Trait
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Level 1 effects
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Level 2 effects
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Level 3 effects
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Empire ethics
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Description
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Commanding Presence
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+0.4 Monthly Loyalty from Subjects
+5 Diplomatic Acceptance
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+0.6 Monthly Loyalty from Subjects
+10 Diplomatic Acceptance
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+1 Monthly Loyalty from Subjects
+15 Diplomatic Acceptance
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 Authoritarian
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Through the sheer willpower of our leader, we are able to extend our empire's agenda across space, and force others to heed our command.
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High King
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+3 Stability
+5% Ruler Happiness
+10% Ruler Pop Resource Output
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+5 Stability
+10% Ruler Happiness
+20% Ruler Pop Resource Output
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+8 Stability
+20% Ruler Happiness
+30% Ruler Pop Resource Output
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 Authoritarian
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By blood and merit, this leader earned the respect and loyalty of the other noble houses.
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Titan of Industry
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+10% Minerals from Jobs
+5% Alloys from Jobs
+5% Consumer Goods from Jobs
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+15% Minerals from Jobs
+10% Alloys from Jobs
+10% Consumer Goods from Jobs
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+30% Minerals from Jobs
+15% Alloys from Jobs
+15% Consumer Goods from Jobs
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 Materialist
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This leader sees a healthy economy as the foundation of any great nation.
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Great Inventor
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+5% Mechanical Pop Assembly Speed
+0.5 Engineering from Roboticists
+1 Amenities from Roboticists
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+10% Mechanical Pop Assembly Speed
+1 Engineering from Roboticists
+2 Amenities from Roboticists
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+15% Mechanical Pop Assembly Speed
+2 Engineering from Roboticists
+3 Amenities from Roboticists
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 Materialist
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This leader is a pioneer in robotics and our lead researcher in workforce automation.
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Inspired General
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+10 Fleet Command Limit
+5% Naval Capacity
+75 Ship Starting Experience
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+15 Fleet Command Limit
+10% Naval Capacity
+150 Ship Starting Experience
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+20 Fleet Command Limit
+15% Naval Capacity
+300 Ship Starting Experience
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 Militarist
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A brilliant military commander, loved by the troops.
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Unwavering Aggressor
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+5% Ship Fire Rate
+5 Tracking
+5 Chance to Hit
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+10% Ship Fire Rate
+7 Tracking
+7 Chance to Hit
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+15% Ship Fire Rate
+10 Tracking
+10 Chance to Hit
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 Militarist
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An expert in starship weapons systems, this leader brings invaluable knowledge to fleet warfare.
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Autark
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+5% Amenities
+10% Food from Jobs
+10 Trade Protection
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+10% Amenities
+15% Food from Jobs
+15 Trade Protection
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+20% Amenities
+30% Food from Jobs
+30 Trade Protection
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 Pacifist
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This leader will strive to ensure the nation's self-sufficiency.
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Enlightened Ruler
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+2.5% Stability
−5% Upkeep from Jobs
+10% Governing Ethics Attraction
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+3.5% Stability
−10% Upkeep from Jobs
+20% Governing Ethics Attraction
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+5% Stability
−20% Upkeep from Jobs
+40% Governing Ethics Attraction
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 Pacifist
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Charismatic, caring and selfless, this leader seeks to improve quality of life for all.
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Pious Ascetic
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−10% Pop Amenities Usage
−10% Pop Housing Usage
+0.5 Society from Priests
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−15% Pop Amenities Usage
−15% Pop Housing Usage
+1 Society from Priests
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−20% Pop Amenities Usage
−20% Pop Housing Usage
+2 Society from Priests
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 Spiritualist
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This leader is a model of self-discipline, and an inspiration to all.
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Wise Mentor
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+1 Leader Capacity for each class
+10% Leader Experience Gain
−10% Leader Upkeep
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+1 Leader Capacity for each class
+15% Leader Experience Gain
−15% Leader Upkeep
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+1 Leader Capacity for each class
+25% Leader Experience Gain
−25% Leader Upkeep
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 Spiritualist
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This leader displays exceptional educational skills, and will help others to reach their full potential.
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Brain Poacher
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+10% Diplomatic Weight from Tech
+5% Research Speed
+3 Research per Migration Treaty
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+15% Diplomatic Weight from Tech
+7.5% Research Speed
+9 Research per Migration Treaty
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+20% Diplomatic Weight from Tech
+10% Research Speed
+18 Research per Migration Treaty
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 Xenophile
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By offering the best, we can attract the brightest minds. This leader specializes in the recruitment of qualified personnel.
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Gunboat Diplomacy
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+10% Diplomatic Weight from Fleet Power
+0.25 Max Influence from Power Projection
−5% Ship Upkeep
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+15% Diplomatic Weight from Fleet Power
+0.5 Max Influence from Power Projection
−10% Ship Upkeep
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+25% Diplomatic Weight from Fleet Power
+1 Max Influence from Power Projection
−20% Ship Upkeep
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 Xenophile
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This leader favors displays of power. A well-placed threat is sometimes worth a thousand words.
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Ever Vigilant
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+1 Available Envoys
+1 Codebreaking
+1 Encryption
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+1 Available Envoys
+2 Codebreaking
+2 Encryption
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+1 Available Envoys
+2 Codebreaking
+4 Encryption
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 Xenophobe
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This leader is extremely rigorous with security and encryption protocols, and personally oversees our intelligence department.
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Genome Artist
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+1 Gene Modification Points
−10% Modify Species Special Project Cost
−5% Pop Upkeep
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+1 Gene Modification Points
−20% Modify Species Special Project Cost
−15% Pop Upkeep
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+1 Gene Modification Points
−40% Modify Species Special Project Cost
−30% Pop Upkeep
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 Xenophobe
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This leader's flair for genetic manipulation is legendary.
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