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This article has been verified for the current PC version (3.10) of the game.

Any habitable world has the potential of developing different populations of intelligent beings that may, naturally or not, develop technologically. Sometimes, such beings reach a crucial point in their development that allows them access to FTL technology and, as a consequence, the ability to become full-fledged interstellar empires.

A species is distinct from an empire, as a population of any given species can in theory function as fully-fledged citizens of any given empire, however every empire will be assigned a specific founder species (designed through the empire creation screen) that is treated as the default in species rights and other mechanics. At first, every empire will be made up entirely of its original species but may eventually come to include other species through conquest, migration pacts, enlightening pre-FTL cultures, accepting refugees, or some events.

Species identity[]

At galaxy generation species are divided into species class groups, parent species and sub-species.

Playable portraits are divided into twelve classes representing the basic commonalities of their biology as well as their closest analogues on Earth, including their morphology or physical form and structure, their developmental processes and their biochemical and physiological properties. The thirteenth Machine class is available either through constructing robot pops or by playing a Machine Intelligence and includes mechanical versions of each of the twelve biological classes. Some classes allow access to special traits or civics and/or are only available with DLC.

Species within the same class will be less affected by xenophobia and xenophilia, with the effect increasing if they share the same portrait. If two species are created during galaxy generation with the same portrait and name one will be considered the subspecies of the other.

A parent species is whichever subspecies can be considered the "default" that other subspecies can be derived from. A sub-species consists of a pop modification template created from the parent species or another sub-species, which can then be applied either through a modify species special project, through assimilation citizenship, or through pop construction. Subspecies are considered to be the same species for the purposes of xenophobia, xenophilia and species rights. All species templates will also remember the parent species' homeworld, with a +30% habitability bonus if not using the Lost Colony origin.

Each species will also be assigned a Nameset at empire creation, which can be chosen from a total of 57 options consisting of four sets for each of the thirteen species classes including Machine, two sets for Hive Minds, and United Nations of Earth, Commonwealth of Man, and Roman Empire sets for Humans. A nameset outlines the different pools of random names used for leaders, ships (disincluding ship prefixes), colonies, and fleets within an empire of that founder species, though leader names will also carry over to full citizenship pops in other empires as well as any synthetic worker pops within an empire.

The portrait of a species can be changed through pop modification if the Tradition genetics genetic resequencing Genetic Resequencing technology is researched, but the nameset or species class cannot be changed. Some species do not allow changing portraits.

List of species classes[]

Each species portrait available to start a new empire will belong to one of the following classes: Arthropoid (insect-like), Avian (bird-like), Fungoid (fungus-like), Humanoid (human-like), Mammalian (mammal-like), Molluscoid (invertebrates), Reptilian (reptile-like), Plantoid (part of the Plantoids Species Pack DLC), Lithoid (part of the Lithoids Species Pack DLC), Necroid (part of the Necroids Species Pack DLC), Aquatic (part of the Aquatics Species Pack DLC), Toxoid (part of the Toxoids Species Pack DLC) and Machine (part of the Synthetic Dawn DLC).

Each species can have traits and will have climate preference based on its homeworld.

The first ruler of every empire can be customized.

Humanoid[]

The humanoid species class uses different models and voices for each gender. Some portraits feature hairstyle customization and their own diplomacy voices. (Note: Humanoid shipset and city appearance are accessible only with DLC humanoids species pack Humanoids species pack launched.)

Portrait Female voice sample Male voice sample
Human female body african hazel eyes
Human
Humanoid 02
Humanoid 03
Humanoid 04
Humanoid 05
Humanoid hp 01
Humanoid hp 02
Humanoid hp 06
Humanoid hp 07
Humanoid hp 08
Humanoid hp 09
Humanoid hp 10
Humanoid hp 11
Humanoid hp 12
Humanoid hp 13
Humanoid hp 15 purple
Humanoids elf 01 outfit ruler
Humanoid hp 16 f blue

Mammalian[]

Most mammalian portraits have a unique dialogue when targeted with a diplomacy insult.

Portrait Voice sample
Any

Reptilian[]

Few portraits have their own diplomacy voices.

Portrait Voice sample
Reptilian 17
Reptilian 16
All else

Avian[]

Few portraits have their own diplomacy voices.

Portrait Voice sample
Avian 18
All else

Note: The Chirpy portrait (Massive #16) is available to those who login to their Paradox account while in-game.[1]

Arthropoid[]

Few portraits have their own diplomacy voices.

Portrait Voice sample
Arthropoid 20
Arthropoid 18
All else

Note: The Arachnoid (#16) portrait is included only in the Nova Edition or the Galaxy Edition of Stellaris.

Molluscoid[]

Few portraits have their own diplomacy voices.

Portrait Voice sample
Molluscoid 17
Molluscoid 18
All else

Fungoid[]

Few portraits have their own diplomacy voices.

Portrait Voice sample
Fungoid massive 12
Fungoid prettyshroom
All else

Plantoid[]

The Homo Plantae portrait features hairstyle customization and different models for each gender. (Note: Plantoid shipset and city appearance are accessible only with DLC plantoids species pack Plantoids species pack launched.)

Portrait Voice sample
Any

Lithoid[]

Most portraits have their own diplomacy voices. The Theian portrait features hairstyle customization and different models for each gender.

Portrait Voice sample
Lithoid human purple
Lithoid 01
Lithoid 02
Lithoid 03
Lithoid 04
Lithoid 05
Lithoid 06
Lithoid 07
Portrait Voice sample
Lithoid 08
Lithoid 09
Lithoid 10
Lithoid 11
Lithoid 12
Lithoid 13
Lithoid 14
Lithoid 15

Necroid[]

Each portrait has its own diplomacy voice.

Portrait Voice sample
Necroids 01 portrait purple
Necroids 02 portrait brass
Necroids 03 portrait green
Necroids 04 portrait purple
Necroids 05 portrait green
Necroids 06 portrait blue
Necroids 07 portrait black
Necroids 08 portrait orange
Portrait Voice sample
Necroids 09 portrait teal
Necroids 10 portrait blue
Necroids 11 portrait v3
Necroids 12 portrait green
Necroids 13 portrait blue
Necroids 14 portrait blue
Necroids 15 portrait grey

Aquatic[]

Some portraits of this species class feature different models for each gender. Each portrait has its own diplomacy voice.

Portrait Voice sample
Aquatic-01
Aquatic-02
Aquatic-03
Aquatic-04
Aquatic-05
Aquatic-06
Aquatic-07
Aquatic-08
Portrait Voice sample
Aquatic-09
Aquatic-10
Aquatic-11
Aquatic-12
Aquatic-13
Aquatic-14
Aquatic-15

Toxoid[]

Some portraits of this species class feature different models for each gender. Each portrait has its own diplomacy voice.

Portrait Voice sample
TOX.01
TOX.02
TOX.03
TOX.04
TOX.05
TOX.06
TOX.07
TOX.08
Portrait Voice sample
TOX.09
TOX.10
TOX.11
TOX.12
TOX.13
TOX.14
TOX.15

Machine[]

Machines are not a naturally evolved species but rather an artificial one that can be constructed with the required technology or if by starting as a machine empire. Each portrait has its own diplomacy voice. When an empire first creates robots they'll use the portrait that matches the creator species' class.

Portrait Voice sample Original species class
Synthetic dawn portrait humanoid Humanoid
Synthetic dawn portrait mammalian Mammalian
Synthetic dawn portrait reptilian Reptilian
Synthetic dawn portrait avian Avian
Synthetic dawn portrait arthopoid Arthropoid
Synthetic dawn portrait molluscoid Molluscoid
Synthetic dawn portrait fungoid Fungoid
Synthetic dawn portrait plantoid Plantoid
Lithoid machine Lithoid
Necroids machine portrait red Necroid
Aquatic-machine Aquatic
TOX.ROBOT Toxoid
Alien AI Any if no DLC

Minamar Specialized Industries[]

Minamar Specialized Industries is and advanced AI empire that spawns if any other empire has the Payback or Broken Shakles origin.

Minamar Specialized Industries

Extradimensional[]

Extradimensional species are not selectable at empire creation and only appear as the Extradimensional Invaders crisis. However if the Astral Planes Astral Planes DLC is installed extradimensional pops can be obtained by conquering the Formless or subjugating them and forming a Diplomacy migration pact Migration Treaty.

Portrait Voice sample
All

Unplayable[]

The following species are not playable and will only appear as a crisis or enclave.

Portrait Voice sample
Alien Swarm
Shroudwalker
Salvager portrait

Species classes[]

Species classes are further grouped by species classes. Each of them can have different mechanics and even available traits.

Species class Trait Upkeep resource Multiplication Modification Additional mechanics Available on start
Biological Food Food Mod pop growth req Growth Tech gene tailoring Genetic Can create hybrid species with all biological groups Yes
Lithoid Trait lithoid Lithoid Minerals Minerals Mod pop growth req Growth Tech gene tailoring Genetic
  • Can use some natural resource traits
  • Can use the Origins lithoid Calamitous Birth origin
Lithoids
Machine Machine unit Machine Energy Credits Energy Mod pop robot build speed mult Assembly Tech robomodding Cybernetic Must use Auth machine intelligence Machine Intelligence authority Synthetic Dawn
Robotic Trait mechanical Mechanical Energy Credits Energy Mod pop robot build speed mult Assembly Tech robomodding Cybernetic
  • Unlocked through Tech robotic workers Robotic Workers technology
  • Requires additional technologies to use most jobs
Origins mechanist
Extradimensional Trait exd Extradimensional Energy Credits Energy Mod pop growth req Growth No Cannot be modified No
Pre-Sapient Trait presapient proles Any pre-sapient trait No None No Cannot multiply Tech epigenetic triggers Uplifting Does not wear clothes No

Specific text strings related to species class[]

When contacted, empires with a high opinion may compliment you while those with a low opinion may insult you. The flavor text depends on the ruler's species. Species that wear and do not wear clothes also have a special diplomatic insult with each other. Species class also determines the name of the pre-FTL world in the starting system of empires with the Origins fear of the dark Fear of the Dark origin.

Species class Compliment Insult Origins fear of the dark Fear of the Dark world name
Human angel ape Haven
Humanoid sphinx
  • beast
  • troll
  • orc
  • ugly bag of mostly water
Haven
Mammalian sphinx beast Den
Reptilian dragon
  • newt
  • lizard
Burrow
Avian phoenix
  • bird
  • chicken
  • dodo
  • buzzard
Nest
Arthropoid scarab bug Hidden Web
Molluscoid kraken parasite Mantle
Fungoid chanterelle shroom Hyphae
Plantoid rose weed Pyrophyte
Lithoid gem coprolite Geode
Necroid specimen husk Necropolis
Aquatic
  • ichthyes
  • merfolk
  • chum
  • kraken
  • sea beast
  • gooberfish
Anemone
Toxoid
  • treasure
  • scavenger
  • refuse defiler
  • reeker
  • filth
Bunker
Machine
  • elegant automaton
  • technological marvel
  • tin can
  • toaster
No

In addition, many messages will use strings specific to species classes to refer to other things (e.g. organs and fossils).

Species class Spawn Sound Organ Mouth Ear Hand Tooth Fossil Remnant
Machine immature processing unit
  • whirring
  • clanging
  • wheezing
  • scraping
  • beeping
  • chattering
chipset energy intake port audio transducer grappling clamp nutrition compactor rusted component circuit board
Human baby
  • growling
  • grunting
  • yapping
  • yowling
  • mewling
stomach mouth ear hand tooth fossil skeleton
Humanoid cub
  • growling
  • grunting
  • yapping
  • yowling
  • mewling
stomach mouth ear hand tooth fossil skeleton
Mammalian cub
  • growling
  • grunting
  • yapping
  • yowling
  • mewling
stomach mouth ear paw tooth fossil skeleton
Reptilian hatchling
  • hissing
  • coughing
  • whizzing
  • whishing
  • wheezing
venom gland mouth tympanum claw tooth fossil skeleton
Avian chick
  • tooting
  • chirping
  • hooting
  • shrieking
  • warbling
gizzard beak ear claw beak mandible fossil skeleton
Arthropoid larva
  • clicking
  • cricking
  • cheeping
  • peeping
  • keening
mesenteron mandible tympanum pincer mandible shell remnant shell
Molluscoid larva
  • squelching
  • sloshing
  • slurping
  • burping
  • burbling
cecum radula aural pad tentacle tooth remnant faint residue
Fungoid spore
  • swooshing
  • squirting
  • swishing
  • dribbling
  • spewing
ascus gill sensory hypha gripper nutrition absorber remnant faint residue
Plantoid seedling
  • whispering
  • cracking
  • swishing
  • dribbling
  • wilting
nucellus calyx sensory stalk tendril root fossil dessicated stump
Lithoid pebble
  • tapping
  • cracking
  • scraping
  • crackling
  • rapping
vug maw vescicle appendage masticatory shard shard lifeless boulder
Necroid yearling
  • creaking
  • murmuring
  • cracking
  • grumbling
  • rasping
brumation sac maw ear claw tooth fossil skeleton
Aquatic fry
  • glugging
  • blubbing
  • splashing
  • grunting
  • clicking
  • thwoping
  • trilling
  • blubbering
swim bladder maw otolith grappling fin tooth fossil skeleton
Toxoid spawn
  • coughing
  • whizzing
  • wheezing
  • grunting
  • hissing
  • yapping
digestive tract maw otolith grappler fang fossil skeleton

References[]

Game concepts
Exploration ExplorationFTLAnomalyArchaeological siteRelicsPre-FTL speciesFallen empireEventsSpaceborne aliensEnclavesGuardiansMaraudersCaravaneers
Celestial bodies Celestial bodyColonizationTerraformingPlanetary featuresPlanet modifiers
Species SpeciesTraitsPopulationPop modificationSpecies rightsEthicsLeader
Governance EmpireOriginGovernmentCivicsPoliciesEdictsFactionsTechnologyTraditionsSituations
Economy ResourcesPlanetary managementDistrictsBuildingsHoldingsJobsDesignationTradeMegastructures
Diplomacy DiplomacyRelationsGalactic communityFederationsSubject empiresIntelligenceAI personalities
Warfare WarfareSpace warfareLand warfareStarbaseShipShip designerCrisis
Others The ShroudL-ClusterUnique systemsPreset empiresAI playersEaster eggs
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