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Please help with verifying or updating older sections of this article. At least some were last verified for version 3.11.

This article is for the PC version of Stellaris only.

A Job is where Pops work to produce resources on planets. Jobs are divided into different strata; higher stratum jobs are usually filled before lower stratum ones. Most Jobs are created by Districts and Buildings and thus limited in number.

Pops automatically fill empty jobs that they are capable of holding and generally choose the highest stratum job that gets the most out of their traits based on a weighting system; however, a priority can be set towards and away from specific jobs to ensure they are filled before others. New pops that are more suitable for a job than the current pop holding the job may take the job from it.

It is possible to force a re-evaluation of jobs by blocking and then re-enabling the jobs.

Job categories[]

Most jobs belong to a job category that is mentioned on certain tooltips and groups it together with other similar jobs. This allows modifiers to apply to multiple job types. Additive modifiers do not apply to sub-categories but multiplicative ones do. For example, Mineral Purification Plants add Minerals from miners +1 Mineral output to Miners. This doesn't apply to just the specific Miner Miner job, but to all jobs in the Miner jobs category, including but not limited to Scrap Miners and Cave Cleaners.

Livestock and Grid Amalgamated pops inherit all additive and multiplicative modifiers of their respective resource category (Farmer Farmer for biological Livestock, Miner Miner for lithoid Livestock, Technician for Grid Amalgamated pops) but are otherwise considered their own categories.

Category Sub-category Jobs Event jobs0
Administrators None Bureaucrat Bureaucrat
Mortal Initiate Mortal Initiate
Unification Officer Unification Officer
Robot Caretaker Robot Caretaker
Manager Managers Manager Manager
Priest Priests High Priest High Priest
Priest Priest
Numistic Priest
Telepaths Telepath
Culture Workers Culture Worker
Death Chronicler
Bio-Trophy Bio-Trophies
Sub-category of Culture Workers
Bio-Trophy Bio-Trophy Bio-Assistant
Evaluators
Researcher Researchers None Dimensional Portal Researcher
Space-Time Anomaly Researcher
  • Individualist Space-Time Anomaly Researcher
  • Space-Time Anomaly Drone
  • Vent Researcher Vent Researcher
Rangers Ranger Ranger
Metallurgist Metallurgists None Odd Factory Worker
Transmuter
Artisans None
Miner Miners None Cave Cleaner
Nemma Miner
Astrogarbage Collector
  • Individualist Astrogarbage Collector
  • Astrogarbage Collector Drone
  • Collapsed Vent Refiner
Strategic resource gatherers
  • Vent Refiner
  • Expanded Vent Refiner
Farmer Farmers None
  • Titan Hunter Titan Hunter
Technicians None Myrmeku Power Farmer
  • Individualist Myrmeku Power Farmer
  • Myrmeku Power Drone
Category Sub-category Jobs Event jobs0
Politician Politicians None Politician Politician
Executives Executive
Nobles Noble
Merchant Merchants None Merchant Merchant
Traders None Trader
Gas Refiners None Gas Refiner Gas Plant Engineer
Translucers None Translucer
Chemists None Chemist
Enforcers None Stasis Warden
  • Individualist Stasis Warden
  • Stasis Warden Drone
Entertainers None
Pop Assemblers None
Necrophytes Necrophyte
Medical Worker Doctors None Medical Worker Medical Worker
Soldiers None Soldier
Livestock None Livestock
Grid Amalgamated None Grid Amalgamated
Bath Attendants None Mutagenic Spa Attendant Mutagenic Spa Attendant
Bath Attendants Hive None Permutation Attendance Drone Permutation Attendance Drone
Bath Attendants Machine None Lubrication Terminal Lubrication Terminal
Knight Knights[1][2] None
Squires None Squire

Regular empires[]

Regular empires have three strata. If a pop takes a job above its stratum, it will be promoted to the higher stratum. If there are no available jobs of equal or higher stratum, the pop will become unemployed, slowly demoting in stratum and causing happiness penalties at most levels of living standards.

Ruler jobs[]

These jobs belong to the Ruler stratum.

Job Produces Upkeep Category Primary source Weight
Politician Politician −2 Politicians Politicians
  • Imperial Non-Corporate authority
  • Planetary AdministrationPlanetary CapitalSystem Capital-ComplexImperial Palace Capital building
  • 1000
  • Multiplied by pop production
  • ×5 if already employed as Politician Politician
  • ×0.1 if not Policies Full Citizenship rights
Executive Executive −2
−2
Executives Executives
Sub-category of Politicians Politicians
  • 1000
  • Multiplied by pop production
  • ×5 if already employed as Executive Executive
Noble Noble −2 Nobles Nobles
Sub-category of Politicians Politicians
  • Aristocratic Elite civic:
    • Planetary AdministrationPlanetary CapitalSystem Capital-ComplexImperial Palace Capital building
    • Noble Estates Noble Estates
    • Noble Estates Noble Estates orbital ring building
  • 1000
  • Multiplied by pop production
  • ×5 if already employed as Noble Noble
  • ×0.1 if not Policies Full Citizenship rights
Science Director Science Director −2 Researchers Researchers
  • Research Institute Research Institute
  • Technocracy civic:
    • Planetary AdministrationPlanetary CapitalSystem Capital-ComplexImperial Palace Capital building
  • Vultaum Reality Computer Vultaum Reality Computer
  • 1000
  • Multiplied by pop production
  • ×5 if already employed as Science Director Science Director
  • ×2 if has Policies Academic Privilege living standards
  • ×0.2 if not Policies Full Citizenship rights
High Priest High Priest −2 Priests Priests
Sub-category of Administrators Administrators
  • Citadel of Faith Citadel of Faith
  • Exalted Priesthood civic:
    • Planetary AdministrationPlanetary CapitalSystem Capital-ComplexImperial Palace Capital building
  • Saintly Hierarchy (Holy Covenant Level 4 perk) Saintly Hierarchy: (Holy Covenant Level 4 perk)
    • Sacred Nexus Sacred Nexus or equivalent
  • 1000
  • Multiplied by pop production
  • ×5 if already employed as High Priest High Priest
  • ×0.1 if not Policies Full Citizenship rights
Technophant Technophant −2 Priests Priests
Sub-category of Administrators Administrators
  • 1000
  • Multiplied by pop Engineering research production
  • ×5 if already employed as Technophant Technophant
  • ×0.1 if not Policies Full Citizenship rights
Merchant Merchant −2 Merchants Merchants
  • Galactic Stock Exchange Galactic Stock Exchange
  • Orbital Stock Exchange Orbital Stock Exchange orbital ring building
  • Merchant Guilds civic:
    • Planetary AdministrationPlanetary CapitalSystem Capital-ComplexImperial Palace Capital building
  • 1000
  • Multiplied by pop production
  • ×5 if already employed as Merchant Merchant

Specialist jobs[]

These jobs belong to the Specialist stratum. Chattel Slaves cannot work Specialist or Ruler jobs. Other, more privileged, slaves may work some Specialist jobs. See Species Rights for details.

Advanced resources[]

Advanced resource jobs predominantly use minerals upkeep to produce advanced resources and strategic resources.

Metallurgist Metallurgist base modifiers0
Modifier Effect on Metallurgist Metallurgists
Default Catalytic
Alloy Mega-Forges Alloy Mega-Forges +1[[]]
−2[[]]
+1.25[[]]
−3[[]]
Alloy Nano-Plants Alloy Nano-Plants +2[[]]
−4[[]]
+2.5[[]]
−6[[]]
Alloy Nano-Plants Alloy Nano-Plants
(on Ring World Ring Worlds)
+3[[]]
−6[[]]
+3.75[[]]
−9[[]]
Alloy Processing Facilities Alloy Processing Facilities on orbital ring +1[[]]
−2[[]]
+1.25[[]]
−3[[]]
Supreme Alloy technology +0.5[[]] +0.5[[]]
30px link=Buildings#Ministry of Extraction Ministry of Extraction
  • +2[[]] for overlord
  • −1[[]] for subject
  • −2[[]] for subject
  • +2[[]] for overlord
  • −1[[]] for subject
  • −2[[]] for subject
Minerals deficit −0.5 / −1 / −1.5 / −2
Food deficit −0.5 / −1 / −1.5 / −2
Forge Subsidies edict −1[[]] −1[[]]
Artisan base modifiers0
Modifier Effect on Artisans
Civilian Fabricators Civilian Fabricators +1[[]]
−1[[]]
Civilian Repli-Complexes Civilian Repli-Complexes +2[[]]
−2[[]]
Civilian Repli-Complexes Civilian Repli-Complexes
(on Ring World Ring Worlds)
+3[[]]
−3[[]]
Orbital Logistics Systems Orbital Logistics Systems on orbital ring +1[[]]
−1[[]]
30px link=Buildings#Ministry of Acquisition Ministry of Acquisition
(if Individualist non-gestalt overlord)
  • +4[[]] for overlord
  • −3[[]] for subject
  • −2[[]] for subject
Minerals deficit −0.5 / −1 / −1.5 / −2
Industrial Subsidies edict −1[[]]
Job Produces Upkeep Category Primary source Additional requirements Weight
Metallurgist Metallurgist +3 Alloys −6 Minerals Metallurgists Metallurgists <div class="mw-collapsible mw-collapsed" style="10
Multiplied by pop production;">{{{type}}}0
{{{body}}}
Catalytic Technician Catalytic Technician +3.75 Alloys −9 Food Catalytic Processing / Recyclers

<div class="mw-collapsible mw-collapsed" style="

  • ×5 if already employed as Catalytic Technician Catalytic Technician
  • ×2 if enslaved and can't work Servant jobs
">10
Multiplied by pop production0
{{{body}}}
Artisan Artisan +6 Consumer goods Artisans Artisans <div class="mw-collapsible mw-collapsed" style="10
Multiplied by pop production;">{{{type}}}0
{{{body}}}
Artificer Artificer Masterful Crafters / Mastercraft Inc. <div class="mw-collapsible mw-collapsed" style="10
Multiplied by pop production;">{{{type}}}0
{{{body}}}
Pearl Diver Pearl Diver
  • Anglers / Trawling Operations
  • Wet world

<div class="mw-collapsible mw-collapsed" style="1
Multiplied by pop production
Multiplied by pop production with

">{{{type}}}0
{{{body}}}
Chemist Chemist
  • −10 Minerals
  • Catalytic Processing / Recyclers
Chemist Chemists Chemical Plants Chemical Plants <div class="mw-collapsible mw-collapsed" style="10
Multiplied by pop production;">{{{type}}}0
{{{body}}}
Gas Refiner Gas Refiner Refiners Refiners Exotic Gas Refineries Exotic Gas Refineries <div class="mw-collapsible mw-collapsed" style="10
Multiplied by pop production;">{{{type}}}0
{{{body}}}
Translucer Translucer Translucers Translucers Synthetic Crystal Plants Synthetic Crystal Plants <div class="mw-collapsible mw-collapsed" style="10
Multiplied by pop production;">{{{type}}}0
{{{body}}}

Trade[]

These jobs use consumer goods upkeep to produce trade value.

Trader base modifiers0
Modifier Effect on
Traders Numistic Priests
Commercial Enterprise Commercial Enterprise +2 Amenities +2 Amenities
Director of Trade councilor +0.4 Trade Value
(per level)
+0.4 Trade Value
(per level)
Job Produces Upkeep Category Primary source Weight
Trader Trader −1 Consumer goods
  • 10
  • Multiplied by pop production
  • ×5 if already employed as Trader Trader
Numistic Priest −2 Consumer goods Priests Priests
Sub-category of Administrators Administrators
Numistic Shrine Numistic Shrine
  • 10
  • Multiplied by pop production
  • ×5 if already employed as Numistic Priest Numistic Priest
Resort Worker Resort Worker −2 Consumer goods Entertainers Resort District Resort Districts 10
  • Multiplied by pop production
  • ×5 if already employed as Resort Worker Resort Worker

Research[]

Research jobs use consumer goods upkeep to produce research.

Researcher Researcher base modifiers0
Modifier Effect on Researcher Researchers
Vultaum Reality Computer Vultaum Reality Computer Physics Research +1 Physics research
Society research +0.5 Society research
Ministry of Science Ministry of Science
  • +1 Research for overlord
  • +1 upkeep for Individualist non-gestalt subject
  • +3 upkeep for Hive subject
  • +2 upkeep for Machine subject
Academic Recruiter Academic Recruiter
(assigned to planet)
Academic Recruiter Academic Recruiter
(assigned to sector)
  • Shadow Weaver councilor
  • Shadow Broker Shadow Broker councilor
+0.02[[]] per councilor level
Energy deficit −0.5 / −1 / −1.5 / −2 Research
Consumer goods deficit (if Individualist)
Minerals deficit (if )
−1 / −1.5 / −2.5 / −3 Research
Research Subsidies Research Subsidies edict −1 Energy
Job Produces Upkeep Primary source Weight
Researcher Researcher +3 Research output −2 Consumer goods Research LabsResearch ComplexesAdvanced Research Complexes Research Labs
10
Multiplied by pop production0
  • ×2 if has Policies Academic Privilege living standards
  • ×1.5 if already employed as Researcher Researcher
  • ×0.8 if Policies Indentured Servitude
  • ×0.2 if not Policies Full Citizenship rights
  • ×0.1 if can work Servant job
Archaeo-engineer Archaeo-engineer −2 Consumer goods Faculty of Archaeostudies Faculty of Archaeostudies
10
Multiplied by pop production0
  • ×2 if has Policies Academic Privilege living standards
  • ×1.5 if already employed as Archaeo-engineer Archaeo-engineer
  • ×0.8 if Policies Indentured Servitude
  • ×0.2 if not Policies Full Citizenship rights
  • ×0.1 if can work Servant job
Astral Researcher Astral Researcher −2 Consumer goods Astral SiphonAstral FunnelAstral Nexus Astral Siphons
10
Multiplied by pop production0
  • ×2 if has Policies Academic Privilege living standards
  • ×1.5 if already employed as Astral Researcher Astral Researcher
  • ×0.8 if Policies Indentured Servitude
  • ×0.2 if not Policies Full Citizenship rights
  • ×0.1 if can work Servant job
Nanotech Researcher Nanite Research FacilityNanite Research Complex Nanite Research Facilities
10
Multiplied by pop production0
  • ×2 if has Policies Academic Privilege living standards
  • ×1.5 if already employed as Nanotech Researcher Nanotech Researcher
  • ×0.8 if Policies Indentured Servitude
  • ×0.2 if not Policies Full Citizenship rights
  • ×0.1 if can work Servant job
Zookeeper Zookeeper
    • Conserved Fauna Conserved Fauna
    • Protected Fauna Protected Fauna
    • Gladiatorial Beast Gladiatorial Beast
    • Gladiatorial Xeno Gladiatorial Xeno
−1 Consumer goods Alien Zoo Alien Zoo
10
Multiplied by pop production0
  • ×2 if has Policies Academic Privilege living standards
  • ×1.5 if already employed as Zookeeper Zookeeper
  • ×0.8 if Policies Indentured Servitude
  • ×0.2 if not Policies Full Citizenship rights
  • ×0.1 if can work Servant job
Necromancer −2 Consumer goods Dread Encampment Dread Encampment
10
Multiplied by pop Physics ResearchSociety research production0

Unity[]

Unity jobs predominantly use consumer goods upkeep to produce unity. Pops employed in Priest Priest category jobs have ×0.1 Materialist ethic attraction.

Administrator Administrator base modifiers0
Modifier Effect on
BureaucratManager Bureaucrats Priest Priests Telepaths
Shroudwalker Teacher Shroudwalker Teacher assigned to planet +3 Unity
Shroudwalker Teacher Shroudwalker Teacher assigned to sector +1 Unity
Orbital Filing System Orbital Filing System on orbital ring +1 Unity +1 Unity +1 Unity

Auto-Curating Vault Auto-Curating Vault / Citadel of Faith Citadel of Faith (on Ring World Ring Worlds)

+1 Unity +1 Unity +1 Unity
First League Filing Offices First League Filing Offices +1 Unity
+1 Amenities
+1 Unity
+1 Amenities
+1 Unity
+1 Amenities
Byzantine Bureaucracy Byzantine Bureaucracy +1 Unity +1 Unity
  • A Union of Faith (Holy Covenant Level 5 perk) Holy Covenant Level 5
  • Fanatic Spiritualist Spiritualist
+1 Unity
Exalted Priesthood +1 Unity
Efficient Bureaucracy Edict Fund +2 Edict Fund Edict Fund +2 Edict Fund
Edict Fund +1[[]] instead if Numistic Priest
Police State civic +1 Unity
Judgment Corps Judgment Corps tradition +1 Unity
Administrator base modifiers (Gestalt)0
Modifier Effect on
Synapse Drones Coordinators
Synaptic Relays Synaptic Relays on orbital ring +1 Unity
Auto-Curating Vault Auto-Curating Vault / Alpha Hub
(on Ring World Ring Worlds)
+1 Unity +1 Unity
First League Filing Offices First League Filing Offices +1 Unity
+1 Amenities
+1 Unity
+1 Amenities
Instinctive Synchronization Instinctive Synchronization +2 Amenities
Incorporate Artifact Relays Artifact Relays planetary decision +2 Stability
+1% Menial Drone output
+2 Stability
+1% Menial Drone output
Evaluator Evaluator base modifiers0
Modifier Effect on Evaluators
Shroudwalker Teacher Shroudwalker Teacher assigned to planet +2 Unity
Shroudwalker Teacher Shroudwalker Teacher assigned to sector +1 Unity
Integrated Preservation Integrated Preservation −3 Deviancy
Job Produces Upkeep Category Primary source Weight
Bureaucrat +4 Unity −2 Consumer goods Administrators Administrators
  • Imperial Non-Corporate authority
  • Administrative OfficesAdministrative ParkAdministrative Complex Administrative Offices
10
Multiplied by pop production0
  • ×1.5 if already employed as Bureaucrat Bureaucrat
  • ×0.2 if not Policies Full Citizenship rights
  • ×0.1 if can work Servant job
Manager −2 Consumer goods Managers Managers
Sub-category of Administrators Administrators
10
Multiplied by pop production0
  • ×1.5 if already employed as Manager Manager
  • ×0.2 if not Policies Full Citizenship rights
  • ×0.1 if Policies Indentured Servitude slavery
  • ×0.1 if can work Servant job
Steward −2 Consumer goods Administrators Administrators
10
Multiplied by pop production[3]0
  • ×1.5 if employed as Manager Manager[3]
  • ×0.2 if not Policies Full Citizenship rights
  • ×0.1 if Policies Indentured Servitude slavery
  • ×0.1 if can work Servant job
Priest −2 Consumer goods Priests Priests
Sub-category of Administrators Administrators
  • Imperial Non-Corporate authority
  • TempleHolotempleSacred Nexus Temples
10
Multiplied by pop production0
  • ×2 if Exalted Priesthood
  • ×1.5 if already employed as Priest Priest
  • ×0.2 if not Policies Full Citizenship rights
  • ×0.1 if can work Servant job
Prosperity Preacher −2 Consumer goods Priests Priests
Sub-category of Administrators Administrators
10
Multiplied by pop production0
  • ×2 if Exalted Priesthood
  • ×1.5 if already employed as Prosperity Preacher Prosperity Preacher
  • ×0.2 if not Policies Full Citizenship rights
  • ×0.1 if can work Servant job
Death Priest −2 Consumer goods Priests Priests
Sub-category of Administrators Administrators
Sacrificial TempleGrim HolotempleTemple of Grand Sacrifice Sacrificial Temples
10
Multiplied by pop Society research production0
  • ×2 if Exalted Priesthood
  • ×1.5 if already employed as Death Priest Death Priest
  • ×0.2 if not Policies Full Citizenship rights
  • ×0.1 if can work Servant job
Numistic Priest −2 Consumer goods Priests Priests
Sub-category of Administrators Administrators
Numistic Shrine Numistic Shrine
  • 10
  • Multiplied by pop production
  • ×5 if already employed as Numistic Priest Numistic Priest
Haruspex Haruspex −2 Priests Priests
Sub-category of Administrators Administrators
  • 1000
  • Multiplied by pop Engineering research production
  • ×2 if Exalted Priesthood
  • ×1.5 if already employed as Haruspex Haruspex
  • ×0.2 if not Policies Full Citizenship rights
  • ×0.1 if can work Servant job
Culture Worker −3 Consumer goods Culture Workers Culture Workers
Sub-category of Administrators Administrators
Autochthon MonumentHeritage SiteHypercomms Forum Monuments
10
Multiplied by pop production0
  • ×1.5 if already employed as Culture Worker Culture Worker
  • ×0.2 if not Policies Full Citizenship rights
  • ×0.1 if can work Servant job
Death Chronicler
  • +4 Unity
  • +2.5 Stability
  • Additional effects based on governing ethics; see below
−3 Consumer goods Culture Workers Culture Workers
Sub-category of Administrators Administrators
Sanctuary of ReposePillar of QuietusGalactic Memorial Sanctuaries of Repose
20
Multiplied by pop production0
  • ×1.5 if already employed as Death Chronicler Death Chronicler
  • ×0.2 if not Policies Full Citizenship rights
  • ×0.1 if can work Servant job
Telepath Telepath
  • +9 Unity
  • −10 Crime
  • +5% Resources from Psionic pops
    • +5% with Breach shroud Breach the Shroud
    • +1% per Divine Conduit Divine Conduit councilor level
Additional effects depending on Covenant0
−1 Energy Telepaths Telepaths
Sub-category of Administrators Administrators
  • Psi Corps Psi Corps
  • Sanctum of the ComposerSanctum of the EaterSanctum of the InstrumentSanctum of the Whisperers Sanctums
20
Multiplied by pop production0
  • ×2 if Resilient
  • ×1.5 if already employed as Telepath Telepath
  • ×0.2 if not Policies Full Citizenship rights
  • ×0.1 if can work Servant job
  • ×0.1 if Policies Indentured Servitude

Culture Workers and Death Chroniclers gain other effects depending on the empire's governing ethics:

Ethic Moderate ethic Regular effect Fanatic ethic Fanatic effect
Authoritarian Edict Fund +3 Edict fund Edict Fund +6 Edict fund
Egalitarian Pop housing usage −1.25% Pop housing usage Pop housing usage −2.5% Pop housing usage
Materialist +2 Amenities +4 Amenities
Spiritualist −2.5% Pop amenities usage −5% Pop amenities usage
Militarist +1 Naval capacity +2 Naval capacity
Pacifist +5% Trade value from living standards +10% Trade value from living standards
Xenophobe +1.25% Citizen happiness +2.5% Citizen happiness
Xenophile Upkeep −1.25% Pop upkeep Upkeep −2.5% Pop upkeep

Crime reduction[]

These jobs are used to reduce planet crime.

Telepaths are also considered sub-category of Administrators, and produce unity.

Enforcer Enforcer base modifiers0
Modifier Effect on
Enforcers Telepaths
Police State civic +1 Unity +1 Unity
Judgment Corps Judgment Corps tradition +1 Unity +1 Unity
Anti-Crime Campaign Anti-Crime Campaign −10 Crime
−2 Energy
−10 Crime
−2 Energy
Primary Overseer council position +0.2 Unity
(per level)
Thought Enforcement edict −30 Crime
Telepath Telepath base modifiers0
Modifier Effect on Telepaths
Shroudwalker Teacher Shroudwalker Teacher assigned to planet +3 Unity
Shroudwalker Teacher Shroudwalker Teacher assigned to sector +1 Unity
Orbital Filing System Orbital Filing System on orbital ring +1 Unity
  • Auto-Curating Vault Auto-Curating Vault / Citadel of Faith Citadel of Faith (on Ring World Ring Worlds)
+1 Unity
First League Filing Offices First League Filing Offices +1 Unity
+1 Amenities
Byzantine Bureaucracy Byzantine Bureaucracy +1 Unity
Police State civic +1 Unity
Judgment Corps Judgment Corps tradition +1 Unity
Anti-Crime Campaign Anti-Crime Campaign −10 Crime
−2 Energy
Thought Enforcement edict −30 Crime
Job Produces Upkeep Category Primary sources Weight
Enforcer Enforcer Enforcers
  • Precinct Houses Hall of Judgment Precinct Houses
  • Planetary AdministrationPlanetary CapitalSystem Capital-ComplexImperial Palace Capital building
10
Multiplied by pop production with Judgment Corps0
  • ×10 if planet crime above 15 and not already employed for this job
  • ×10 if already employed as Enforcer Enforcer
  • ×10 if Policies Battle Thralls slavery
  • ×2 for each (stackable)
  • ×1.5 if Strong
  • ×1.1 Cybernetic
  • ×1.1 Limited Regeneration
  • ×0.8 if Policies Indentured Servitude
  • ×0.5 if Weak
  • ×0.2 if not Policies Full Citizenship rights
  • ×0.1 if can work Servant job
  • ×0.01 if planet crime at or below 15 and not already employed for this job
Telepath Telepath
  • +9 Unity
  • −10 Crime
  • +5% Resources from Psionic pops
    • +5% with Breach shroud Breach the Shroud
    • +1% per Divine Conduit Divine Conduit councilor level
Additional effects depending on Covenant0
−1 Energy Telepaths Telepaths
Sub-category of Administrators Administrators
  • Psi Corps Psi Corps
  • Sanctum of the ComposerSanctum of the EaterSanctum of the InstrumentSanctum of the Whisperers Sanctums
20
Multiplied by pop production0
  • ×2 if Resilient
  • ×1.5 if already employed as Telepath Telepath
  • ×0.2 if not Policies Full Citizenship rights
  • ×0.1 if can work Servant job
  • ×0.1 if Policies Indentured Servitude

Amenities and pop growth[]

These jobs predominantly produce amenities, pop growth, or pop assembly.

Job Produces Upkeep Primary sources Weight
Roboticist Roboticist
  • +2 Mechanical pop assembly
    • +1 with Living Metal Joints Living Metal Joints
−2 Alloys
  • Robot Assembly PlantsRobot Assembly Complex Robot Assembly Plants
  • Machine species Machine main species / Synthetic
    • Planetary AdministrationPlanetary CapitalSystem Capital-ComplexImperial Palace Capital building
Medical Worker Medical Worker
{{{type}}}0
{{{body}}}
−1 Consumer goods Gene ClinicCyto-Revitalization Center Gene Clinics <div class="mw-collapsible mw-collapsed" style="15
Multiplied by pop production;">{{{type}}}0
{{{body}}}
Entertainer Entertainer −1 Consumer goods Holo-TheatresHyper-Entertainment Forums Holo-Theatres
15
Multiplied by pop production0
  • ×3 if Domestic Protocols and in servitude
  • ×2 if planet amenities below 2 and not already employed for this job
  • ×1.5 if already employed as Entertainer Entertainer
  • ×0.2 if not Policies Full Citizenship rights
  • ×0.1 if planet amenities above 5 and not already employed for this job
  • ×0.1 if Policies Domestic Servitude
Duelist Duelist −1 Alloys Warrior Culture
  • Holo-TheatresHyper-Entertainment Forums Holo-Theatres
15
Multiplied by pop production0
  • ×10 if Policies Battle Thralls slavery
  • ×1.5 if already employed as Duelist Duelist
  • ×0.5 if planet amenities above 5 and not already employed for this job
  • ×0.2 if not Policies Full Citizenship rights
Reassigner Reassigner +2 Monthly organic pop assembly Posthumous Employment Center Posthumous Employment Center 500
Necrophyte Necrophyte
  • Job can be taken by all slave types
  • +5 Amenities
  • +1.5 Unity
  • Time Every 10 years from the colony's creation all Necrophyte pops are changed to primary species
Chamber of ElevationHouse of Apotheosis Chambers of Elevation
  • 1000
  • Multiplied by pop production
  • ×0.75 if enslaved
  • ×0.75 if unaffected by 20 happiness
Mutagenic Spa Attendant Mutagenic Spa Attendant −1 Consumer goods Mutagenic Spa Mutagenic Spas
  • 10
  • Multiplied by pop Engineering research production[4]
  • ×5 if already employed as Mutagenic Spa Attendant Mutagenic Spa Attendant
  • ×2 if enslaved and can't work Servant jobs
Augmentor Augmentor −1 Alloys
  • Augmentation Bazaar Augmentation Bazaar
  • Augmentation Center Augmentation Center
  • 500
Identity Designer Identity Designer −2 Alloys Identity Complex Identity Complex
  • 500
Hyper-Gladiator Hyper-Gladiator −1 Alloys Cyberdome Cyberdome
15
Multiplied by pop production0
  • ×10 if Policies Battle Thralls slavery
  • ×1.5 if already employed as Hyper-GladiatorHyper-Gladiator
  • ×0.5 if planet amenities above 5 and not already employed for this job
  • ×0.2 if not Policies Full Citizenship rights

Worker jobs[]

These jobs belong to the Worker stratum. This stratum is also used by slaves of Gestalt Consciousness empires.

Job Produces Upkeep Primary source Weight
Colonist N/A Reassembled Ship Shelter Reassembled Ship Shelters
200
Multiplied by pop production0
  • ×1.5 if already employed as Colonist Colonist
  • ×0.8 if Policies Indentured Servitude
  • ×0.1 if can work Servant jobs
Clerk N/A
0.65
Multiplied by pop production0
  • ×10 if Robotic Servitude and can't work Servant or Specialist jobs
  • ×2 if Robotic Servitude and can't work Servant jobs
  • ×1.5 if already employed as Colonist Colonist
  • ×1.1 if Corporate authority
  • ×0.25 if enslaved and can't work Servant jobs
  • ×0.1 if can work Servant jobs
Technician
  • +6 Energy
    • +2[[]] if Mechanical robotic main species
−0.5[[]] with Capacity Subsidies
1
Multiplied by pop production0
Miner −0.5[[]] with Mining Subsidies
Modifiers0
  • ×10 Enslaved
  • ×3 Industrious
  • ×3 Power Drills
  • Mechanical ×3 Mechanical
  • ×1.5 Void Dweller
  • ×1.5 Serviles
  • ×1.4 Proles
  • ×1.2 Very Strong
  • ×1.1 Strong
  • ×1.1 Robust
  • ×1.1 Efficient Processors
  • ×1.1 Nerve Stapled
  • ×0.9 Weak
  • ×0.75 Necrophage
Scrap Miner −0.5[[]] with Mining Subsidies Replaces Miner miners on Shattered Ring World Shattered Ring Worlds
Farmer −0.5[[]] with Farming Subsidies
Modifiers0
  • ×10 Enslaved
  • ×3 Agrarian
  • ×3 Harvesters
  • Mechanical ×3 Mechanical
  • ×2.5 Serviles
  • ×1.5 Charismatic
  • ×1.5 Domestic Protocols
  • ×1.5 Void Dweller
  • ×1.4 Proles
  • ×1.2 Very Strong
  • ×1.1 Strong
  • ×1.1 Robust
  • ×1.1 Efficient Processors
  • ×1.1 Nerve Stapled
  • ×1.1 Agrarian Idyll civic
  • ×0.9 Weak
  • ×0.75 Necrophage
  • ×0.5 Repugnant
  • ×0.5 Lithoid
Angler N/A
  • Anglers / Trawling Operations
  • Wet world
Modifiers0
  • ×10 Enslaved
  • ×3 Agrarian
  • ×1.5 Serviles
  • ×1.4 Proles
  • ×1.1 Robust
  • ×1.1 Efficient Processors
Soldier N/A StrongholdFortress Strongholds
Modifiers0
  • ×10 Commander Planetary Governor
  • Policies ×10 Battle Thralls rights
  • ×2 Earthbound
  • ×2 Lithoid
  • ×2 Resilient
  • ×2 Very Strong
  • ×1.5 Strong
  • ×1.1 Traditional
  • ×1.1 Propaganda Machines
  • ×1.1 Cybernetic
  • ×1.1 Limited Regeneration
  • ×1.1 Proles
  • ×1.1 Brain Slug Host
  • ×1.05 Natural Intellectuals
  • ×0.9 Quarrelsome
  • Policies ×0.8 Indentured Servitude rights
  • ×0.5 Weak
  • Policies ×0.2 not Full Citizenship rights
Crystal Miner +2 Rare crystals −0.5[[]] with Mining Subsidies Crystal Mines Crystal Mines
Modifiers0
  • ×10 Enslaved
  • ×5 Serviles
  • ×3 Robust
  • ×3 Efficient Processors
  • ×3 Very Strong
  • ×3 Nerve Stapled
  • ×3 Void Dweller
  • Mechanical ×2 Mechanical
  • ×1.5 Strong
  • ×0.75 Necrophage
  • ×0.1 Weak
Gas Extractor +2 Exotic gases Crystal Mines Gas Extraction Wells
Mote Harvester +2 Volatile motes Crystal Mines Mote Harvesting Traps
Mortal Initiate N/A Sacrificial TempleGrim HolotempleTemple of Grand Sacrifice Sacrificial Temples
Modifiers0
  • ×2 Exalted Priesthood civic
  • ×1.5 Charismatic
  • ×1.5 Domestic Protocols
  • ×1.5 Numistic Administration
  • ×1.5 Thrifty
  • ×1.2 Spiritualist pop ethic
  • ×1.1 Traditional
  • ×1.1 Propaganda Machines
  • ×1.05 Natural Intellectuals
  • ×1.05 Weak
  • ×0.5 Repugnant
  • ×0.5 Quarrelsome
  • Policies ×0.2 not Full Citizenship rights
  • ×0.1 Materialist pop ethic
  • ×0.01 Nerve Stapled
  • Mechanical ×0 Mechanical
  • ×0 Zombie
  • ×0 Is any type of slave
Ranger N/A Ranger Lodge Ranger Lodge
Spectator N/A Cyberdome Cyberdome

Slave jobs[]

Slave jobs can only be worked by pops belonging to a species that is enslaved.

Job Produces Upkeep Source Description
Livestock N/A
  • Livestock slavery
  • Generated automatically for all pops
They have but one purpose: to become food for their betters.
Grid Amalgamated N/A
  • Grid Amalgamation slavery
  • Generated automatically for all pops
Their organic energy will be absorbed, until they expire.
Organic Specimen
The uplifted organics enhance our drones' life-creation subroutines, infusing new perspectives and lessons into future projects.
Protected Fauna
  • Livestock slavery
  • Alien Zoo
These xenos are cared for and studied in a controlled environment, ensuring their conservation.
Gladiatorial Xeno
These xenos are pitted in combat against our warriors, entertaining the masses while keeping the bestial population at sustainable levels.
Servant N/A
  • Domestic Servitude slavery
  • Generated automatically for pops that can't find a job
Servants perform various menial domestic tasks and household work for their masters.
Toiler +2 Amenities N/A
  •  Thrall-World Thrall-World
  • Generated automatically for pops that can't find a job
Toilers perform the grueling menial labor required to keep the crude infrastructure of the Thrall-World running.
Overseer −2 with Anti-Crime Campaign
  •  Thrall-World Thrall-World
  • Generated by the capital and Overseer Residences buildings
These relatively privileged slaves keep their less fortunate brethren in line.
Neural Chip −4 multiplied by total Neural Chips / 40
  • Automatically filled by pops on the Synaptic Lathe
A single Neural Chip is inconsequential. Once connected, their processing capabilities increase exponentially.

Broken Shackles[]

The unique buildings of the Broken Shackles origin provides low-tech jobs. They are replaced by regular jobs once the buildings are upgraded.

Job Stratum Produces Upkeep Sources
Administrator Specialist +2 Unity −1 Consumer goods Administrative Hub Administrative Hub
Supervisor Specialist −1 Consumer goods Administrative Hub Administrative Hub (if Corporate)
Preacher Specialist −1 Consumer goods Administrative Hub Administrative Hub (if Fanatic Spiritualist Spiritualist)
Scientist Specialist +1 Research output −1 Consumer goods Laboratory Complex Laboratory Complex
Militia Specialist
  • −10 Crime
  • +1 Planetary Defense Army
N/A Command Center Command Center
Laborer Worker +3 Consumer Goods
+1.5 Alloys
N/A Scrap Refinery Scrap Refinery
Prospector Worker +3 Minerals N/A Scrap Refinery Scrap Refinery
Reactor Engineer Worker +4 Energy N/A Power Plant Power Plant
Homesteader Worker +4 Food N/A Makeshift Farms Makeshift Farms
Scavenger Worker N/A Crashed Slaver Ship

Knightly Order[]

On their starting habitat and any habitats consecrated with the Maw of the Toxic Entity relic, Knights of the Toxic God get unique jobs, exclusive to said habitats. These jobs cannot be taken by enslaved pops.

Job Stratum Produces Upkeep Sources Weight
Lord Commander Lord Commander Ruler −2 Alloys
  • Order's headquarters habitat:
  • Habitat Central Control Habitat Central Control
  • 15
  • Multiplied by pop production
Knight Specialist
  • +4 Naval capacity
  • +2 Planetary defense armies
  • Based on Quest event choices:
    • +3 / 6 / 9 / 12 Unity
    • +2 / 4 / 6 / 8 / 10 Research
  • Added by Quest event choices:
−1 Alloys
  • Order's Keep Order's Keep
  • Order's Castle Order's Castle
  • 23
  • Multiplied by pop production
Squire Worker
  • Lover's Pox planet modifier:
  • Order's Keep Order's Keep
  • Order's Castle Order's Castle
  • Order's Demesne Order's Demesne
1.2

Gestalt Consciousness[]

Gestalt Consciousness empires have only two main strata, Complex Drones and Menial Drones. Unlike individualist empires, drones demote immediately.

Complex Drone jobs[]

Complex Drone jobs are generally equivalent to Specialist stratum jobs from regular empires.

Job Produces Upkeep Primary source Default
priority
Weight
Replicator +1 Monthly Pop Assembly −1 Alloys
  • Deployment PostAdministrative ArrayPlanetary ProcessorPrimary NexusImperial Center Machine capitals
  • Machine Assembly PlantsMachine Assembly Complex Machine Assembly Plants
2 No weight modifiers
Spawning Drone
  • +5 Amenities
  • +2 Monthly Organic Pop Assembly
Hive Mind
  • Spawning Pools Spawning Pools
2
Modifiers0
  • ×1.25 Charismatic
  • ×0.9 Repugnant
  • ×0.5 Drone Population Controls modifier
Offspring Drone
  • +5 Amenities
  • +2 Monthly Organic Pop Assembly
  • +10% Menial Drone Output
  • Defense Armies are replaced by Offspring-Led Armies
Hive Mind
  • Offspring Nest Offspring Nest
2
Modifiers0
  • ×0.5 Declare Population Controls decision
Augmentor Drone Augmentor Drone −1 Alloys
  • Augmentation Center Augmentation Center
  • Spawning Pools Spawning Pools
  • Offspring Nest Offspring Nest
  • 1300
Gestation Drone
Modifiers0
Hunter-Seeker Drone
  • +1 Unity
  • −20 Deviancy
  • +2 Planetary Defense Armies
N/A
  • Hive CoreHive NexusImperial Complex Hive capitals
  • Deployment PostAdministrative ArrayPlanetary ProcessorPrimary NexusImperial Center Machine capitals
  • Sentinel Posts Sentinel Posts
5
Modifiers0
  • ×50 Deviancy above 50
  • ×20 War
  • ×3 Resilient
  • ×3 Very Strong
  • ×2 Strong
  • ×2 Lithoid
  • ×1.2 Cybernetic
  • ×1.1 Traditional
  • ×1.1 Propaganda Machines
  • ×0.5 Weak
Foundry Drone +3 Alloys Hive Mind 5
Modifiers0
  • ×5 Robust
  • ×5 Efficient Processors
  • ×0.9 Cybernetic
  • ×1.5 Necrophage
Fabricator Machine Intelligence 5
Modifiers0
  • ×5 Robust
  • ×5 Efficient Processors
  • ×0.9 Cybernetic
  • ×1.5 Necrophage
Catalytic Drone Organic Reprocessing (Hive)Organic Reprocessing (Machine) Organic Reprocessing 5
Modifiers0
  • ×5 Robust
  • ×5 Efficient Processors
  • ×1.5 Necrophage
Lensing Drone Chemical Plants Chemical Plants 5
Modifiers0
  • ×5 Robust
  • ×5 Efficient Processors
  • ×0.9 Cybernetic
Refinery Drone Exotic Gas Refineries Exotic Gas Refineries
Chem-Drone Synthetic Crystal Plants Synthetic Crystal Plants
Crystal Mining Drone +2 Rare Crystals Crystal Mines Crystal Mines 5
Modifiers0
  • ×5 Robust
  • ×5 Efficient Processors
  • ×1.1 Cybernetic
Gas Extraction Drone +2 Exotic Gases Crystal Mines Gas Extraction Wells
Mote Harvesting Drone +2 Volatile Motes Crystal Mines Mote Harvesting Traps
Brain Drone +3 Research output Hive Mind
  • Research LabsResearch ComplexesAdvanced Research Complexes Research Labs
5
Modifiers0
  • ×3 Erudite
  • ×2 Intelligent
  • ×1.5 Natural Engineers
  • ×1.5 Natural Physicists
  • ×1.5 Natural Sociologists
  • ×0.9 Cybernetic
  • ×0.65 Serviles
  • ×0.65 Proles
Calculator +3 Research output Machine Intelligence
  • Research LabsResearch ComplexesAdvanced Research Complexes Research Labs
5
Modifiers0
  • ×3 Erudite
  • ×2 Intelligent
  • ×2 Logic Engines
  • ×1.5 Natural Engineers
  • ×1.5 Natural Physicists
  • ×1.5 Natural Sociologists
  • ×0.9 Cybernetic
  • ×0.65 Serviles
  • ×0.65 Proles
Archaeo-engineering Drone Faculty of Archaeostudies Faculty of Archaeostudies 5
Modifiers0
  • ×3 Erudite
  • ×2 Intelligent
  • ×1.5 Natural Engineers
  • ×1.5 Natural Physicists
  • ×1.5 Natural Sociologists
  • ×0.9 Cybernetic
  • ×0.65 Serviles
  • ×0.65 Proles
Archaeo-engineering Unit 5
Modifiers0
  • ×3 Erudite
  • ×2 Intelligent
  • ×2 Logic Engines
  • ×1.5 Natural Engineers
  • ×1.5 Natural Physicists
  • ×1.5 Natural Sociologists
  • ×0.9 Cybernetic
  • ×0.65 Serviles
  • ×0.65 Proles
Astral Drone Astral SiphonAstral FunnelAstral Nexus Astral Siphons 5
Modifiers0
  • ×3 Erudite
  • ×2 Intelligent
  • ×1.5 Natural Engineers
  • ×1.5 Natural Physicists
  • ×1.5 Natural Sociologists
  • ×0.9 Cybernetic
  • ×0.65 Serviles
  • ×0.65 Proles
Astral Unit 5
Modifiers0
  • ×3 Erudite
  • ×2 Intelligent
  • ×2 Logic Engines
  • ×1.5 Natural Engineers
  • ×1.5 Natural Physicists
  • ×1.5 Natural Sociologists
  • ×0.9 Cybernetic
  • ×0.65 Serviles
  • ×0.65 Proles
Nanotech Research Unit Nanite Research FacilityNanite Research Complex Nanite Research 5
Modifiers0
  • ×3 Erudite
  • ×2 Intelligent
  • ×2 Logic Engines
  • ×1.5 Natural Engineers
  • ×1.5 Natural Physicists
  • ×1.5 Natural Sociologists
  • ×0.9 Cybernetic
  • ×0.65 Serviles
  • ×0.65 Proles
Coordinator
  • Affected by Administrator modifiers
  • +4 Unity
−4 Energy Machine Intelligence
  • Uplink NodeNetwork JunctionSystem Conflux Uplink Nodes
3
Modifiers0
  • ×0.9 Cybernetic
Synapse Drone
  • Affected by Administrator modifiers
  • +4 Unity
  • +2 Amenities with Instinctive Synchronization Instinctive Synchronization
Hive Mind
  • Synaptic NodesSynaptic ClustersConfluence of Thought Synaptic Nodes
3
Modifiers0
  • ×1.5 Necrophage
  • ×1.25 Traditional
Chronicle Drone
  • Affected by Administrator modifiers
  • +4 Unity
  • +3 Amenities
  • +2.5 Stability
  • −3 Deviancy with Integrated Preservation Integrated Preservation
Sanctuary of ReposePillar of QuietusGalactic Memorial Sanctuaries of Repose 5
Modifiers0
  • ×1.25 Charismatic
  • ×0.8 Repugnant
Evaluator Affected by Administrator modifiers −2 Energy Simulation SiteSimulation CenterSimulation Complex Simulation/Sensorium Sites 3
Modifiers0
  • ×1.25 Traditional
  • ×1.25 Propaganda Machines
  • ×0.9 Cybernetic
Artisan Drone +10 Consumer Goods 1
Modifiers0
  • ×2 Efficient Processors
Permutation Attendance Drone Mutagenic Permutation Pool Mutagenic Permutation Pools
Modifiers0
Lubrication Terminal −4 Minerals Hyper Lubrication Basin Hyper Lubrication Basins
Modifiers0

Menial Drone jobs[]

Menial Drone jobs are generally equivalent to Worker stratum jobs from regular empires.

Job Produces Upkeep Primary source Default
priority
Weight
Agri-Drone −0.5 Energy with Farming Subsidies 6
Modifiers0
  • ×2 Agrarian
  • ×2 Harvesters
  • ×1.1 Cybernetic
  • ×0.9 Machine Intelligence authority
  • ×0.65 Necrophage
  • ×0.5 Lithoid
Tech-Drone −0.5 Energy with Capacity Subsidies 6
Modifiers0
  • ×2 Ingenious
  • ×2 Superconductive
  • ×1.1 Cybernetic
  • ×0.65 Necrophage
Mining Drone −0.5 Energy with Mining Subsidies 6
Modifiers0
  • ×2 Industrious
  • ×2 Power Drills
  • ×1.1 Cybernetic
  • ×0.65 Necrophage
Scrap Miner Drone −0.5 Energy with Mining Subsidies Replaces Miner Mining Drones on Shattered Ring World Shattered Ring Worlds 6
Maintenance Drone N/A 6
Modifiers0
  • ×2 Charismatic
  • ×2 Emotion Emulators
  • ×1.1 Traditional
  • ×1.1 Propaganda Machines
  • ×1.1 Cybernetic
  • ×0.85 Necrophage
  • ×0.5 Repugnant
  • ×0.5 Uncanny
Warrior Drone N/A StrongholdFortress Strongholds 4
Modifiers0
  • ×10 Hunter-Killer Drones modifier
  • ×10 Compliance Protocols modifier
  • ×4 Resilient
  • ×4 Very Strong
  • ×3 Strong
  • ×2 Lithoid
  • ×1.2 Cybernetic
  • ×0.5 Weak

Bio-Trophy[]

Rogue Servitor empires have a special stratum and job for organic pops.

Job Stratum Produces Upkeep Sources
Bio-Trophy Bio-Trophy Bio-Trophy N/A
  • Organic SanctuaryOrganic Paradise Organic Sanctuaries/Paradises
  • Sanctuary Arcologies
Bio-Assistant Bio-Trophy Bio-Trophy −1 Energy Machine Interface Center

Overlord jobs[]

Overlord jobs are generated by Overlord holdings and can be used by both individualist and Gestalt Consciousness subjects. The upkeep is paid by the subject. All overlord jobs have a priority of 4 and the subject cannot lower or raise the job's priority.

Job Stratum Overlord output Subject output Subject job upkeep
Offspring Drone Feeder Society research +8 Society Research
  • +5% Planet Worker/Simple Drone resource output
  • Defense Armies become Offspring-Led Armies
  • −6 if biological overlord
  • −6 if Lithoid overlord
Overlord Academic +3 Research +1 Research
Overlord Beholder
  • (Effect added by holding, not job)
  • Defense platform cap Defense Platform cap on overlord Starbases and Orbital Rings:
Overlord Breeder
  • (Effect added by holding, not job)
  • +2 Pop Assembly on overlord capital
  • −6 if biological overlord
  • −6 if Lithoid overlord
  • −6 if Machine speciesMechanical synthetic overlord
Overlord Catalytic Technician
Overlord Knight
  • Based on Quest event choices:
    • +3 / 6 / 9 / 12 Unity
    • +2 / 4 / 6 / 8 / 10 Research
−1 Alloys
Overlord Manager Specialist +0.25 Unity −2 Consumer goods
Overlord Metallurgist
Overlord Necromancer +2 Planetary Defense Army
  • −6 if biological subject
  • −6 if Lithoid subject
  • N/A if Machine speciesMechanical synthetic subject
Overlord Propagandist Monthly influence +0.15 Influence −1 Unity
Overlord Reassigner +1 Zombie pop every 5 years (by event)
  • −6 if biological subject
  • −6 if Lithoid subject
  • N/A if Machine speciesMechanical synthetic subject
Overlord Recruiter
  • Non-Gestalt subject and pop species has citizenship in Overlord empire:
    • 20% chance pop migrates to the capital every 5 years (by event)
+3 Planetary Defense Army
Overlord Trader +7 Energy +10 Amenities −7 Energy
Mutagenic Spa Attendant Specialist +5 Unity −1 Consumer goods
Permutation Attendance Drone Complex Drone +5 Unity −2 Food
Lubrication Terminal Complex Drone +5 Unity −2 Minerals
Aid Worker +5 Unity +5 Amenities N/A
Mind Thrall +1.5 Research N/A
Overlord Arborist +15 Food −10 Food
Overlord Bio-Trophy N/A
Overlord Ranger +10 Unity −10% Planet Pop Consumer Good Upkeep N/A
Overlord Mortal Initiate Pop can be used for Sacrifice edicts N/A

Special jobs[]

Unemployed[]

Pops that do not have a job, either because none is available or because their stratum is higher than that of available jobs, are unemployed. Unemployed pops produce the following and cannot have their output improved by job modifiers:

Living standards Unemployment effects
Bio-Trophy Mandatory Pampering −80% Happiness
  • Academic Privilege
  • Decent Conditions
  • Stratefied Economy
  • Basic Subsistence
  • Decadent Lifestyle
  • Chemical Bliss
  • Employee Ownership
No effect
Utopian Abundance
Social Welfare +1 Unity
Shared Burden
  • +1 Unity
  • Time −45% Pop demotion time
Drone
  • Machine species −75%[[]] Pop upkeep
  • +1 Minerals
  • Physics Research +1 Society research +1.5 Engineering research +1

Purging[]

Pops that have the Undesirables stratum due to being purged produce resources as they decline based on the purge type. All purge types also produce +2 unity with the Fanatic Purifiers civic and Society research +2 society with the Devouring Swarm civic; Determined Exterminator empires receive 5~100 unity for each organic pop purged.

Purge Happiness Output
Displacement −30%
Neutering −20%
Necrophage −50% Time Purged pop becomes primary species
Extermination −1000%
Forced Labor −1000%
Processing −1000%
Chemical Processing −1000% +6 Energy
Material −1000% +5 Consumer Goods

Forced Labor, Processing, and Chemical Processing purge types are affected by buildings which increase the base output of those resource types (e.g. Food Processing Centers increase the food output by +2).

Subversive jobs[]

High crime, deviancy, or unemployment can create planet modifiers that add subversive jobs. Pops will abandon subversive jobs if Ruler, Specialist, or Soldier jobs become available. All subversive jobs have negative output.

Job Output Requirements Description
Criminal
  • −5 Trade value
  • +5 Criminal branch office trade value
Criminal-related planet modifier
These criminals live outside the bounds of legal society, some by choice and some by circumstances.
Deviant Drone −1 Energy Drone Deviancy planet modifier
These deviants no longer obey the Hive Mind.
Corrupt Drone −1 Energy Drone Corruption planet modifier
These drones have been corrupted and no longer obey the directives of the core intelligence.

Event jobs[]

Event jobs are generated by either planetary features or planet modifiers.

Job Stratum Produces Upkeep Sources
Titan Hunter Worker N/A  Delicious Titans Delicious Titans
Robot Caretaker Specialist N/A Enigmatic Robot
Bio-Assistant Bio-Trophy Bio-Trophy −1 Energy Machine Interface Center


Cave Cleaners
Cave Cleaner Drone
Specialist
Complex Drone
−2 Energy Cave Shroom Veins
Gas Plant Engineer
Gas Plant Drone
Specialist
Complex Drone
−10 Minerals Spore Vents
Nemma Miner
Nemma Mining Drone
Worker
Menial Drone
−2 Energy Nemma Mining Operation
Odd Factory Worker
Odd Factory Drone
Worker
Menial Drone
+4 Alloys N/A Odd Factory
Subterranean Liaison Officer
Subterranean Contact Drone
Specialist
Complex Drone
N/A Subterranean Contact Zone
Transmuter
Transmuter Drone
Specialist
Complex Drone
+4 Alloys Pop upkeep −1 Pop upkeep

Blue Lotus Prototype

Blue Lotus Facility

Dimensional Portal Researcher
Dimensional Portal Drone
Specialist
Complex Drone
Additional effects from Probe the Dimensional Portal outcome:0
    • Dimension of Suffering outcome:
      • Physics Research −6 if finished Close the Portal special project
    • High-Energy Dimension outcome:
    • Null Void outcome:
      • +0.2 Dark Matter
        • +1[[]] if finished Probe the Void special project
    • Mirror Dimension outcome:
      • +2 / 3 / 6 / 12 Amenities
      • Individualist +2 / 3 / 6 / 12 Trade Value
      • +2 / 4 / 6 / 8 Energy

Portal Research Area Portal Research Area

 Extradimensional Experimentation Extradimensional Experimentation

Space-Time Anomaly Researcher
Space-Time Anomaly Drone
Specialist
Complex Drone
Space-Time Anomaly
Operator
Operator Drone
Specialist
Complex Drone
  • Base production:
  • Individualist +5 Alloys(+2 to +7 total based on choices)
  • +6 Alloys(+4 to +8 total based on choices)
Potential modifiers from Hidden Vault choices:0
    • Remembrance Hall:
    • Earthquake:
      • −1 Alloys if used bulky contraption
      • Negative effect averted with
    • Insight:
      • −1 Alloys if blasted the doors
    • Foundry Heart:
    • Work Conditions:
      • −1 Alloys if regulated work time (Individualist only)
      • −20% Happiness if rotated operators (Individualist only)
      • +20% Pop amenities usage if rotated drones ( only)
      • Negative effect averted with
    • Recycling Center:
    • More or Less?:
  • Base upkeep:
  • −5 Minerals(0 to −9 total based on choices)
Potential modifiers from Hidden Vault choices:0
    • Earthquake:
      • +2 Minerals upkeep if used wall pipes
      • Negative effect averted with
    • Work Conditions:
      • −1 Minerals upkeep if regulated work time (Individualist only)
    • Recycling Center:
      • −2 Minerals upkeep with
      • −1 Minerals upkeep (34% chance)
      • No effect (66% chance)
    • More or Less?:
Operational Manufactorium
Dismantler
Drone Dismantler
Worker
Menial Drone
N/A Manufactorium Scrapyard
Puddle Technician
Puddle Technician Drone
Worker[5] N/A Metallic Puddles
Deep Sea Diver
Underwater Drone
Specialist
Complex Drone
Rich Seabed
Alien Hunter Worker N/A Invasive Fauna
Unification Officer Specialist −1 Consumer Goods  Unified Purpose Unified Purpose
Munitions Decommissioner
Munitions Decommissioning Drone
Munitions Decommissioning Unit
Specialist
Complex Drone
−2 Consumer Goods Weapon Extraction Facility

Pre-sapient species[]

Pre-sapients are not normally productive, but with the Policies Pre-Sapients policy Hunted, or Protected along with an Alien Zoo, they do produce resources. Pre-sapient jobs have their own stratum, also called Pre-sapients.

Job Produces Upkeep Source
Pre-sapient Pre-Sapient None None Default for pre-sapients
Hunted Pre-Sapient N/A Policies Pre-Sapients policy Hunted
Conserved Fauna +1 Amenities
Gladiatorial Beast +1 Amenities

Pre-FTL civilizations[]

Pre-FTL civilizations use the same strata system as normal empires, but their jobs provide negligible output.

Job Stratum Produces Requirements Description
Bureaucrat Ruler +3 Amenities
+1 Unity
Industrial Age – Early Space Age
Many early industrialist and post-industrialist societies are governed by an ever-expanding class of civil servants.
Entertainer Specialist +8 Amenities Atomic Age – Early Space Age
Celebrities and media personalities that provide entertainment and distraction from day-to-day life.
Priest Specialist +2 Amenities
+1 Unity
Industrial Age – Early Space Age
Religious leaders who occupy various priestly offices.
Researcher Specialist +1 Research Output Industrial Age – Early Space Age
Researchers employing scientific methodology to advance the rapidly expanding knowledge base of their civilization.
Soldier Specialist +3 Planetary Defense Armies Industrial Age – Early Space Age
Professional Soldiers, typically armed with early projectile weapons powered by exothermic combustion.
Technician Worker +1 Energy Industrial Age – Early Space Age
These technicians shuffle coal or maintain primitive nuclear generators.
Farmer Worker +3 Food Industrial Age – Early Space Age
These farmers work the land, typically with the help of primitive but effective farming equipment.
Miner Worker +3 Minerals Steam Age – Early Space Age
Dangerous and sometimes lethal work in the dark bowels of the planet.
Laborer Worker +2 Consumer Goods
−2 Minerals
Steam Age – Early Space Age
These early industrial laborers toil away in factories, which can now be operated day and night thanks to recent advances in electricity.

Job Stratum Produces Requirements Description
Feudal Noble Ruler +3 Amenities
+1 Unity
Bronze Age – Steam Age
The landed nobility rule from their stone castles and keeps.
Cleric Specialist +2 Amenities
+1 Unity
Bronze Age – Steam Age
Spiritual leaders and preachers who conduct religious ceremonies and oversee all matters concerning faith.
Scholar Specialist +1 Research Output Bronze Age – Steam Age
The learned of this society, often relying on oral tradition to pass knowledge between generations.
Warrior Specialist +3 Planetary Defense Armies Bronze Age – Steam Age
Members of a primitive warrior class. These fighters rely on bladed weapons, spears or various blunt instruments to see them through combat.
Peasant Worker
  • +2 Food if
  • +2 Minerals if
Bronze Age – Steam Age
The peasants toil endlessly in the fields, so that those perceived as their betters might prosper.
Hunter-Gatherer Worker Stone Age
These semi-nomadic primitives survive by foraging and hunting. There is evidence of early tool use.

Job Stratum Produces Requirements Description
Synapse Drone Complex Drone +3 Amenities
+1 Unity
Industrial Age – Early Space Age
Administrating and coordinating an entire country is no easier if you are a single individual. These drones ensure that every drone has an appropriate task.
Spawning Drone Complex Drone +8 Amenities Stone Age – Early Space Age
Having each member of a society reproduce is vastly inefficient. These drones specialize in generating whatever new drones the Hive needs.
Brain Drone Complex Drone +1 Research Output Industrial Age – Early Space Age
Drones employing the scientific method are capable of taking massive leaps in their consciousness knowledge base. Often too large.
Warrior Drone Menial Drone +3 Planetary Defense Armies Industrial Age – Early Space Age
Specialized for war, these hulking drones have multiple specialized appendages perfected for crushing their own species.
Maintenance Drone Menial Drone +2 Amenities Stone Age – Early Space Age
If there is one universal truth in this universe, it's that everything breaks. These drones are made to fix whatever is broken.
Tech-Drone Menial Drone +1 Energy Industrial Age – Early Space Age
Operating dirty energy generators is not a job any living being can do forever. Still, these drones are enhanced with superior lungs as well as inherent radioactive resistance, so they last longer than most.
Agri-Drone Menial Drone +3 Food Industrial Age – Early Space Age
Food production overseen by a continent spanning hive-mind is a marvel of logistics and agronomy, every section of the designated agricultural area is used to its fullest.
Mining Drone Menial Drone +3 Minerals Steam Age – Early Space Age
Sacrificing safety for success, these drones delve deep beneath the earth to feed the ever-hungry engine that is society.
Factory Drone Menial Drone +2 Consumer Goods
−2 Minerals
Steam Age – Early Space Age
Drones that are more or less part of the very factory they work in. These specialized laborers assemble everything from weapons to vehicles at an astounding rate.

Job Stratum Produces Requirements Description
Nacent Synapse Drone Complex Drone +3 Amenities
+1 Unity
Stone Age – Steam Age
The budding Overmind formed between the local drones has found a need to extend their consciousness further. These more cerebral Synapse Drones mainly facilitate this.
Spawning Drone Complex Drone +8 Amenities Stone Age – Early Space Age
Having each member of a society reproduce is vastly inefficient. These drones specialize in generating whatever new drones the Hive needs.
Cerebellum Drone Complex Drone +1 Research Output Bronze Age – Steam Age
Analyzing and discovering solutions to new difficulties is the hallmark of any flourishing society - these drones focus on finding solutions for other drones' problems and avoiding future pitfalls.
Simple Warrior Drone Menial Drone +3 Planetary Defense Armies Bronze Age – Steam Age
Having yet to fully come to grips with genetic specialization, these drones are grown bulkier to protect their hive. They have yet to evolve any specialized weapon appendages.
Maintenance Drone Menial Drone +2 Amenities Stone Age – Early Space Age
If there is one universal truth in this universe, it's that everything breaks. These drones are made to fix whatever is broken.
Basic Agricultural Drone Menial Drone +2 Food if
+2 Minerals if
Bronze Age – Steam Age
Simple and unspecialized drones work the fields, their consciousness aware that food can be grown, but the task has yet to be optimized.
Sustenance Drone Menial Drone Stone Age
The difference between a successful hivemind and a starved one comes down to how successful their resource procurement is.

Ketlings[]

Pre-FTL Ketlings spawned in the Junk Ratlings system use unique Scavenger jobs.

Job Stratum Produces Requirements Description
Scavenger Worker
  • +1 Food
  • +1 Minerals
  • +1 Consumer Goods
Junkheap Junkheap
They scurry amongst the scrapyards, collecting discarded machinery and ancient electronics for repurposing.

Fallen empires[]

Fallen empires use a special set of Precursor stratum jobs that have no upkeep. By default, pops without any building-provided jobs will be Hedonists.

Job Produces Produced by Description
Overseer
  • Ancient Palace Ancient Palace
  • Fanatic Spiritualist Holy Guardians
The stalwart few who have rejected lives of luxury in favor of public service. It is up to them to oversee and guide the remnants of their ancient civilization.
Protector
  • Ancient Palace Ancient Palace
  • Aegis Complex Aegis Complex
So that the majority can sleep peacefully and enjoy their lives of extravagance, these rough individuals stand ready in the night to visit violence on those who would do them harm.
Hedonist +2 Unity
A life of total opulence, where every possible material need or desire can be satisfied.
Archivist +5 Research
  • Fanatic Materialist Keepers of Knowledge
  • Master Archive Master Archive (found only on The Archives)
Each data fragment must be filed, cataloged and indexed exactly according to the ancient rites as they were established eons ago by the First Librarian.
Xeno-Keeper
  • Fanatic Xenophile Enigmatic Observers
  • Xeno Preserve Xeno Preserve (found only on The Preserve)
These precursor zookeepers look after the needs of the Xeno-Wards under their care.
Xeno-Ward +2 Unity
  • Fanatic Xenophile Enigmatic Observers
  • Primitives stratum
These specimens have been gathered here, in settings that approximate their natural environments, to ensure the preservation of their species in an often chaotic and destructive galaxy.
Holy Guardians Holy Guardians
Sky Cardinal Ancient Palace Ancient Palace
And it was there, in the sky, that the future was born. The light was blinding, but a few could see past it. They took it upon themselves to lead others forwards.
Augur of the Shroud +10 Unity Empyrean Shrine Empyrean Shrine (found only on Sky Temple)
It speaks, but not in words. To divine any kind of meaning, one must hover on the precipice of madness.
Acolyte of the Hyperspanner +6 Energy Generator Districts
Remember also the hyperspanner, and how it was used by Bazagg the Shining to tame the sun when it seemed like darkness would overtake the world.
Acolyte of the Hammer +6 Minerals Mining Districts
And with one mighty blow, Saint Mazakudal used her burning hammer to split the skull of the First Wraith in two, opening up the path to the crystals.
Acolyte of the Plow +8 Food Agriculture District Agriculture Districts
For was it not the plow, this most noble of instruments, that Kazargiel used to sever the poisonous tail of the thrice-cursed demon and stave off famine?
Acolyte of the Workshop Unemployed
And so Aznakha said to the acolytes, "go to the workshops, and form with your own crafts the future you seek."
Ancient Caretakers
Guardian Ancient Control Center Ancient Control Center
These ancient machines maintain a ceaseless vigil over the long-expired remains of billions of cryogenically frozen sapients.
Caretaker +5 Amenities Unemployed
These ancient machines tirelessly maintain and repair the decaying machinery of the ringworld on which they reside.

References[]

  1. Knights count as Researchers for research production and Bureaucrats for unity production. The Lord Commander counts as a Science Director and Politian for those resources. These output modifiers are multiplicative with knight output modifiers. Note that the research output modifier used is the average of the modifiers three types of research (slightly weighted toward engineering modifiers), i.e. Natural Physicists would improve the output of all 3 research types by +4.95% whereas Natural Engineers would improve them by +5.1%
  2. Knight output modifiers apply to the defensive armies, naval capacity, and amenities they produce.
  3. 3.0 3.1 Steward job weights do not check for amenities production, and check whether a pop is employed as Manager rather than Steward. Most likely a bug caused by weights being copied over from Manager.
  4. Seemingly a bug, modifiers copied over from Artificer Artificer.
  5. Is wrongly classified as worker strata for Gestalt Consciousnesses
Game concepts
Exploration ExplorationFTLAnomalyArchaeological siteRelicsPre-FTL speciesFallen empireEventsSpaceborne aliensEnclavesGuardiansMaraudersCaravaneers
Celestial bodies Celestial bodyColonizationTerraformingPlanetary featuresPlanet modifiers
Species SpeciesTraitsPopulationPop modificationSpecies rightsEthicsLeader
Governance EmpireOriginGovernmentCivicsPoliciesEdictsFactionsTechnologyTraditionsSituations
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Diplomacy DiplomacyRelationsGalactic communityFederationsSubject empiresIntelligenceAI personalities
Warfare WarfareSpace warfareLand warfareStarbaseShipShip designerCrisis
Others The ShroudL-ClusterUnique systemsPreset empiresAI playersEaster eggs
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