Version

This article is for the PC version of Stellaris only.
This article details editing custom empire designs to include elements not allowed at empire creation while at the same time not modding the game files.
Location[]
OS | Location |
---|---|
Windows | %USERPROFILE%\Documents\Paradox Interactive\Stellaris\user_empire_designs.txt
|
Mac | $HOME/Documents/Paradox Interactive/Stellaris/user_empire_designs.txt
|
Linux | $HOME/.local/share/Paradox Interactive/Stellaris/user_empire_designs.txt
|
Linux (newer versions) | $STEAMFOLDER/userdata/$STEAMID/281990/remote/user_empire_designs.txt
|
Notable attributes[]
authority determines the empire's authority. It is notable because picking an authority unavailable for the empire's ethics does not invalidate it.
city_graphical_culture determines the empire's city appearance. It can be changed to the following normally unavailable styles:
- city_graphical_culture="preindustrial_01" - Primitive Pre-FTL
- city_graphical_culture="industrial_01" - Industrial Pre-FTL
- city_graphical_culture="fallen_empire_01" - Spiritualist Fallen Empire
- city_graphical_culture="fallen_empire_02" - Materialist Fallen Empire
- city_graphical_culture="fallen_empire_03" - Xenophile Fallen Empire
- city_graphical_culture="fallen_empire_04" - Xenophobe Fallen Empire
- city_graphical_culture="fallen_machine_empire_01" - Machine Intelligence Fallen Empire (requires Synthetic Dawn)
room determines the ruler's room. It can be changed to the following normally unavailable styles:
Line | Shows capital |
---|---|
room="personality_fallen_empire_blue_room" | ![]() |
room="personality_fallen_empire_cyan_room" | ![]() |
room="personality_fallen_empire_red_room" | ![]() |
room="personality_fallen_empire_teal_room" | ![]() |
room="personality_fallen_empire_machine_room" | ![]() |
room="ethic_ai_room" | ![]() |
room="ship_room" | ![]() |
room="caravaneer_home_room" | ![]() |
room="pre_ftl_ancient_room" | ![]() |
room="pre_ftl_medieval_room" | ![]() |
room="pre_ftl_victorian_room" | ![]() |
room="pre_ftl_modern_room" | ![]() |
room="observation_post_room" | ![]() |
room="ethic_spaceship_room" | ![]() |
room="swarm_room" | ![]() |
room="extradimensional_room" | ![]() |
room="extradimensional_orange_room" | ![]() |
room="extradimensional_green_room" | ![]() |
room="enclave_curator_room" | ![]() |
room="enclave_artist_room" | ![]() |
room="enclave_trader_room" | ![]() |
room="technosphere_room" | ![]() |
room="shroud_room" | ![]() |
room="shroudwalkers_room" | ![]() |
empire_flag determine's the empire's flag. category determines the flag category. Below category is file which determines the flag icon used. They can be changed to the following normally unavailable categories and files to browse additional flags in the empire editor:
- category="special" - file="abandoned.dds" / file="ai_01.dds" / file="ai_02.dds" / file="caravaneer_00.dds" / file="caravaneer_01.dds" / file="caravaneer_02.dds" / file="caravaneer_03.dds" / file="extradimensional_01.dds" / file="extradimensional_02.dds" / file="extradimensional_03.dds" / file="gdf.dds" / file="gray_goo.dds" / file="mercenaries.dds" / file="primitive.dds" / file="salvagers.dds" / file="shroudwalkers.dds" / file="the_empire.dds" / file="the_shroud.dds" / file="the_swarm.dds" / file="unknown.dds"
- category="enclaves" - file="enclaves_flag_artist.dds" / file="enclaves_flag_curator.dds" / file="enclaves_flag_trader.dds"
ethic determines the empire's ethics. It is notable because it allows conflicting ethics to be picked. Regular ethics should not be added to Gestalt Consciousness empires as it makes them use regular strata instead.
spawn_as_fallen=no setting it to yes allows the empire to spawn as a Fallen Empire
Additional traits, ethics and civics should not be added as the game will not allow empires exceeding their default pick numbers to be spawned or selected for play.
Empire | Empire • Ethics • Governments • Civics • Origins • Mandates • Agendas • Traditions • Ascension perks • Edicts • Policies • Relics • Technologies • Custom empires |
Pops | Jobs • Factions |
Leaders | Leaders • Leader traits |
Species | Species • Species traits |
Planets | Planets • Planetary feature • Orbital deposit • Buildings • Districts • Planetary decisions |
Systems | Systems • Starbases • Megastructures • Bypasses • Map |
Fleets | Fleets • Ships • Components |
Land warfare | Armies • Bombardment stance |
Diplomacy | Diplomacy • Federations • Galactic community • Opinion modifiers • Casus Belli • War goals |
Events | Events • Anomalies • Special projects • Archaeological sites |
Gameplay | Gameplay • Defines • Resources • Economy • Game start |
Dynamic modding | Dynamic modding • Effects • Conditions • Scopes • Modifiers • Variables • AI |
Media/localisation | Maya exporter • Graphics • Portraits • Flags • Event pictures • Interface • Icons • Music • Localisation |
Other | Console commands • Save-game editing • Steam Workshop • Modding tutorial |