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This article is for the PC version of Stellaris only.

Designation represents the production focus on a world and provides a bonus favoring a certain production focus. It is by default determined by the most common type of Districts or Buildings constructed but can be chosen manually at any point. Capitals have their own unique designation which cannot be changed. If automation is turned on the world will build buildings favoring the designation's bonus unless the planet has low Amenities or high Crime or Deviancy, in which case it will first focus on tackling these issues. Each planetary ascension tier increases the effects of the planet designation by 25% and reduces size from the colony by 5%, which includes pops, districts and the colony itself. Ascension tiers are not lost if the designation is changed.

All designations gain +10% pop growth and assembly speed on ringworlds.

Planet designations[]

The following designations are available for all non-artificial planets except Ecumenopolis.

Designation Effects Bonuses Requirements Description
Job colonist Colony Pop Less than 5 Pops
  • A balanced settlement and a bold new frontier.
  • Auth machine intelligence A new colony of our empire, purposely designed for frictionless, everyday efficiency.
Job technician Generator World None Nigh-endless complexes of generator plants hum and glow on this planet.
Miner Mining World None Strip mines, quarries, boreholes, and heavy machinery dominate this planet's surface.
Farmer Agri-World Picturesque pastoral landscapes featuring flourishing crops are effaced only minutely by the ever-present scent of fertilizer.
Job soldier Fortress World
  • Stronghold +25% Stronghold build speed
  • Orbital bombardment damage −10% Orbital Bombardment Damage
  • Mod army damage mult +20% Defense army damage
None Dominated by planetary defenses, bunkers and strongholds, foreign invasion and civil unrest will prove difficult on this world.
Researcher Tech-World
  • Research Labs +25% Research Lab build speed
  • Researcher −20% Researcher upkeep
None This world is a seat of scientific research and technological advancement.
Job livestock Rural World NoGestalt consciousness Gestalt Consciousness The nature of this planet's production dispenses with the need for major urban centers.
Colony type fringe Fringe Planet This planet is a sparsely populated world on the fringes of the collective.
Building Urban World NoGestalt consciousness Gestalt Consciousness A densely populated world where one glowing metropolis leads almost directly into the next.
Building Nest Planet Auth hive mind Hive Mind A teeming planet-wide network of bustling hives crisscross this world.
Building Machine Nexus A mechanical network of thousands of unit service and repair facilities dominate this planet's surface.
Metallurgist Forge World The heat of alloy foundries can be felt almost everywhere on this planet.
Job artisan Factory World This planet specializes in manufactories, workshops, and civilian industries.
Colony type industrial Industrial World Heavy industry with mixed production dominates this planet.
Job gas refiner Refinery World None Much of the planet surface is covered in a vast network of pipes, refineries, and distilleries. Try not to inhale too deeply.
Colony type bureaucratic Unification Center An entire world dedicated to unifying our empire.
Colony type bureaucratic Ecclesiastical Center SpiritualistFanatic Spiritualist Spiritualist An entire world dedicated to unifying our empire.
Colony type bureaucratic Sanctuary World Civic machine servitor Rogue Servitor An world dedicated to the care and protection of organic life.
Job entertainer Resort World
  • Trade value +10% Trade value
  • Unity +5% Unity from Jobs
  • District resort Ability to build Resort Districts
  • No Cannot support Traditional districts
No Cannot support certain buildings:0
    • Slave Processing Facility
    • Psi Corps
    • Clone Vats
    • (Grand) Embassy Complex
    • Hydroponics Farms
    • Food Processing Facilities / Centers
    • Mineral Purification Plant / Hub
    • Energy Grid / Nexus
    • Resource Silo
    • Alloys buildings
    • Consumer goods buildings
    • Strategic resource refineries and mines
    • Ministry of Production
    • Research buildings
    • Galactic Stock Exchange
Decision resort colony Create Resort World decision A tranquil, weather-controlled resort world with beautiful nature that has not yet been scarred by large-scale development.
Job criminal Penal Colony
  • Mod planet migration all pull +33% Immigration pull
  • Job criminal +100% Crime
  • Job criminal −25% Crime on other colonies
Decision penal colony Create Penal Colony decision A bleak penal colony, filled with criminals paying off their debt to society in labor camps.
Laborer Thrall-World
  • Building Can build Slave Huts and Overseer Residences buildings
  • No Cannot grow free pops
  • No Cannot support city districts
  • No Cannot support specialist buildings
Allowed buildings are:0
    • Slave Processing Facility
    • Clone Vats
    • Gaia Seeders
    • Hydroponics Farms
    • Food Processing Facilities / Centers
    • Mineral Purification Plants / Hubs
    • Energy Grid / Nexus
    • Bio-Reactor
    • Slave Huts
    • Overseer Residences
    • Military Academy
    • Stronghold
    • Fortress
    • Planetary Shield Generator
    • Special feature buildings
Decision slave colony Create Thrall-World decision This world is purpose-built to maximize the growth rate of its enslaved population.
Colony type crucible Gestation World Mod pop growth req +10% Pop growth speed Decision default Create Gestation World decision A world dedicated to the growth of cyborg drones, ensuring the progeny will quickly become productive components of the collective.

Machine World designations[]

The following designations are only available for Machine and Nanite worlds.

Designation Effects Bonuses Requirements Description
Building Machine World None A Machine World that has not been specialized for any particular production type.
Metallurgist Machine World Foundry
  • Resolution industrial development Environmental Ordinance Waivers resolution:
None An enormous planet-sized machine, designated to produce vast amounts of alloys.
Job artisan Machine World Factory
  • Resolution industrial development Environmental Ordinance Waivers resolution:
Civic machine servitor Rogue Servitor An enormous planet-sized machine, designated to produce vast amounts of consumer goods.
Colony type fringe Nanotech World
  • Empire economy +15% Building production
  • Pop cat worker +5% Worker pop resource output
  • Nanites +35% Nanites from Miners
  • Minerals −25% Minerals from Miners
  • Upkeep +10% Building upkeep
  • Tradition nanotech 3 Unbridled Consumption tradition
  • Planet toxic Nanite World
A planet evaluated to be the pinnacle of existence through complete nanification.

Hive World designations[]

The following designations are only available for Hive Worlds.

Designation Effects Bonuses Description
Building Hive World A planet-sized organism that has not been specialized for any particular production type.
Metallurgist Hive World Foundry A planet-sized organism designated to produce vast amounts of alloys.

Ecumenopolis designations[]

The following designations are only available for Ecumenopolis planets.

Designation Effects Bonuses Requirements Description
Job colonist Colony Pop Less than 5 Pops
  • A balanced settlement and a bold new frontier.
  • Auth machine intelligence A new colony of our empire, purposely designed for frictionless, everyday efficiency.
Building Ecumenopolis None This city planet has not been specialized for any particular industry.
Researcher Ecumenopolis Research
  • Research Labs +25% Research Lab build speed
  • Researcher −20% Researcher upkeep
None A vast city-planet that specializes in the latest cutting-edge research.
Metallurgist Ecumenopolis Foundry
  • Resolution industrial development Environmental Ordinance Waivers resolution:
None A vast city-planet that specializes in the ceaseless production of alloys.
Job artisan Ecumenopolis Factory
  • Resolution industrial development Environmental Ordinance Waivers resolution:
A vast city-planet that specializes in the ceaseless production of consumer goods.
Colony type industrial Ecumenopolis Industrial A vast city-planet that splits its focus between that of alloys and consumer goods.
Colony type bureaucratic Unification Center An entire world dedicated to unifying our empire.
Colony type bureaucratic Ecclesiastical Center SpiritualistFanatic Spiritualist Spiritualist An entire world dedicated to unifying our empire.
Colony type bureaucratic Sanctuary World Civic machine servitor Rogue Servitor An world dedicated to the care and protection of organic life.

Ring World designations[]

The following designations are only available for Ring World Ring Worlds.

All Ring World designations have the following effects in addition to the ones in the table below:

  • Mod pop growth req +10% Pop Growth Speed
  • Mod pop robot build speed mult +10% Pop Assembly Speed
Designation Effects Bonuses Requirements Description
Job colonist Colony Pop Less than 5 Pops
  • A balanced settlement and a bold new frontier.
  • Auth machine intelligence A new colony of our empire, purposely designed for frictionless, everyday efficiency.
Laborer Ring World
  • Mod planet migration all pull +20% Immigration Pull
  • Mod pop resource output +5% Resources from Jobs
  • Mod pop growth req +5% Pop Growth Speed
  • Mod pop robot build speed mult +5% Pop Assembly Speed
None An immense ringworld, its massive area spread between all matters of produce.
Researcher Research Ring World Research +15% Research from Jobs None An immense ringworld section is dedicated to the advancement of knowledge.
Farmer Agriculture Ring World None Endless fields are supported by the infrastructure of this ring world section to maximize growing potential.
Job technician Generator Ring World Gestalt consciousness Gestalt Consciousness Linking generator segments together across this ring world section provides efficiencies of scale.
Building Commercial Ring World Trade value +20% Trade Value NoGestalt consciousness Gestalt Consciousness If you can't buy it here, it either doesn't exist or you didn't really want it anyway.
Metallurgist Forge World None The heat of alloy foundries can be felt almost everywhere on this planet.
Job artisan Factory World Either: This planet specializes in manufactories, workshops, and civilian industries.
Colony type industrial Industrial World Either: Heavy industry with mixed production dominates this planet.
Colony type bureaucratic Unification Center An entire world dedicated to unifying our empire.
Colony type bureaucratic Ecclesiastical Center SpiritualistFanatic Spiritualist Spiritualist An entire world dedicated to unifying our empire.
Colony type bureaucratic Sanctuary World Civic machine servitor Rogue Servitor An world dedicated to the care and protection of organic life.
Colony type crucible Gestation World Mod pop growth req +10% Pop growth speed Decision default Create Gestation World decision A world dedicated to the growth of cyborg drones, ensuring the progeny will quickly become productive components of the collective.

Habitat designations[]

The following designations are only available for Habitats.

Designation Effects Bonuses Requirements Description
Colony type habitat Habitat
  • Mod planet stability add +5 Stability
  • Mod planet amenities add +10 Amenities
Pop Less than 5 Pops An artificial deep-space arcology.
Colony type habitat trade Trade Station NoGestalt consciousness Gestalt Consciousness An artificial deep-space arcology dedicated to trade.
Colony type habitat food Hydroponics Station None An artificial deep-space arcology dedicated to the growing of crops.
Colony type habitat energy Generator Station
  • District hab energy +25% Reactor District build speed
  • Job technician +10% Technician output
District hab energy Can build Reactor Districts An artificial deep-space arcology dedicated to the generation of energy.
Colony type habitat mining Mining Station
  • District mining +25% Astro-Mining Bay build speed
  • Miner +10% Miner and strategic resource gatherer output
District mining Can build Astro-Mining Bays An artificial deep-space arcology dedicated to the harvesting of minerals.
Colony type habitat research Research Station
  • District hab science +25% Zero-G Research District build speed
  • Researcher +10% Researcher output
District hab science Can build Zero-G Research Districts An artificial deep-space arcology dedicated to scientific research.
Colony type habitat fortress Fortress Station
  • Stronghold +25% Stronghold Build Speed
  • Orbital bombardment damage −10% Orbital Bombardment Damage
  • Mod army damage mult +20% Defense Army Damage
  • Army defense +1 Defense Army per Pop if Order's Keep
  • Mod pop resource output +10% Lord Commander and Knight Output if Order's Keep
None An artificial deep-space arcology dedicated to defensive structures.
Colony type habitat foundry Foundry Station
  • Resolution industrial development Environmental Ordinance Waivers resolution:
None An artificial deep-space arcology dedicated to alloy production.
Colony type habitat factory Factory Station
  • Resolution industrial development Environmental Ordinance Waivers resolution:
An artificial deep-space arcology dedicated to consumer good production.
Colony type habitat industrial Industrial Station An artificial deep-space arcology dedicated to balanced alloy and consumer good production.
Colony type habitat refinery Refinery Station None An artificial deep-space arcology dedicated to the production of strategic resources.
Colony type habitat bureaucratic Unification Station NoSpiritualistFanatic Spiritualist Spiritualist An entire habitat dedicated to unifying our empire.
Colony type habitat bureaucratic Ecclesiastical Station SpiritualistFanatic Spiritualist Spiritualist An entire habitat dedicated to unifying our empire.

Capital designations[]

The following designations are only available on empire capitals. All capital designations have the following effects in addition to the ones in the table below:

Effects Bonuses
Designation Effects Requirements Description
Empire Capital Empire Capital Mod pop resource output +10% Resources from Jobs Individualist Individualist The capital planet of an interstellar empire is a vast complex of government buildings, bureaus and agency headquarters.
Empire Capital Hive Capital Mod pop resource output +10% Resources from Jobs Auth hive mind Hive Mind The capital planet of a Hive Mind is the primary seat of the Mind, from where the collective's thoughts and actions spring.
Empire Capital Machine Capital Mod pop resource output +15% Resources from Jobs Auth machine intelligence Machine Intelligence The capital planet of a Machine Intelligence is the primary focus of its central networked consciousness.
Colony type capital factory Factory Capital Uses consumer goods Empire uses Consumer Goods Factories and manufacturing plants create a vast ocean that covers our Capital's surface.
Colony type capital foundry Forge Capital The sound of our capital's forges is the beating heart of our Empire.
Colony type capital extraction Capital Extraction World Pop cat worker +15% Worker resource output Resource extraction dominates the planet's surface.
Colony type capital trade Trade Capital Trade value +15% Trade Value Individualist Individualist Our capital is a metropolis of trade and prosperity.

Synaptic Lathe[]

The Synaptic Lathe has only one designation, also called Synaptic Lathe. It has the following effects:

Unplayable designations[]

The following designations are unavailable for player empires.

Designation Effects Bonuses Requirements Description
Empire Capital Fallen Empire Capital Mod planet stability add +10 Stability Fallen empire capital world Though its empire may be in decline, the level of technological advancement on this world is astounding.
Job colonist Fallen Empire Colony Mod planet stability add +5 Stability Fallen empire colony Though its empire may be in decline, the level of technological advancement on this world is astounding.
Job purge Contingency World None Contingency This planet has been taken over by the Contingency.
Job purge Infested World None Prethoryn Scourge This planet has been infested by the Prethoryn Scourge.

Planetary ascension[]

All worlds can be ascended using Unity unity, which increases the effects of the world's designation by +25% and reduces Empire sprawl empire size from that planet (from the colony, districts, and pops) by −5% each. If a planet is conquered its ascension level is reset.

The maximum planetary ascension tier depends on the number of unlocked Ap slot available ascension perk slots, with the first tier being unlocked by the third ascension perk slot. Each additional ascension perk unlocked allows an additional planetary ascension tier. Once all eight ascension perk slots have been unlocked, an additional four planetary ascension tiers are unlocked for a maximum of 10, a possible total +250% designation effect increase and −50% reduction in empire size from that planet.

For example, a Generator World with 2 ascension tiers would give a +37.5% bonus to Job technician technician output; i.e. the original +25% bonus, multiplied by a +50% increase.

The effect of planetary ascension can be enhanced by the following bonuses:

Source Planetary ascension effects
Civic ascensionistsCivic corporate ascensionists Ascensionists civic +25%
Civic hive ascensionists Elevational Contemplations civic +25%
Civic machine ascensionists Elevational Hypotheses civic +25%
Harmony Harmony tradition tree +25%
Synchronicity Synchronicity tradition tree +25%
Federation spiritualist Holy Covenant federation level 3 +20%

Secondary planet's designation modifiers (such as bonuses to resource gathering designations from Resolution greater good the Greater Good line of resolutions) are increased [needs further verification, see Discussion]. The Priest +1 Priest job per 25 pops (if a member of a level 4 Federation spiritualist Holy Covenant federation) modifier with a level 10 planetary ascension gets upgraded to a Priest +1 Priest job per 7 pops modifier.

Planetary designation effects are affected by the following formula:

where X, Y, Z are the optional bonus source for the enhanced planetary ascension effect from the table above (values: 25 | 20 | 25). A few examples of typical effects values are listed in the table:

Planetary designation Effect and its values
Planetary ascension tiers: 0 1 5 10 10†
Building Urban World Upkeep Building and District Upkeep −10% −12.5% −22.5% −35% −52.5%
Trade value Trade Value +20% +25% +45% +70% +105%
Job technician Generator World Pop resource energy mult Technician Output +25% +31.25% +56.25% +87.5% +131.25%
Metallurgist Forge World Metallurgist Metallurgist Upkeep −20% −25% −45% −70% −105%
Job artisan Factory World Job artisan Artisan Upkeep −20% −25% −45% −70% −105%
Job gas refiner Refinery World Job chemist Chemist Output +15% +18.75% +33.75% +52.5% +78.75%
Colony type bureaucratic Ecclesiastical / Unification Center Job bureaucratPriest Administrator / Priest Output +10% +12.5% +22.5% +35% +52.5%
Job bureaucratPriest Administrator / Priest Upkeep −10% −12.5% −22.5% −35% −52.5%
Priest +1 Priest job per _ pops
(from Empowerment of the Priestly Class Holy Covenant Level 4)
25 20 11.1 7.1 4.8

† with all three bonus sources to enhance the planetary ascension effect

Ascension cost[]

The cost of increasing a planet's ascension tier depends on the empire's size and total number of planetary ascension tiers already present in the empire, whether on the same planet or other planets. For example, an empire with Empire sprawl 200 size and 3 total ascension tiers (whether from three planets at tier 1, one at tier 3, or one at tier 2 and one at tier 1) would need to spend Unity 5600 unity to increase the ascension tier of a planet. The precise formula is shown below:

From there, a formula for the total cost of performing ascensions can be derived:

References[]

  1. Does not affect Foundry Arcologies or Factory Arcologies.
  2. 2.0 2.1 2.2 Does not affect Ring World's Industrial Segments.
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