals.
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Acolyte of the Plow | ![]() |
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For was it not the plow, this most noble of instruments, that Kazargiel used to sever the poisonous tail of the thrice-cursed demon and stave off famine?
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Acolyte of the Workshop |
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And so Aznakha said to the acolytes, "go to the workshops, and form with your own crafts the future you seek."
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Guardian |
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Ancient Control Center | These ancient machines maintain a ceaseless vigil over the long-expired remains of billions of cryogenically frozen sapients.
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Caretaker | ![]() |
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These ancient machines tirelessly maintain and repair the decaying machinery of the ringworld on which they reside.
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References[]
- ↑ Knights count as Researchers for research production and Bureaucrats for unity production. The Lord Commander counts as a Science Director and Politian for those resources. These output modifiers are multiplicative with knight output modifiers. Note that the research output modifier used is the average of the modifiers three types of research (slightly weighted toward engineering modifiers), i.e.
Natural Physicists would improve the output of all 3 research types by +4.95% whereas
Natural Engineers would improve them by +5.1%
- ↑ Knight output modifiers apply to the defensive armies, naval capacity, and amenities they produce.
- ↑ 3.0 3.1 Steward job weights do not check for amenities production, and check whether a pop is employed as Manager rather than Steward. Most likely a bug caused by weights being copied over from Manager.
- ↑ Seemingly a bug, modifiers copied over from
Artificer.
- ↑ Is wrongly classified as worker strata for
Gestalt Consciousnesses
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Celestial bodies | Celestial body • Colonization • Terraforming • Planetary features • Planet modifiers |
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Diplomacy | Diplomacy • Relations • Galactic community • Federations • Subject empires • Intelligence • AI personalities |
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Others | The Shroud • L-Cluster • Unique systems • Preset empires • AI players • Easter eggs |