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Please help with verifying or updating older sections of this article. At least some were last verified for version 3.11.

This article is for the PC version of Stellaris only.

A Pop job Job is where Pop Pops work to produce resources on planets. Jobs are divided into different strata; higher stratum jobs are usually filled before lower stratum ones. Most Jobs are created by Districts and Buildings and thus limited in number.

Pops automatically fill empty jobs that they are capable of holding and generally choose the highest stratum job that gets the most out of their traits based on a weighting system; however, a priority can be set towards and away from specific jobs to ensure they are filled before others. New pops that are more suitable for a job than the current pop holding the job may take the job from it.

It is possible to force a re-evaluation of jobs by blocking and then re-enabling the jobs.

Job categories[]

Most jobs belong to a job category that is mentioned on certain tooltips and groups it together with other similar jobs. This allows modifiers to apply to multiple job types. Additive modifiers do not apply to sub-categories but multiplicative ones do. For example, Mineral Purification Plants add Minerals from miners +1 Mineral output to Miners. This doesn't apply to just the specific Miner Miner job, but to all jobs in the Miner jobs category, including but not limited to Job miner Scrap Miners and Job miner Cave Cleaners.

Job livestock Livestock and Job organic battery Grid Amalgamated pops inherit all additive and multiplicative modifiers of their respective resource category (Farmer Farmer for biological Livestock, Miner Miner for lithoid Livestock, Job technician Technician for Grid Amalgamated pops) but are otherwise considered their own categories.

Category Sub-category Jobs Event jobs0
Job bureaucrat Administrators None Bureaucrat Bureaucrat
Mortal Initiate Mortal Initiate
Unification Officer Unification Officer
Robot Caretaker Robot Caretaker
Manager Managers Manager Manager
Priest Priests High Priest High Priest
Priest Priest
Job numistic priest Numistic Priest
Job telepath Telepaths Job telepath Telepath
Job culture worker Culture Workers Job culture worker Culture Worker
Job death chronicler Death Chronicler
Bio-Trophy Bio-Trophies
Sub-category of Job culture worker Culture Workers
Bio-Trophy Bio-Trophy Job organic battery Bio-Assistant
Job evaluator Evaluators
Researcher Researchers None Job researcher Dimensional Portal Researcher
Job researcher Space-Time Anomaly Researcher
  • Individualist Job researcher Space-Time Anomaly Researcher
  • Gestalt consciousness Job researcher Space-Time Anomaly Drone
  • Vent Researcher Vent Researcher
Job ranger Rangers Ranger Ranger
Metallurgist Metallurgists None Job foundry Odd Factory Worker
Job foundry Transmuter
Job artisan Artisans None
Miner Miners None Job miner Cave Cleaner
Job miner Nemma Miner
Job primitive laborer Astrogarbage Collector
  • Individualist Job primitive laborer Astrogarbage Collector
  • Gestalt consciousness Job primitive laborer Astrogarbage Collector Drone
  • Job gas extractor Collapsed Vent Refiner
Job sr gatherer Strategic resource gatherers
  • Job gas extractor Vent Refiner
  • Job gas extractor Expanded Vent Refiner
Farmer Farmers None
  • Titan Hunter Titan Hunter
Job technician Technicians None Job technician Myrmeku Power Farmer
  • Individualist Job technician Myrmeku Power Farmer
  • Gestalt consciousness Job technician Myrmeku Power Drone
Category Sub-category Jobs Event jobs0
Politician Politicians None Politician Politician
Job executive Executives Job executive Executive
Job noble Nobles Job noble Noble
Merchant Merchants None Merchant Merchant
Job overlord trader Traders None Job overlord trader Trader
Job gas refiner Gas Refiners None Job gas refiner Gas Refiner Job gas extractor Gas Plant Engineer
Job translucer Translucers None Job translucer Translucer
Job chemist Chemists None Job chemist Chemist
Job enforcer Enforcers None Job enforcer Stasis Warden
  • Individualist Job enforcer Stasis Warden
  • Gestalt consciousness Job enforcer Stasis Warden Drone
Job entertainer Entertainers None
Pop assembly Pop Assemblers None
Job apprentice Necrophytes Job apprentice Necrophyte
Medical Worker Doctors None Medical Worker Medical Worker
Job soldier Soldiers None Job soldier Soldier
Job livestock Livestock None Job livestock Livestock
Job organic battery Grid Amalgamated None Job organic battery Grid Amalgamated
Job bath attendant Bath Attendants None Mutagenic Spa Attendant Mutagenic Spa Attendant
Job bath attendant hive Bath Attendants Hive None Permutation Attendance Drone Permutation Attendance Drone
Job bath attendant machine Bath Attendants Machine None Lubrication Terminal Lubrication Terminal
Knight Knights[1][2] None
Job squire Squires None Job squire Squire

Regular empires[]

Regular empires have three strata. If a pop takes a job above its stratum, it will be promoted to the higher stratum. If there are no available jobs of equal or higher stratum, the pop will become unemployed, slowly demoting in stratum and causing Happiness happiness penalties at most levels of living standards.

Ruler jobs[]

These jobs belong to the Pop cat ruler Ruler stratum.

Job Produces Upkeep Category Primary source Weight
Politician Politician Consumer goods −2 Politicians Politicians
  • Auth democraticAuth oligarchicAuth dictatorialImperial Non-Corporate authority
  • Planetary AdministrationPlanetary CapitalSystem Capital-ComplexImperial Palace Capital building
  • 1000
  • Multiplied by pop UnityAmenities production
  • ×5 if already employed as Politician Politician
  • ×0.1 if not Policies Full Citizenship rights
Executive Executive Consumer goods −2
Energy Credits −2
Executives Executives
Sub-category of Politicians Politicians
  • 1000
  • Multiplied by pop UnityAmenitiesTrade value production
  • ×5 if already employed as Executive Executive
Noble Noble Consumer goods −2 Nobles Nobles
Sub-category of Politicians Politicians
  • Civic aristocratic elite Aristocratic Elite civic:
    • Planetary AdministrationPlanetary CapitalSystem Capital-ComplexImperial Palace Capital building
    • Noble Estates Noble Estates
    • Noble Estates Noble Estates orbital ring building
  • 1000
  • Multiplied by pop UnityAmenities production
  • ×5 if already employed as Noble Noble
  • ×0.1 if not Policies Full Citizenship rights
Science Director Science Director Consumer goods −2 Researchers Researchers
  • Research Institute Research Institute
  • Civic technocracy Technocracy civic:
    • Planetary AdministrationPlanetary CapitalSystem Capital-ComplexImperial Palace Capital building
  • Vultaum Reality Computer Vultaum Reality Computer
  • 1000
  • Multiplied by pop ResearchUnityAmenities production
  • ×5 if already employed as Science Director Science Director
  • ×2 if has Policies Academic Privilege living standards
  • ×0.2 if not Policies Full Citizenship rights
High Priest High Priest Consumer goods −2 Priests Priests
Sub-category of Administrators Administrators
  • Citadel of Faith Citadel of Faith
  • Civic exalted priesthood Exalted Priesthood civic:
    • Planetary AdministrationPlanetary CapitalSystem Capital-ComplexImperial Palace Capital building
  • Saintly Hierarchy (Holy Covenant Level 4 perk) Saintly Hierarchy: (Holy Covenant Level 4 perk)
    • Sacred Nexus Sacred Nexus or equivalent
  • 1000
  • Multiplied by pop UnityAmenities production
  • ×5 if already employed as High Priest High Priest
  • ×0.1 if not Policies Full Citizenship rights
Technophant Technophant Consumer goods −2 Priests Priests
Sub-category of Administrators Administrators
  • 1000
  • Multiplied by pop UnityEngineering researchAmenities production
  • ×5 if already employed as Technophant Technophant
  • ×0.1 if not Policies Full Citizenship rights
Merchant Merchant Consumer goods −2 Merchants Merchants
  • Galactic Stock Exchange Galactic Stock Exchange
  • Orbital Stock Exchange Orbital Stock Exchange orbital ring building
  • Civic merchant guilds Merchant Guilds civic:
    • Planetary AdministrationPlanetary CapitalSystem Capital-ComplexImperial Palace Capital building
  • 1000
  • Multiplied by pop AmenitiesTrade value production
  • ×5 if already employed as Merchant Merchant

Specialist jobs[]

These jobs belong to the Pop cat specialist Specialist stratum. Chattel Slaves cannot work Specialist or Ruler jobs. Other, more privileged, slaves may work some Specialist jobs. See Species Rights for details.

Advanced resources[]

Advanced resource jobs predominantly use Minerals minerals upkeep to produce Consumer goodsAlloys advanced resources and Volatile motesExotic gasesRare crystals strategic resources.

Metallurgist Metallurgist base modifiers0
Modifier Effect on Metallurgist Metallurgists
Default Civic catalytic processing Catalytic
Alloy Mega-Forges Alloy Mega-Forges Alloys +1[[]]
Minerals −2[[]]
Alloys +1.25[[]]
Food −3[[]]
Alloy Nano-Plants Alloy Nano-Plants Alloys +2[[]]
Minerals −4[[]]
Alloys +2.5[[]]
Food −6[[]]
Alloy Nano-Plants Alloy Nano-Plants
(on Ring World Ring Worlds)
Alloys +3[[]]
Minerals −6[[]]
Alloys +3.75[[]]
Food −9[[]]
Alloy Processing Facilities Alloy Processing Facilities on orbital ring Alloys +1[[]]
Minerals −2[[]]
Alloys +1.25[[]]
Food −3[[]]
Tech supreme alloy Supreme Alloy technology Alloys +0.5[[]] Alloys +0.5[[]]
30px link=Buildings#Ministry of Extraction Ministry of Extraction
  • Alloys +2[[]] for overlord
  • Alloys −1[[]] for subject
  • Minerals −2[[]] for subject
  • Alloys +2[[]] for overlord
  • Alloys −1[[]] for subject
  • Minerals −2[[]] for subject
Minerals Minerals deficit Alloys −0.5 / −1 / −1.5 / −2
Food Food deficit Alloys −0.5 / −1 / −1.5 / −2
Menu icon edicts Forge Subsidies edict Energy Credits −1[[]] Energy Credits −1[[]]
Job artisan Artisan base modifiers0
Modifier Effect on Job artisan Artisans
Civilian Fabricators Civilian Fabricators Consumer goods +1[[]]
Minerals −1[[]]
Civilian Repli-Complexes Civilian Repli-Complexes Consumer goods +2[[]]
Minerals −2[[]]
Civilian Repli-Complexes Civilian Repli-Complexes
(on Ring World Ring Worlds)
Consumer goods +3[[]]
Minerals −3[[]]
Orbital Logistics Systems Orbital Logistics Systems on orbital ring Consumer goods +1[[]]
Minerals −1[[]]
30px link=Buildings#Ministry of Acquisition Ministry of Acquisition
(if Individualist non-gestalt overlord)
  • Consumer goods +4[[]] for overlord
  • Consumer goods −3[[]] for subject
  • Minerals −2[[]] for subject
Minerals Minerals deficit Consumer goods −0.5 / −1 / −1.5 / −2
Menu icon edicts Industrial Subsidies edict Energy Credits −1[[]]
Job Produces Upkeep Category Primary source Additional requirements Weight
Metallurgist Metallurgist Alloys +3 Alloys Minerals −6 Minerals Metallurgists Metallurgists <div class="mw-collapsible mw-collapsed" style="10
Multiplied by pop Alloys production;">{{{type}}}0
{{{body}}}
Catalytic Technician Catalytic Technician Alloys +3.75 Alloys Food −9 Food Civic catalytic processingCivic corporate catalytic processing Catalytic Processing / Recyclers

<div class="mw-collapsible mw-collapsed" style="

  • ×5 if already employed as Catalytic Technician Catalytic Technician
  • ×2 if Slavery enslaved and can't work Job servant Servant jobs
">10
Multiplied by pop Alloys production0
{{{body}}}
Artisan Artisan Consumer goods +6 Consumer goods Artisans Artisans <div class="mw-collapsible mw-collapsed" style="10
Multiplied by pop Consumer goods production;">{{{type}}}0
{{{body}}}
Artificer Artificer Civic craftersCivic corporate crafters Masterful Crafters / Mastercraft Inc. <div class="mw-collapsible mw-collapsed" style="10
Multiplied by pop Consumer goodsTrade value production;">{{{type}}}0
{{{body}}}
Pearl Diver Pearl Diver
  • Civic anglersCivic corporate anglers Anglers / Trawling Operations
  • Planet continentalPlanet oceanPlanet tropical Wet world

<div class="mw-collapsible mw-collapsed" style="1
Multiplied by pop Consumer goodsTrade value production
Multiplied by pop Amenities production with Civic agrarian idyll

">{{{type}}}0
{{{body}}}
Chemist Chemist
  • Minerals −10 Minerals
  • Civic catalytic processingCivic corporate catalytic processing Catalytic Processing / Recyclers
Chemist Chemists Chemical Plants Chemical Plants <div class="mw-collapsible mw-collapsed" style="10
Multiplied by pop Volatile motes production;">{{{type}}}0
{{{body}}}
Gas Refiner Gas Refiner Refiners Refiners Exotic Gas Refineries Exotic Gas Refineries <div class="mw-collapsible mw-collapsed" style="10
Multiplied by pop Exotic gases production;">{{{type}}}0
{{{body}}}
Translucer Translucer Translucers Translucers Synthetic Crystal Plants Synthetic Crystal Plants <div class="mw-collapsible mw-collapsed" style="10
Multiplied by pop Rare crystals production;">{{{type}}}0
{{{body}}}

Trade[]

These jobs use Consumer goods consumer goods upkeep to produce Trade value trade value.

Job overlord trader Trader base modifiers0
Modifier Effect on
Job overlord trader Traders Job numistic priest Numistic Priests
Commercial Enterprise Commercial Enterprise Mod planet amenities add +2 Amenities Mod planet amenities add +2 Amenities
Civic merchant guilds Director of Trade councilor Mod trade value add +0.4 Trade Value
(per level)
Mod trade value add +0.4 Trade Value
(per level)
Job Produces Upkeep Category Primary source Weight
Trader Trader Consumer goods −1 Consumer goods
  • 10
  • Multiplied by pop Trade valueAmenities production
  • ×5 if already employed as Trader Trader
Job numistic priest Numistic Priest Consumer goods −2 Consumer goods Priests Priests
Sub-category of Administrators Administrators
Numistic Shrine Numistic Shrine
  • 10
  • Multiplied by pop UnityAmenitiesTrade value production
  • ×5 if already employed as Numistic Priest Numistic Priest
Resort Worker Resort Worker Consumer goods −2 Consumer goods Job entertainer Entertainers Resort District Resort Districts 10
  • Multiplied by pop Trade valueAmenities production
  • ×5 if already employed as Resort Worker Resort Worker

Research[]

Research jobs use Consumer goods consumer goods upkeep to produce Research research.

Researcher Researcher base modifiers0
Modifier Effect on Researcher Researchers
Vultaum Reality Computer Vultaum Reality Computer Physics Research +1 Physics research
Society research +0.5 Society research
Ministry of Science Ministry of Science
  • Research +1 Research for overlord
  • Consumer goods +1 upkeep for Individualist non-gestalt subject
  • Minerals +3 upkeep for Auth hive mind Hive subject
  • Energy Credits +2 upkeep for Auth machine intelligence Machine subject
Leader trait bg basicLeader trait overlay destinyLeader trait academia recruiterAcademic Recruiter Academic Recruiter
(assigned to planet)
Leader trait bg basicLeader trait overlay destinyLeader trait academia recruiterAcademic Recruiter Academic Recruiter
(assigned to sector)
  • Civic dark consortium Shadow Weaver councilor
  • Shadow Broker Shadow Broker councilor
Dark Matter +0.02[[]] per councilor level
Energy Credits Energy deficit Research −0.5 / −1 / −1.5 / −2 Research
Consumer goods Consumer goods deficit (if Individualist)
Minerals Minerals deficit (if Auth hive mind)
Research −1 / −1.5 / −2.5 / −3 Research
Research Subsidies Research Subsidies edict Energy Credits −1 Energy
Job Produces Upkeep Primary source Weight
Researcher Researcher Research +3 Research output Consumer goods −2 Consumer goods Research LabsResearch ComplexesAdvanced Research Complexes Research Labs
10
Multiplied by pop Research production0
  • ×2 if has Policies Academic Privilege living standards
  • ×1.5 if already employed as Researcher Researcher
  • ×0.8 if Policies Indentured Servitude
  • ×0.2 if not Policies Full Citizenship rights
  • ×0.1 if can work Job servant Servant job
Archaeo-engineer Archaeo-engineer Consumer goods −2 Consumer goods Faculty of Archaeostudies Faculty of Archaeostudies
10
Multiplied by pop Research production0
  • ×2 if has Policies Academic Privilege living standards
  • ×1.5 if already employed as Archaeo-engineer Archaeo-engineer
  • ×0.8 if Policies Indentured Servitude
  • ×0.2 if not Policies Full Citizenship rights
  • ×0.1 if can work Job servant Servant job
Astral Researcher Astral Researcher Consumer goods −2 Consumer goods Astral SiphonAstral FunnelAstral Nexus Astral Siphons
10
Multiplied by pop Research production0
  • ×2 if has Policies Academic Privilege living standards
  • ×1.5 if already employed as Astral Researcher Astral Researcher
  • ×0.8 if Policies Indentured Servitude
  • ×0.2 if not Policies Full Citizenship rights
  • ×0.1 if can work Job servant Servant job
Job researcher Nanotech Researcher Nanite Research FacilityNanite Research Complex Nanite Research Facilities
10
Multiplied by pop Research production0
  • ×2 if has Policies Academic Privilege living standards
  • ×1.5 if already employed as Nanotech Researcher Nanotech Researcher
  • ×0.8 if Policies Indentured Servitude
  • ×0.2 if not Policies Full Citizenship rights
  • ×0.1 if can work Job servant Servant job
Zookeeper Zookeeper
    • Conserved Fauna Conserved Fauna
    • Protected Fauna Protected Fauna
    • Gladiatorial Beast Gladiatorial Beast
    • Gladiatorial Xeno Gladiatorial Xeno
Consumer goods −1 Consumer goods Alien Zoo Alien Zoo
10
Multiplied by pop Research production0
  • ×2 if has Policies Academic Privilege living standards
  • ×1.5 if already employed as Zookeeper Zookeeper
  • ×0.8 if Policies Indentured Servitude
  • ×0.2 if not Policies Full Citizenship rights
  • ×0.1 if can work Job servant Servant job
Job necromancer Necromancer Consumer goods −2 Consumer goods Dread Encampment Dread Encampment
10
Multiplied by pop Physics ResearchSociety research production0

Unity[]

Unity jobs predominantly use Consumer goods consumer goods upkeep to produce Unity unity. Pops employed in Priest Priest category jobs have Materialist ×0.1 Materialist ethic attraction.

Administrator Administrator base modifiers0
Modifier Effect on
BureaucratManagerJob manager Bureaucrats PriestJob numistic priestJob death priest Priests Job telepath Telepaths
Leader trait bg psionicsLeader trait overlay veteranLeader trait shroudwalkersShroudwalker Teacher Shroudwalker Teacher assigned to planet Unity +3 Unity
Leader trait bg psionicsLeader trait overlay veteranLeader trait shroudwalkersShroudwalker Teacher Shroudwalker Teacher assigned to sector Unity +1 Unity
Orbital Filing System Orbital Filing System on orbital ring Unity +1 Unity Unity +1 Unity Unity +1 Unity

Auto-Curating Vault Auto-Curating Vault / Citadel of Faith Citadel of Faith (on Ring World Ring Worlds)

Unity +1 Unity Unity +1 Unity Unity +1 Unity
First League Filing Offices First League Filing Offices Unity +1 Unity
Mod planet amenities add +1 Amenities
Unity +1 Unity
Mod planet amenities add +1 Amenities
Unity +1 Unity
Mod planet amenities add +1 Amenities
Byzantine Bureaucracy Byzantine Bureaucracy Unity +1 Unity Unity +1 Unity
  • A Union of Faith (Holy Covenant Level 5 perk) Holy Covenant Level 5
  • SpiritualistFanatic Spiritualist Spiritualist
Unity +1 Unity
Civic exalted priesthood Exalted Priesthood Unity +1 Unity
Civic efficient bureaucracy Efficient Bureaucracy Edict Fund +2 Edict Fund Edict Fund +2 Edict Fund
Edict Fund +1[[]] instead if Job numistic priest Numistic Priest
Civic police state Police State civic Unity +1 Unity
Judgment Corps Judgment Corps tradition Unity +1 Unity
Job synapse droneJob coordinator Administrator base modifiers (Gestalt)0
Modifier Effect on
Job synapse drone Synapse Drones Job coordinator Coordinators
Synaptic Relays Synaptic Relays on orbital ring Unity +1 Unity
Auto-Curating Vault Auto-Curating Vault / Alpha Hub
(on Ring World Ring Worlds)
Unity +1 Unity Unity +1 Unity
First League Filing Offices First League Filing Offices Unity +1 Unity
Mod planet amenities add +1 Amenities
Unity +1 Unity
Mod planet amenities add +1 Amenities
Instinctive Synchronization Instinctive Synchronization Mod planet amenities add +2 Amenities
Incorporate Artifact Relays Artifact Relays planetary decision Mod planet stability add +2 Stability
Pop cat simple drone +1% Menial Drone output
Mod planet stability add +2 Stability
Pop cat simple drone +1% Menial Drone output
Evaluator Evaluator base modifiers0
Modifier Effect on Job evaluatorJob death chronicler Evaluators
Leader trait bg psionicsLeader trait overlay veteranLeader trait shroudwalkersShroudwalker Teacher Shroudwalker Teacher assigned to planet Unity +2 Unity
Leader trait bg psionicsLeader trait overlay veteranLeader trait shroudwalkersShroudwalker Teacher Shroudwalker Teacher assigned to sector Unity +1 Unity
Integrated Preservation Integrated Preservation Mod planet crime add −3 Deviancy
Job Produces Upkeep Category Primary source Weight
Job bureaucrat Bureaucrat Unity +4 Unity Consumer goods −2 Consumer goods Administrators Administrators
  • Auth democraticAuth oligarchicAuth dictatorialImperial Non-Corporate authority
  • Administrative OfficesAdministrative ParkAdministrative Complex Administrative Offices
10
Multiplied by pop Unity production0
  • ×1.5 if already employed as Bureaucrat Bureaucrat
  • ×0.2 if not Policies Full Citizenship rights
  • ×0.1 if can work Job servant Servant job
Job manager Manager Consumer goods −2 Consumer goods Managers Managers
Sub-category of Administrators Administrators
10
Multiplied by pop UnityTrade value production0
  • ×1.5 if already employed as Manager Manager
  • ×0.2 if not Policies Full Citizenship rights
  • ×0.1 if Policies Indentured Servitude slavery
  • ×0.1 if can work Job servant Servant job
Job manager Steward Consumer goods −2 Consumer goods Administrators Administrators
10
Multiplied by pop UnityTrade value production[3]0
  • ×1.5 if employed as Manager Manager[3]
  • ×0.2 if not Policies Full Citizenship rights
  • ×0.1 if Policies Indentured Servitude slavery
  • ×0.1 if can work Job servant Servant job
Job priest Priest Consumer goods −2 Consumer goods Priests Priests
Sub-category of Administrators Administrators
  • Auth democraticAuth oligarchicAuth dictatorialImperial Non-Corporate authority
  • TempleHolotempleSacred Nexus Temples
10
Multiplied by pop UnityAmenities production0
  • ×2 if Civic exalted priesthood Exalted Priesthood
  • ×1.5 if already employed as Priest Priest
  • ×0.2 if not Policies Full Citizenship rights
  • ×0.1 if can work Job servant Servant job
Job numistic priest Prosperity Preacher Consumer goods −2 Consumer goods Priests Priests
Sub-category of Administrators Administrators
10
Multiplied by pop UnityAmenitiesTrade value production0
  • ×2 if Civic exalted priesthood Exalted Priesthood
  • ×1.5 if already employed as Prosperity Preacher Prosperity Preacher
  • ×0.2 if not Policies Full Citizenship rights
  • ×0.1 if can work Job servant Servant job
Job death priest Death Priest Consumer goods −2 Consumer goods Priests Priests
Sub-category of Administrators Administrators
Sacrificial TempleGrim HolotempleTemple of Grand Sacrifice Sacrificial Temples
10
Multiplied by pop UnityAmenitiesSociety research production0
  • ×2 if Civic exalted priesthood Exalted Priesthood
  • ×1.5 if already employed as Death Priest Death Priest
  • ×0.2 if not Policies Full Citizenship rights
  • ×0.1 if can work Job servant Servant job
Job numistic priest Numistic Priest Consumer goods −2 Consumer goods Priests Priests
Sub-category of Administrators Administrators
Numistic Shrine Numistic Shrine
  • 10
  • Multiplied by pop UnityAmenitiesTrade value production
  • ×5 if already employed as Numistic Priest Numistic Priest
Haruspex Haruspex Consumer goods −2 Priests Priests
Sub-category of Administrators Administrators
  • 1000
  • Multiplied by pop UnityEngineering researchAmenities production
  • ×2 if Civic exalted priesthood Exalted Priesthood
  • ×1.5 if already employed as Haruspex Haruspex
  • ×0.2 if not Policies Full Citizenship rights
  • ×0.1 if can work Job servant Servant job
Job culture worker Culture Worker Consumer goods −3 Consumer goods Culture Workers Culture Workers
Sub-category of Administrators Administrators
Autochthon MonumentHeritage SiteHypercomms Forum Monuments
10
Multiplied by pop Unity production0
  • ×1.5 if already employed as Culture Worker Culture Worker
  • ×0.2 if not Policies Full Citizenship rights
  • ×0.1 if can work Job servant Servant job
Job death chronicler Death Chronicler
  • Unity +4 Unity
  • Mod planet stability add +2.5 Stability
  • Additional effects based on governing ethics; see below
Consumer goods −3 Consumer goods Culture Workers Culture Workers
Sub-category of Administrators Administrators
Sanctuary of ReposePillar of QuietusGalactic Memorial Sanctuaries of Repose
20
Multiplied by pop Unity production0
  • ×1.5 if already employed as Death Chronicler Death Chronicler
  • ×0.2 if not Policies Full Citizenship rights
  • ×0.1 if can work Job servant Servant job
Telepath Telepath
  • Unity +9 Unity
  • Mod planet crime add −10 Crime
  • Mod planet psionic jobs produces mult +5% Resources from Psionic pops
    • Mod planet psionic jobs produces mult +5% with Breach shroud Breach the Shroud
    • Mod planet psionic jobs produces mult +1% per Divine Conduit Divine Conduit councilor level
Additional effects depending on Covenant0
Energy Credits −1 Energy Telepaths Telepaths
Sub-category of Administrators Administrators
  • Psi Corps Psi Corps
  • Sanctum of the ComposerSanctum of the EaterSanctum of the InstrumentSanctum of the Whisperers Sanctums
20
Multiplied by pop Unity production0
  • ×2 if Resilient Resilient
  • ×1.5 if already employed as Telepath Telepath
  • ×0.2 if not Policies Full Citizenship rights
  • ×0.1 if can work Job servant Servant job
  • ×0.1 if Policies Indentured Servitude

Job culture worker Culture Workers and Job death chronicler Death Chroniclers gain other effects depending on the empire's governing ethics:

Ethic Moderate ethic Regular effect Fanatic ethic Fanatic effect
Authoritarian Authoritarian Edict Fund +3 Edict fund Edict Fund +6 Edict fund
Egalitarian Egalitarian Pop housing usage −1.25% Pop housing usage Pop housing usage −2.5% Pop housing usage
Materialist Materialist Mod planet amenities add +2 Amenities Mod planet amenities add +4 Amenities
Spiritualist Spiritualist Mod pop amenities usage mult −2.5% Pop amenities usage Mod pop amenities usage mult −5% Pop amenities usage
Militarist Militarist Mod navy size add +1 Naval capacity Mod navy size add +2 Naval capacity
Pacifist Pacifist Mod trade value mult +5% Trade value from Species right living standards living standards Mod trade value mult +10% Trade value from Species right living standards living standards
Xenophobe Xenophobe Happiness +1.25% Citizen happiness Happiness +2.5% Citizen happiness
Xenophile Xenophile Upkeep −1.25% Pop upkeep Upkeep −2.5% Pop upkeep

Crime reduction[]

These jobs are used to reduce planet Job criminal crime.

Job telepath Telepaths are also considered sub-category of Job bureaucrat Administrators, and produce Unity unity.

Enforcer Enforcer base modifiers0
Modifier Effect on
Job enforcer Enforcers Job telepath Telepaths
Civic police state Police State civic Unity +1 Unity Unity +1 Unity
Judgment Corps Judgment Corps tradition Unity +1 Unity Unity +1 Unity
Anti-Crime Campaign Anti-Crime Campaign Job criminal −10 Crime
Energy Credits −2 Energy
Job criminal −10 Crime
Energy Credits −2 Energy
Civic dystopian society Primary Overseer council position Unity +0.2 Unity
(per level)
Menu icon edicts Thought Enforcement edict Job criminal −30 Crime
Telepath Telepath base modifiers0
Modifier Effect on Job telepath Telepaths
Leader trait bg psionicsLeader trait overlay veteranLeader trait shroudwalkersShroudwalker Teacher Shroudwalker Teacher assigned to planet Unity +3 Unity
Leader trait bg psionicsLeader trait overlay veteranLeader trait shroudwalkersShroudwalker Teacher Shroudwalker Teacher assigned to sector Unity +1 Unity
Orbital Filing System Orbital Filing System on orbital ring Unity +1 Unity
  • Auto-Curating Vault Auto-Curating Vault / Citadel of Faith Citadel of Faith (on Ring World Ring Worlds)
Unity +1 Unity
First League Filing Offices First League Filing Offices Unity +1 Unity
Mod planet amenities add +1 Amenities
Byzantine Bureaucracy Byzantine Bureaucracy Unity +1 Unity
Civic police state Police State civic Unity +1 Unity
Judgment Corps Judgment Corps tradition Unity +1 Unity
Anti-Crime Campaign Anti-Crime Campaign Job criminal −10 Crime
Energy Credits −2 Energy
Menu icon edicts Thought Enforcement edict Job criminal −30 Crime
Job Produces Upkeep Category Primary sources Weight
Enforcer Enforcer Job enforcer Enforcers
  • Precinct Houses Hall of Judgment Precinct Houses
  • Planetary AdministrationPlanetary CapitalSystem Capital-ComplexImperial Palace Capital building
10
Multiplied by pop Unity production with Judgment Corps0
  • ×10 if planet Job criminal crime above 15 and not already employed for this job
  • ×10 if already employed as Enforcer Enforcer
  • ×10 if Policies Battle Thralls slavery
  • ×2 for each Very StrongResilientTrait presapient earthboundTrait lithoid (stackable)
  • ×1.5 if Strong Strong
  • ×1.1 Trait cybernetic Cybernetic
  • ×1.1 Limited Regeneration Limited Regeneration
  • ×0.8 if Policies Indentured Servitude
  • ×0.5 if Weak Weak
  • ×0.2 if not Policies Full Citizenship rights
  • ×0.1 if can work Job servant Servant job
  • ×0.01 if planet Job criminal crime at or below 15 and not already employed for this job
Telepath Telepath
  • Unity +9 Unity
  • Mod planet crime add −10 Crime
  • Mod planet psionic jobs produces mult +5% Resources from Psionic pops
    • Mod planet psionic jobs produces mult +5% with Breach shroud Breach the Shroud
    • Mod planet psionic jobs produces mult +1% per Divine Conduit Divine Conduit councilor level
Additional effects depending on Covenant0
Energy Credits −1 Energy Telepaths Telepaths
Sub-category of Administrators Administrators
  • Psi Corps Psi Corps
  • Sanctum of the ComposerSanctum of the EaterSanctum of the InstrumentSanctum of the Whisperers Sanctums
20
Multiplied by pop Unity production0
  • ×2 if Resilient Resilient
  • ×1.5 if already employed as Telepath Telepath
  • ×0.2 if not Policies Full Citizenship rights
  • ×0.1 if can work Job servant Servant job
  • ×0.1 if Policies Indentured Servitude

Amenities and pop growth[]

These jobs predominantly produce Mod planet amenities add amenities, Mod pop growth req pop growth, or Mod pop robot build speed mult pop assembly.

Job Produces Upkeep Primary sources Weight
Roboticist Roboticist
  • Mod pop robot build speed mult +2 Mechanical pop assembly
    • Mod pop robot build speed mult +1 with Living Metal Joints Living Metal Joints
Alloys −2 Alloys
  • Robot Assembly PlantsRobot Assembly Complex Robot Assembly Plants
  • Machine species Machine main species / Trait robotic 3 Synthetic
    • Planetary AdministrationPlanetary CapitalSystem Capital-ComplexImperial Palace Capital building
Medical Worker Medical Worker
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Consumer goods −1 Consumer goods Gene ClinicCyto-Revitalization Center Gene Clinics <div class="mw-collapsible mw-collapsed" style="15
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Entertainer Entertainer Consumer goods −1 Consumer goods Holo-TheatresHyper-Entertainment Forums Holo-Theatres
15
Multiplied by pop AmenitiesUnity production0
  • ×3 if Domestic protocols Domestic Protocols and in servitude
  • ×2 if planet Amenities amenities below 2 and not already employed for this job
  • ×1.5 if already employed as Entertainer Entertainer
  • ×0.2 if not Policies Full Citizenship rights
  • ×0.1 if planet Amenities amenities above 5 and not already employed for this job
  • ×0.1 if Policies Domestic Servitude
Duelist Duelist Alloys −1 Alloys Civic warrior culture Warrior Culture
  • Holo-TheatresHyper-Entertainment Forums Holo-Theatres
15
Multiplied by pop AmenitiesUnity production0
  • ×10 if Policies Battle Thralls slavery
  • ×1.5 if already employed as Duelist Duelist
  • ×0.5 if planet Amenities amenities above 5 and not already employed for this job
  • ×0.2 if not Policies Full Citizenship rights
Reassigner Reassigner Mod pop growth req +2 Monthly organic pop assembly Posthumous Employment Center Posthumous Employment Center 500
Necrophyte Necrophyte
  • Job can be taken by all slave types
  • Mod planet amenities add +5 Amenities
  • Unity +1.5 Unity
  • Time Every 10 years from the colony's creation all Necrophyte pops are changed to primary species
Chamber of ElevationHouse of Apotheosis Chambers of Elevation
  • 1000
  • Multiplied by pop AmenitiesUnity production
  • ×0.75 if Slavery enslaved
  • ×0.75 if unaffected by 20 happiness
Mutagenic Spa Attendant Mutagenic Spa Attendant Consumer goods −1 Consumer goods Mutagenic Spa Mutagenic Spas
  • 10
  • Multiplied by pop Consumer goodsEngineering researchTrade value production[4]
  • ×5 if already employed as Mutagenic Spa Attendant Mutagenic Spa Attendant
  • ×2 if Slavery enslaved and can't work Job servant Servant jobs
Augmentor Augmentor Alloys −1 Alloys
  • Augmentation Bazaar Augmentation Bazaar
  • Augmentation Center Augmentation Center
  • 500
Identity Designer Identity Designer Alloys −2 Alloys Identity Complex Identity Complex
  • 500
Hyper-Gladiator Hyper-Gladiator Alloys −1 Alloys Cyberdome Cyberdome
15
Multiplied by pop AmenitiesUnity production0
  • ×10 if Policies Battle Thralls slavery
  • ×1.5 if already employed as Hyper-GladiatorHyper-Gladiator
  • ×0.5 if planet Amenities amenities above 5 and not already employed for this job
  • ×0.2 if not Policies Full Citizenship rights

Worker jobs[]

These jobs belong to the Pop cat worker Worker stratum. This stratum is also used by slaves of Gestalt consciousness Gestalt Consciousness empires.

Job Produces Upkeep Primary source Weight
Job colonist Colonist N/A Reassembled Ship Shelter Reassembled Ship Shelters
200
Multiplied by pop Amenities production0
  • ×1.5 if already employed as Colonist Colonist
  • ×0.8 if Policies Indentured Servitude
  • ×0.1 if can work Job servant Servant jobs
Job clerk Clerk N/A
0.65
Multiplied by pop Trade valueAmenities production0
  • ×10 if Robotic Servitude and can't work Job servant Servant or Pop cat specialist Specialist jobs
  • ×2 if Robotic Servitude and can't work Job servant Servant jobs
  • ×1.5 if already employed as Colonist Colonist
  • ×1.1 if Auth corporate Corporate authority
  • ×0.25 if Slavery enslaved and can't work Job servant Servant jobs
  • ×0.1 if can work Job servant Servant jobs
Job technician Technician
  • Energy Credits +6 Energy
    • Energy Credits +2[[]] if Mechanical robotic main species
Energy Credits −0.5[[]] with Menu icon edicts Capacity Subsidies
1
Multiplied by pop Energy Credits production0
Job miner Miner Energy Credits −0.5[[]] with Menu icon edicts Mining Subsidies
Modifiers0
  • Pop cat slave ×10 Enslaved
  • Industrious ×3 Industrious
  • Power drills ×3 Power Drills
  • Mechanical ×3 Mechanical
  • Trait void dweller positive ×1.5 Void Dweller
  • Trait primitive ×1.5 Serviles
  • Trait presapient proles ×1.4 Proles
  • Very Strong ×1.2 Very Strong
  • Strong ×1.1 Strong
  • Robust ×1.1 Robust
  • Efficient processors ×1.1 Efficient Processors
  • Nerve Stapled ×1.1 Nerve Stapled
  • Weak ×0.9 Weak
  • Weak ×0.75 Necrophage
Job miner Scrap Miner Energy Credits −0.5[[]] with Menu icon edicts Mining Subsidies Replaces Miner miners on Shattered Ring World Shattered Ring Worlds
Job farmer Farmer Energy Credits −0.5[[]] with Menu icon edicts Farming Subsidies
Modifiers0
  • Pop cat slave ×10 Enslaved
  • Agrarian ×3 Agrarian
  • Harvesters ×3 Harvesters
  • Mechanical ×3 Mechanical
  • Trait primitive ×2.5 Serviles
  • Charismatic ×1.5 Charismatic
  • Domestic protocols ×1.5 Domestic Protocols
  • Trait void dweller positive ×1.5 Void Dweller
  • Trait presapient proles ×1.4 Proles
  • Very Strong ×1.2 Very Strong
  • Strong ×1.1 Strong
  • Robust ×1.1 Robust
  • Efficient processors ×1.1 Efficient Processors
  • Nerve Stapled ×1.1 Nerve Stapled
  • Civic agrarian idyll ×1.1 Agrarian Idyll civic
  • Weak ×0.9 Weak
  • Weak ×0.75 Necrophage
  • Repugnant ×0.5 Repugnant
  • Trait lithoid ×0.5 Lithoid
Job angler Angler N/A
  • Civic anglersCivic corporate anglers Anglers / Trawling Operations
  • Planet continentalPlanet oceanPlanet tropical Wet world
Modifiers0
  • Pop cat slave ×10 Enslaved
  • Agrarian ×3 Agrarian
  • Trait primitive ×1.5 Serviles
  • Trait presapient proles ×1.4 Proles
  • Robust ×1.1 Robust
  • Efficient processors ×1.1 Efficient Processors
Job soldier Soldier N/A StrongholdFortress Strongholds
Modifiers0
  • Admiral ×10 Commander Planetary Governor
  • Policies ×10 Battle Thralls rights
  • Trait presapient earthbound ×2 Earthbound
  • Trait lithoid ×2 Lithoid
  • Resilient ×2 Resilient
  • Very Strong ×2 Very Strong
  • Strong ×1.5 Strong
  • Trait traditional ×1.1 Traditional
  • Propaganda machines ×1.1 Propaganda Machines
  • Trait cybernetic ×1.1 Cybernetic
  • Limited Regeneration ×1.1 Limited Regeneration
  • Trait presapient proles ×1.1 Proles
  • Trait brainslugged ×1.1 Brain Slug Host
  • Trait presapient natural intellectuals ×1.05 Natural Intellectuals
  • Trait quarrelsome ×0.9 Quarrelsome
  • Policies ×0.8 Indentured Servitude rights
  • Weak ×0.5 Weak
  • Policies ×0.2 not Full Citizenship rights
Job crystal miner Crystal Miner Rare crystals +2 Rare crystals Energy Credits −0.5[[]] with Menu icon edicts Mining Subsidies Crystal Mines Crystal Mines
Modifiers0
  • Pop cat slave ×10 Enslaved
  • Trait primitive ×5 Serviles
  • Robust ×3 Robust
  • Efficient processors ×3 Efficient Processors
  • Very Strong ×3 Very Strong
  • Nerve Stapled ×3 Nerve Stapled
  • Trait void dweller positive ×3 Void Dweller
  • Mechanical ×2 Mechanical
  • Strong ×1.5 Strong
  • Trait necrophage ×0.75 Necrophage
  • Weak ×0.1 Weak
Job gas extractor Gas Extractor Exotic gases +2 Exotic gases Crystal Mines Gas Extraction Wells
Job mote harvester Mote Harvester Volatile motes +2 Volatile motes Crystal Mines Mote Harvesting Traps
Job mortal initiate Mortal Initiate N/A Sacrificial TempleGrim HolotempleTemple of Grand Sacrifice Sacrificial Temples
Modifiers0
  • Civic exalted priesthood ×2 Exalted Priesthood civic
  • Charismatic ×1.5 Charismatic
  • Domestic protocols ×1.5 Domestic Protocols
  • Trait nuumismatic administration ×1.5 Numistic Administration
  • Thrifty ×1.5 Thrifty
  • Spiritualist ×1.2 Spiritualist pop ethic
  • Trait traditional ×1.1 Traditional
  • Propaganda machines ×1.1 Propaganda Machines
  • Trait presapient natural intellectuals ×1.05 Natural Intellectuals
  • Weak ×1.05 Weak
  • Repugnant ×0.5 Repugnant
  • Trait quarrelsome ×0.5 Quarrelsome
  • Policies ×0.2 not Full Citizenship rights
  • Materialist ×0.1 Materialist pop ethic
  • Nerve Stapled ×0.01 Nerve Stapled
  • Mechanical ×0 Mechanical
  • Trait zombie ×0 Zombie
  • Pop cat slave ×0 Is any type of slave
Job ranger Ranger N/A Ranger Lodge Ranger Lodge
Job organic battery Spectator N/A Cyberdome Cyberdome

Slave jobs[]

Slave jobs can only be worked by pops belonging to a species that is enslaved.

Job Produces Upkeep Source Description
Job livestock Livestock N/A
  • Pop cat slave Livestock slavery
  • Generated automatically for all pops
They have but one purpose: to become food for their betters.
Job organic battery Grid Amalgamated N/A
  • Pop cat slave Grid Amalgamation slavery
  • Generated automatically for all pops
Their organic energy will be absorbed, until they expire.
Job bio trophy Organic Specimen
The uplifted organics enhance our drones' life-creation subroutines, infusing new perspectives and lessons into future projects.
Job livestock zoo animal Protected Fauna