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This article has been verified for the current PC version (3.10) of the game.

Traits represent the background, education or personality of a leader. Most traits can be upgraded. The way in which leaders gain or upgrade traits depends on whether the Galactic Paragons DLC is enabled:

  • If the DLC is enabled:
    • Leaders are able to select a trait to gain or upgrade every time they level up.
    • At level 4, they can choose a Veteran Class and, at level 8, they can choose a Destiny Trait.
    • Veteran traits are in the pool of possible traits, but only for the chosen Veteran Class.
  • If the DLC is not enabled:
    • Leaders gain or upgrade a random trait every 2 levels.
    • Veteran trait pools are turned off, as the leaders do not use Veteran Classes.
    • A number traits are available only if the DLC is not enabled.


Positive traits[]

Trait Level 1 effects Level 2 effects Level 3 effects Opposite Requirements Description
Adaptionist +10% Leader Experience Gain +20% Leader Experience Gain Stubbornness This leader is quick to adopt new methods and ideas that prove superior.
Eagerness
  • Does not use Leader Capacity until level 4
  • Cost −50% Leader Cost
  • Upkeep −5% Leader Upkeep
  • Does not use Leader Capacity until level 4
  • Cost −50% Leader Cost
  • Upkeep −10% Leader Upkeep
  • +10% Leader Experience Gain
Leader pool This leader is particularly eager for an assignment.
Resilience
  • +10 Years Leader Lifespan if not robot
  • Upkeep −10% Leader Upkeep if robot
  • +20 Years Leader Lifespan if not robot
  • Upkeep −20% Leader Upkeep if robot
Substance Abuser Machine Intelligence This leader is resilient and in excellent physical condition, increasing their life expectancy.
Adventurous Spirit Upkeep −10% Leader Upkeep (only if not Councilor)
  • Upkeep −25% Leader Upkeep (only if not Councilor)
  • +5% Leader Experience Gain (only if not Councilor)
  • Upkeep −25% Leader Upkeep (only if not Councilor)
  • +10% Leader Experience Gain (only if not Councilor)
Veteran class This leader has a yearning for adventure and an overt distaste for boardroom politics.
Observer
  • When commanding military fleet or science ship:
  • +1 Sensor Range
  • +2 Ship Hyperlane Detection Range
  • −5% Hyperjump Charge Time
  • When commanding military fleet or science ship:
  • +2 Sensor Range
  • +3 Ship Hyperlane Detection Range
  • −15% Hyperjump Charge Time
  • When commanding military fleet or science ship:
  • +3 Sensor Range
  • +4 Ship Hyperlane Detection Range
  • −25% Hyperjump Charge Time
"A set of self-built, powerful scanners allows this leader to see further and plan the journey ahead."
Gifted +1 Additional Leader Trait Options +2 Additional Leader Trait Options Galactic Paragons DLC This leader has a quick mind, grasping demanding concepts with ease.
Emotional Support Pet
  • +10 Years Leader Lifespan
  • −1 Leader Maximum Negative Traits
The warm cuddles of this adorable creature offer comfort from the horrors of space.
Imperial Heir
  • +1 Additional Leader Trait Options
  • Upkeep Does not have any upkeep
Imperial Heir The heir is next in line to rule the Empire.
Luminary Bloodline
  • +20 Years Leader Lifespan
  • +75% Leader Experience Gain
The Heir to the Luminary. Living up to their predecessor's legacy will be a challenge, but this leader already shows great promise.
Increased Lifespan +40 Years Leader Lifespan Overlord Shroud boon This powerful psionic energies of the Shroud have slowed the natural aging process of this leader.
Rift Warped
  • +50 Years Leader Lifespan
  • +10% Leader Experience Gain
  • Does not use Leader Capacity
Astral Rift outcomes This leader has crossed the astral planes; the effects of such a journey are both lasting and profound.

Positive governor traits[]

The following traits will only take effect if the leader is governing a sector or planet. Effects are doubled if the leader is governing a planet. Each leader can only have one positive governor trait.

Trait Level 1 effects Level 2 effects Level 3 effects Requirements Description
Energy Mogul
  • +2.5% Energy Credits from Technicians
  • +2 Technician Jobs on Home Planet
  • +5% Energy Credits from Technicians
  • +4 Technician Jobs on Home Planet
This leader is a major player in the competitive energy market.
Homesteader
  • +2.5% Food from Farmers
  • Farmer +2 Farmer Jobs on Home Planet
  • +5% Food from Farmers
  • Farmer +4 Farmer Jobs on Home Planet
This leader has plots of land dedicated to the production of food.
Private Mines
  • +2.5% Minerals from Miners
  • Miner +2 Miner Jobs on Home Planet
  • +5% Minerals from Miners
  • Miner +4 Miner Jobs on Home Planet
This leader owns and maintains private sources of minerals.
Entrepreneur
  • +2.5% Consumer Goods from Artisans
  • +1 Artisan Jobs on Home Planet
  • +5% Consumer Goods from Artisans
  • +2 Artisan Jobs on Home Planet
This leader has an enterprising mind, designing and producing impressive amounts of goods.
Scrapper
  • +2.5% Alloys from Metallurgists
  • Metallurgist +1 Metallurgist Jobs on Home Planet
  • +5% Alloys from Metallurgists
  • Metallurgist +2 Metallurgist Jobs on Home Planet
This leader possesses and operates private scavenging drones.
Celebrity
  • +1 Amenities
  • +1 Culture Worker Jobs on Home Planet
  • +3 Amenities
  • +2 Culture Worker Jobs on Home Planet
This leader is highly respected by others.
Unifier +1% Unity from Jobs per level +2.5% Unity from Jobs per level This leader excels at inter-government diplomacy and consensus building.
Agrarian Upbringing +5% Food from Jobs +10% Food from Jobs
  • Empire uses Food
  • Leader pool
Raised in a farming zone, this leader is interested in optimizing yields.
Environmental Engineer
  • +10% Clear Blocker Speed
  • −10% Clear Blocker Cost
  • +15% Clear Blocker Speed
  • −15% Clear Blocker Cost
Any blocker removal technology This leader has expertise in cutting edge geo-sculpting processes and cost-saving techniques.
Geology Expert +0.12 Minerals from Miners +0.25 Minerals from Miners +0.5 Minerals from Miners Governor-focused veteran class This leader can identify rich ore veins for planetside mining facilities.
Manufacturer +5 Amenities +10 Amenities +20 Amenities Governor-focused veteran class "This leader works hard to implement new techniques for the mass production of low-cost goods."

Positive councilor traits[]

The following traits will only take effect if the leader is part of the council. Some of them are available for the starting ruler in the empire creation menu for empire that do not have the Under One Rule origin.

Trait Level 1 effects Level 2 effects Empire creation selectable Opposite Requirements Description
Charisma
  • −7.5% Edicts Upkeep
  • Edict Fund +15 Edicts Fund
  • −10% Edicts Upkeep
  • Edict Fund +35 Edicts Fund
This leader is exceptionally charismatic, enforcing their will with ease.
Eye for Talent +5% Leader Experience Gain for all leaders +10% Leader Experience Gain for all leaders This leader is considered to be unusually perceptive, spotting talent where others only see eccentricity or incompetence.
Logistic Understanding
  • −5% Ship Upkeep
  • −10% Army Upkeep
  • −10% Ship Upkeep
  • −15% Army Upkeep
This leader is well aware of the importance of properly-structured supply chains.
Feedback Loop
  • +1 Stability
  • +1 Amenities
  • +2 Stability
  • +3 Amenities
Rationer Gestalt Consciousness Efficient feedback loops and action-reaction analysis make this unit far better at predicting outcomes.
Champion of the People
  • +3% Happiness if not Oppressive Autocracy
  • +5% Rulers Political Power if Oppressive Autocracy
  • +7.5% Happiness if not Oppressive Autocracy
  • +10% Rulers Political Power if Oppressive Autocracy
Tyrannical Gestalt Consciousness This leader appears to genuinely care about their subjects.
Politician Time +5% Council Agenda Speed Time +10% Council Agenda Speed Level 2+ This leader has an affinity for politics, and is well-versed when it comes to fiery debates.

Authority traits[]

Authority traits are given to the empire ruler as long as the empire has a certain authority.

Trait Effects Authority Description
Imperial Ruler
  • +1 Additional Leader Trait Options
  • Upkeep Does not have any upkeep
Imperial Imperial This leader is the current ruler.
Hive Mind Immortal Hive Mind This leader is the immortal nexus of the vast cognitive apparatus that constitutes a Hive Mind.
Machine Intelligence Immortal Machine Intelligence This leader is the core intelligence that oversees and directs actions in a Machine Empire.

Destiny traits[]

Trait Effects Required ethic Description
Master Bureaucrat
  • Upkeep −5% Leader Upkeep for all leaders
  • −5% Empire Size Effect
  • Edict Fund +75 Edicts Fund
Having toiled as a bureaucrat, this leader is a master of paperwork. With everything correctly filed, more time can be devoted to their subordinates.
Perceptive Mentor +1 Additional Leader Trait Options for all leaders Knowledge and experience are the foundation of every great society. This leader possesses these values and does everything to promote and encourage them in others.
Shroud Preacher
  • +12.5% Resources from Psionic Pops if governing sector
  • +25% Resources from Psionic Pops if governing planet
  • Every 10 years a pop gains the Latent Psionic trait
Spiritualist The Shroud encompasses every living being. Connected to the powers within, this leader fosters true devotion in their followers.
Xeno-Mediator
  • +1% Happiness per Species on Planet if governing sector
  • +1% Amenities per Species on Planet if governing sector
  • +2% Happiness per Species on Planet if governing planet
  • +2% Amenities per Species on Planet if governing planet
Xenophile A skilled mediator is essential in highly diverse population centers. This leader knows how to defuse tension and efficiently manage a multi-species planet.

Negative traits[]

Trait Level 1 effects Level 2 effects Opposite Requirements Description
Arrested Development −25% Leader Experience Gain −75% Leader Experience Gain The personal development and skills of this leader seem to have plateaued.
Controversial Reputation +5 Alloys Upkeep +10 Alloys Upkeep Many would be happy to see this leader go. Their mere presence hurts our cohesion.
Lavish Lifestyle −10 Monthly Energy Credits −20 Monthly Energy Credits This leader has a weakness for beautiful, expensive things.
Melancholic
  • −10% Leader Experience Gain
  • −10 Years Leader Lifespan if not immortal
  • Upkeep +15% Leader Upkeep if immortal
  • −20% Leader Experience Gain
  • −20 Years Leader Lifespan if not immortal
  • Upkeep +30% Leader Upkeep if immortal
This leader suffers extended bouts of sadness.
Stubbornness −10% Leader Experience Gain
  • −1 Additional Leader Trait Options
  • −20% Leader Experience Gain
Adaptionist This leader is stubborn and slow to accept new methods and ideas, even if they have proven superior.
Fallible +1 Leader Maximum Negative Traits +3 Leader Maximum Negative Traits Leader pool This leader is incapable of resisting temptation and can not stay out of trouble.
Excessive −5 Monthly Consumer Goods −10 Monthly Consumer Goods Gestalt Consciousness This leader indulges in hoarding goods for its personal use.
Substance Abuser −10 Years Leader Lifespan −30 Years Leader Lifespan Resilience Gestalt Consciousness This leader has fallen to substance abuse to cope with stress, which has had a detrimental effect on their physical health.

Negative governor traits[]

The following traits will only take effect if the leader is governing a sector or planet. Effects are doubled if the leader is governing a planet.

Trait Level 1 effects Level 2 effects Opposite Requirements Notes Description
Cruelty −2.5 Stability −5 Stability Righteous More common if Militarist This leader is harsh with their subordinates, affecting their ability to retain qualified colonial staff.
Procrastinator −5% Planetary Build Speed −15% Planetary Build Speed Architectural Interest More common if Sedentary This leader prefers to spend their time on non-essential tasks.
Polluter −2 Pop Growth Speed −7 Pop Growth Speed Machine Intelligence More common if Materialist This leader's blatant disregard for the environment worsens living conditions on the planet.
Corrupt +5 Crime +15 Crime Martinet Gestalt Consciousness This leader is in the pocket of local gangs and pirates.
Corrupted Drone +5 Deviancy +15 Deviancy Martinet Gestalt Consciousness This drone takes supplies from the hive for its individual use.
Insider Trading −5% Trade Value −12.5% Trade Value 24pz Investor Gestalt Consciousness This leader is willing to employ less-than-legal trading practices to accumulate personal wealth.
Inefficient Drone Output −2.5% Resources from Jobs −5% Resources from Jobs 24pz Optimization Drone Gestalt Consciousness This drone is an inefficient manager of planetary drones.
Wastefulness +5% Job Consumer Goods Upkeep +12% Job Consumer Goods Upkeep Gestalt Consciousness More common if Wasteful This leader is reckless in the storage and acquisition of goods and supplies.
Increased Drone Upkeep +5% Pop Amenities Usage +12% Pop Amenities Usage Gestalt Consciousness More common if Wasteful This drone has a deficiency that increases the upkeep of all other drones on the planet.

Negative councilor traits[]

The following traits will only take effect if the leader is part of the council.

Trait Level 1 effects Level 2 effects Opposite Requirements Description
Embezzler −5% Monthly Energy Credits −10% Monthly Energy Credits This leader does not believe anyone would notice if small amounts of credits go missing.
Passive Time −10% Council Agenda Speed Time −20% Council Agenda Speed This leader has such a subdued personality, they are barely noticed.
Bureaucratic +5% Empire Size from Pops +15% Empire Size from Pops Authoritarian leader This leader believes proper processes and duplicated paper trails are the marks of a well-run empire.
Gullible −1 Encryption −2 Encryption Xenophobe leader This leader believes almost anything they read from an official looking source.
Intolerance Trust cap −10 Trust Cap Trust cap −30 Trust Cap Xenolinguist Xenophile leader This leader views anyone different from them with suspicion and distrust.
Reclusive −5% Diplomatic Weight −15% Diplomatic Weight Master Diplomat Xenophile leader This leader does not like to be at the center of attention. Or to be the recipient of any attention at all, for that matter.
Volatile −5% Monthly Unity −10% Monthly Unity Pacifist leader This leader is infamous for their erratic temperament.
Tyrannical −5% Happiness −10% Happiness Champion of the People This leader is known for treating their subordinates in cruel and oppressive ways.
Rationer −5% Amenities −10% Amenities Feedback Loop Gestalt Consciousness This leader over-prioritizes rationing of resources.

Multiclass traits[]

Certain species traits, such as from ascensions, can add a trait to leaders from that species. These traits change their effects depending on the leader class. A leader can only have one of these traits.

Trait Immortal Effects Requirements
Commander Scientist Official Ruler
Erudition +1 Additional leader trait options +1 Research alternatives Erudite Erudite species
Cyborg Cybernetic species
Synth +15% Anomaly research speed
  • +2.5% Worker pop resource output (sector)
  • +5% Worker pop resource output (planet)
Pop assembly speed +1 Monthly mechanical pop assembly Mechanical Mechanical species
Psychic
  • +5% Unity from jobs (sector)
  • +10% Unity from jobs (planet)
Psionic species
Ancient Knowledge Same as class Scion fallen empire gift
Ancestral Inheritance
  • +25 Years leader lifespan
  • Engineering research +50 Monthly engineering research
  • Physics Research +50 Monthly physics research
  • Time −50% Time spent missing in action
  • Armor +30% Armor hardening
  • Shield +30% Shield hardening
  • +150% Army morale
  • +75% Army health
  • −85% Army collateral damage
  • +2 Planetary combat width
  • +25 Years leader lifespan
  • +40 Monthly research
  • +25% Sublight speed
  • Time −50% Time spent missing in action
  • Time +75% Archaeology excavation speed
  • +25 Years leader lifespan
  • Society research +50 Monthly society research
  • +10% Specialist pop output (sector)
  • Upkeep −5% Upkeep from jobs (sector)
  • Archivist +2 Archivist jobs (sector)
  • +20% Specialist pop output (planet)
  • Upkeep −10% Upkeep from jobs (planet)
  • Archivist +4 Archivist jobs (planet)
Same as class Vagrosian Ruins site
Brain Slug Host
  • +15% Councilor experience gain
  • +1 Additional leader trait options
  • Time +10% Council agenda speed
  • +15% Councilor experience gain
Abandoned Settlements anomaly
Chosen One Overlord Shroud event
Chosen of the Composer
  • +25% Survey Speed
  • +2 Monthly Volatile Motes
  • +2 Monthly Rare Crystals
  • +2 Monthly Exotic Gases
  • +2% Pop growth speed (sector)
  • +2.5% Resources from jobs (sector)
  • +5% Pop growth speed (planet)
  • +5% Resources from jobs (planet)
  • +50 Years Leader Lifespan
  • +30% Leader Experience Gain
  • +1 Leader Capacity for each class
Overlord Shroud covenant
Chosen of the Instrument
  • +40% Sublight speed
  • Time −15% Hyper jump charge time
  • −25% Emergency FTL damage risk
  • +35% Combat disengagement chance
+2 Monthly Zro
  • +2.5 Stability (planet)
  • +15% Slave pop output (planet)
  • +5 Stability (planet)
  • +30% Slave pop output (planet)
  • +10% Happiness
  • +15% Trade value
Overlord Shroud covenant
Chosen of the Eater
  • −15% System ship build cost
  • +25% System ship build speed
Overlord Shroud covenant
Chosen of the Whisperers
  • −15% Operations cost
  • +1 Monthly influence
  • +1 Encryption
Overlord Shroud covenant
Shroud Touched
  • +1 Archaeology skill
  • Time +20% Archaeology excavation speed
  • −15% Building cost
  • −15% District cost
  • +10% Empire size
Overlord Shroud tunnel travel

Under One Rule traits[]

Under One Rule origin offers a selection of unique traits for the ruler at the start of the game. Each government ethic gives the options of 3 unique traits: two positive and one negative. The ruler can have either one positive traits or two positive traits and one negative trait.

Trait Level 1 effects Level 2 effects Level 3 effects Empire ethics Description
Commanding Presence
  • +0.4 Monthly Loyalty from Subjects
  • +5 Diplomatic Acceptance
  • +0.6 Monthly Loyalty from Subjects
  • +10 Diplomatic Acceptance
  • +1 Monthly Loyalty from Subjects
  • +15 Diplomatic Acceptance
Fanatic Authoritarian Authoritarian Through the sheer willpower of our leader, we are able to extend our empire's agenda across space, and force others to heed our command.
High King
  • +3 Stability
  • +5% Ruler Happiness
  • +10% Ruler Pop Resource Output
  • +5 Stability
  • +10% Ruler Happiness
  • +20% Ruler Pop Resource Output
  • +8 Stability
  • +20% Ruler Happiness
  • +30% Ruler Pop Resource Output
Fanatic Authoritarian Authoritarian By blood and merit, this leader earned the respect and loyalty of the other noble houses.
Titan of Industry
  • +10% Minerals from Jobs
  • +5% Alloys from Jobs
  • +5% Consumer Goods from Jobs
  • +15% Minerals from Jobs
  • +10% Alloys from Jobs
  • +10% Consumer Goods from Jobs
  • +30% Minerals from Jobs
  • +15% Alloys from Jobs
  • +15% Consumer Goods from Jobs
Fanatic Materialist Materialist This leader sees a healthy economy as the foundation of any great nation.
Great Inventor
  • +5% Mechanical Pop Assembly Speed
  • +0.5 Engineering from Roboticists
  • +1 Amenities from Roboticists
  • +10% Mechanical Pop Assembly Speed
  • +1 Engineering from Roboticists
  • +2 Amenities from Roboticists
  • +15% Mechanical Pop Assembly Speed
  • +2 Engineering from Roboticists
  • +3 Amenities from Roboticists
Fanatic Materialist Materialist This leader is a pioneer in robotics and our lead researcher in workforce automation.
Inspired General
  • +10 Fleet Command Limit
  • +5% Naval Capacity
  • +75 Ship Starting Experience
  • +15 Fleet Command Limit
  • +10% Naval Capacity
  • +150 Ship Starting Experience
  • +20 Fleet Command Limit
  • +15% Naval Capacity
  • +300 Ship Starting Experience
Fanatic Militarist Militarist A brilliant military commander, loved by the troops.
Unwavering Aggressor
  • +5% Ship Fire Rate
  • Tracking +5 Tracking
  • Tracking +5 Chance to Hit
  • +10% Ship Fire Rate
  • Tracking +7 Tracking
  • Tracking +7 Chance to Hit
  • +15% Ship Fire Rate
  • Tracking +10 Tracking
  • Tracking +10 Chance to Hit
Fanatic Militarist Militarist An expert in starship weapons systems, this leader brings invaluable knowledge to fleet warfare.
Autark
  • +5% Amenities
  • +10% Food from Jobs
  • +10 Trade Protection
  • +10% Amenities
  • +15% Food from Jobs
  • +15 Trade Protection
  • +20% Amenities
  • +30% Food from Jobs
  • +30 Trade Protection
Fanatic Pacifist Pacifist This leader will strive to ensure the nation's self-sufficiency.
Enlightened Ruler
  • +2.5% Stability
  • Upkeep −5% Upkeep from Jobs
  • +10% Governing Ethics Attraction
  • +3.5% Stability
  • Upkeep −10% Upkeep from Jobs
  • +20% Governing Ethics Attraction
  • +5% Stability
  • Upkeep −20% Upkeep from Jobs
  • +40% Governing Ethics Attraction
Fanatic Pacifist Pacifist Charismatic, caring and selfless, this leader seeks to improve quality of life for all.
Pious Ascetic
  • −10% Pop Amenities Usage
  • −10% Pop Housing Usage
  • +0.5 Society from Priests
  • −15% Pop Amenities Usage
  • −15% Pop Housing Usage
  • +1 Society from Priests
  • −20% Pop Amenities Usage
  • −20% Pop Housing Usage
  • +2 Society from Priests
Fanatic Spiritualist Spiritualist This leader is a model of self-discipline, and an inspiration to all.
Wise Mentor
  • +1 Leader Capacity for each class
  • +10% Leader Experience Gain
  • Upkeep −10% Leader Upkeep
  • +1 Leader Capacity for each class
  • +15% Leader Experience Gain
  • Upkeep −15% Leader Upkeep
  • +1 Leader Capacity for each class
  • +25% Leader Experience Gain
  • Upkeep −25% Leader Upkeep
Fanatic Spiritualist Spiritualist This leader displays exceptional educational skills, and will help others to reach their full potential.
Brain Poacher
  • +10% Diplomatic Weight from Tech
  • +5% Research Speed
  • +3 Research per Migration Treaty
  • +15% Diplomatic Weight from Tech
  • +7.5% Research Speed
  • +9 Research per Migration Treaty
  • +20% Diplomatic Weight from Tech
  • +10% Research Speed
  • +18 Research per Migration Treaty
Fanatic Xenophile Xenophile By offering the best, we can attract the brightest minds. This leader specializes in the recruitment of qualified personnel.
Gunboat Diplomacy
  • +10% Diplomatic Weight from Fleet Power
  • +0.25 Max Influence from Power Projection
  • −5% Ship Upkeep
  • +15% Diplomatic Weight from Fleet Power
  • +0.5 Max Influence from Power Projection
  • −10% Ship Upkeep
  • +25% Diplomatic Weight from Fleet Power
  • +1 Max Influence from Power Projection
  • −20% Ship Upkeep
Fanatic Xenophile Xenophile This leader favors displays of power. A well-placed threat is sometimes worth a thousand words.
Ever Vigilant
  • +1 Available Envoys
  • +1 Codebreaking
  • +1 Encryption
  • +1 Available Envoys
  • +2 Codebreaking
  • +2 Encryption
  • +1 Available Envoys
  • +2 Codebreaking
  • +4 Encryption
Fanatic Xenophobe Xenophobe This leader is extremely rigorous with security and encryption protocols, and personally oversees our intelligence department.
Genome Artist
  • Trait Point +1 Gene Modification Points
  • −10% Modify Species Special Project Cost
  • Upkeep −5% Pop Upkeep
  • Trait Point +1 Gene Modification Points
  • −20% Modify Species Special Project Cost
  • Upkeep −15% Pop Upkeep
  • Trait Point +1 Gene Modification Points
  • −40% Modify Species Special Project Cost
  • Upkeep −30% Pop Upkeep
Fanatic Xenophobe Xenophobe This leader's flair for genetic manipulation is legendary.

Negative traits[]

Trait Effects Empire ethics Description
Absent-Minded
  • −10% Worker Pop Resource Output
  • Upkeep +20 Researcher Upkeep
Fanatic Spiritualist Spiritualist This leader is easily distracted and often forgets about less important tasks.
Blunt
  • −1 Available Envoys
  • −25% Diplomatic Weight
Fanatic Xenophobe Xenophobe Callous and very direct, this leader regularly makes diplomatic blunders.
Brutal
  • +20 Crime
  • −2.5% Happiness from Enforcers and Telepaths
Fanatic Authoritarian Authoritarian This leader's answer to any issue is brutal oppression, which alienates the local population.
Elitist
  • Upkeep +30% Leader Upkeep
  • +20% Pop Amenities Usage
Fanatic Materialist Materialist This leader abhors mediocrity, often dismissing talented people for even the slightest mistake.
Fearful
  • −10% Naval Capacity
  • +15% Ship Upkeep
Fanatic Pacifist Pacifist Terrified of risks, this leader is overly cautious, and implements excessive checks and redundancies in their workflow.
Naive
  • −2 Encryption
  • Upkeep +15% Pop Upkeep
Fanatic Xenophile Xenophile This leader is too trusting and forgiving. Others find it easy to abuse these qualities.
Warmonger
  • −10% Citizen Pop Happiness
  • −20 Trade Protection
Fanatic Militarist Militarist Provocative and adversarial, this leader enjoys conflict, be it social or martial.

Luminary[]

The starting ruler of empires that have the Under One Rule origin will have the Luminary trait. Some of its effects will grow when the following things happen:

  • Forming a Federation
  • Subjugating an empire
  • Winning a war
  • Situation events
  • Becoming Custodian
  • Becoming Galactic Emperor

Based on choices taken during the situations that take place during the origin, it is possible for the ruler to gain a second trait depending on whether the empire finished an ascension tradition tree.

Trait Effects Upkeep Requirements Description
Luminary
  • +40 Years Leader Lifespan
  • +0.75 Stability per Luminary Growth Point
  • +1.5% Unity from Jobs per Luminary Growth Point
Regular The Unification Wars were a brutal affair. In the end, [leader name] brought peace and purpose to us all. The Unifier is the living symbol of what our species can achieve, and an inspiration to all.
Paranoid Tyrant
  • +0.5 Stability
  • −1 Crime
  • −0.5% Unity from Jobs
  • −1% Happiness
Regular Reformists Demands situation This leader's paranoid delusions are driving them towards isolation.
Apparatus Bound Immortal +50 Energy Finished any ascension tradition tree Immortality, but at what cost? This leader is bound to a cumbersome life-sustaining apparatus in the council chambers.
Endless Upgrades
  • Immortal
  • +1 Leader Pool Size
  • +1 Leader Capacity for each class
  • Upkeep −25% Leader Upkeep
  • Cost +10% Leader Cost
  • −25% Leader Experience Gain
+50 Energy Finished the Cybernetic tradition tree Immortality is achievable. Due to several advanced upgrades, this leader can sync directly with every high-level cybernetic administrator. However, this does limit their ability to learn independently.
Genetic Perfection
  • Immortal
  • Trait Point +1 Gene Modification Points
  • Trait Point +1 Organic Species Trait Picks
  • −15% Modify Species Special Project Cost
  • −15% Pop Growth Speed
+100 Food Finished the Genetic tradition tree An endless series of clones has granted this leader immortality. Should the current sleeve become damaged or obsolete, a dozen more are ready to take its place. This has led to an obsession with genetic perfection.
Synthetic Awareness
  • Immortal
  • +25% Resources from jobs
  • +25% Ethics Shift Chance
  • +1 Monthly Mechanical Pop Assembly
  • −15% Happiness
+25 Alloys Finished the Synthetic tradition tree This leader's synthetic body is the epitome of the roboticist's art. Quantum processing grants a direct connection with the meta-continuousness of the people. While boosting efficiency, the effects do not bode well for those altered.
The Passenger
  • Immortal
  • +2 Monthly Influence
  • +10% Governing Ethics Attraction
  • −20 Crime
  • +2 Encryption
  • +2 Codebreaking
+3 Zro Finished the Psionic tradition tree The price of immortality is high... The Shroud Entity left a doorway in the mind of this leader. The Entity has gained a foothold in our realm, and the leader must be supplied with a constant supply of Zro.

References[]

Game concepts
Exploration ExplorationFTLAnomalyArchaeological siteRelicsPre-FTL speciesFallen empireEventsSpaceborne aliensEnclavesGuardiansMaraudersCaravaneers
Celestial bodies Celestial bodyColonizationTerraformingPlanetary featuresPlanet modifiers
Species SpeciesTraitsPopulationPop modificationSpecies rightsEthicsLeader
Governance EmpireOriginGovernmentCivicsPoliciesEdictsFactionsTechnologyTraditionsSituations
Economy ResourcesPlanetary managementDistrictsBuildingsHoldingsJobsDesignationTradeMegastructures
Diplomacy DiplomacyRelationsGalactic communityFederationsSubject empiresIntelligenceAI personalities
Warfare WarfareSpace warfareLand warfareStarbaseShipShip designerCrisis
Others The ShroudL-ClusterUnique systemsPreset empiresAI playersEaster eggs
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