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Please help with verifying or updating older sections of this article. At least some were last verified for version 3.0.

This article is for the PC version of Stellaris only.

This article details editing custom empire designs to include elements not allowed at empire creation while at the same time not modding the game files.

Location[]

OS Location
Windows %USERPROFILE%\Documents\Paradox Interactive\Stellaris\user_empire_designs.txt
Mac $HOME/Documents/Paradox Interactive/Stellaris/user_empire_designs.txt
Linux $HOME/.local/share/Paradox Interactive/Stellaris/user_empire_designs.txt
Linux (newer versions) $STEAMFOLDER/userdata/$STEAMID/281990/remote/user_empire_designs.txt

Notable attributes[]

authority determines the empire's authority. It is notable because picking an authority unavailable for the empire's ethics does not invalidate it.

city_graphical_culture determines the empire's city appearance. It can be changed to the following normally unavailable styles:

  • city_graphical_culture="preindustrial_01" - Primitive Pre-FTL
  • city_graphical_culture="industrial_01" - Industrial Pre-FTL
  • city_graphical_culture="fallen_empire_01" - Spiritualist Fallen Empire
  • city_graphical_culture="fallen_empire_02" - Materialist Fallen Empire
  • city_graphical_culture="fallen_empire_03" - Xenophile Fallen Empire
  • city_graphical_culture="fallen_empire_04" - Xenophobe Fallen Empire
  • city_graphical_culture="fallen_machine_empire_01" - Machine Intelligence Fallen Empire (requires Synthetic Dawn)

room determines the ruler's room. It can be changed to the following normally unavailable styles:

Line Shows capital
room="personality_fallen_empire_blue_room"
room="personality_fallen_empire_cyan_room"
room="personality_fallen_empire_red_room"
room="personality_fallen_empire_teal_room"
room="personality_fallen_empire_machine_room"
room="ethic_ai_room"
room="ship_room"
room="caravaneer_home_room"
room="pre_ftl_ancient_room"
room="pre_ftl_medieval_room"
room="pre_ftl_victorian_room"
room="pre_ftl_modern_room"
room="observation_post_room"
room="ethic_spaceship_room"
room="swarm_room"
room="extradimensional_room"
room="extradimensional_orange_room"
room="extradimensional_green_room"
room="enclave_curator_room"
room="enclave_artist_room"
room="enclave_trader_room"
room="technosphere_room"
room="shroud_room"
room="shroudwalkers_room"

empire_flag determine's the empire's flag. category determines the flag category. Below category is file which determines the flag icon used. They can be changed to the following normally unavailable categories and files to browse additional flags in the empire editor:

  • category="special" - file="abandoned.dds" / file="ai_01.dds" / file="ai_02.dds" / file="caravaneer_00.dds" / file="caravaneer_01.dds" / file="caravaneer_02.dds" / file="caravaneer_03.dds" / file="extradimensional_01.dds" / file="extradimensional_02.dds" / file="extradimensional_03.dds" / file="gdf.dds" / file="gray_goo.dds" / file="mercenaries.dds" / file="primitive.dds" / file="salvagers.dds" / file="shroudwalkers.dds" / file="the_empire.dds" / file="the_shroud.dds" / file="the_swarm.dds" / file="unknown.dds"
  • category="enclaves" - file="enclaves_flag_artist.dds" / file="enclaves_flag_curator.dds" / file="enclaves_flag_trader.dds"

ethic determines the empire's ethics. It is notable because it allows conflicting ethics to be picked. Regular ethics should not be added to Gestalt Consciousness empires as it makes them use regular strata instead.

spawn_as_fallen=no setting it to yes allows the empire to spawn as a Fallen Empire

Additional traits, ethics and civics should not be added as the game will not allow empires exceeding their default pick numbers to be spawned or selected for play.

Empire EmpireEthicsGovernments • Civics • OriginsMandatesAgendasTraditions • Ascension perksEdictsPoliciesRelicsTechnologiesCustom empires
Pops JobsFactions
Leaders LeadersLeader traits
Species SpeciesSpecies traits
Planets PlanetsPlanetary feature • Orbital depositBuildings • DistrictsPlanetary decisions
Systems SystemsStarbasesMegastructuresBypassesMap
Fleets FleetsShips • Components
Land warfare ArmiesBombardment stance
Diplomacy Diplomacy • Federations • Galactic communityOpinion modifiersCasus Belli • War goals
Events EventsAnomaliesSpecial projectsArchaeological sites
Gameplay GameplayDefinesResources • EconomyGame start
Dynamic modding Dynamic moddingEffectsConditionsScopesModifiersVariablesAI
Media/localisation Maya exporterGraphicsPortraitsFlagsEvent picturesInterfaceIconsMusicLocalisation
Other Console commandsSave-game editingSteam WorkshopModding tutorial
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