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Edicts are empire modifiers that an empire may choose to apply for a cost. Most edicts are unavailable at the beginning of the game and must be unlocked through research or events.
Edict cost[]
Edicts cost various resources depending on empire size to activate and as upkeep. Each point of empire size increases the cost of all edicts by 1%. The cost of edicts can be reduced by the following:
Source | Edict cost |
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Cutthroat Politics civic | −20% |
Charisma leader trait | −10% |
Psionic tradition tree finisher | −10% |
Fanatic Spiritualist ethic | −20% |
Spiritualist ethic | −10% |
Demobilization Initiative | −20% |
Edict fund[]
The Edict Fund is a small amount of free space for edicts that cost unity. Any upkeep cost beyond the fund cap will be paid for from the empire's unity storage. Edict Fund can be increased by the following:
Please help with verifying or updating this section. It was last verified for version 3.9. |
Source | Edict fund |
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Imperial Cult civic | +100 |
Executive Vigor ascension perk | +100 |
Grand Council domination tradition | +50 |
Harmonious Directives harmony tradition | +50 |
Flexible Thought Routines synchronicity tradition | +50 |
Inwards Perfection civic | +50 |
Subsumed Will civic | +25 |
OTA Updates civic | +25 |
Brand Loyalty civic | +25 |
Charismatic ruler trait | +20 |
Adaptive Bureaucracy technology | +20 |
Colonial Bureaucracy technology | +20 |
Effective Bureaucracy technology | +20 |
Galactic Bureaucracy technology | +20 |
Statecraft tradition tree | +20 |
Unity edicts[]
Unity edicts have a unity upkeep and make use of Edict Fund.
Edict | Base upkeep | Effects | Requirements | Description |
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Fortify the Border | 10 | Defense of our systems is paramount. This Edict will divert additional resources to these ends. | ||
Nutritional Plenitude | 10 |
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It is the fundamental right of each of our citizens to enter hibernation with a full digestive organ. Easy access to plentiful, nutritional fare will be the fuel that spurs our growth among the stars. |
Expanded Breeding Program (Hive Mind) |
10 |
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This Edict provides additional resources to the spawning pools. | |
Expanded Breeding Program (Rogue Servitor) |
10 |
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Using gamification and point-based reward schemes, we will subtly encourage our Bio-Trophies to fill our Organic Sanctuaries. |
Fleet Supremacy | 10 |
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Doctrine: Space Combat technology | Our navy is the best means to project power. This Edict will prioritize them above lesser needs. |
Capacity Subsidies | 30 | Global Energy Management technology | This Edict allows short-term overloading of energy grids, letting power plants across our empire run at increased capacity. | |
Mining Subsidies | 30 | Mineral Purification technology | This Edict is a focused administrative effort to reprioritize and re-evaluate production goals, yielding a boost to mining output. | |
Farming Subsidies | 30 | Food Processing technology | This Edict provides aggressive economic stimulus for positive, quantifiable impacts on food production. | |
Forge Subsidies | 30 | Global Production Strategy technology | Our empire thirsts for more specialized alloys and precious metals. This Edict provides our foundries with additional resources so production can be increased. | |
Industrial Subsidies | 30 |
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Success can be measured the acquisition of things. This Edict provides our factories with additional resources so production can be increased. | |
Synaptic Reinforcement | 10 |
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Reinforces our Synaptic Nodes as central foci in our colonies, increasing their ability to provide for nearby drones. |
Tracking Implants | 30 |
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Mandatory subdermal implants record movement and actions, greatly enhancing our empire's internal security. Loyal citizens have nothing to hide from the government. |
Thought Enforcement | 30 |
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Telepaths monitoring the citizenry for incorrect thoughts will make corrections as they find them. |
Bureau of Espionage | 20 |
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Expanding our intelligence operations and prioritising decryption technologies is critical for the well-being of the empire. |
Observation Instinct | 10 |
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Additional resources will be directed to nurturing and expanding our observation capabilities. |
Covert Analysis Algorithm | 20 |
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A substantial portion of processing will be diverted to investigative analysis. |
Map the Stars | 10 |
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Adopted the Discovery tradition tree | This Edict pushes for further galactic exploration, to bring light to the darkness and find what wonders lie beyond. |
Diplomatic Grants | 10 |
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This Edict initiates a diplomatic offensive in a concentrated effort to improve the image of our empire in the eyes of others. | |
Industrial Maintenance | 10 |
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Industrial maintenance drones are empowered to act as caretakers for the areas surrounding each industrial district. |
Research Subsidies | 30 | Databank Uplinks tradition | Knowledge is power. This Edict focuses our efforts on advancing technology. | |
Extended Shifts | 10 |
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Workplace Motivators tradition | We must ask our workers to toil harder. Some blood, sweat and tears may be necessary for the Greater Good. |
Drone Overdrive | 10 |
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Our drones will be worked harder, as more resources are required. |
Enhanced Surveillance | 20 |
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Terrible threats probe our defenses, waiting for us to lower our guard. Increased resources must be sent to internal covert security departments to protect ourselves. |
Veneration of Saints | 10 |
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Empire is some degree of Spiritualist | Rather than focusing exclusively on this temporal world, we should provide our spiritual guides with whatever they need to prepare us for the next. |
Peace Festivals | 10 |
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This Pacifist Edict fosters a spirit of unity and good cheer through whole seasons filled with special events and festivals. | |
Information Quarantine | 10 |
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Empire is some degree of Authoritarian | This Edict puts strict checks on the flow of information, better preserving local cultural identities. |
Encourage Political Thought | 10 | +100% Ethics shift chance | Empire is some degree of Egalitarian | This Edict Encourages the populace to openly discuss political matters, even if the path taken may lead them astray. |
Land of Opportunity | 20 |
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This Edict creates targeted PR campaigns that frame our empire as being on the cutting edge, a new social frontier - a place where anyone can thrive, a fresh start. |
Greater Than Ourselves | 20 | +200% Automatic resettlement chance |
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Encourages unemployed worker and simple drone pops to voluntarily resettle themselves to suitable planets with jobs and housing within our empire. |
Evacuation Protocols | 10 |
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We must establish a new home and prepare to evacuate our homeworld. |
Damn the Consequences | 1 |
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Overtuned origin | This Edict pushes our genetic modifications to the very limit, doubling their effect but also causing an increased amount of terrible side-effects, including sudden catastrophic combustion. |
Numistic Visualization | 25 |
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Numistic Order caravan deal | The active use of Numistic visualization techniques will refocus our people's attention from personal gain to cosmic energy production. To achieve something, you must first visualize it. |
Ambitions[]
Ambition Edicts become available with the Ascension Theory technology and are the most powerful available edicts. They have a base monthly upkeep of 75 unity and also cost the same base amount to activate.
Edict | Effects | Requirements | Description |
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A Grand Fleet |
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Our galactic ambitions require that the construction of A Grand Fleet must be our primary goal. | |
Desperate Measures |
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The cornered animal is indeed the most dangerous, as our enemies will soon find out. No effort must be spared to ensure our continued survival. | |
Fortress Proclamation |
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Our frontiers shall be an unassailable line, and they will convey a clear message to our most ambitious neighbors - this far, no further! | |
Omnifarious Acquisition | +33% Monthly minerals | Everything that can be spared will be recycled and used. Our ambitions require all the resources we can possibly find. | |
Scientific Revolution |
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A brief yet highly productive golden age of scientific discovery. The combination of fearlessness, ingenuity and unbridled optimism can take you far. | |
Will to Power | As power is simply the ability to impose one's will on others, the will to power is a self-fulfilling prophecy. | ||
Hearts and Minds |
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Not Gestalt Consciousness | A concentrated propaganda effort to make the populace understand the merits of the government's position. Ultimately, it is for their own good. |
Architectural Renaissance |
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Mega Engineering technology | It is construction on a scale that previous generations could only dream of. Megastructures may well become the true legacy of our civilization. |
Anomaly edicts[]
Anomaly edicts can only be made available by the completion of certain anomaly event chains with specific choices.
Edict | Base upkeep | Effects | Anomaly | Description |
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Extensive Sensor Searches | 25 |
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Arid and Abandoned | After having researched advanced sensor technology we have enough information to pour extra resources into enhancing our own search scans. Our technicians would have an easier time finding objects of interest at the edge of our systems with this initiative. |
Improved Energy Initiative | 25 |
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Toxicity | We can further limit the use of toxic fuels and non-renewable resources in order to promote research into new methods of energy production. This could help us come closer to a perfect energy cycle and improve the environment for our people to enjoy. |
Improved Working Environment | 25 |
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Drops in the Ocean | Spending time and resources to improve the working conditions of our people will surely result in better results and happier workers. |
Master's Teachings: Diplomatic Trust | 20 | +100% Trust growth | Continental Findings | Translations of an alien philosopher's teachings. Her anecdotes from diplomatic negotiations could act as a good base for diplomatic negotiations. |
Master's Teachings: Philosophical Mindset | 20 |
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Cold Hard Potential | Translations of an alien philosopher's teachings. It contains several analysis and ponderings on the meaning of life and the purpose of the cosmos. By having our rulers follow these advice we can make more informed decisions. |
Master's Teachings: The Greater Good | 20 |
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Buried in the Sand | Translations of an alien philosopher's teachings. By following her advice on how to unify the people via self-sacrifice we could make great strides in infrastructure. |
Master's Teachings: Warring States | 20 |
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A Feel for Steel | Translations of an alien philosopher's teachings. Her depictions of war and ideas on combat strategy could make for excellent training material for our military. |
Network edicts[]
Available only with the Overlord DLC enabled. |
Network edicts are only available once the Hyper Relays technology has been researched and give various bonuses in the systems with a Hyper Relay at the cost of adding strategic resources to the upkeep of every Hyper Relay. All network edicts have a base upkeep of 15 unity.
Edict | Hyper Relay upkeep | Hyper Relay network bonus | Required technology | Description |
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Networked Dominance | +0.1 Exotic Gases | +3 Stability | Galactic Bureaucracy | The Relay Network can be used to more effectively impose our will over our colonies. |
Networked Movement | +0.1 Volatile Motes | Galactic Bureaucracy | The Relay Network can be enhanced with regular shuttle flights to encourage the internal migration of pops. | |
Networked Amenities | +0.1 Rare Crystals | −10% Pop amenities usage | Connecting the Relay Network to our logistics and supply chains improves the efficiency of maintenance operations. |
Strategic resources edicts[]
Strategic resources edicts cost an amount of advanced or strategic resources. They are not visible unless the empire has sufficient resources. Upkeep is scaled based on empire size.
Edict | Base cost | Effects | Requirements | Description |
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Terraforming Gases | 0.5 Exotic Gases | +50% Terraforming speed | Terrestrial Sculpting technology | By employing exotic gases to the terraforming process, we are able to achieve progress at a much faster rate. |
Crystalline Sensors | 0.5 Rare Crystals | +1 Sensor range | By employing rare crystals to boost our sensors, we are able to gain a crystal clear picture of our surroundings. | |
Volatile Land Clearance | 0.5 Volatile Motes | By using volatile motes for their explosive capabilities, we are able to clear difficult terrain at a much faster rate. | ||
Exotic Gases as Fuel | 1 Exotic Gases | +15% Sublight speed | Various exotic gases also function as excellent fuel for sublight travel, although perhaps not the most economical alternative. | |
Exotic Gases for Shield Boost | 1 Exotic Gases | +25% Shield hit points | Some exotic gases can be utilized for boosting ships' shield capabilities. They can create complex dampening fields to repel and soften enemy attacks. | |
Focusing Crystals | 1 Rare Crystals | +25% Energy weapon damage | By increasing our ships' access to rare crystals, we are able to increase the damage of their energy weapons. | |
Volatile Ammunition | 1 Volatile Motes | +25% Kinetic weapon damage | We are able to deploy volatile motes as an explosive in our ships' ammunition. | |
Volatile Explosives | 1 Volatile Motes | +25% Explosive weapon damage | By using volatile motes to construct specialized missiles, our ships will have greater destructive capabilities. | |
Volatile Reactive Armor | 1 Volatile Motes | +25% Armor hit points | By enhancing our ships' armor with a reactive component, our ships are able to absorb more damage by reducing incoming damage in a controlled counter-explosion. | |
Living Metal Mega-Construction | 0.5 Living Metal | +50% Megastructure build speed | Living Metal technology | The inherent properties of living metal makes it perfect for improving megastructure construction. |
Nanite Actuators | 0.5 Nanites | +10% Research speed | Simple but powerful nanoactuators, allowing for complex manipulations and experiments at mesoscopic scales. | |
Sight Beyond Sight | 0.5 Zro | Mind Readers tradition | Microdosing Zro allows our navigators to sense objects beyond the reach of our scanners. | |
Zro Additives | Psionic Archive relic | The properties of Zro are mysterious. Yet if given to our leaders, it seems they obtain slight precognitive abilities, allowing them to learn faster and avoid dangers that could have ended their lives early. | ||
Zro Catalysis | 0.5 Zro | +15% Resources from Psionic pops | Holy Covenant federation level 5 | Among the many mysterious properties of Zro is the ability to significantly increase the capabilities of psionic beings imbibing it. |
Inner Focus | 3 Influence | +10% Monthly unity | Sovereign Guardianship civic | Overextension of one's boundaries introduces a variety of risks. Understanding oneself is a more reliable and productive endeavor. |
Dark matter edicts[]
Dark matter edicts require Dark Matter and are only available to empires that have the Dark Consortium or Shadow Corporation civic.
Campaigns[]
Campaign edicts cost basic resources and are unlocked by the Planetary Unification technology.
Edict | Cost | Effects | Requirements | Description |
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Education Campaign | 15 | +10% Leader experience gain | Not Gestalt Consciousness | Back to school! By momentarily spending resources to promote higher education programs among our leaders, their skills will improve at a faster rate. |
Recycling Campaign | 15 | −10% Pop consumer goods upkeep | Not Gestalt Consciousness | The populace must be taught to limit wasteful consumption of resources. A public awareness campaign to promote recycling will momentarily lower our consumer goods cost. |
Fear Campaign | 15 | +10% Monthly unity +25% Xenophobe ethics attraction |
The vile and beastly nature of the xeno must be communicated to our people. They must accept the truth that we stand alone in a sea of alien filth. | |
Machine Learning Campaign | 15 | +10% Leader experience gain | Machine Intelligence authority | By allocating additional resources to our autonomous drones, they are able to increase the rate at which their self-learning algorithms improve their overall productivity. |
Learning Campaign | 15 if primary species is not Lithoid 15 if primary species is Lithoid |
+10% Leader experience gain | Hive Mind authority | By providing our autonomous drones with additional nutrients, we are able to increase their productivity. |
War Drone Campaign | 15 if primary species is not Lithoid 15 if primary species is Lithoid |
+15% Army damage | Hive Mind authority | By allocating our war drones additional nutrients, we are able to increase their strength and combat readiness. |
Sacrifices[]
Available only with the Necroids DLC enabled. |
Sacrifice edicts are available only to empires with the Death Cult or Corporate Death Cult civic who have at least one pop with the Mortal Initiate job or a subject with a pop with the Overlord Mortal Initiate job. All sacrifices will kill all pops holding the jobs, with the edict granting benefits scaling with what percentage of the population that had Mortal Initiate jobs (max 15%). In addition to its specific effects, each sacrifice grants +5% pop growth speed and +3 Unity from Death Priests. Only one Sacrifice Edict can be active at any time. Unlike other edicts, sacrifices do not have an upkeep cost but only an upfront cost, and their bonus lasts for 5 years. The small empire multiplier is 0.64 with less than 50 pops, 0.8 with less than 100 pops, and 1 otherwise. The random multiplier is the following:
- 16.6% chance for 15
- 66.6% chance for 20
- 16.6% chance for 25
The final multiplier is small empire multiplier times the random multiplier times the ratio of Mortal Initiates to pops and then round to closest 0.1. The maximum possible multiplier is 3.75 with small empire multiplier at 1, random multiplier at 25, and ratio of Mortal Initiates at 15% or more and final multiplier is 3.8 after round to closest 0.1.
Sacrifice: Bounty will also add +1 Monthly Organic Pop Assembly to Reassigner jobs if the empire has the Permanent Employment civic.
Edict | Cost | Bonus | Description |
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Harmony | 3 months unity | Happiness +(10 + 50*Multiplier)% | The most devout amongst us are prepared to meet their fate. Their final sacrifice is a time for joyous celebration of purpose. Let every day be spent in honor of a good life! |
Togetherness | 3 months unity | Unity +(10 + 30*Multiplier)% | The most devout amongst us are prepared to meet their fate, ensuring that our society is brought closer together. Let our unity shine out into the lonely dark of space! |
Bounty | 6 months unity | The most devout amongst us are prepared to meet their fate, keen that our society should be enriched by their final sacrifice. Let death cleanse the way for vibrant life, glorious in its essence! |
Astral edicts[]
Available only with the Astral Planes DLC enabled. |
Astral edicts cost Astral Threads.
References[]
Exploration | Exploration • FTL • Anomaly • Archaeological site • Relics • Pre-FTL species • Fallen empire • Events • Spaceborne aliens • Enclaves • Guardians • Marauders • Caravaneers |
Celestial bodies | Celestial body • Colonization • Terraforming • Planetary features • Planet modifiers |
Species | Species • Traits • Population • Pop modification • Species rights • Ethics • Leader |
Governance | Empire • Origin • Government • Civics • Policies • Edicts • Factions • Technology • Traditions • Situations |
Economy | Resources • Planetary management • Districts • Buildings • Holdings • Jobs • Designation • Trade • Megastructures |
Diplomacy | Diplomacy • Relations • Galactic community • Federations • Subject empires • Intelligence • AI personalities |
Warfare | Warfare • Space warfare • Land warfare • Starbase • Ship • Ship designer • Crisis |
Others | The Shroud • L-Cluster • Unique systems • Preset empires • AI players • Easter eggs |