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Please help with verifying or updating older sections of this article. At least some were last verified for version 3.9.

This article is for the PC version of Stellaris only.

Colony events can trigger 1, 2, 3, 4, or 5 years after a planet or ring world is colonized. Each colony can only get one colony event, and planets that have been Terraformed are blocked from getting any event except for ones guaranteed by a Planet Modifier. Most events are limited to once per empire, although some are limited to once per game and some have lighter or no limits.

Generic colony event triggers[]

The following trigger conditions apply to all colony events, unless otherwise noted:

  • Planet owner
    • Planet is owned by the original owner
    • Planet owner is not AI
  • Planet
    • Planet hasn't had a colony event
    • Planet hasn't been terraformed
    • Colony isn't a Habitat
    • Planet isn't a species homeworld
    • Empire Capital Planet isn't an empire's capital
    • Planet doesn't have ground combat and isn't occupied
    • Colony has at least one Pop

Guaranteed events[]

Certain planet modifiers or planetary features will trigger a guaranteed colony event, usually when the colony turns one year old.

Planet modifier events table
Event Planet modifier Notes
What Happened Here? Irradiated Planets can't get this modifier[1], so this event can never trigger. (Unless the game is modded.)
Titanic Life Titanic Life
Earthquake! Unstable Tectonics
Comet Sighted Through Belt Asteroid Belt
Crackdown Atmospheric Hallucinogen
Magnetic Miracle Strong Magnetic Field Both events have a 50% chance to trigger.
Magnetic Disruption
Planetary feature events table
Event Planetary feature Notes
An Unexpected Friend Enigmatic Robot
  • Ring World Can't be found on artificial worlds
  • ×3 on Relic Worlds
  • Time Event triggers when the colony turns 2 years old.
  • Gestalt Consciousness empires can't get the anomaly that creates the feature, but they can still get the event if they're the first empire to colonize the planet it's on.

Random events[]

If a colony doesn't get a guaranteed event when it's one year old, it's eligible to start rolling for a random colony event when it reaches two years old. Continental Worlds are the only class of planet with access to every single existing colony event that isn't Tomb World exclusive, and Desert Worlds are the only class of planet that only has access to colony events that are also available to every other regular planet class.

Because terraforming prevents colony events, you can't use it to try to get events that are restricted to certain planet classes. Additionally, if you want to have a chance to get any colony event, and aren't also looking for one of the terraforming events that can only trigger on uninhabited planets, you should always colonize planets that don't have a planet modifier that gives a guaranteed event before terraforming them and then wait to terraform them until they either get a colony event or reach five years old.

It may be worth considering which restricted colony events your guaranteed habitable worlds will have access to when selected your species' climate preference.

Habitats can't get colony events.

Colony event trigger table

Event Ring World Other Restrictions
Universal colony events (available to all planet classes)
Asteroid Sighted Time Less than 50 years have passed
Ancient Drones Has an uninhabitable moon
A Change of Heart Ring World
  • Fanatic SpiritualistFanatic Materialist Spiritualist or Materialist ethics
  • A pop with the opposite ethic
  • At least 4 sapient pops (unlikely to happen within 5 years without resettling)
Odd Factory
What Separates Us Ring World
  • Main species pop with the Xenophobe ethic
  • A free non-robotic pop of a different species
Lost to Bureaucracy Ring World Building Has a building
The Mysterious Moon of Root.GetName Has an uninhabitable moon
The Doorway
Impossible Corrie Miner A pop has the Miner or Mining Drone job
Regular colony events (available to all regular planet classes)
Subterranean Civilization
Abandoned Terraforming Equipment Different planet class than main species preference
Mushroom Picking Doesn't require pops
Insidious Ophidians
Dancing Plague A main species pop
Restricted colony events (not available to all regular planet classes)
Migrating Forests
Mharin Kharin
Trouble in Paradise Fanatic MilitaristFanatic Pacifist Militarist or Pacifist ethics
From Beneath the Waves Destroyers Destroyers technology
Feral Overload
Unsteady Ground
Tomb World colony events
Underground Vault Planet wasn't made into a Tomb World by primitives nuking themselves
Nuclear Bomb
Ruined Particle Accelerator
Surviving Infrastructure
Derelict Space Station Planet wasn't made into a Tomb World by primitives nuking themselves
Wasteland Radiation
Pacifist Movement Colony has a free pop that isn't mechanical or pacifist
Orbital Debris Planet wasn't made into a Tomb World by primitives nuking themselves
Archaeology Site colony events
Fossils Discovered on Root.GetName
Message in the Canopy No Archaeology Site
Agenda Situation colony events
Mysterious Labyrinth Can be rolled but can't trigger
Living Snow Can be rolled but can't trigger

Event chances[]

When the colony is 1 year old, certain planet modifiers will trigger a guaranteed event. At 2 and 3 years old, there are a large variety of possible random events, while there is a much shorter list of possible events when the colony is 4 or 5 years old. The odds of any specific event triggering is equal to that event's weight divided by the total weight of no event plus all potential events for that colony age.

Random colony event weights table

Event 2 Years 3 Years 4 Years 5 Years Limit
No event 150 150 150 150
Migrating Forests 3 2 Once per game
Subterranean Civilization 3 2 Once per game
Ancient Drones 3 2 Once per empire
Mharin Kharin 3 2 Once per game
Feral Overload 10 Once per empire
Abandoned Terraforming Equipment 15 10 Once per empire
Asteroid Sighted 6 6 Once per empire
Trouble in Paradise 3 10 1 Special[2]
From Beneath the Waves 15 10 Once per empire
A Change of Heart 10 1 3 Special[2]
Odd Factory 15 10 Once per empire
What Separates Us 15 10 No limit
Lost to Bureaucracy 10 No limit
The Mysterious Moon of Root.GetName 10 10 Once per empire
The Doorway 8 5 Once per empire
Unsteady Ground 8 Once per game
Mushroom Picking 15 Once per game
Insidious Ophidians 15 Once per game
Unexpected Mineral Seams 8 3 Once per empire Once per game
Tomb World colony events 2 Years 3 Years 4 Years 5 Years Limit
Any tomb world colony event 525-600 350-400
Underground Vault 75 50 Once per game
Nuclear Bomb 75 50 Once per empire
Ruined Particle Accelerator 75 50 Once per empire
Surviving Infrastructure 75 50 Once per empire
Derelict Space Station 75 50 Once per empire
Wasteland Radiation 75 50 Once per empire
Pacifist Movement 75 50 Once per empire
Orbital Debris 75 50 Once per empire
2 Years 3 Years 4 Years 5 Years Limit
Impossible Corrie 3 4 Once per empire
Dancing Plague 3 3 Once per empire
Archaeology Site colony events 2 Years 3 Years 4 Years 5 Years Limit
Fossils Discovered on Root.GetName 3 3 3 3 Once per game
Message in the Canopy 3 Once per game
Agenda Situation colony events 2 Years 3 Years 4 Years 5 Years Limit
Mysterious Labyrinth 3 3 Once per game
Living Snow 6 6 Once per game

Ethics divergence events[]

These colony events involve changing the ethics of some pops to the opposing ethic. They have no limit on how many times they can happen, but they share a limit on how often an event in this category can happen. An empire can't get any ethics divergence colony event more then once every five years.

Trouble in Paradise


Local political drama on [Root.GetName] has resulted in increased support among a small group of rebels, opposed to our underlying ethics. Their increased support have enabled them to gain more power in the region and vote for their own causes with limited success.


 
Trigger conditions:
  • Generic colony event triggers
  • Not Gestalt Consciousness
  • Fanatic MilitaristFanatic Pacifist Empire is some degree of Militarist or Pacifist
  • Planet is a Continental, Tropical, or Gaia World
  • Time Empire hasn't had an ethics divergence event within the last 5 years
Is triggered only by:
  • Time The colony turning 2, 3, or 4 years old

Option conditions

Enabled if: Fanatic Militarist Empire is some degree of Militarist

We stand divided.
  • Three random pops that aren't non-sapient robots or already Pacifist change their ethic to Pacifist

Enabled if: Fanatic Pacifist Empire is some degree of Pacifist

We stand divided.
  • Three random pops that aren't non-sapient robots or already Militarist change their ethic to Militarist

Enabled if: Fanatic PacifistFanatic Egalitarian Empire isn't Fanatic Egalitarian or any degree of Pacifist

Suppress the opposition!
  • One random pop that isn't a non-sapient robot or already Pacifist changes their ethic to pacifist
  • Suppressed Opposition modifier added for 120 months, with the following effects: Happiness −15%

Enabled if: Fanatic MilitaristFanatic Egalitarian Empire isn't Fanatic Egalitarian or any degree of Militarist

Suppress the opposition!
  • One random pop that isn't a non-sapient robot or already Militarist changes their ethic to Militarist
  • Suppressed Opposition modifier added for 120 months, with the following effects: Happiness −15%

A Change of Heart


The below description is one of several available for this event.
As we have grown our roots on [Root.GetName] certain individuals have begun to stray from our beaten path. That is to be expected, but these have supporters. The group feels our spiritualistic view of the universe is not leading us forward fast enough - assured that a more materialistic view of the cosmos is the answer.


 
Trigger conditions:
  • Either:
    • Fanatic Spiritualist Empire is some degree of Spiritualist and colony has a Materialist pop
    • Fanatic Materialist Empire is some degree of Materialist and colony has a Spiritualist pop
  • Colony has at least 4 pops that aren't non-sapient robots
  • Time Empire hasn't had an ethics divergence event within the last 5 years
Is triggered only by:
  • Time The colony turning 3, 4, or 5 years old

Option conditions

Enabled if: Fanatic Materialist Empire is some degree of Materialist

They are no threat to our pursuits.
  • All Spiritualist pops on the colony gain the Opinions Respected pop modifier for 20 years, with the following effects:
  • Spiritualist Attraction planet modifier added for 20 years, with the following effects:
    • Spiritualist Ethics Attraction +100%

Enabled if: Fanatic Spiritualist Empire is some degree of Spiritualist

Leave them be to find their own way.
  • All Materialist pops on the colony gain the Opinions Respected pop modifier for 20 years, with the following effects:
  • Materialist Attraction planet modifier added for 20 years, with the following effects:
    • Materialist Ethics Attraction +100%

Enabled if: Empire has at least 100 energy and 100 minerals

Bribe their leaders.

Enabled if: Fanatic Spiritualist Empire is some degree of Spiritualist

Have spiritual guides re-direct them.

Enabled if: Fanatic Materialist Empire is some degree of Materialist

Spread propaganda to oppose them.

A Change of Heart (colony.2011)


The below description is one of several available for this event.
Our attempts at re-directing the parts of the population prone to oppose our core ideals have finally paid off.

Thanks to the tireless efforts of our spiritual leaders we have finally turned the tide, and are bringing more and more faithless into the fold. Not only materialists, but people of all persuasions have seen the light and are casting away their former beliefs. Pray they will never stray from the righteous path again.


 
Trigger conditions:
  • None
Is triggered only by:
  • Choosing the "Spread propaganda to oppose them." or "Have spiritual guides re-direct them." option during for the A Change of Heart event (40% chance)

Immediate effects:
  • If the "Spread propaganda to oppose them." option was chosen for the A Change of Heart event:
    • Every pop on the colony with the Spiritualist ethic changes to Materialist
    • Materialist Attraction planet modifier added for 20 years, with the following effects:
      • Materialist Ethics Attraction +100%
  • If the "Have spiritual guides re-direct them." option was chosen for the A Change of Heart event:
    • Every pop on the colony with the Materialist ethic changes to Spiritualist
    • Spiritualist Attraction planet modifier added for 20 years, with the following effects:
      • Spiritualist Ethics Attraction +100%

Option conditions

Enabled if:

  • Fanatic Spiritualist Empire is some degree of Spiritualist
  • The "Have spiritual guides re-direct them." option was chosen for the A Change of Heart event
Blessed be the divine!
  • None

Enabled if:

  • Fanatic Spiritualist Empire is some degree of Spiritualist
  • The "Spread propaganda to oppose them." option was chosen for the A Change of Heart event
Oops...
  • None

Enabled if:

  • Fanatic Materialist Empire is some degree of Materialist
  • The "Have spiritual guides re-direct them." option was chosen for the A Change of Heart event
Oops...
  • None

Enabled if:

  • Fanatic Materialist Empire is some degree of Materialist
  • The "Spread propaganda to oppose them." option was chosen for the A Change of Heart event
Excellent.
  • None

A Change of Heart (colony.2012)


Our attempts to change the minds of our people on [Root.GetName] have backfired horribly. By banding together over our subjugation attempts they have gained even more followers, making them stronger than ever.


 
Trigger conditions:
  • None
Is triggered only by:
  • Choosing the "Spread propaganda to oppose them." or "Have spiritual guides re-direct them." option during for the A Change of Heart event (60% chance)

Immediate effects:
  • Fanatic Materialist If empire is some degree of Materialist:
    • Spiritualist Attraction planet modifier added for 20 years, with the following effects:
      • Spiritualist Ethics Attraction +100%
    • All Spiritualist pops on the colony gain the Opinions Disrespected pop modifier for 20 years, with the following effects:
  • Fanatic Spiritualist If empire is some degree of Spiritualist:
    • Materialist Attraction planet modifier added for 20 years, with the following effects:
      • Materialist Ethics Attraction +100%
    • All Spiritualist pops on the colony gain the Opinions Disrespected pop modifier for 20 years, with the following effects:

Option conditions

Enabled if: Fanatic Spiritualist Empire is some degree of Spiritualist

The divine be damned!
  • None

Enabled if: Fanatic Spiritualist Empire isn't any degree of Spiritualist

Curses!
  • None

Repeatable events[]

These colony events have no limit on how many times or how often they can trigger.

What Separates Us


The below description is one of several available for this event.
Having other species living with our people has caused some friction on [Root.GetName]. Be it cultural differences, xenophobia or a common misunderstanding is hard to tell, but what is sure is that these small encounters could turn to the worse if we do not intervene.


 
Trigger conditions:
  • Generic colony event triggers
  • Not Gestalt Consciousness
  • Colony has a free non-robotic alien Pop
  • Colony has a main species pop with the Xenophobe ethic
Is triggered only by:
  • Time The colony turning 2 or 3 years old

Option conditions

Enabled if: Fanatic XenophileFanatic Xenophobe Neither Xenophile nor Xenophobe

Distract the angry mob.
  • All main species pops on the colony with the Xenophobe ethic gain the Enraged pop modifier for Time 2 years, with the following effects:
  • (Hidden) Protecting Minorities empire modifier added for Time 2 years, with the following effects:
    • Monthly influence +25% Monthly Influence
    • –5% Energy Credits from Jobs
  • (Hidden) Tier 2 Influence reward: Gain 80-175 Influence

Enabled if: Fanatic Xenophobe Empire is some degree of Xenophobe

Fanatic Xenophobe Isolate the xenos from the mob.
  • All main species pops on the colony with the Xenophobe ethic gain the Enraged pop modifier for Time 2 years
  • Protecting Minorities empire modifier added for Time 2 years
  • Tier 2 Influence reward: Gain 80-175 Influence

Enabled if: Fanatic Xenophile Empire is some degree of Xenophile

Fanatic Xenophile Protect the minority at any cost.
  • Protecting Minorities empire modifier added for Time 2 years
  • Tier 2 Influence reward: Gain 80-175 Influence
  • All main species pops on the colony with the Xenophobe ethic gain the Enraged pop modifier for Time 2 years
  • All alien[3] and Xenophile pops on the colony gain the Pleased modifier for Time 1 year, with the following effects:

Enabled if: Fanatic MilitaristFanatic Xenophobe Empire isn't Fanatic Militarist or any degree of Xenophobe

Do not get involved.
  • A random non-main species Pop[3] on the colony dies
  • All alien[3] and Xenophile pops on the colony gain the Enraged modifier for Time 1 year

Enabled if: Fanatic XenophobeFanatic Militarist Empire is Fanatic Militarist or some degree of Xenophobe

Fanatic MilitaristFanatic Xenophobe Let the xenos fight their own fight.
  • A random alien[3] pop on the colony dies
  • All aliens[3] and Xenophile pops on the colony gain the Enraged modifier for Time 1 year

Lost to Bureaucracy


Due to a major clerical error parts of [colony name] has fallen behind in infrastructure maintenance and accommodation services. The people live in rather bleak conditions and will not tolerate it for long. Remedying these problems will cost us time and effort.


 
Trigger conditions: Is triggered only by:
  • Time The colony turning 3 years old

Option conditions

Always enabled:

Unfortunate.
  • A Sprawling Slums blocker is added to the planet
  • An Industrial Wasteland blocker is added to the colony

Enabled if:

  • At least 500 Energy
  • At least 100 Influence
  • Fanatic Authoritarian Empire isn't any degree of Authoritarian
We must invest in this area.
  • –500 Energy
  • –100 Influence
  • Tier 2 Unity reward: Gain 150-1000 Unity

Enabled if:

  • At least 250 Energy
  • At least 50 Influence
  • Fanatic Authoritarian Empire is some degree of Authoritarian
Fanatic Authoritarian We have a strong community, help them recover.
  • –250 Energy
  • –50 Influence
  • Tier 2 Unity reward: Minimum and maximum unity gain are undefined!

Enabled if: Empire has one of the following Government Types:

  • : Fanatic Militarist Military Commissariat, Citizen Republic
  • /: Megacorporation
  • : Constitutional Dictatorship, Fanatic Materialist Totalitarian Regime, Fanatic Militarist Military Dictatorship
  • Imperial: Despotic Empire, Feudal Empire, Fanatic Materialist Despotic Hegemony, Fanatic Militarist Star Empire
Throw out the inhabitants and raze the area.
  • Tier 2 Influence reward: Gain 80-175 Influence
  • +20 Devastation
  • Two random pops gain the Enraged pop modifier for Time 7300 days, with the following effects:

Archaeology site events[]

These colony events create archaeology sites.

Fossils Discovered on [Root.GetName]


Fossilized remains from several different species that do not appear to have been indigenous to §H[Root.GetName]§! have been found in a large and secluded valley on the [Root.GetPlanetMoon]. They all date from roughly the same time period, within the span of a few centuries some 3.6 million years ago.

Each of these species seems to have evolved in its own unique biosphere, and all appear to have been sapient. Strangely, every fossilized individual found so far shows signs of having met a violent end.


 
Trigger conditions:
  • Generic colony event triggers
  • Ancient Relics DLC is active
  • Any regular habitable planet class
  • No Archaeology Site
  • Can only happen once per game
Is triggered only by:
  • Time The colony turning 2, 3, 4, or 5 years old

Curious.
  • The Fossilized Remains dig site is added to the planet

Message in the Canopy


Our scientists have discovered something unusual on [From.Planet.GetName]. A tropical world, much of the planet's surface is covered with dense jungle: massive, thousand year old trees erupt from the canopy, their leafy crowns towering over the landscape.

At first glance, the distribution of these giants appears random. However, further analysis indicates that the trees are arranged with mathematical precision, and it seems likely they were planted by some long-vanished civilization. What's more, the team leader believes the distribution pattern may comprise a set of coordinates, one that points to an unexplored location deep within the jungle.


 
Trigger conditions:
  • Generic colony event triggers
  • Tropical, Continental, or Gaia World
  • No Archaeology Site
  • Can only happen once per game
Is triggered only by:
  • Time The colony turning 2 years old

Curious.
  • The Message in the Canopy dig site is added to the planet

Tomb world events[]

These colony events can only occur on tomb worlds. They have their own page here.

Planet modifier events[]

Planet Modifier colony events are guaranteed to trigger when the colony is reaches 1 year old, as long as the planet has the triggering planet modifier. Unlike other colony events, they aren't prevented if the planet has been terraformed. They have their own page here.

References[]

  1. The Irradiated planet modifier has a 0% spawn chance and isn't added by any anomalies.
  2. 2.0 2.1 One ethics divergence event per 5 years per empire
  3. 3.0 3.1 3.2 3.3 3.4 Including robotic pops, even if they aren't sapient.
  4. It's unclear to me whether or not the capital building counts; if it does, this trigger will always be true.
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