# is_listed, boolean, decides if this diplomatic action type is listed in diplomatic view.
# prerequisites, list, the technologies required to enable the player to send this diplomatic action.
# requires_actor_peace, boolean, false by default, will require the actor to be at peace for this action to pass the possible check.
# requires_alliance_vote, boolean, false by default, will require the alliance of the actor to vote for this action before passing it on to the recipient.
# requires_actor_independence, boolean, true by default, will require the actor to be independent.
# requires_recipient_independence, boolean, true by default, will require the recipient to be independent.
# requires_actor_federation_leader, boolean, false by default, if the actor is in a federation, he has to be the leader of it.
# requires_recipient_federation_leader, boolean, true by default, if the recipient is in a federation, he has to be the leader of it.
# show_decline_to_alliance_members, boolean, false by default, will show your alliance members when you decline a proposal of this type.
# should_show_auto_accept_message_recipient, boolean, decides if the recipient gets a message showing the diplomatic action.
# should_open_auto_accept_message_recipient, boolean, decides if the recipient automatically opens this message.
# should_show_auto_accept_message_actor, boolean, decides if the actor gets a reply showing the diplomatic action.
# should_notify_all_communications, boolean, decides if a message notification is sent to all countries who have communications with actor or recipient
# AI_acceptance_base_value, default = 0
Actions[]
action_declare_war
action_offer_peace
action_invite_to_alliance
action_ask_to_join_alliance
action_leave_alliance
action_demand_vassalization
action_demand_protectorate
action_demand_tributary
action_ask_to_become_vassalized
action_ask_to_become_protectorate
action_form_federation
action_invite_to_federation
action_ask_to_join_federation
action_leave_federation
action_release_subject
action_ask_to_be_released_subject
warning_not_active_in_war
action_not_active_in_war
action_propose_invite
action_offer_trade_deal
action_cancel_trade_deal
action_embassy
action_recall_embassy
action_make_rival
action_end_rivalry
action_insult
action_integrate_subject
action_cancel_subject_integration
action_open_borders
Subjects[]
Definitions[]
# can_expand = allowed to expand to other systems
# potential = if possible to select in diplomatic interactions
# become_vassal = trigger when it converts into a vassal
# tech_cost_mult = tech cost multiplier if overlord has a tech
# overlord_influence = extra influence given to overlord
# joins_overlord_wars = Joins in if overlord goes to war (Defensive or Offensive)
# calls_overlord_to_war Calls overlord to war (Defensive only)
# can_do_diplomacy Can do some limited diplomacy
# overlord_becomes_warleader, if overlord takes over as warleader. Default true