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This article is for the PC version of Stellaris only.

Designation represents the production focus on a world and provides a bonus favoring a certain production focus. It is by default determined by the most common type of Districts or Buildings constructed but can be chosen manually at any point. Capitals have their own unique designation which cannot be changed. If automation is turned on the world will build buildings favoring the designation's bonus unless the planet has low Amenities or high Crime or Deviancy, in which case it will first focus on tackling these issues. Each planetary ascension tier increases the effects of the planet designation by 25% and reduces size from the colony by 5%, which includes pops, districts and the colony itself. Ascension tiers are not lost if the designation is changed.

All designations gain +10% pop growth and assembly speed on ringworlds.

Planet designations[]

The following designations are available for all non-artificial planets except Ecumenopolis.

Designation Effects Bonuses Requirements Description
Colony Less than 5 Pops
  • A balanced settlement and a bold new frontier.
  • A new colony of our empire, purposely designed for frictionless, everyday efficiency.
Generator World None Nigh-endless complexes of generator plants hum and glow on this planet.
Miner Mining World None Strip mines, quarries, boreholes, and heavy machinery dominate this planet's surface.
Farmer Agri-World Picturesque pastoral landscapes featuring flourishing crops are effaced only minutely by the ever-present scent of fertilizer.
Fortress World
  • Stronghold +25% Stronghold build speed
  • Orbital bombardment damage −10% Orbital Bombardment Damage
  • +20% Defense army damage
None Dominated by planetary defenses, bunkers and strongholds, foreign invasion and civil unrest will prove difficult on this world.
Researcher Tech-World
  • Research Labs +25% Research Lab build speed
  • Researcher −20% Researcher upkeep
None This world is a seat of scientific research and technological advancement.
Rural World Gestalt Consciousness The nature of this planet's production dispenses with the need for major urban centers.
Fringe Planet This planet is a sparsely populated world on the fringes of the collective.
Building Urban World Gestalt Consciousness A densely populated world where one glowing metropolis leads almost directly into the next.
Building Nest Planet Hive Mind A teeming planet-wide network of bustling hives crisscross this world.
Building Machine Nexus A mechanical network of thousands of unit service and repair facilities dominate this planet's surface.
Metallurgist Forge World The heat of alloy foundries can be felt almost everywhere on this planet.
Factory World This planet specializes in manufactories, workshops, and civilian industries.
Industrial World Heavy industry with mixed production dominates this planet.
Refinery World None Much of the planet surface is covered in a vast network of pipes, refineries, and distilleries. Try not to inhale too deeply.
Unification Center An entire world dedicated to unifying our empire.
Ecclesiastical Center Fanatic Spiritualist Spiritualist An entire world dedicated to unifying our empire.
Sanctuary World Rogue Servitor An world dedicated to the care and protection of organic life.
Resort World
  • +10% Trade value
  • +5% Unity from Jobs
  • Ability to build Resort Districts
  • Cannot support Traditional districts
Cannot support certain buildings:0
    • Slave Processing Facility
    • Psi Corps
    • Clone Vats
    • (Grand) Embassy Complex
    • Hydroponics Farms
    • Food Processing Facilities / Centers
    • Mineral Purification Plant / Hub
    • Energy Grid / Nexus
    • Resource Silo
    • Alloys buildings
    • Consumer goods buildings
    • Strategic resource refineries and mines
    • Ministry of Production
    • Research buildings
    • Galactic Stock Exchange
Create Resort World decision A tranquil, weather-controlled resort world with beautiful nature that has not yet been scarred by large-scale development.
Penal Colony
  • +33% Immigration pull
  • +100% Crime
  • −25% Crime on other colonies
Create Penal Colony decision A bleak penal colony, filled with criminals paying off their debt to society in labor camps.
Laborer Thrall-World
  • Building Can build Slave Huts and Overseer Residences buildings
  • Cannot grow free pops
  • Cannot support city districts
  • Cannot support specialist buildings
Allowed buildings are:0
    • Slave Processing Facility
    • Clone Vats
    • Gaia Seeders
    • Hydroponics Farms
    • Food Processing Facilities / Centers
    • Mineral Purification Plants / Hubs
    • Energy Grid / Nexus
    • Bio-Reactor
    • Slave Huts
    • Overseer Residences
    • Military Academy
    • Stronghold
    • Fortress
    • Planetary Shield Generator
    • Special feature buildings
Create Thrall-World decision This world is purpose-built to maximize the growth rate of its enslaved population.
Gestation World +10% Pop growth speed Create Gestation World decision A world dedicated to the growth of cyborg drones, ensuring the progeny will quickly become productive components of the collective.

Machine World designations[]

The following designations are only available for Machine and Nanite worlds.

Designation Effects Bonuses Requirements Description
Building Machine World None A Machine World that has not been specialized for any particular production type.
Metallurgist Machine World Foundry
  • Environmental Ordinance Waivers resolution:
None An enormous planet-sized machine, designated to produce vast amounts of alloys.
Machine World Factory
  • Environmental Ordinance Waivers resolution:
Rogue Servitor An enormous planet-sized machine, designated to produce vast amounts of consumer goods.
Nanotech World
  • +15% Building production
  • +5% Worker pop resource output
  • +35% Nanites from Miners
  • −25% Minerals from Miners
  • Upkeep +10% Building upkeep
  • Unbridled Consumption tradition
  • Nanite World
A planet evaluated to be the pinnacle of existence through complete nanification.

Hive World designations[]

The following designations are only available for Hive Worlds.

Designation Effects Bonuses Description
Building Hive World A planet-sized organism that has not been specialized for any particular production type.
Metallurgist Hive World Foundry A planet-sized organism designated to produce vast amounts of alloys.

Ecumenopolis designations[]

The following designations are only available for Ecumenopolis planets.

Designation Effects Bonuses Requirements Description
Colony Less than 5 Pops
  • A balanced settlement and a bold new frontier.
  • A new colony of our empire, purposely designed for frictionless, everyday efficiency.
Building Ecumenopolis None This city planet has not been specialized for any particular industry.
Researcher Ecumenopolis Research
  • Research Labs +25% Research Lab build speed
  • Researcher −20% Researcher upkeep
None A vast city-planet that specializes in the latest cutting-edge research.
Metallurgist Ecumenopolis Foundry
  • Environmental Ordinance Waivers resolution:
None A vast city-planet that specializes in the ceaseless production of alloys.
Ecumenopolis Factory
  • Environmental Ordinance Waivers resolution:
A vast city-planet that specializes in the ceaseless production of consumer goods.
Ecumenopolis Industrial A vast city-planet that splits its focus between that of alloys and consumer goods.
Unification Center An entire world dedicated to unifying our empire.
Ecclesiastical Center Fanatic Spiritualist Spiritualist An entire world dedicated to unifying our empire.
Sanctuary World Rogue Servitor An world dedicated to the care and protection of organic life.

Ring World designations[]

The following designations are only available for Ring World Ring Worlds.

All Ring World designations have the following effects in addition to the ones in the table below:

  • +10% Pop Growth Speed
  • +10% Pop Assembly Speed
Designation Effects Bonuses Requirements Description
Colony Less than 5 Pops
  • A balanced settlement and a bold new frontier.
  • A new colony of our empire, purposely designed for frictionless, everyday efficiency.
Laborer Ring World
  • +20% Immigration Pull
  • +5% Resources from Jobs
  • +5% Pop Growth Speed
  • +5% Pop Assembly Speed
None An immense ringworld, its massive area spread between all matters of produce.
Researcher Research Ring World +15% Research from Jobs None An immense ringworld section is dedicated to the advancement of knowledge.
Farmer Agriculture Ring World None Endless fields are supported by the infrastructure of this ring world section to maximize growing potential.
Generator Ring World Gestalt Consciousness Linking generator segments together across this ring world section provides efficiencies of scale.
Building Commercial Ring World +20% Trade Value Gestalt Consciousness If you can't buy it here, it either doesn't exist or you didn't really want it anyway.
Metallurgist Forge World None The heat of alloy foundries can be felt almost everywhere on this planet.
Factory World Either: This planet specializes in manufactories, workshops, and civilian industries.
Industrial World Either: Heavy industry with mixed production dominates this planet.
Unification Center An entire world dedicated to unifying our empire.
Ecclesiastical Center Fanatic Spiritualist Spiritualist An entire world dedicated to unifying our empire.
Sanctuary World Rogue Servitor An world dedicated to the care and protection of organic life.
Gestation World +10% Pop growth speed Create Gestation World decision A world dedicated to the growth of cyborg drones, ensuring the progeny will quickly become productive components of the collective.

Habitat designations[]

The following designations are only available for Habitats.

Designation Effects Bonuses Requirements Description
Habitat
  • +5 Stability
  • +10 Amenities
Less than 5 Pops An artificial deep-space arcology.
Trade Station Gestalt Consciousness An artificial deep-space arcology dedicated to trade.
Hydroponics Station None An artificial deep-space arcology dedicated to the growing of crops.
Generator Station
  • +25% Reactor District build speed
  • +10% Technician output
Can build Reactor Districts An artificial deep-space arcology dedicated to the generation of energy.
Mining Station
  • +25% Astro-Mining Bay build speed
  • Miner +10% Miner and strategic resource gatherer output
Can build Astro-Mining Bays An artificial deep-space arcology dedicated to the harvesting of minerals.
Research Station
  • +25% Zero-G Research District build speed
  • Researcher +10% Researcher output
Can build Zero-G Research Districts An artificial deep-space arcology dedicated to scientific research.
Fortress Station
  • Stronghold +25% Stronghold Build Speed
  • Orbital bombardment damage −10% Orbital Bombardment Damage
  • +20% Defense Army Damage
  • +1 Defense Army per Pop if Order's Keep
  • +10% Lord Commander and Knight Output if Order's Keep
None An artificial deep-space arcology dedicated to defensive structures.
Foundry Station
  • Environmental Ordinance Waivers resolution:
None An artificial deep-space arcology dedicated to alloy production.
Factory Station
  • Environmental Ordinance Waivers resolution:
An artificial deep-space arcology dedicated to consumer good production.
Industrial Station An artificial deep-space arcology dedicated to balanced alloy and consumer good production.
Refinery Station None An artificial deep-space arcology dedicated to the production of strategic resources.
Unification Station Fanatic Spiritualist Spiritualist An entire habitat dedicated to unifying our empire.
Ecclesiastical Station Fanatic Spiritualist Spiritualist An entire habitat dedicated to unifying our empire.

Capital designations[]

The following designations are only available on empire capitals. All capital designations have the following effects in addition to the ones in the table below:

Effects Bonuses
Designation Effects Requirements Description
Empire Capital Empire Capital +10% Resources from Jobs Individualist Individualist The capital planet of an interstellar empire is a vast complex of government buildings, bureaus and agency headquarters.
Empire Capital Hive Capital +10% Resources from Jobs Hive Mind The capital planet of a Hive Mind is the primary seat of the Mind, from where the collective's thoughts and actions spring.
Empire Capital Machine Capital +15% Resources from Jobs Machine Intelligence The capital planet of a Machine Intelligence is the primary focus of its central networked consciousness.
Factory Capital Uses consumer goods Empire uses Consumer Goods Factories and manufacturing plants create a vast ocean that covers our Capital's surface.
Forge Capital The sound of our capital's forges is the beating heart of our Empire.
Capital Extraction World +15% Worker resource output Resource extraction dominates the planet's surface.
Trade Capital +15% Trade Value Individualist Individualist Our capital is a metropolis of trade and prosperity.

Synaptic Lathe[]

The Synaptic Lathe has only one designation, also called Synaptic Lathe. It has the following effects:

Unplayable designations[]

The following designations are unavailable for player empires.

Designation Effects Bonuses Requirements Description
Empire Capital Fallen Empire Capital +10 Stability Fallen empire capital world Though its empire may be in decline, the level of technological advancement on this world is astounding.
Fallen Empire Colony +5 Stability Fallen empire colony Though its empire may be in decline, the level of technological advancement on this world is astounding.
Contingency World None Contingency This planet has been taken over by the Contingency.
Infested World None Prethoryn Scourge This planet has been infested by the Prethoryn Scourge.

Planetary ascension[]

All worlds can be ascended using unity, which increases the effects of the world's designation by +25% and reduces empire size from that planet (from the colony, districts, and pops) by −5% each. If a planet is conquered its ascension level is reset.

The maximum planetary ascension tier depends on the number of unlocked ascension perk slots, with the first tier being unlocked by the third ascension perk slot. Each additional ascension perk unlocked allows an additional planetary ascension tier. Once all eight ascension perk slots have been unlocked, an additional four planetary ascension tiers are unlocked for a maximum of 10, a possible total +250% designation effect increase and −50% reduction in empire size from that planet.

For example, a Generator World with 2 ascension tiers would give a +37.5% bonus to technician output; i.e. the original +25% bonus, multiplied by a +50% increase.

The effect of planetary ascension can be enhanced by the following bonuses:

Source Planetary ascension effects
Ascensionists civic +25%
Elevational Contemplations civic +25%
Elevational Hypotheses civic +25%
Harmony Harmony tradition tree +25%
Synchronicity Synchronicity tradition tree +25%
Holy Covenant federation level 3 +20%

Secondary planet's designation modifiers (such as bonuses to resource gathering designations from the Greater Good line of resolutions) are increased [needs further verification, see Discussion]. The Priest +1 Priest job per 25 pops (if a member of a level 4 Holy Covenant federation) modifier with a level 10 planetary ascension gets upgraded to a Priest +1 Priest job per 7 pops modifier.

Planetary designation effects are affected by the following formula:

where X, Y, Z are the optional bonus source for the enhanced planetary ascension effect from the table above (values: 25 | 20 | 25). A few examples of typical effects values are listed in the table:

Planetary designation Effect and its values
Planetary ascension tiers: 0 1 5 10 10†
Building Urban World Upkeep Building and District Upkeep −10% −12.5% −22.5% −35% −52.5%
Trade Value +20% +25% +45% +70% +105%
Generator World Technician Output +25% +31.25% +56.25% +87.5% +131.25%
Metallurgist Forge World Metallurgist Metallurgist Upkeep −20% −25% −45% −70% −105%
Factory World Artisan Upkeep −20% −25% −45% −70% −105%
Refinery World Chemist Output +15% +18.75% +33.75% +52.5% +78.75%
Ecclesiastical / Unification Center Priest Administrator / Priest Output +10% +12.5% +22.5% +35% +52.5%
Priest Administrator / Priest Upkeep −10% −12.5% −22.5% −35% −52.5%
Priest +1 Priest job per _ pops
(from Empowerment of the Priestly Class Holy Covenant Level 4)
25 20 11.1 7.1 4.8

† with all three bonus sources to enhance the planetary ascension effect

Ascension cost[]

The cost of increasing a planet's ascension tier depends on the empire's size and total number of planetary ascension tiers already present in the empire, whether on the same planet or other planets. For example, an empire with 200 size and 3 total ascension tiers (whether from three planets at tier 1, one at tier 3, or one at tier 2 and one at tier 1) would need to spend 5600 unity to increase the ascension tier of a planet. The precise formula is shown below:

From there, a formula for the total cost of performing ascensions can be derived:

References[]

  1. Does not affect Foundry Arcologies or Factory Arcologies.
  2. 2.0 2.1 2.2 Does not affect Ring World's Industrial Segments.
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