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This article has been verified for the current PC version (3.10) of the game.
List of Ethos

Ethics types interface

Stellaris_Ethics_Tier_List

Stellaris Ethics Tier List

Ethics – sometimes called Ethos – are the guiding principles of an empire and its people and determine an empire or pop's favored courses of action and responses to situations. Empires and individual populations don't always align ethically, and this can cause internal strife in large nations. AI empires follow the same ethics rules and their behavior is heavily dependent on the ethics they follow. Naturally, a Militarist Xenophobe alien empire will react very differently to the player than a Pacifist Xenophile. AI empires will, however, compromise on their ethics if circumstances are dire enough, for instance, if threatened with imminent conquest.

Every empire except Fallen Empires must have either three moderate ethics or one fanatic and one moderate ethic, or be Gestalt consciousness Gestalt Consciousness. Fallen Empires have only one fanatic ethic. Pops have only one moderate ethic each.

Empire ethics[]

Each empire has 3 ethic points which must all be spent. Moderate ethics cost 1 point and fanatic ethics cost 2 points. Thus an empire can have either one fanatic and one moderate or three moderate ethics. Gestalt consciousness Gestalt Consciousness is the "ethic" for hive mind and machine empires without individual agency; it costs 3 ethic points and requires either the Utopia Utopia DLC or the Synthetic Dawn Synthetic Dawn DLC.

An empire's ethics often determine which options are available for events, policies, and many other actions. As a result, ethics choices have a greater impact on game experience than simply the bonuses and maluses listed on this page.

There are 4 ethic axes present:

  • The Authoritarian-Egalitarian axis looks at whether the empire's political power belongs in the hands of the few or the many.
  • The Materialist-Spiritualist axis looks at whether the unknowns of the universe can be explained by science or the existence of something greater.
  • The Militarist-Pacifist axis looks at whether the empire's military should be used offensively or strictly defensively.
  • The Xenophile-Xenophobe axis looks at whether alien species and cultures should be embraced or distrusted.
Fanatic Spiritualist icon
Fanatic
Spiritualist
Random weight: 150

Policies Principles0
Policies Description0
Our science has proved that Consciousness begets reality. We regard with patience the childlike efforts of those who delude themselves it is the other way around, as they play with their blocks of 'hard matter'.
Fanatic Militarist icon
Fanatic
Militarist
Random weight: 250

Policies Principles0
  • Policies Can use the No Retreat War Doctrine policy after completing the Supremacy tradition tree Supremacy tradition tree tradition tree
  • NoPolicies Cannot use Defensive Wars policy
Policies Description0
The ability to project force is of paramount importance. The only way to preserve our way of life is to make sure everyone shares it; willingly or not...
Fanatic Xenophobe icon
Fanatic
Xenophobe
Random weight: 150

Policies Principles0
  • Menu icon edicts Can use the Fear Campaign edict
  • Purge Can Purge and Displace aliens
  • Slavery Can enslave aliens
  • Slavery Can use Livestock slavery
  • Diplomacy opinion Decreased Opinion with alien empires
  • NoSpecies right citizenship Cannot grant aliens Full Citizenship
  • NoMilitary Service Cannot grant aliens Full Military Service
  • NoPolicies Cannot use Refugees Welcome Refugees policy
  • NoPolicies Cannot use Proactive First Contact Protocol policy
Policies Description0
Any alien influence must be ruthlessly quashed. Only by staying pure, and true to ourselves and the planet that gave us life can we guard against insidious Xeno plots. Even mastery over the Alien might not be enough to guarantee our own safety...
Spiritualist icon
Spiritualist
Random weight: 100

Policies Principles0
  • Menu icon edicts Can use the Veneration of Saints edict
  • Building Can build Temple buildings
  • NoPolicies Cannot use Citizen Rights AI policy
Policies Description0
There are those think it behooves us to remember how tiny we are, how pointless our lives in this vast uncaring universe... What nonsense! The only truth we can ever know is that of our own existence. The universe - in all its apparent glory - is but a dream we all happen to share.
Militarist icon
Militarist
Random weight: 150

Policies Principles0
  • Policies Can use the No Retreat War Doctrine policy after completing the Supremacy tradition tree Supremacy tradition tree tradition tree
Policies Description0
The only true virtues are courage and discipline, and channeled properly they can overcome any obstacle. Therein lies true strength; force withheld, a promise made.
Xenophobe icon
Xenophobe
Random weight: 100

Policies Principles0
  • Menu icon edicts Can use the Fear Campaign edict
  • Diplomacy opinion Decreased Opinion with alien empires
  • Purge Can Purge and Displace aliens
  • Slavery Can enslave aliens
  • Slavery Can use Job livestock Livestock slavery
  • NoSpecies right citizenship Cannot grant aliens Full Citizenship
  • NoMilitary Service Cannot grant aliens Full Military Service
  • NoPolicies Cannot use Refugees Welcome Refugees policy
  • NoPolicies Cannot use Proactive First Contact Protocol policy
Policies Description0
The stakes could not be higher as we reach into the vast uncharted expanses of the galaxy, for we are gambling with the very survival of our species! Never trust the alien; its false smile hides an unknowable mind...
Fanatic Authoritarian icon
Fanatic
Authoritarian
Random weight: 150

Policies Principles0
  • Menu icon edicts Can use the Information Quarantine edict
  • Species right living standards Allows Stratified Economy Living Standards
  • Slavery Can enslave aliens
  • YesAuth dictatorialImperial Must use Autocratic authority
Policies Description0
A single voice, a single throne, a single state. It is the solemn duty of the masses to obey those enlightened few who have been charged with the great responsibility of leadership.
Authoritarian icon
Authoritarian
Random weight: 100

Policies Principles0
  • Menu icon edicts Can use the Information Quarantine edict
  • Species right living standards Allows Stratified Economy Living Standards
  • Slavery Can enslave aliens
  • NoAuth democratic Cannot reform into or start with Democratic authority
Policies Description0
A strong, guiding hand is essential to the success of any civilization - the alternative would be anarchy and chaos. It is the duty of the state to steer its citizens towards the paths that are the most productive.
Gestalt Consciousness icon
Gestalt
Consciousness
Random weight: Varies

Policies Principles0
  • Yes Must use Auth hive mind Hive Mind or Auth machine intelligence Machine Intelligence authority, and cannot change authority
  • Policies Can use the No Retreat War Doctrine policy after completing the Supremacy tradition tree Supremacy tradition tree tradition tree
  • NoConcept factions Factions cannot form
  • Purge Gestalt Pops cannot survive in empires with a different authority
  • NoHappiness Gestalt Pops are not affected by happiness
  • Gestalt Pops use Pop cat simple drone Menial Drone and Pop cat complex drone Complex Drone strata
Policies Description0
We reach into the void.
The vast expanse becomes us.
Egalitarian icon
Egalitarian
Random weight: 100
  • Happiness +25% Faction unity gain
  • Pop cat specialist +5% Specialist job output

Policies Principles0
Policies Description0
Any society that does not embrace equality between its members - where an individual can rise to any position with enough hard work - is not only deeply unfair, but ultimately counterproductive.
Fanatic Egalitarian icon
Fanatic
Egalitarian
Random weight: 150
  • Happiness +50% Faction unity gain
  • Pop cat specialist +10% Specialist job output

Policies Principles0
Policies Description0
Beware always those who would be despots, under the false presumption that their desires and agendas are somehow more imperative than those of their fellows. A society that does not see to the needs and rights of all of its members is not a society - it is a crime.
Xenophile icon
Xenophile
Random weight: 66

Policies Principles0
Policies Description0
There exists, in all of us, a deep-seated fascination for the unknown. An adventurous spirit that rejects the familiar and glories in the unfamiliar, whatever - or whomever - it may be.
Pacifist icon
Pacifist
Random weight: 66

Policies Principles0
Policies Description0
Conflict as a means to an end is a ridiculous concept. It is by nature destructive, destroying what was to be obtained or giving room to grow that which was to be destroyed.
Materialist icon
Materialist
Random weight: 100

Policies Principles0
  • Species right living standards Allows Academic Privilege living standards
  • NoPolicies Cannot use Outlawed AI policy
  • NoPolicies Cannot use Outlawed Robotic Workers policy
Policies Description0
As we reach for the stars, we must put away childish things; gods, spirits and other phantasms of the brain. Reality is cruel and unforgiving, yet we must steel ourselves and secure the survival of our race through the unflinching pursuit of science and technology.
Fanatic Xenophile icon
Fanatic
Xenophile
Random weight: 100

Policies Principles0
Policies Description0
If there ever was such a thing as an absolute moral imperative, it would be to explore the cosmos and embrace all within it. We were never meant to journey alone.
Fanatic Pacifist icon
Fanatic
Pacifist
Random weight: 33

Policies Principles0
Policies Description0
As civilized beings, the end of all armed conflict should be our primary concern. War is an evolutionary dead end, as futile as it is wasteful.
Fanatic Materialist icon
Fanatic
Materialist
Random weight: 150

Policies Principles0
  • Species right living standards Allows Academic Privilege living standards
  • NoPolicies Cannot use Outlawed AI policy
  • NoPolicies Cannot use Outlawed Robotic Workers policy
Policies Description0
Although it hurts, we must grow up and put aside our outdated notions of morality. There is no 'divine spark' granting special value to a living mind. No object has any intrinsic value apart from what we choose to grant it. Let us embrace the freedom of certitude, and achieve maximum efficiency in all things!

The random weight of the Gestalt consciousness Gestalt Consciousness ethic varies depending on which DLC you own. It has a base weight of 0, which increases to 100 if you own either Utopia Utopia or Synthetic Dawn Synthetic Dawn, and to 200 if you own both.

Pop ethics[]

Each pop in an empire will embrace a single, moderate ethic, which determines the Faction a pop will eventually join. At the start of the game the population's ethics will match the empire ethics but as an empire grows its population will become more diverse in its views and wants. Each ethic has an attraction value for each pop in an empire depending on both the empire's situation and their own situation.

Over time, the ethics of the pops will drift in such a way that it roughly matches the overall attraction of that value. For example, if the materialist attraction sits at 10% for decades, it's likely that after that time, around 10% of all pops will be materialist. There is some random factor so it's likely never going to match up perfectly, but the system is built to try and go towards the mean, so the more over-represented an ethic is compared to its attraction, the more likely pops are to drift away from it and vice versa.

The following attraction factors are valid for each ethic:

  • +2 if the empire has the ethic in moderate form
  • +3 if the empire has the ethic in fanatic form
  • +2 if the empire does not have the ethic and the Faction representing it has formed
  • +1 if the leader of the Faction representing the ethic is the empire ruler
  • +2 if the empire is a subject loyal to an overlord that has the ethic

Each ethic has its own multitude of factors that will increase or lower its attraction.

Ethic Attraction Requirement Attraction Ethic
Authoritarian
Authoritarian
2.00 Pop has Job noble Noble job 0.10 Egalitarian
Egalitarian
1.50 Member of a Federation hegemony Hegemony 1
1.50 A pop of this species is enslaved. Ignores robot Pops. 1
1.25 Pop is Decadent Decadent 0.50
1.25 Authority is Imperial Imperial 0.75
1.25 Pop has Stratified Society living standards and is not worker 1
1.25 A pop from another biological species is enslaved. Unless a pop of this species is also enslaved. 1.50
1 Pop does not have Full Citizenship 1.25
1 Is in Defense Pact, Commercial Pact or Federation with a Egalitarian Egalitarian or Fanatic Egalitarian Fanatic Egalitarian empire 1.50
1 Any non-subject Egalitarian Egalitarian or Fanatic Egalitarian Fanatic Egalitarian empire has migration access 2.00
0.75 Authority is Auth democratic Democratic 1.25
0.75 Pop has Social Welfare, Utopian Abundance or Shared Burden living standards 1.25
Materialist
Materialist
2.00 Pop is Mechanical Mechanical 0.25 Spiritualist
Spiritualist
1.50 Member of a Federation research Research Cooperative 1
1.50 Pop is Trait cybernetic Cybernetic 1
1.33 Research Agreement with a Fanatic Materialist Fanatic Materialist or Materialist Materialist 1
1.25 Citizen Rights Artificial Intelligence policy 0.75
1.25 Origin is Origins mechanist Mechanist 1
1.25 Pop is not a robot but Robot pops live on the planet 1
1.25 Pop has trait Natural Engineers Natural Engineers 1
1.25 Pop has trait Natural Physicists Natural Physicists 1
1.25 Pop has trait Natural Sociologists Natural Sociologists 1
1 Has Tech psionic theory Psionic Theory technology 1.10
1 Pop is Trait latent psionic species Latent Psionic 1.10
1 Pop is Trait psionic species Psionic 1.20
1 Has Ap mind over matter Mind Over Matter ascension perk 1.50
1 Has Tradition psionics psionic assimilation Great Awakening tradition 1.50
1 Has defense pact, commercial pact or Federation with a Fanatic Spiritualist Fanatic Spiritualist or Spiritualist Spiritualist 1.50
1 Non-Subject Fanatic Spiritualist Fanatic Spiritualist or Spiritualist Spiritualist empire has migration access 2.00
0.10 Pop has Priest Priest, High Priest High Priest, Job numistic priest Prosperity Preacher, Job death priest Death Priest or Mortal Initiate Mortal Initiate job 1
Militarist
Militarist
3.00 Planet is occupied 1 Pacifist
Pacifist
2.00 Pop has Job duelist Duelist job 0.10
2.00 Another empire controls a planet the empire was the original owner of 1
2.00 At war 1
2.00 Recently lost a war 1
1.50 A neighbor is hostile, domineering or a rival 0.50
1.50 Member of a Federation military Martial Alliance 1
1.25 Pop has Job soldier Soldier job 1
1.25 A neighbor is a rival and has Superior relative power 1
1.20 Pop is Very Strong Very Strong 1
1.10 Pop is Strong Strong 1
1 Has Civic fanatic purifiers Fanatic Purifiers civic 0.50
1 Has Unrestricted Wars policy 0.75
0.75 Has been at peace for over 20 years (After year 2250) 1.33
0.75 Has been at peace for over 40 years (After year 2250) 1.33
0.75 Has been at peace for over 60 years 1.33
0.75 Has been at peace for over 80 years 1.33
0.75 Has been at peace for over 100 years 1.33
0.75 Pop is Weak Weak 1.10
0.33 Has Civic inwards perfection Inward Perfection civic 1.50
Xenophile
Xenophile
2.00 Pop is not enslaved and a sapient free alien pop is on the world 0.50 Xenophobe
Xenophobe
2.00 Pop is an alien, does not have full citizenship and is not enslaved 1
1.50 Allows alien leaders 0.75
1.50 Non-subject alien empire has migration access 0.75
1.50 A Charismatic charismatic alien pop is on the world 1
1.33 In a defensive pact, commercial pact or Federation with an alien empire 1
1.10 World has a Xeno-Outreach Agency holding 1
1 A Repugnant Repugnant alien pop is on the world 1.50
1 A Trait noxious Noxious alien pop is on the world 1.50
1 Pop is not enslaved but an alien is enslaved on the world 2.00
1 In a defensive war against an alien empire 3.00
0.50 Pop is Trait necrophage Necrophage 1
0.50 Has Civic inwards perfection Inward Perfection civic 1.50
0.50 An alien empire has enslaved a pop of the empire's primary species 2.00
0.35 Encountered a Civic fanatic purifiersCivic devouring swarmCivic machine terminator Genocidal empire 3.00
0.33 Has Civic fanatic purifiers Fanatic Purifiers civic 1.50
0.25 An alien empire has committed genocide on the empire's primary species 4.00

Governing ethics attraction[]

Governing ethics attraction is a modifier that attracts pops towards the primary ethics of an empire rather than unrelated ethics. As the factions corresponding to the governing ethics tend to have more faction approval, having pops match those ethics to join those factions is desirable. The main factor that determines governing ethics attraction is the Happiness happiness of pops – each point of happiness above or below 50 adds the same amount of governing ethics attraction. In addition, an empire's governing ethics attraction can be affected by the following:

Source Governing ethics attraction
Empire capital Empire Capital designation +100%
Menu icon edicts Hearts and Minds edict +100%
Ap one vision One Vision ascension perk +50%
Menu icon edicts Information Quarantine edict +50%
Trait clone soldier Clone Soldier trait +50%
Trait clone soldier ascendant Clone Soldier Ascendant trait +50%
Conformists Conformists trait +30%
Menu icon edicts Thought Enforcement edict +25%
Diplomatic stance isolationist Isolationist diplomatic stance +25%
The Greater Good The Greater Good tradition +25%
Civic psionic sovereign Divine Sovereign civic +25%
R zro crystal Psionic Archive relic activation +25%
Trait presapient conservative Conservative trait +25%
Trait clone soldier descendant Clone Soldier Descendant trait +20%
Leader trait psionic chosen one Chosen One ruler trait +20%
Unknown Primordial Dragonslayers empire modifier +20%
Unknown Full Circle empire modifier +20%
Unknown Goes Around, Comes Around empire modifier +20%
Unknown Spurred by the Past empire modifier +10%
Unknown The Gains of Freedom empire modifier +10%
Unknown Unified Thought empire modifier +10%
Leader trait psionic leader Psychic ruler trait +10%
Deviants Deviants trait −15%
Consumer goods Consumer Goods minor deficit −25%
Consumer goods Consumer Goods major deficit −50%
Consumer goods Consumer Goods severe deficit −75%
Consumer goods Consumer Goods catastrophic deficit −100%

Changing ethics[]

Empire ethics can be changed once every 10 years by embracing a Concept factions faction. Embracing a faction causes an ethic shift towards the faction's ethic – adding it or increasing it into fanatic. Whenever an empire shifts its ethics, all other empires in communication receive a notification. Other ethics are demoted or removed to maintain the total ethic points at 3, using the following rules:

Situation Example
Ethics Shifts to Result
Shifting to a new ethic Fanatic MilitaristMaterialist Authoritarian MilitaristMaterialistAuthoritarian
MilitaristMaterialistUnknown
Shifting to an existing ethic MilitaristFanatic Materialist Militarist Fanatic MilitaristMaterialist
MilitaristMaterialistUnknown
Shifting to an opposite ethic Fanatic MilitaristMaterialist Pacifist PacifistFanatic Materialist
MilitaristFanatic Materialist
MilitaristMaterialistUnknown PacifistMaterialistUnknown
Unknown means the ethic with the lowest attraction

An effective tactic to ensure a particular ethic has the lowest attraction, and thus will be removed, is to suppress it and promote other factions while the game is paused, shift ethics and then undo the suppression and promotions before unpausing.

References[]


Game concepts
Exploration ExplorationFTLAnomalyArchaeological siteRelicsPre-FTL speciesFallen empireEventsSpaceborne aliensEnclavesGuardiansMaraudersCaravaneers
Celestial bodies Celestial bodyColonizationTerraformingPlanetary featuresPlanet modifiers
Species SpeciesTraitsPopulationPop modificationSpecies rightsEthicsLeader
Governance EmpireOriginGovernmentCivicsPoliciesEdictsFactionsTechnologyTraditionsSituations
Economy ResourcesPlanetary managementDistrictsBuildingsHoldingsJobsDesignationTradeMegastructures
Diplomacy DiplomacyRelationsGalactic communityFederationsSubject empiresIntelligenceAI personalities
Warfare WarfareSpace warfareLand warfareStarbaseShipShip designerCrisis
Others The ShroudL-ClusterUnique systemsPreset empiresAI playersEaster eggs
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