
Factions screen
Factions represent political parties and have a potentially high impact on pop
happiness. Most ethics have only one faction, and in most cases, every pop joins the faction corresponding to its ethic. Faction names are randomly generated but can be manually changed at any point.
Gestalt Consciousness empires don't have factions.
Faction Properties[]
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Please help with verifying or updating this section. It was last verified for version 3.10. |
Every faction has all of these properties. Approval, size, and support are usually the most important figures to keep in mind.
Formation potential[]
Factions can begin forming after 10 years as long as the empire has encountered another species (i.e. has a second species in the empire or has made first contact, including space fauna or primitives); empires with the Parliamentary System civic can have factions form after 30 days instead. All factions require at least five pops as well; a faction with fewer than five pops will be disbanded, though it can be reformed later if conditions allow. There is also a 180-day cooldown between factions forming, though this does not apply to the very first set of factions. A faction can only form if its ethic attraction in the empire is at least 3%.
The Supremacist faction will only form if the empire does not have
Pacifist as one of its governing ethics.
Approval[]
Faction Approval is a value from 0 to 100, starting at a base of 50 and modified by fulfilling or ignoring the faction's demands on various issues, as well as actions taken towards factions. Faction approval adds a
happiness modifier to all member pops:
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0-19% | 20-39% | 40-59% | 60-79% | 80-100% |
---|---|---|---|---|---|
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−40% | −10% | 0 | +5% | +10% |
Size[]
Faction Size is the number of pops who are members of the faction. A pop cannot join a faction if it is enslaved, being purged, or has the
Nerve Stapled or
Zombie traits. A pop can only join the faction that matches its ethics (except the Manifesti, see below). Robot pops can only join factions if they have citizen rights, and never the
Traditionalist faction. Alien species can never join the
Supremacist faction and will instead join the the
Isolationist faction. As a Pop has to have the corresponding ethic to join a faction,
ethics attraction plays a major role in faction size. Both systems interact to a degree, with many issues aiming to create (or curb) conflicting attractions.
Ideally, you want to maximize the size of factions with high approval and minimize (or eliminate) factions with very low approval. Depending on the size, an unhappy faction will be listed as white, yellow, or red in the outliner.
Support[]
Faction Support is the percentage of an empire's
political power held by pops in the faction. A faction can have higher support than another faction with a larger size if the smaller faction has many members who are
rulers with
living standards that increase their political power.
Issues[]
Issues indirectly translate to happiness: the more issues that are fulfilled, the higher the faction approval, and the happier the faction members. By their nature, factions with opposing ethics have opposing issues, making it impossible to make all factions happy. An issue can be either fulfilled or not fulfilled. In either case, it might produce a happiness penalty (red), a happiness bonus (green), or be neutral (yellow). Many issues have requirements before they can appear, making it sometimes hard to know what will please a faction before unlocking the proper options.
As they can only have two states, issues come in a few common shapes that can each only have two of the above states:
- Positive issues increase approval if fulfilled and don't affect it if not fulfilled.
- Negative issues decrease approval if not fulfilled and don't affect it if fulfilled.
- Extreme issues increase approval if fulfilled and decrease it if not fulfilled, .
- Timed issues belong into one of the above, but rely on having a timed country flag.
- Stacking issues are a set of positive issues with 2 or more "levels" to fulfilling them. The higher level is the same basic mechanic/check, but with a higher threshold (i.e., being 10, 20 and 50 years at peace; having 1, 3 or 5 Non-Aggression Pacts). Fulfilling one level will unlock the next one and generally disable the previous, so that it is not possible to increase approval from fulfilling more than one level and you only see one unfulfilled level at a same time.
Effects[]
All factions produce unity for the empire, unless they have extremely low approval. The higher the faction approval and support, the more unity will be produced. Factions produce
unity equal to the 0.15 times the combined political power of the pops (not percentage) times the approval of the faction.
The exact formula is:
Note: Here Multiplied By value is the value shown on mouse hover over the Unity value in-game: "Multiplied by N due to the Support and Approval level of the faction." It is always rounded down, but that is pure cosmetic.
Faction's Political Power is the sum of the political power of all rulers, specialist and workers, but not slaves:
Faction Support is Faction's Political Power divided by the global sum of political power of all pops in all factions (except for slaves):
Note: Pops that have an ethic, but did not form a faction, are not counted in this global sum. Faction Support is always rounded down, but that is pure cosmetic.
Faction Unity Gain can be improved by the following:
Egalitarian ethic: +25%
Fanatic Egalitarian ethic: +50%
Parliamentary System civic: +40%
Shared Burdens civic: +100% from
Progressives
Oligarchic authority: +15%
The Living State technology: +10%
Leader[]
Every faction has a faction leader chosen randomly from the empire's leaders, including its
envoys, but excluding leaders created by events. If an empire's
ruler is also the leader of a faction, the attraction for that faction's ethic will increase by +25%. Some factions have restrictions or weights on which leader classes or species can lead them:
Faction | Faction leader chance |
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0% if leader is the empire's ![]() ![]() |
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0% if leader is an ![]() ![]() |
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|
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0% if leader's species has the ![]() |
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|
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0% if leader is the empire's ![]() ![]() ![]() |
Actions[]
There are three actions available to manipulate your empire's factions:
Action | Effects | Requirements | Notes / Description |
---|---|---|---|
Embrace Faction | ![]() |
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|
Shifts governing ethics towards this faction. See Ethics change for more.
Embrace the policies and values of the [Root.GetName], bringing them into our government. This will permanently change our Governing Ethics and displease all other Factions in our empire. |
Promote Faction | Until you Stop Promoting Faction: | None | This can be used either to promote the governing ethics or to prepare for an ethics switch.
Promote the policies and values of the [Root.GetName]. This will make their ethics more attractive to our population for as long as it is active. |
Suppress Faction | Until you Stop Suppressing Faction: | None | Can - in the long run - eliminate the faction, but its main use is to limit the size of factions with low approval.
Suppress the policies and values of the [Root.GetName]. This will make their ethics less attractive to our population for as long as it is active. |
AI empires won't embrace a faction unless their ruler is the faction's leader, and they won't embrace a faction if doing so would shift their ethic from moderate to fanatic unless that faction has at least 50% support. AI empires will never promote or suppress factions, and an AI empire with the Fanatic Purifiers civic will never embrace a faction.
Factions[]
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Please help with verifying or updating this section. It was last verified for version 3.10. |
There are 10 factions, one for each ethic except Xenophobe and
Egalitarian which each have two. Many faction issues are not present if the empire has the
Fanatic Purifiers civic or require the empire to have established
communications with a certain number of empires.
Faction & Ethic | Category | Issue | ![]() |
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Requirements to appear | Requirements to fulfill |
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![]() Imperialist![]() |
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Strong Diplomacy | +10 | 0 | ![]() ![]() Has fulfilling diplomatic stance |
Diplomatic Stance is ![]() ![]() |
Weak Diplomacy | 0 | –10 | ![]() ![]() | |||
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Aggressive Diplomacy | 0 | –30 | ![]() |
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Benevolent Subjugation | 0 | –5 | ![]() ![]() |
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Oppressive Subjugation | +5 | 0 | ![]() ![]() |
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Conquest | +10 | 0 | ![]() |
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Local Rivalry | +5 | –5 | ![]()
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Neighborhood Rivalries | +10 | 0 | ![]()
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Galactic Nemeses | +15 | ![]() | ||||
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Imperial Hegemony | +5 | 0 | Communications with at least 3 empires
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Subject State | 0 | –25 | ![]() |
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Fanatic Purifiers | +10 | 0 | ![]() |
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Leviathan Slayer | +10 | 0 | ![]() Contact with a Guardian or |
Killed a Guardian within the last 20 years | |
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Military Requisition of Artifacts | +5 | 0 | ![]() |
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Waste of Artifacts | 0 | –5 | ![]() ![]() | |||
Faction & Ethic | Category | Issue | ![]() |
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Requirements to appear | Requirements to fulfill |
![]() Isolationist![]() (alien pops or Pacifist empire only) |
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Isolationist Diplomacy | +10 | –10 | ![]() ![]()
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Diplomatic Stance is ![]() |
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Stalwart Defense | 0 | –25 | ![]() |
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Unwilling Aggression | 0 | –25 | ![]()
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Strong Alone | 0 | –25 | ![]() |
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Restricted Movement | 0 | –10 | ![]() |
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Non-Aggression Pact | +5 | 0 | ![]() Less than 2 |
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Non-Aggression Covenant | +10 | ![]() |
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Non-Aggression Protocol | +15 | ![]() ![]() | ||||
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Peace | +5 | 0 | ![]() |
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Extended Peace | +10 | ![]() |
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Peace Everlasting | +15 | ![]() |
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Cautious First Contact Protocols | 0 | –10 | ![]() or has started a first contact procedure within the last 20 years |
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Faction & Ethic | Category | Issue | ![]() |
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Requirements to appear | Requirements to fulfill |
![]() Progressive![]() |
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Anti-Autocratic | +10 | –15 | None | ![]() ![]() ![]() |
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Cooperative Diplomacy | +5 | 0 | ![]() ![]() Diplomatic Stance is |
Diplomatic Stance is ![]() | |
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Benevolent Subjugation | +5 | 0 | ![]() ![]() |
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Free Movement | +10 | –10 | Encountered another species | ![]()
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Reproductive Freedom | +5 | –20 | None | ![]() | |
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Anti-Stratification | 0 | –25 | None | ![]() | |
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Born Equal | +5 | –5 | ![]() |
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Faction & Ethic | Category | Issue | ![]() |
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Requirements to appear | Requirements to fulfill |
![]() Prosperity![]() |
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Solid Liquidity | +10 | 0 | ![]() |
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Defensive Stance | +10 | –10 | ![]() |
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Keep the Peace | +5 | –10 | None | ![]() ![]() | |
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Nonviolence | 0 | –30 | ![]() |
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Mercantile Diplomacy | +10 | 0 | Diplomatic Stance policy is ![]() |
Diplomatic Stance policy is ![]() | |
Aggressive Diplomacy | 0 | –10 | Diplomatic Stance is ![]() ![]() |
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Embetterment of Society | +5 | 0 | ![]() |
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Waste of Artifacts | 0 | –5 | ![]() ![]() | |||
Faction & Ethic | Category | Issue | ![]() |
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Requirements to appear | Requirements to fulfill |
![]() Supremacist![]() (main species only) |
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No Xeno Ruler | +10 | –30 | ![]() ![]() |
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Strong Alone | +10 | –20 | ![]() |
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Invasive Xeno Studies | +5 | –10 | ![]() ![]() Contact with a primitive civilization |
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Xenos Disenfranchised | +5 | –10 | ![]() ![]() Sapient non-robotic alien |
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No Immigration | 0 | –10 | ![]() ![]() |
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Asserting Dominance | +10 | 0 | ![]() ![]() Contact with a default empire that you aren't in a |
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Fanatic Purifiers | +10 | 0 | ![]() |
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Strong Diplomacy | +10 | 0 | ![]() ![]() Diplomatic Stance is |
Diplomatic Stance is ![]() ![]() | |
Weak Diplomacy | 0 | –10 | ![]() ![]() Diplomatic Stance is |
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Oppressive Subjugation | +5 | –5 | ![]() ![]() |
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Aggressive First Contact Protocols | +10 | –5 | ![]() or has started a first contact procedure within the last 20 years |
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Giant Massacre | +10 | 0 | ![]() |
Killed a Guardian within the last 20 years | |
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Disdain of History | +5 | 0 | ![]()
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Celebrating Weakness | 0 | –5 | ![]()
|
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Faction & Ethic | Category | Issue | ![]() |
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Requirements to appear | Requirements to fulfill |
![]() Technologist![]() |
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Cooperative Diplomacy | +5 | 0 | ![]() ![]() Diplomatic Stance is |
Diplomatic Stance is ![]() |
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AI Allowed | +10 | –30 | None |
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Bleeding Edge / Dull Edge | +10 | –20 | ![]() ![]() Has at least |
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Science Without Borders | +10 | 0 | ![]()
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Synth Envy | 0 | –10 |
Has at least |
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Secret Knowledge | +10 | 0 | ![]() |
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Knowledge of the Past | +5 | 0 | ![]() |
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Precursor Secrets | +5 | 0 | ![]() Found your Precursor's homeworld |
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Faction & Ethic | Category | Issue | ![]() |
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Requirements to appear | Requirements to fulfill |
![]() Totalitarian![]() |
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Autocracy | +10 | 0 | ![]() ![]() |
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Anti-Democratic | 0 | –25 | ![]() ![]() ![]() |
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Stratified Society | +10 | –20 | None | One of the following:
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Elitism | +5 | –5 | ![]() |
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Benevolent Subjugation | 0 | –5 | ![]() ![]() |
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Oppressive Subjugation | +5 | 0 | ![]() ![]() |
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Extranational Authority | +10 | 0 | ![]() |
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Underling | 0 | –10 | ![]() |
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Faction & Ethic | Category | Issue | ![]() |
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Requirements to appear | Requirements to fulfill |
![]() Traditionalist![]() |
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Life Organic | 0 | –5 | None | ![]() |
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No Synth Rights | 0 | –10 | ![]() ![]() or communications with an empire with those technologies or communications |
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Profane Machines | –20 | ![]() ![]() | ||||
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Pious Polity | +5 | –5 | None | ![]() ![]() | |
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Unhallowed Ground | 0 | –5 |
|
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Hallowed World | +5 | 0 |
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Homogeneity | +10 | 0 | At least 10% of all ![]() ![]() |
At least 25% of all ![]() ![]() | |
Embattled Minority | 0 | –10 | Less than 25% of all ![]() ![]() |
At least 10% of all ![]() ![]() | ||
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Psionic Pursuit | +10 | 0 | ![]()
At least one |
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The Flesh is Strong | 0 | –30 | ![]()
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Shrouded Boon | +5 | 0 | ![]()
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Shrouded Blight | –5 | ![]() | ||||
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Comfort in the Past | +5 | 0 | ![]()
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Faction & Ethic | Category | Issue | ![]() |
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Requirements to appear | Requirements to fulfill |
![]() Xenoist![]() |
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Cooperative Diplomacy | +10 | 0 | ![]() ![]() Diplomatic Stance is |
Diplomatic Stance is ![]() |
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Indirect Xenology | +10 | –5 | Contact with a pre-FTL civilization | ![]() | |
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No Species-Wide Slavery | 0 | –25 | ![]() |
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No Purges | 0 | –25 | None | ![]() ![]() | |
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Multicultural Society | +10 | 0 | ![]()
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All Refugees Welcome | +10 | –10 | ![]() |
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Recent Uplift | +10 | 0 | ![]() |
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Recent Enlightenment | +10 | 0 | Own an observation post
or |
Had a ![]() | |
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Pre-Sapient Survival | 0 | –10 |
|
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Landgrab Objections | 0 | –15 | Encountered a primitive civilization | ![]() ![]() | |
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Federated | +20 | 0 | ![]() |
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New Contact | +5 | 0 | A default or fallen empire you don't have communications with exists | ![]() | |
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Benevolent Subjugation | +10 | 0 | ![]() ![]() |
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Oppressive Subjugation | 0 | –10 | ![]() ![]() |
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Proactive First Contact Protocols | +10 | 0 |
or has started a first contact procedure within the last 20 years |
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Aggressive First Contact Protocols | 0 | –10 |
or has started a first contact procedure within the last 20 years |
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Enclaves Incorporated | +5 | 0 | Contact with an enclave | ![]() | ||
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Celebrate Diversity | +5 | −0 | ![]() |
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Book Burner | 0 | –5 | ![]() |
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Xeno Zoological Conservation | +5 | 0 | ![]()
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Manifesti[]
Manifesti is a special 10th faction that can appear during the Rise of the Manifesti event chain. Pops that have Egalitarian,
Pacifist or
Xenophile ethic can join it. If the faction approval falls below 35% for an extended period of time the faction will disband and will not appear again. They have 5 odd issues:
Category | Issue | ![]() |
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Requirements to appear | Requirements to fulfill | Description |
---|---|---|---|---|---|---|
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Alluvio-Liberalism | +10 | –10 |
|
One of the following:
|
It will please the [faction name] to see unrestricted movement of water in all its forms as glaciers, swamps and oceans. |
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Personal Autonomy for Munitions | +20 | –20 |
|
|
The [faction name] are keen for military vessels to be granted sapience, and thus liberty of choice in the manner of their deployment. |
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Heads in the Clouds | +10 | –10 | None | ![]() ![]() ![]() |
The [faction name] assert that technology research should be entrusted only to a visionary council of carefree roamers. |
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Gallery of the Retina | +5 | –10 | None | ![]() |
It will please the [faction name] to keep consumer goods production in deficit, keeping our citizens free of what they call 'the Ready-Made Scourge'. |
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Silent Partner | +5 | –5 | Member of a ![]() ![]() |
|
It will please the [faction name] to wield political or diplomatic power and refuse to deploy it, engaging in staring contests instead of sending envoys. |
References[]
- ↑ If an empire's main species is mechanical, usually after taking the
Synthetic Evolution ascension perk, the Supremacist faction can't get a faction leader.
- ↑ The Giant Massacre Supremacist faction issue is only available if you have contact with a Guardian, so if you kill the last Guardian you won't get the +10 faction approval since the issue will disappear even though it's fulfilled.
- ↑ The corporate civic
Indentured Assets does not fulfill this requirement.
- ↑ Unlike the similar Imperial Hegemony
Imperialist issue, being president of a
Hegemony federation doesn't fulfill this.
- ↑ The No Species-Wide Slavery Xenoist issue is still fulfilled in cases where you're enslaving individual pops but not the entire species, such as when you have the
Slaver Guilds civic.
- ↑ The Pre-Sapient Survival
Xenoist issue isn't visible if
Pre-Sapients policy is Protected, so you only fail the demand if you have the Extermination policy.
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