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This article has been verified for the current PC version (3.10) of the game.
UI factions

Factions screen

Concept factions Factions represent political parties and have a potentially high impact on pop Happiness happiness. Most ethics have only one faction, and in most cases, every pop joins the faction corresponding to its ethic. Faction names are randomly generated but can be manually changed at any point.

Gestalt consciousness Gestalt Consciousness empires don't have factions.

Faction Properties[]

Every faction has all of these properties. Approval, size, and support are usually the most important figures to keep in mind.

Formation potential[]

Factions can begin forming after 10 years as long as the empire has encountered another species (i.e. has a second species in the empire or has made first contact, including space fauna or primitives); empires with the Civic parliamentary system Parliamentary System civic can have factions form after 30 days instead. All factions require at least five pops as well; a faction with fewer than five pops will be disbanded, though it can be reformed later if conditions allow. There is also a 180-day cooldown between factions forming, though this does not apply to the very first set of factions. A faction can only form if its ethic attraction in the empire is at least 3%.

The Supremacist Supremacist faction will only form if the empire does not have PacifistFanatic Pacifist Pacifist as one of its governing ethics.

Approval[]

Mod faction approval Faction Approval is a value from 0 to 100, starting at a base of 50 and modified by fulfilling or ignoring the faction's demands on various issues, as well as actions taken towards factions. Faction approval adds a Happiness happiness modifier to all member pops:

Mod faction approval Approval 0-19% 20-39% 40-59% 60-79% 80-100%
Happiness Happiness −40% −10% 0 +5% +10%

Size[]

Pop Faction Size is the number of pops who are members of the faction. A pop cannot join a faction if it is enslaved, being purged, or has the Nerve Stapled Nerve Stapled or Trait zombie Zombie traits. A pop can only join the faction that matches its ethics (except the Manifesti, see below). Robot pops can only join factions if they have citizen rights, and never the Faction icons traditionalists Traditionalist faction. Alien species can never join the Supremacist Supremacist faction and will instead join the the Faction icons isolationists Isolationist faction. As a Pop has to have the corresponding ethic to join a faction, Mod pop government ethic attraction ethics attraction plays a major role in faction size. Both systems interact to a degree, with many issues aiming to create (or curb) conflicting attractions.

Ideally, you want to maximize the size of factions with high approval and minimize (or eliminate) factions with very low approval. Depending on the size, an unhappy faction will be listed as white, yellow, or red in the outliner.

Support[]

Faction support Faction Support is the percentage of an empire's Mod pop political power political power held by pops in the faction. A faction can have higher support than another faction with a larger size if the smaller faction has many members who are Pop cat ruler rulers with Species right living standards living standards that increase their political power.

Issues[]

Issues indirectly translate to happiness: the more issues that are fulfilled, the higher the faction approval, and the happier the faction members. By their nature, factions with opposing ethics have opposing issues, making it impossible to make all factions happy. An issue can be either fulfilled or not fulfilled. In either case, it might produce a happiness penalty (red), a happiness bonus (green), or be neutral (yellow). Many issues have requirements before they can appear, making it sometimes hard to know what will please a faction before unlocking the proper options.

As they can only have two states, issues come in a few common shapes that can each only have two of the above states:

  • Positive issues increase approval if fulfilled and don't affect it if not fulfilled.
  • Negative issues decrease approval if not fulfilled and don't affect it if fulfilled.
  • Extreme issues increase approval if fulfilled and decrease it if not fulfilled, .
  • Timed issues belong into one of the above, but rely on having a timed country flag.
  • Stacking issues are a set of positive issues with 2 or more "levels" to fulfilling them. The higher level is the same basic mechanic/check, but with a higher threshold (i.e., being 10, 20 and 50 years at peace; having 1, 3 or 5 Non-Aggression Pacts). Fulfilling one level will unlock the next one and generally disable the previous, so that it is not possible to increase approval from fulfilling more than one level and you only see one unfulfilled level at a same time.

Effects[]

All factions produce Unity unity for the empire, unless they have extremely low approval. The higher the faction approval and support, the more unity will be produced. Factions produce Unity unity equal to the 0.15 times the combined political power of the pops (not percentage) times the approval of the faction.

The exact formula is:

Note: Here Multiplied By value is the value shown on mouse hover over the Unity value in-game: "Multiplied by N due to the Support and Approval level of the faction." It is always rounded down, but that is pure cosmetic.

Faction's Political Power is the sum of the political power of all rulers, specialist and workers, but not slaves:

Faction Support is Faction's Political Power divided by the global sum of political power of all pops in all factions (except for slaves):

Note: Pops that have an ethic, but did not form a faction, are not counted in this global sum. Faction Support is always rounded down, but that is pure cosmetic.

Monthly unity Faction Unity Gain can be improved by the following:

Leader[]

Every faction has a faction leader chosen randomly from the empire's Menu icon leaders leaders, including its Envoy envoys, but excluding leaders created by events. If an empire's Ruler ruler is also the leader of a faction, the attraction for that faction's ethic will increase by +25%. Some factions have restrictions or weights on which leader classes or species can lead them:

Faction Faction leader chance
Faction icons progressives Progressive 0% if leader is the empire's Ruler ruler and the empire has Imperial Imperial authority
Prosperity Prosperity 0% if leader is an Admiral admiral or General general
Supremacist Supremacist
  • –50% if leader is a Scientist scientist
  • 0% if leader isn't the empire's main species
  • 0% if leader's species has the Mechanical Mechanical trait[1]
Faction icons traditionalists Traditionalist 0% if leader's species has the Mechanical Mechanical trait
Faction icons xenoists Xenoist
  • –50% if leader is a Scientist scientist
  • +100% if leader isn't the empire's main species
Unknown Manifesti 0% if leader is the empire's Ruler ruler and the empire has Imperial Imperial or Auth dictatorial Dictatorial authority

Actions[]

There are three actions available to manipulate your empire's factions:

Action Effects Requirements Notes / Description
Embrace Faction Time For 10 years:
  • Mod faction approval +10 faction approval
  • Mod faction approval –35 faction approval for all other factions
  • No You can't embrace factions
Unity Costs 5000 Unity
  • Faction support At least 20% faction support
  • No Don't have the fanatic version of this faction's ethic
  • NoDiplomacy hasvassal Not a dominion
Shifts governing ethics towards this faction. See Ethics change for more.
Embrace the policies and values of the [Root.GetName], bringing them into our government. This will permanently change our Governing Ethics and displease all other Factions in our empire.
Promote Faction Until you Stop Promoting Faction:
  • Mod pop government ethic attraction +100% faction ethic attraction
None This can be used either to promote the governing ethics or to prepare for an ethics switch.
Promote the policies and values of the [Root.GetName]. This will make their ethics more attractive to our population for as long as it is active.
Suppress Faction Until you Stop Suppressing Faction:
  • Mod pop government ethic attraction –75% faction ethic attraction
  • Mod faction approval –50 faction approval
None Can - in the long run - eliminate the faction, but its main use is to limit the size of factions with low approval.
Suppress the policies and values of the [Root.GetName]. This will make their ethics less attractive to our population for as long as it is active.

AI empires won't embrace a faction unless their ruler is the faction's leader, and they won't embrace a faction if doing so would shift their ethic from moderate to fanatic unless that faction has at least 50% support. AI empires will never promote or suppress factions, and an AI empire with the Civic fanatic purifiers Fanatic Purifiers civic will never embrace a faction.

Factions[]

There are 10 factions, one for each ethic except Xenophobe Xenophobe and Egalitarian Egalitarian which each have two. Many faction issues are not present if the empire has the Civic fanatic purifiers Fanatic Purifiers civic or require the empire to have established Navbar icons galaxy communications with a certain number of empires.

Faction & Ethic Category Issue Yes No Requirements to appear Requirements to fulfill
Faction icons imperialists

Imperialist


Militarist Militarist
Policies Strong Diplomacy +10 0 NoCivic fanatic purifiers Not Fanatic Purifiers civic

Has fulfilling diplomatic stance

Diplomatic Stance is Diplomatic stance belligerent Belligerent or Supremacist Supremacist
Weak Diplomacy 0 –10 No Diplomatic Stance is not Diplomatic stance cooperative Cooperative
Policies Aggressive Diplomacy 0 –30 CommunicationsCommunications with at least one independent, regular empire Policies War Philosophy policy is Unrestricted Wars or Liberation Wars
Policies Benevolent Subjugation 0 –5 NoDiplomacy isvassal Not a subject

Policies Subjugation policy is Benevolent Terms

No Policies Subjugation policy is not Benevolent Terms
Oppressive Subjugation +5 0 NoDiplomacy isvassal Not a subject

No Policies Subjugation policy is not Benevolent Terms

Policies Subjugation policy is Oppresive Terms
TimeDiplomacy war Conquest +10 0 CommunicationsCommunications with an independent, regular empire Planet invasion Conquered a planet within the last 10 years
Diplomacy alliance Local Rivalry +5 –5 CommunicationsCommunications with at least 3 empires

NoNot Civic fanatic purifiers Fanatic Purifiers civic

Less than 2 Diplomacy rivalry rivals

Diplomacy rivalry 1 rival
Neighborhood Rivalries +10 0 CommunicationsCommunications with at least 3 empires

Yes Is fulfilled

Diplomacy rivalry 2 rivals
Galactic Nemeses +15 Diplomacy rivalry 3+ rivals
Diplomacy alliance Imperial Hegemony +5 0 Communications with at least 3 empires

NoCivic fanatic purifiers Not Fanatic Purifiers civic

Diplomacy isvassal Having a subject or being the president of a Federation hegemony Hegemony Federation
Diplomacy alliance Subject State 0 –25 Diplomacy isvassal Being a subject NoDiplomacy isvassal Not being a subject or being a Specialist subject bulwark Bulwark
Menu icon edicts Fanatic Purifiers +10 0 Civic fanatic purifiers Fanatic Purifiers civic Civic fanatic purifiers Fanatic Purifiers civic
Time Leviathan Slayer +10 0 Leviathans Leviathans enabled

Contact with a Guardian or Yes is fulfilled

Killed a Guardian within the last 20 years
TimeMinor artifacts Military Requisition of Artifacts +5 0 Ancient Relics Ancient Relics enabled

Tech arcane deciphering Arcane Deciphering technology

Minor artifacts Find Military Applications temporary empire modifier from the Minor Artifact action
Waste of Artifacts 0 –5 NoMinor artifacts Find Peaceful Applications temporary empire modifier from the Minor Artifact action
Faction & Ethic Category Issue Yes No Requirements to appear Requirements to fulfill
Faction icons isolationists

Isolationist


Xenophobe Xenophobe
(alien pops or Pacifist empire only)
Policies Isolationist Diplomacy +10 –10 NoAuth corporate Not Corporate authority

NoCivic fanatic purifiers Not Fanatic Purifiers civic

Diplomatic Stance is Diplomatic stance isolationist Isolationist
Policies Stalwart Defense 0 –25 Communications Communications with an independent, regular empire NoPolicies War Philosophy policy isn't Unrestricted Wars
TimeDiplomacy war Unwilling Aggression 0 –25 CommunicationsCommunications with at least 3 empires

Diplomacy war At war as an attacker

NoDiplomacy war In a defensive war or not in an offensive war
Diplomacy alliance Strong Alone 0 –25 Communications Communications with any empire NoDiplomacy federation Not a Federation member
PoliciesDiplomacy alliance Restricted Movement 0 –10 CommunicationsCommunications with at least 3 empires

NoDiplomacy migration pact No Migration Treaty with or migration access from another empire
NoPolicies Refugees policy isn't Refugees Welcome

Diplomacy alliance Non-Aggression Pact +5 0 CommunicationsCommunications with at least 3 empires

Less than 2 Diplomacy non aggression pact Non-Aggression Pacts and/or Diplomatic embassy Federation Associates

Diplomacy non aggression pact Non-Aggression Pact or is a Diplomatic embassy Federation Associate
Non-Aggression Covenant +10 Yes Is fulfilled Diplomacy non aggression pact 2 Non-Aggression Pacts and/or Diplomatic embassy Federation Associates
Non-Aggression Protocol +15 Diplomacy non aggression pact 3+ Non-Aggression Pacts and/or Diplomatic embassy Federation Associates
TimeDiplomacy war Peace +5 0 Communications Communications with any empire Diplomacy truce At peace for more than 9 years
Extended Peace +10 Communications Communications with any empire

TimeDiplomacy truce At peace for more than 9 years

Diplomacy truce At peace for more than 24 years
Peace Everlasting +15 Communications Communications with any empire

TimeDiplomacy truce At peace for more than 24 years

Diplomacy truce At peace for more than 49 years
TimePolicies Cautious First Contact Protocols 0 –10 Time Less than 75 years have passed

or has started a first contact procedure within the last 20 years

NoContact friendly First Contact Protocol policy isn't Proactive
Faction & Ethic Category Issue Yes No Requirements to appear Requirements to fulfill
Faction icons progressives

Progressive


Egalitarian Egalitarian
Menu icon edicts Anti-Autocratic +10 –15 None NoAuth dictatorialImperial Neither Dictatorial nor Imperial authority
Policies Cooperative Diplomacy +5 0 NoCivic fanatic purifiers Not Fanatic Purifiers civic

Diplomatic Stance is Diplomatic stance cooperative Cooperative

Diplomatic Stance is Diplomatic stance cooperative Cooperative
Policies Benevolent Subjugation +5 0 NoDiplomacy isvassal Not a subject Policies Subjugation policy is Benevolent Terms
Pop Free Movement +10 –10 Encountered another species Policies Resettlement policy is Prohibited

NoMigration Controls Migration Controls species rights are No Migration Controls for every free species

Policies Reproductive Freedom +5 –20 None Policies Population Controls policy is Prohibited
Pop Anti-Stratification 0 –25 None Species right living standards Living Standards species rights aren't Stratified Economy for any species
Policies Born Equal +5 –5 Selected Lineages Selected Lineages technology Policies Leader Enhancement policy is Natural Selection
Faction & Ethic Category Issue Yes No Requirements to appear Requirements to fulfill
Faction icons prosperity

Prosperity


Pacifist Pacifist
Empire economy Solid Liquidity +10 0 Planet At least 3 colonies Energy Credits At least 5000 energy credits
Policies Defensive Stance +10 –10 Communications Communications with an independent, regular empire Policies War Philosophy policy is Defensive Wars
TimeDiplomacy war Keep the Peace +5 –10 None NoDiplomacy war Not at war
TimeDiplomacy war Nonviolence 0 –30 CommunicationsCommunications with at least 3 empires NoDiplomacy war Not attacking or joining an aggressor empire in war for 20 years
Menu icon edictsPolicies Mercantile Diplomacy +10 0 Diplomatic Stance policy is Diplomatic stance mercantile Mercantile Diplomatic Stance policy is Diplomatic stance mercantile Mercantile
Aggressive Diplomacy 0 –10 Diplomatic Stance is Diplomatic stance belligerent Belligerent or Supremacist Supremacist NoDiplomatic Stance is not Diplomatic stance belligerent Belligerent or Supremacist Supremacist
TimeMinor artifacts Embetterment of Society +5 0 Ancient Relics Ancient Relics enabled

Tech arcane deciphering Arcane Deciphering technology

Minor artifacts Find Peaceful Applications temporary empire modifier from the Minor Artifact action
Waste of Artifacts 0 –5 NoMinor artifacts Find Military Applications temporary empire modifier from the Minor Artifact action
Faction & Ethic Category Issue Yes No Requirements to appear Requirements to fulfill
Faction icons supremacists

Supremacist


Xenophobe Xenophobe
(main species only)
Menu icon edicts No Xeno Ruler +10 –30 NoCivic fanatic purifiers Not Fanatic Purifiers civic Ruler Ruler belongs to the primary species
Diplomacy alliance Strong Alone +10 –20 Communications Communications with any empire NoDiplomacy federation Not a Federation member
Policies Invasive Xeno Studies +5 –10 NoCivic fanatic purifiers Not Fanatic Purifiers civic

Contact with a primitive civilization

Policies Pre-FTL Interference policy is Active Interference or Aggressive Interference
Pop Xenos Disenfranchised +5 –10 NoCivic fanatic purifiers Not Fanatic Purifiers civic

Sapient non-robotic alien Pop pops in empire that aren't being Purging purged

NoSpecies right citizenship Citizenship species rights aren't Full Citizenship for any sapient, non-robotic alien species
Diplomacy alliance No Immigration 0 –10 NoCivic fanatic purifiers Not Fanatic Purifiers civic

CommunicationsCommunications with at least 3 empires

NoDiplomacy migration pact No Migration Agreement with any empire
TimeDiplomacy war Asserting Dominance +10 0 NoCivic fanatic purifiers Not Fanatic Purifiers civic

Contact with a default empire that you aren't in a Diplomacy federation Federation with

Diplomacy war Declared offensive war within last 20 years
Menu icon edicts Fanatic Purifiers +10 0 Civic fanatic purifiers Fanatic Purifiers civic Civic fanatic purifiers Fanatic Purifiers civic
Policies Strong Diplomacy +10 0 NoCivic fanatic purifiers Not Fanatic Purifiers civic

Diplomatic Stance is Diplomatic stance belligerent Belligerent or Supremacist Supremacist

Diplomatic Stance is Diplomatic stance belligerent Belligerent or Supremacist Supremacist
Weak Diplomacy 0 –10 NoCivic fanatic purifiers Not Fanatic Purifiers civic

Diplomatic Stance is Diplomatic stance cooperative Cooperative

No Diplomatic Stance is not Diplomatic stance cooperative Cooperative
Policies Oppressive Subjugation +5 –5 NoDiplomacy isvassal Not a subject Policies Subjugation policy is Oppresive Terms
TimePolicies Aggressive First Contact Protocols +10 –5 Time Less than 75 years have passed

or has started a first contact procedure within the last 20 years

Contact hostile First Contact Protocol policy is Aggressive
Time Giant Massacre +10 0 Leviathans Leviathans enabled

Contact with a Guardian[2]

Killed a Guardian within the last 20 years
TimeMinor artifacts Disdain of History +5 0 Ancient Relics Ancient Relics enabled

Yes Is fulfilled

Minor artifacts Proclaim Superiority temporary empire modifier from the Minor Artifact action
Celebrating Weakness 0 –5 Ancient Relics Ancient Relics enabled

No Unfulfilled

NoMinor artifacts Celebrate Diversity temporary empire modifier from the Minor Artifact action
Faction & Ethic Category Issue Yes No Requirements to appear Requirements to fulfill
Faction icons technologists

Technologist


Materialist Materialist
Policies Cooperative Diplomacy +5 0 NoCivic fanatic purifiers Not Fanatic Purifiers civic

Diplomatic Stance is Diplomatic stance cooperative Cooperative

Diplomatic Stance is Diplomatic stance cooperative Cooperative
Policies AI Allowed +10 –30 None

NoPolicies Robotic Workers policy isn't Outlawed
NoPolicies Artificial Intelligence policy isn't Outlawed

Relative power icon Bleeding Edge / Dull Edge +10 –20 NoDiplomacy isvassal Not a subject

Has at least Intel low intel on another regular empire's technology

Relative power icon No Default Empire has a Superior or Overwhelming relative technology level
Diplomacy alliance Science Without Borders +10 0 CommunicationsCommunications with at least 4 empires

NoCivic inwards perfection Not Inward Perfection civic

Diplomacy research agreement Either 3+ Research Agreements or member of a Federation research Research Cooperative federation
Pop Synth Envy 0 –10

Time At least 50 years have passed
NoAp synthetic evolution Don't have the Synthetic Evolution ascension perk

Has at least Intel low intel on the economy of another regular empire that has Mechanical Mechanical or Trait cybernetic Cybernetic Pop Pops

Tech robotic workers Any Pop Pop has either the Mechanical Mechanical or the Trait cybernetic Cybernetic trait
Time Secret Knowledge +10 0 Yes Is fulfilled Menu icon technology One of the following temporary empire modifiers:
TimeMinor artifacts Knowledge of the Past +5 0 Ancient Relics Ancient Relics enabled

Tech arcane deciphering Arcane Deciphering technology

Minor artifacts One of the following temporary empire modifiers from using the Reverse-Engineer Arcane Technology minor artifact action:
  • Arcane Insights (5 years)
  • Arcane Deciphering Cooldown (2 years)
Minor artifacts Precursor Secrets +5 0 Ancient Relics Ancient Relics enabled

Found your Precursor's homeworld

Minor artifacts Completed a Precursor secrets special project
Faction & Ethic Category Issue Yes No Requirements to appear Requirements to fulfill
Faction icons totalitarians

Totalitarian


Authoritarian Authoritarian
Menu icon edicts Autocracy +10 0 NoAuth democratic Not Democratic authority ImperialAuth dictatorial Imperial or Dictatorial authority
Anti-Democratic 0 –25 NoImperialAuth dictatorial Neither Imperial nor Dictatorial authority NoAuth democratic Not Democratic authority
Pop Stratified Society +10 –20 None One of the following:
Policies Elitism +5 –5 Selected Lineages Selected Lineages technology Policies Leader Enhancement policy is Selected Lineages or Capacity Boosters
Policies Benevolent Subjugation 0 –5 NoDiplomacy isvassal Not a subject

Policies Subjugation policy is Benevolent Terms

No Policies Subjugation policy is not Benevolent Terms
Oppressive Subjugation +5 0 NoDiplomacy isvassal Not a subject

No Policies Subjugation policy is not Benevolent Terms

Policies Subjugation policy is Oppresive Terms
Diplomacy alliance Extranational Authority +10 0 CommunicationsCommunications with at least 3 empires Diplomacy isvassal Having a Subject[4]
Diplomacy alliance Underling 0 –10 Diplomacy isvassal Being a subject NoDiplomacy isvassal Not a subject
Faction & Ethic Category Issue Yes No Requirements to appear Requirements to fulfill
Faction icons traditionalists

Traditionalist


Spiritualist Spiritualist
Policies Life Organic 0 –5 None Policies Robotic Workers policy is Outlawed
Policies No Synth Rights 0 –10 Tech sentient ai Positronic AI technology or Synthetics Synthetics technology

or communications with an empire with those technologies

or communications Auth machine intelligence Machine Intelligence

Policies Artificial Intelligence policy is Outlawed
Profane Machines –20 NoPolicies Artificial Intelligence policy isn't Citizen Rights
Menu icon edicts Pious Polity +5 –5 None SpiritualistFanatic Spiritualist Empire is some degree of Spiritualist
Planet Unhallowed Ground 0 –5

Fleet task survey system Has surveyed a Planet nuked Tomb World
NoOrigins post apocalyptic Not Post-Apocalyptic origin
NoDid not accept the Worm’s offer
NoCivic memorialist Not Memorialists civic

Trait pc nuked preference No Tomb World within borders is colonized or being Terraform planet 2 terraformed
Ap slot availablePlanet Hallowed World +5 0

Fleet task survey system Has surveyed a Planet gaia Gaia World
Consecrated Worlds Consecrated Worlds ascension perk

Pm consecrated worlds Consecrate a Planet gaia Gaia World
Pop Homogeneity +10 0 At least 10% of all Pop Pops in the empire are Spiritualist Spiritualist At least 25% of all Pop pops in the empire are Spiritualist Spiritualist
Embattled Minority 0 –10 Less than 25% of all Pop Pops in the empire are Spiritualist Spiritualist At least 10% of all Pop pops in the empire are Spiritualist Spiritualist
Ap slot available Psionic Pursuit +10 0 Utopia Utopia enabled

NoOrigins teachers of the shroud Not Teachers of the Shroud origin

At least one Ap slot available ascension perk or ascension perk slot

Ap mind over matter Mind over Matter ascension perk
Ap slot available The Flesh is Strong 0 –30 Utopia Utopia enabled

Ap the flesh is weak The Flesh is Weak ascension perk

No Not completing the The Flesh is Weak special project
TimeAp slot available Shrouded Boon +5 0 Utopia Utopia enabled

Yes Fulfilled

Ap transcendence Positive outcome when using the Shroud
Shrouded Blight –5 Ap transcendence Negative outcome when using the Shroud
TimeMinor artifacts Comfort in the Past +5 0 Ancient Relics Ancient Relics enabled

Yes Fulfilled

Minor artifactsSpiritualistFanatic Spiritualist Proclaim Religious Revelation temporary empire modifier (10 years) from the Proclaim Religious Revelation minor artifact action
Faction & Ethic Category Issue Yes No Requirements to appear Requirements to fulfill
Faction icons xenoists

Xenoist


Xenophile Xenophile
Policies Cooperative Diplomacy +10 0 NoCivic fanatic purifiers Not Fanatic Purifiers civic

Diplomatic Stance is Diplomatic stance cooperative Cooperative

Diplomatic Stance is Diplomatic stance cooperative Cooperative
Policies Indirect Xenology +10 –5 Contact with a pre-FTL civilization Policies Pre-FTL Interference policy is Non-Interference or Subtle Interference
Pop No Species-Wide Slavery 0 –25 Pop Sapient non-robotic alien Pops in empire Species right citizenship Citizenship species rights isn't Slaves for any species[5]
Policies No Purges 0 –25 None NoPurge Purge policy is Prohibited
Pop Multicultural Society +10 0 CommunicationsCommunications with at least 4 empires

Pop Empire contains an alien pop without the Mechanical Mechanical, Machine species Machine, or Hive-minded Hive-Minded trait

Pop 4+ species in empire
Policies All Refugees Welcome +10 –10 CommunicationsCommunications with any empire Policies Refugees policy is Refugees Welcome
TimePop Recent Uplift +10 0 Tech epigenetic triggers Epigenetic Triggers technology Trait Point Uplifted a species within the last 20 years
TimeDiplomacy alliance Recent Enlightenment +10 0 Own an observation post

or Yes is fulfilled

Had a Diplomacy open technological enlightenment Provide Technology agreement with a Pre-FTL species as they discovered FTL within the last 20 years
Policies Pre-Sapient Survival 0 –10

Policies Pre-Sapients policy is Tolerated or Extermination
Either have encountered a pre-sapient species or have a non-sapient Pop pop

Policies Pre-Sapients policy is Tolerated[6]
TimeDiplomacy war Landgrab Objections 0 –15 Encountered a primitive civilization NoPlanet invasion No invasion of a primitive civilization within the last 20 years
Diplomacy alliance Federated +20 0 CommunicationsCommunications with at least 4 empires Diplomacy federation Federation member
Time New Contact +5 0 A default or fallen empire you don't have communications with exists Navbar icons galaxy Established communications with another empire within last 10 years
Policies Benevolent Subjugation +10 0 NoDiplomacy isvassal Not a subject

NoPolicies Subjugation policy is not Oppresive Terms

Policies Subjugation policy is Benevolent Terms
Oppressive Subjugation 0 –10 NoDiplomacy isvassal Not a subject

Policies Subjugation policy is Oppresive Terms

NoPolicies Subjugation policy is not Oppresive Terms
TimePolicies Proactive First Contact Protocols +10 0

NoContact hostile First Contact Protocol policy isn't Aggressive
Time Less than 75 years have passed

or has started a first contact procedure within the last 20 years

Contact friendly First Contact Protocol policy is Proactive
Aggressive First Contact Protocols 0 –10

Contact hostile First Contact Protocol policy is Aggressive
Time Less than 75 years have passed

or has started a first contact procedure within the last 20 years

NoContact hostile First Contact Protocol policy is Aggressive
Enclaves Incorporated +5 0 Contact with an enclave Station Enclave station within borders
TimeMinor artifacts Celebrate Diversity +5 −0 Yes Is fulfilled Minor artifacts Celebrate Diversity temporary empire modifier from the Minor Artifact action
Book Burner 0 –5 No Is unfulfilled NoMinor artifacts Proclaim Superiority temporary empire modifier from the Minor Artifact action
Building Xeno Zoological Conservation +5 0 Tech alien life studies Xenology technology

NoCivic warrior culture Not Warrior Culture civic

Building alien zoo Alien Zoo built on a planet

Manifesti[]

Manifesti is a special 10th faction that can appear during the Rise of the Manifesti event chain. Pops that have Egalitarian Egalitarian, Pacifist Pacifist or Xenophile Xenophile ethic can join it. If the faction approval falls below 35% for an extended period of time the faction will disband and will not appear again. They have 5 odd issues:

Category Issue Yes No Requirements to appear Requirements to fulfill Description
Planet Alluvio-Liberalism +10 –10 One of the following: It will please the [faction name] to see unrestricted movement of water in all its forms as glaciers, swamps and oceans.
Ship class Personal Autonomy for Munitions +20 –20 The [faction name] are keen for military vessels to be granted sapience, and thus liberty of choice in the manner of their deployment.
Menu icon leaders Heads in the Clouds +10 –10 None Scientist Every Scientist leading research has either the Leader trait carefree Carefree or the Leader trait roamer Roamer trait The [faction name] assert that technology research should be entrusted only to a visionary council of carefree roamers.
Diplomacy alliance Silent Partner +5 –5 Member of a Diplomacy federation Federation or the GalacticCommunity mainButton single Galactic Community It will please the [faction name] to wield political or diplomatic power and refuse to deploy it, engaging in staring contests instead of sending envoys.

References[]

  1. If an empire's main species is mechanical, usually after taking the Ap synthetic evolution Synthetic Evolution ascension perk, the Supremacist faction can't get a faction leader.
  2. The Giant Massacre Supremacist faction issue is only available if you have contact with a Guardian, so if you kill the last Guardian you won't get the +10 faction approval since the issue will disappear even though it's fulfilled.
  3. The corporate civic Civic indentured assets Indentured Assets does not fulfill this requirement.
  4. Unlike the similar Imperial Hegemony Faction icons imperialists Imperialist issue, being president of a Federation hegemony Hegemony federation doesn't fulfill this.
  5. The No Species-Wide Slavery Xenoist issue is still fulfilled in cases where you're enslaving individual pops but not the entire species, such as when you have the Civic slaver guilds Slaver Guilds civic.
  6. The Pre-Sapient Survival Faction icons xenoists Xenoist issue isn't visible if Policies Pre-Sapients policy is Protected, so you only fail the demand if you have the Extermination policy.
Game concepts
Exploration ExplorationFTLAnomalyArchaeological siteRelicsPre-FTL speciesFallen empireEventsSpaceborne aliensEnclavesGuardiansMaraudersCaravaneers
Celestial bodies Celestial bodyColonizationTerraformingPlanetary featuresPlanet modifiers
Species SpeciesTraitsPopulationPop modificationSpecies rightsEthicsLeader
Governance EmpireOriginGovernmentCivicsPoliciesEdictsFactionsTechnologyTraditionsSituations
Economy ResourcesPlanetary managementDistrictsBuildingsHoldingsJobsDesignationTradeMegastructures
Diplomacy DiplomacyRelationsGalactic communityFederationsSubject empiresIntelligenceAI personalities
Warfare WarfareSpace warfareLand warfareStarbaseShipShip designerCrisis
Others The ShroudL-ClusterUnique systemsPreset empiresAI playersEaster eggs
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