Version
This article is for the PC version of Stellaris only.
Planetary management
A Job is where Pops work to produce resources on planets. Jobs are divided into different strata; higher stratum jobs are usually filled before lower stratum ones. Most Jobs are created by Districts and Buildings and thus limited in number.
Pops automatically fill empty jobs that they are capable of holding and generally choose the highest stratum job that gets the most out of their traits based on a weighting system; however, a priority can be set towards and away from specific jobs to ensure they are filled before others. New pops that are more suitable for a job than the current pop holding the job may take the job from it.
It is possible to force a re-evaluation of jobs by blocking and then re-enabling the jobs.
Job categories[]
Most jobs belong to a job category that is mentioned on certain tooltips and groups it together with other similar jobs. This allows modifiers to apply to multiple job types. Additive modifiers do not apply to sub-categories but multiplicative ones do. For example, Mineral Purification Plants add +1 Mineral output to Miners. This doesn't apply to just the specific Miner job, but to all jobs in the Miner jobs category, including but not limited to Scrap Miners and Cave Cleaners.
Livestock and Grid Amalgamated pops inherit all additive and multiplicative modifiers of their respective resource category ( Farmer for biological Livestock, Miner for lithoid Livestock, Technician for Grid Amalgamated pops) but are otherwise considered their own categories.
Category | Sub-category | Jobs | Event jobs |
---|---|---|---|
Administrators | None | Bureaucrat Mortal Initiate |
Unification Officer Robot Caretaker |
Managers | Manager | ||
Priests | High Priest Priest |
Numistic Priest | |
Telepaths | Telepath | ||
Culture Workers | Culture Worker Death Chronicler |
||
Bio-Trophies Sub-category of Culture Workers
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Bio-Trophy | Bio-Assistant | |
Evaluators | |||
Researchers | None |
Dimensional Portal Researcher Space-Time Anomaly Researcher | |
Rangers | Ranger | ||
Metallurgists | None |
Odd Factory Worker Transmuter | |
Artisans | None | ||
Miners | None |
|
Cave Cleaner Nemma Miner Astrogarbage Collector |
Strategic resource gatherers | |||
Farmers | None | ||
Technicians | None | Myrmeku Power Farmer |
Category | Sub-category | Jobs | Event jobs |
---|---|---|---|
Politicians | None | Politician | |
Executives | Executive | ||
Nobles | Noble | ||
Merchants | None | Merchant | |
Traders | None | Trader | |
Gas Refiners | None | Gas Refiner | Gas Plant Engineer |
Translucers | None | Translucer | |
Chemists | None | Chemist | |
Enforcers | None | Stasis Warden | |
Entertainers | None | ||
Pop Assemblers | None | ||
Necrophytes | Necrophyte | ||
Doctors | None | Medical Worker | |
Soldiers | None | Soldier | |
Livestock | None | Livestock | |
Grid Amalgamated | None | Grid Amalgamated | |
Bath Attendants | None | Mutagenic Spa Attendant | |
Bath Attendants Hive | None | Permutation Attendance Drone | |
Bath Attendants Machine | None | Lubrication Terminal | |
Knights[1][2] | None | ||
Squires | None | Squire |
Regular empires[]
Regular empires have three strata. If a pop takes a job above its stratum, it will be promoted to the higher stratum. If there are no available jobs of equal or higher stratum, the pop will become unemployed, slowly demoting in stratum and causing happiness penalties at most levels of living standards.
Ruler jobs[]
These jobs belong to the Ruler stratum.
Job | Produces | Upkeep | Category | Primary source | Weight | |
---|---|---|---|---|---|---|
Politician | −2 | Politicians |
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Executive |
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−2 −2 |
Executives Sub-category of Politicians
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Noble |
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−2 | Nobles Sub-category of Politicians
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Science Director | −2 | Researchers |
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High Priest |
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−2 | Priests Sub-category of Administrators
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Technophant |
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−2 | Priests Sub-category of Administrators
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Merchant |
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−2 | Merchants |
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Specialist jobs[]
These jobs belong to the Specialist stratum. Chattel Slaves cannot work Specialist or Ruler jobs. Other, more privileged, slaves may work some Specialist jobs. See Species Rights for details.
Advanced resources[]
Advanced resource jobs predominantly use minerals upkeep to produce advanced resources and strategic resources.
Metallurgist base modifiers | ||
---|---|---|
Modifier | Effect on Metallurgists | |
Default | Catalytic | |
Alloy Mega-Forges | +1[[]] −2[[]] |
+1.25[[]] −3[[]] |
Alloy Nano-Plants | +2[[]] −4[[]] |
+2.5[[]] −6[[]] |
(on Ring Worlds) |
Alloy Nano-Plants +3[[]] −6[[]] |
+3.75[[]] −9[[]] |
Alloy Processing Facilities on orbital ring | +1[[]] −2[[]] |
+1.25[[]] −3[[]] |
Supreme Alloy technology | +0.5[[]] | +0.5[[]] |
Ministry of Extraction | ||
Minerals deficit | −0.5 / −1 / −1.5 / −2 | |
Food deficit | −0.5 / −1 / −1.5 / −2 | |
Forge Subsidies edict | −1[[]] | −1[[]] |
Artisan base modifiers | ||
---|---|---|
Modifier | Effect on Artisans | |
Civilian Fabricators | +1[[]] −1[[]] | |
Civilian Repli-Complexes | +2[[]] −2[[]] | |
(on Ring Worlds) |
Civilian Repli-Complexes +3[[]] −3[[]] | |
Orbital Logistics Systems on orbital ring | +1[[]] −1[[]] | |
(if non-gestalt overlord) |
Ministry of Acquisition||
Minerals deficit | −0.5 / −1 / −1.5 / −2 | |
Industrial Subsidies edict | −1[[]] |
Job | Produces | Upkeep | Category | Primary source | Additional requirements | Weight | |
---|---|---|---|---|---|---|---|
Metallurgist | +3 Alloys | −6 Minerals | Metallurgists |
|
<div class="mw-collapsible mw-collapsed" style="10 Multiplied by pop production;">{{{type}}}
{{{body}}}
| ||
Catalytic Technician | +3.75 Alloys | −9 Food | Catalytic Processing / Recyclers |
<div class="mw-collapsible mw-collapsed" style="
| |||
Artisan | +6 Consumer goods |
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Artisans |
|
<div class="mw-collapsible mw-collapsed" style="10 Multiplied by pop production;">{{{type}}}
{{{body}}}
| ||
Artificer |
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|
Masterful Crafters / Mastercraft Inc. |
<div class="mw-collapsible mw-collapsed" style="10 Multiplied by pop production;">{{{type}}}
{{{body}}}
| |||
Pearl Diver |
|
<div class="mw-collapsible mw-collapsed" style="1
| |||||
Chemist | Chemists | Chemical Plants |
<div class="mw-collapsible mw-collapsed" style="10 Multiplied by pop production;">{{{type}}}
{{{body}}}
| ||||
Gas Refiner |
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Refiners | Exotic Gas Refineries |
<div class="mw-collapsible mw-collapsed" style="10 Multiplied by pop production;">{{{type}}}
{{{body}}}
| |||
Translucer | Translucers | Synthetic Crystal Plants |
<div class="mw-collapsible mw-collapsed" style="10 Multiplied by pop production;">{{{type}}}
{{{body}}}
|
Trade[]
These jobs use consumer goods upkeep to produce trade value.
Trader base modifiers | |||
---|---|---|---|
Modifier | Effect on | ||
Traders | Numistic Priests | ||
Commercial Enterprise | +2 Amenities | +2 Amenities | |
Director of Trade councilor | +0.4 Trade Value (per level) |
+0.4 Trade Value (per level) |
Job | Produces | Upkeep | Category | Primary source | Weight | |
---|---|---|---|---|---|---|
Trader |
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−1 Consumer goods |
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Numistic Priest |
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−2 Consumer goods | Priests Sub-category of Administrators
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Numistic Shrine | ||
Resort Worker |
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−2 Consumer goods | Entertainers | Resort Districts | 10 |
Research[]
Research jobs use consumer goods upkeep to produce research.
Researcher base modifiers | ||
---|---|---|
Modifier | Effect on Researchers | |
Vultaum Reality Computer | +1 Physics research | |
+0.5 Society research | ||
Ministry of Science |
| |
Academic Recruiter (assigned to planet) |
| |
Academic Recruiter (assigned to sector) |
| |
+0.02[[]] per councilor level | ||
Energy deficit | −0.5 / −1 / −1.5 / −2 Research | |
Consumer goods deficit (if ) Minerals deficit (if ) |
−1 / −1.5 / −2.5 / −3 Research | |
Research Subsidies edict | −1 Energy |
Job | Produces | Upkeep | Primary source | Weight | |
---|---|---|---|---|---|
Researcher | +3 Research output | −2 Consumer goods | Research Labs |
10
Multiplied by pop production
| |
Archaeo-engineer |
|
−2 Consumer goods | Faculty of Archaeostudies |
10
Multiplied by pop production
| |
Astral Researcher |
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−2 Consumer goods | Astral Siphons |
10
Multiplied by pop production
| |
Nanotech Researcher |
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Nanite Research Facilities |
10
Multiplied by pop production
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Zookeeper | −1 Consumer goods | Alien Zoo |
10
Multiplied by pop production
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Necromancer |
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−2 Consumer goods | Dread Encampment |
10
Multiplied by pop production
|
Unity[]
Unity jobs predominantly use consumer goods upkeep to produce unity. Pops employed in Priest category jobs have ×0.1 Materialist ethic attraction.
Administrator base modifiers | |||||
---|---|---|---|---|---|
Modifier | Effect on | ||||
Bureaucrats | Priests | Telepaths | |||
Shroudwalker Teacher assigned to planet | +3 Unity | ||||
Shroudwalker Teacher assigned to sector | +1 Unity | ||||
Orbital Filing System on orbital ring | +1 Unity | +1 Unity | +1 Unity | ||
Auto-Curating Vault / Citadel of Faith (on | +1 Unity | +1 Unity | +1 Unity | ||
First League Filing Offices | +1 Unity +1 Amenities |
+1 Unity +1 Amenities |
+1 Unity +1 Amenities | ||
Byzantine Bureaucracy | +1 Unity | +1 Unity | |||
+1 Unity | |||||
Exalted Priesthood | +1 Unity | ||||
Efficient Bureaucracy | +2 Edict Fund | +2 Edict Fund | |||
Police State civic | +1 Unity | ||||
Judgment Corps tradition | +1 Unity |
Administrator base modifiers (Gestalt) | ||
---|---|---|
Modifier | Effect on | |
Synapse Drones | Coordinators | |
Synaptic Relays on orbital ring | +1 Unity | |
(on Ring Worlds) |
Auto-Curating Vault / Alpha Hub +1 Unity | +1 Unity |
First League Filing Offices | +1 Unity +1 Amenities |
+1 Unity +1 Amenities |
Instinctive Synchronization | +2 Amenities | |
Artifact Relays planetary decision | +2 Stability +1% Menial Drone output |
+2 Stability +1% Menial Drone output |
Evaluator base modifiers | |||||
---|---|---|---|---|---|
Modifier | Effect on Evaluators | ||||
Shroudwalker Teacher assigned to planet | +2 Unity | ||||
Shroudwalker Teacher assigned to sector | +1 Unity | ||||
Integrated Preservation | −3 Deviancy |
Job | Produces | Upkeep | Category | Primary source | Weight | |
---|---|---|---|---|---|---|
Bureaucrat | +4 Unity | −2 Consumer goods | Administrators |
|
10
Multiplied by pop production
| |
Manager |
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−2 Consumer goods | Managers Sub-category of Administrators
|
|
10
Multiplied by pop production
| |
Steward |
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−2 Consumer goods | Administrators |
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Priest | −2 Consumer goods | Priests Sub-category of Administrators
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10
Multiplied by pop production
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Prosperity Preacher |
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−2 Consumer goods | Priests Sub-category of Administrators
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10
Multiplied by pop production
| |
Death Priest |
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−2 Consumer goods | Priests Sub-category of Administrators
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Sacrificial Temples | 10
Multiplied by pop production
| |
Numistic Priest |
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−2 Consumer goods | Priests Sub-category of Administrators
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Numistic Shrine | ||
Haruspex |
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−2 | Priests Sub-category of Administrators
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Culture Worker |
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−3 Consumer goods | Culture Workers Sub-category of Administrators
|
Monuments | 10
Multiplied by pop production
| |
Death Chronicler | −3 Consumer goods | Culture Workers Sub-category of Administrators
|
Sanctuaries of Repose | 20
Multiplied by pop production
| ||
Telepath |
Additional effects depending on Covenant
|
−1 Energy | Telepaths Sub-category of Administrators
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|
Culture Workers and Death Chroniclers gain other effects depending on the empire's governing ethics:
Ethic | Regular effect | Fanatic effect |
---|---|---|
Authoritarian | +3 Edict fund | +6 Edict fund |
Egalitarian | −1.25% Pop housing usage | −2.5% Pop housing usage |
Materialist | +2 Amenities | +4 Amenities |
Spiritualist | −2.5% Pop amenities usage | −5% Pop amenities usage |
Militarist | +1 Naval capacity | +2 Naval capacity |
Pacifist | +5% Trade value from living standards | +10% Trade value from living standards |
Xenophobe | +1.25% Citizen happiness | +2.5% Citizen happiness |
Xenophile | −1.25% Pop upkeep | −2.5% Pop upkeep |
Crime reduction[]
These jobs are used to reduce planet crime.
Telepaths are also considered sub-category of Administrators, and produce unity.
Enforcer base modifiers | ||
---|---|---|
Modifier | Effect on | |
Enforcers | Telepaths | |
Police State civic | +1 Unity | +1 Unity |
Judgment Corps tradition | +1 Unity | +1 Unity |
Anti-Crime Campaign | −10 Crime −2 Energy |
−10 Crime −2 Energy |
Primary Overseer council position | +0.2 Unity (per level) | |
Thought Enforcement edict | −30 Crime |
Telepath base modifiers | ||
---|---|---|
Modifier | Effect on Telepaths | |
Shroudwalker Teacher assigned to planet | +3 Unity | |
Shroudwalker Teacher assigned to sector | +1 Unity | |
Orbital Filing System on orbital ring | +1 Unity | |
|
+1 Unity | |
First League Filing Offices | +1 Unity +1 Amenities | |
Byzantine Bureaucracy | +1 Unity | |
Police State civic | +1 Unity | |
Judgment Corps tradition | +1 Unity | |
Anti-Crime Campaign | −10 Crime −2 Energy | |
Thought Enforcement edict | −30 Crime |
Job | Produces | Upkeep | Category | Primary sources | Weight | |
---|---|---|---|---|---|---|
Enforcer | Enforcers |
|
10
Multiplied by pop production with
| |||
Telepath |
Additional effects depending on Covenant
|
−1 Energy | Telepaths Sub-category of Administrators
|
|
Amenities and pop growth[]
These jobs predominantly produce amenities, pop growth, or pop assembly.
Job | Produces | Upkeep | Primary sources | Weight | |
---|---|---|---|---|---|
Roboticist | −2 Alloys |
|
| ||
Medical Worker |
{{{type}}}
{{{body}}} |
−1 Consumer goods | Gene Clinics |
<div class="mw-collapsible mw-collapsed" style="15 Multiplied by pop production;">{{{type}}}
{{{body}}}
| |
Entertainer |
|
−1 Consumer goods | Holo-Theatres |
15
Multiplied by pop production
| |
Duelist |
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−1 Alloys | Warrior Culture
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15
Multiplied by pop production
| |
Reassigner | +2 Monthly organic pop assembly |
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Posthumous Employment Center | 500 | |
Necrophyte |
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Chambers of Elevation |
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Mutagenic Spa Attendant |
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−1 Consumer goods | Mutagenic Spas | ||
Augmentor |
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−1 Alloys |
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Identity Designer |
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−2 Alloys | Identity Complex |
| |
Hyper-Gladiator | −1 Alloys | Cyberdome |
15
Multiplied by pop production
|
Worker jobs[]
These jobs belong to the Worker stratum. This stratum is also used by slaves of Gestalt Consciousness empires.
Job | Produces | Upkeep | Primary source | Weight | |
---|---|---|---|---|---|
Colonist | N/A | Reassembled Ship Shelters |
200
Multiplied by pop production
| ||
Clerk |
|
N/A |
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Technician |
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−0.5[[]] with Capacity Subsidies |
|
1
Multiplied by pop production
| |
Miner |
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−0.5[[]] with Mining Subsidies |
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Scrap Miner |
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−0.5[[]] with Mining Subsidies | Replaces miners on Shattered Ring Worlds | ||
Farmer |
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−0.5[[]] with Farming Subsidies |
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Modifiers
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Angler |
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N/A |
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Soldier |
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N/A | Strongholds | Modifiers
| |
Crystal Miner | +2 Rare crystals | −0.5[[]] with Mining Subsidies | Crystal Mines | ||
Gas Extractor | +2 Exotic gases | Gas Extraction Wells | |||
Mote Harvester | +2 Volatile motes | Mote Harvesting Traps | |||
Mortal Initiate |
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N/A | Sacrificial Temples | Modifiers
| |
Ranger |
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N/A | Ranger Lodge | ||
Spectator |
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N/A | Cyberdome |
Slave jobs[]
Slave jobs can only be worked by pops belonging to a species that is enslaved.
Job | Produces | Upkeep | Source | Description | |
---|---|---|---|---|---|
Livestock |
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N/A | They have but one purpose: to become food for their betters.
| ||
Grid Amalgamated |
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N/A | Their organic energy will be absorbed, until they expire.
| ||
Organic Specimen |
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The uplifted organics enhance our drones' life-creation subroutines, infusing new perspectives and lessons into future projects.
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Protected Fauna |
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