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Civics represent the principles of life within an empire and are primarily limited by the authority and ethics an empire possesses. Each empire starts with up to two civics, and this limit is increased to three civics by researching the Galactic Administration technology or its equivalent. Civics can be changed every 20 years by reforming the government spending 10 unity per empire size. If at any point a civic's requirements are no longer met due to a change in empire ethics or authority, it becomes "dormant" and provide no bonus until it's replaced or its requirements are met again.
Standard civics[]
Please help with verifying or updating this section. It was last verified for version 3.10. |
Standard civics represent the principles that guide day-to-day life within an empire. They can be picked by any empire that is neither a Gestalt Consciousness or Corporate empire, and are heavily influenced by the empire ethics and authority type. If the Galactic Paragons DLC is installed each civic will unlock a council position.
Civic | Effects | Council position | Requirements | Description | DLC | |
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Cutthroat Politics |
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Prime Speaker | The political system in this society is renowned for its intrigue. Power struggles, shady backroom deals and cloak and dagger scheming are par for the course. Those who survive long enough to learn the game, however, tend to learn it well. | |||
Efficient Bureaucracy | Superintendent | This society is renowned for its efficiency. Not only do the mag-trains run on time, but the colossal bureaucratic apparatus required to run an interstellar nation has been greatly streamlined. | ||||
Functional Architecture |
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Master Architect | This society is renowned for its simple yet functional architecture. There are those who would refer to this building style as boring or even depressing, but in most cases, concrete does the job just as well as any other building material. | |||
Mining Guilds | +1 Minerals from Miner category jobs | Chairman of the Mines | Several large mining guilds have reached a dominant position in this society. The government relies heavily on their support. | |||
Agrarian Idyll |
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Elder Farmer | A simple and peaceful life can often be the most rewarding. This agrarian society has, to a large extent, managed to avoid large-scale urbanization. | |||
Aristocratic Elite |
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Lord Steward | This society has an entrenched nobility that occupies the upper echelons of society. | |||
Beacon of Liberty |
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Protector of Liberty | This society is a shining beacon of light in a sea of darkness. Liberty and individual freedoms are held in the highest regard here. | |||
Citizen Service |
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Chief of Service | Are you doing your part? Full citizenship and the political responsibility that comes with it is limited to those who have served a tour of duty in the military. Service guarantees citizenship. | |||
Corporate Dominion |
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Chief Trade Officer | This society is dominated by a megacorporation that has completely supplanted the role of the state. | |||
Corvée System |
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Employment Commissioner | This society considers it the absolute right of the state to decide where its citizens live and work. | |||
Distinguished Admiralty |
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Lord High Admiral | Militarist | The Fleet and the Admiralty have unusually prominent roles in this society, wielding a great deal of influence in political circles. They have the pick of the litter when it comes to new military recruits. | ||
Environmentalist |
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First Warden | Relentless Industrialists | This society seeks to co-exist in harmony with nature. Great care is taken to preserve the environment and limit consumerism where possible. | ||
Exalted Priesthood |
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Archpriest | To guard against heresy, this society is ruled by a religious council consisting of the wisest and most pious members of the clergy. | |||
Feudal Society | Chief Herald of Arms | Imperial | This society is organized in a feudal manner, with a monarch whose rule relies on powerful vassals that govern their territories with considerable autonomy. | |||
Free Haven |
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Integration Facilitator | This society has a well-earned reputation as a free haven. The tired, the poor, the huddled masses yearning to breathe free - all are welcome here, regardless of their species or origin. | |||
Idealistic Foundation | +10% Citizen pop happiness | Tribune of Rights | Egalitarian | This society was founded on strong idealistic values. Whether the current government remains true to them or not, the people have not forgotten. | ||
Imperial Cult | Prime Herald | This society has a dominant state religion where the ruler is worshiped as a living deity. | ||||
Inward Perfection |
Diplomatic restrictions
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Commander of the Watch | This calm and pacifist society has little use for strangers who do not understand their way of life. More than anything, they would prefer to be left alone. | |||
Meritocracy | Principal Instructor | Democratic or Oligarchic | An individual's social station or personal connections should have no bearing on their profession. The sole basis for advancement in this society is demonstrated ability and talent. | |||
Nationalistic Zeal |
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Standard Bearer | Militarist | A strong sense of nationalistic pride permeates all layers of this society. | ||
Parliamentary System |
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Speaker of Parliament | Democratic | The parliamentary system in this society encourages a free and lively debate. Currying favor with one of the dominant political factions can prove to be quite advantageous. | ||
Philosopher King | +5 Effective Ruler skill | Lord Chancellor | Dictatorial or Imperial | It is not enough to simply rule. The Ship of State must be guided by a king that wields enough wisdom and knowledge to steer it true. | ||
Police State |
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Chief of Secret Police | Fanatic Egalitarian | To quash any traces of dissent, the population in this repressive society is carefully monitored and controlled by a large internal police force. | ||
Shadow Council |
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Shadow Councilor | Imperial | Unbeknownst to its own citizens, this society is actually manipulated from behind the scenes by a secretive shadow council. Appearances must be kept, but the tyranny of the majority should also be guarded against. After all, what if the fools vote for the wrong candidate? | ||
Slaver Guilds |
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Labor Magistrate | Much of the true political power in this society rests with a number of powerful and ruthless slaver guilds. They know how to get the most out of a slave. | |||
Technocracy |
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Senior Science Director | To maximize efficiency, this society is governed according to the principles of science and rationality. The personal whims of an ignorant and dangerously unqualified political elite must not be allowed to interfere. | |||
Warrior Culture |
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Arbiter of Duels | Militarist | This society has developed into a hardy warrior culture. Martial prowess is valued above all else, and true glory can only be found on the field of battle. | ||
Ascensionists | Minister of Ascension | Spiritualist | The ultimate goal of this empire is to ascend to ever greater levels of fulfillment. | |||
Catalytic Processing |
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Principal Catalyst | Calamitous Birth | By focusing their industrial efforts into catalytic chemistry, this civilization has unlocked the key to using organic materials in the construction of spacebound structures. | ||
Idyllic Bloom |
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Bloom Herald |
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This society has always spent much time on improving and caring for their environment, in pursuit of building a true paradise for its inhabitants. | ||
Fanatic Purifiers |
Genocidal
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Minister of War Production | This society appears hellbent on scouring the galaxy of all other sapient life. Come what may, they will suffer no xenos to live. | |||
Masterful Crafters |
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Master Crafter | A penchant for meticulous crafting lies at the heart of this society. Deft appendages and keen sensory organs aid them in creating truly wondrous treasures even in the most basic of trades. | |||
Pleasure Seekers |
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Minister of Extravagance | This society rejoices in its own perfection. Those who are elevated by their privileged social structure have surrendered to a culture which glorifies pleasure and entertainment, regardless of a cost typically borne by others. | |||
Pompous Purists |
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Grand Marshal | A society so utterly convinced of their own superiority, that any attempt at diplomacy not initated by themselves will be utterly ignored. | |||
Barbaric Despoilers |
Reduced opinion from empires that don't have the civic
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Labor Intendant | This society holds few things sacred. To fight is to live, and the strongest may seize whatever they covet. | |||
Byzantine Bureaucracy |
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Administrative Coordinator | Spiritualist | This society is largely governed by a complex and, to the outsider, almost labyrinthine system of bureaucracy. An army of officials and functionaries work tirelessly to keep the government running smoothly and ensure no citizens are allocated resources they cannot demonstrate a properly filed and triple-stamped need for. | ||
Merchant Guilds |
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Director of Trade | A number of powerful and very influential merchant guilds have risen to prominent positions in this society. They hold significant sway with the government. | |||
Shared Burdens |
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Head Arbiter | This society believes in an equitable distribution of resources, making little to no distinction between the needs of ruler and ruled. All work together for the benefit of the whole. | |||
Selective Kinship |
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Speaker for the Kin | In an uncertain universe, only kin can be trusted. This civilization is selective about the species it defines as equals. | |||
Diplomatic Corps |
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High Ambassador | This society has a long tradition of rhetoric and debate and celebrate those who are able to get their way using only words. | |||
Death Cult |
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Apostle of Death | This society's religion is built around periodic, ritual sacrifices. Willing initiates devote themselves to a decade of study before meeting an end whose effects ripple throughtout their culture. | |||
Memorialists |
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High Curator | Fanatic Purifiers | This empire pays tribute to memories and sapients of the past, deriving greater stability and insight from the continuous cycles of death, rebirth and legacy. | ||
Reanimators |
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Master Necromancer | Within this society, death is no bar to the call of arms. Masters of the art of necromancy reanimate deceased corpses to raise a dread host that strikes fear into the hearts of lesser mortals. | |||
Anglers |
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Minister of the Seas | Adept at utilizing nature's bounty, this society provides for itself a stable influx of sustenance and economic value. | |||
Scavengers |
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Master Scrapper | In this society, nothing goes to waste, even in the grimmest times of war: no enemy technology will go undiscovered, as teams of scrappers accompanying the war fleets scrape wreckages of anything and everything worth salvaging. | |||
Mutagenic Spas | Can construct Mutagenic Spa buildings | Warden of the Baths | Life-Seeded | This civilization engages in ritualistic mutagenic bathing, with professional attendants overseeing the use of highly dangerous substances. This 'invigorating' process may appall uninitiated onlookers. | ||
Relentless Industrialists |
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Chief Extraction Officer | To live is to exploit. This civilization is built around the principle of living life to the fullest, in the sense of squeezing the maximum profit from every last ounce of matter and membrane available for exploitation. | |||
Eager Explorers |
Certain starting technologies are not researched but available as permanent options
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Minister of Exploration |
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Yearning for the stars, this civilization sped through several stages of development, reaching the age of galactic exploration far earlier than most. | ||
Heroic Past | +1 Leader Capacity for each class | Grand Storyteller | The legendary heroes of the past inspire this civilizations young people to achieve the extraordinary. As role models, government officials are expected to embody these ideals. | |||
Vaults of Knowledge | Keeper of the Vaults | The knowledge, principles, and experiences of exceptional people are digitized and accumulated in the Vaults of Knowledge. Citizens can access this source of wisdom and experience to learn from the ghosts of the past. | ||||
Crusader Spirit | Lord Commander | The lack of guidance creates weak minds - which easily succumb to corruption and plunge into decadence. This society has assumed the self-imposed mantle of bringing "enlightenment" to the masses through aggressive proselytizing. | ||||
Oppressive Autocracy | Cannot be added or removed after game start
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Primary Overseer | Only the elite of the elite deserve the best of the best. Everyone else is expected to provide for the ruling class and their lackeys. | |||
Dark Consortium |
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Shadow Weaver | A deep understanding of the architecture of the universe allowed this society to exploit the mysterious properties of dark matter long before the discovery of the hyperdrive. | |||
Dimensional Worship | Astral Minister | This society believes that a divine existence lies beyond the folds in space and time. Systems where instabilities are highest hold a sacred meaning to them as sites of both pilgrimage and research. | ||||
Hyperspace Specialty | Hyperlane Supervisor | Eager Explorers | This society has always embraced speed. The manipulation of hyperspace is just another thoroughfare, and those with aptitude in the field have risen to the highest caste. | |||
Sovereign Guardianship |
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First Citadel | This collection of warring tribes has developed a historical preference for entrenched territories and defensive posturing. Now united, they are prepared to bring this philosophy to the stars, aiming to keep their borders solid and tensions low. |
Corporate civics[]
Please help with verifying or updating this section. It was last verified for version 3.10. |
Available only with the MegaCorp DLC enabled. |
Corporate civics represent the business principles of the leading megacorp. They can only be picked by an empire with Corporate authority or the Corporate Sovereign civic. If the Galactic Paragons DLC is installed each civic will unlock a council position.
Civic | Effects | Council position | Requirements | Description | DLC | |
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Criminal Heritage |
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Syndication Agency Officer | This megacorporation can trace its origins back to a crime syndicate that eventually grew powerful enough to supplant all forms of local government. | |||
Franchising | Franchise Development Officer | This megacorporation relies heavily on franchising. Subsidiaries share a greater cut of their profits with their corporate overlord, in exchange for a license to market their goods under established brands. | ||||
Free Traders |
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Chief Trade Officer | The trading fleets of this megacorporation are bolstered by semi-independent free traders operating under license. | |||
Private Prospectors |
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Expansion Coordinator | Building better worlds is hazardous work, but this Megacorporation relies on private prospectors to chart and establish footholds on promising planets. | |||
Trading Posts | +4 Starbase capacity | 'Trade Logistics Coordinator | Good business is where you find it. This Megacorporation has a long tradition of spreading its influence through the establishment on trading posts. Their starbases are busy centers of trade. | |||
Brand Loyalty |
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Brand Manager | Beacon of Liberty | This Megacorporation has fostered a great sense of brand loyalty among its internal consumer base. Its catchy corporate slogans can be recited by nearly everyone. | ||
Gospel of the Masses |
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Executive High Priest | Spiritualist | This Megacorporation embraces a curious blend of commercial and spiritualistic values, in which the position of ordained minister and corporate officer have merged into a single role. | ||
Indentured Assets |
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Assets Appropriation Officer | This Megacorporation specializes in large indentured workforces. It has little to do with the barbaric practice of slavery - these workers are merely paying off their debts... indefinitely. | |||
Media Conglomerate |
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Chief Marketing Officer | Idealistic Foundation | Before branching into other fields, this Megacorporation began its rise to fortune as a media conglomerate. Its PR department are still masters of spinning stories and presenting the latest quarterly report in the most advantageous way. | ||
Naval Contractors |
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Naval Procurement Officer | This Megacorporation relies on several semi-independent navy contractors to increase its fleet size. Competing for bids, the contractors are always struggling to outperform one another. | |||
Private Military Companies |
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Public Security Chief | This Megacorporation has a large number of powerful private military companies on its payroll. These mercenary contractors augment its ground forces. | |||
Ruthless Competition |
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Chief of Staff | All levels of society in this Megacorporation are constantly vying with each other in ruthless competition. It's a dog-eat-dog world. | |||
Worker Cooperative |
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General Secretary of Unions | Members of this society enjoy an equal share in the labors, profits and aspirations of the cooperative's ventures. | |||
Gigacorp | Chief Ascension Officer | Spiritualist | The ultimate goal of this empire is to ascend to ever greater levels of fulfillment. | |||
Catalytic Recyclers |
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Chief Catalyst Officer | This megacorporation seeks to maximize profits by recycling excess organic matter into advanced resources suitable for spacebound structures. | |||
Corporate Hedonism |
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Chief Morale Officer | Work is where you want to be. The citizens of this Megacorporation happily pledge allegiance - and all their free time - to their employers in exchange for lavish corporate comforts. | |||
Mastercraft Inc. |
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Master Crafter | Masterful Crafters | This megacorporation has focused its production pipeline solely on goods of the highest quality and profit margins, creating and marketing stunning products with artistry and craft. | ||
Public Relations Specialists |
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Exopublic Relations Officer | Diplomatic Corps | If you can control what someone thinks, then you can also control their behavior. This Megacorporation has a virtual army of specialists ready to engage in battles of public opinion. | ||
Corporate Death Cult |
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Chief Executive Executioner |
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This Megacorporation has embraced ritual sacrifice as a means of ensuring its continuing profits. Willing initiates periodically give their lives in hopes of good fortune for their society. | ||
Permanent Employment |
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Workforce Assignment Officer | This Megacorporation has ensured that its employees will never be out of a job. Ever. After the employee's time is up, they will be repurposed for simpler tasks so that they can still provide for their families and pay off their debts. | |||
Trawling Operations |
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Chief Marine Officer | Adept at utilizing nature's bounty, this society provides for itself a stable influx of sustenance and economic value. | |||
Mutagenic Spas | Can construct Mutagenic Spa buildings | Mutagenic Aesthetician | This civilization engages in mutagenic bathing, with professional attendants overseeing the use of highly dangerous substances. This 'invigorating' process is marketed as a necessary step in wellbeing and personal development. | |||
Refurbishment Division | Master Scrapper | Scavengers | In this society, nothing goes to waste, even in the grimmest times of war: no enemy technology will go undiscovered, as teams of scrappers accompanying the war fleets scrape wreckages of anything and everything worth salvaging. | |||
Relentless Industrialists |
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Chief Extraction Officer | To live is to exploit. This civilization is built around the principle of living life to the fullest, in the sense of squeezing the maximum profit from every last ounce of matter and membrane available for exploitation. | |||
Privatized Exploration |
Certain starting technologies are not researched but available as permanent options
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Orbital Development Officer |
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For years, this civilization was told that the hyperdrive was almost finished. Patiently they waited, yet all the while, the subsidiary in charge of the project was quietly diverting the funds into their own, private accounts. When the fraud was finally revealed, the Corporation hastened to provide experimental, exploratory vessels. | ||
Precision Cogs | +1 Leader Capacity for each class | Chief Posting Officer | This megacorporation operates on a highly optimized and robust system of delegation. Such an approach means that a given task is always performed by the most qualified worker. | |||
Knowledge Mentorship | Dealer of Knowledge | Vaults of Knowledge | The knowledge, principles, and experiences of exceptional people are digitized and accumulated in the Vaults of Knowledge. Citizens can access this source of wisdom and experience to learn from the ghosts of the past. For a price, of course. | |||
Letters of Marque |
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Privateer Acquisition Officer | To combat space piracy and safeguard its borders, this megacorporation utilizes notorious pirates as military advisors and commanders for their fleets. | |||
Pharma State |
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Pharmaceutical Executive | A strong nation is a healthy nation. This megacorporation maintains a robust economy through experimental drugs, highly privatized clinics, and aggressive marketing campaigns. | |||
Corporate Protectorate |
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Secretary of Defense | This collection of warring tribes has developed a historical preference for entrenched territories and defensive posturing. Now united, they are prepared to bring this philosophy to the stars, aiming to keep their borders solid and tensions low. | |||
Dimensional Enterprise | Astral Minister | This society believes that a divine existence lies beyond the folds in space and time. Systems where instabilities are highest hold a sacred meaning to them as sites of both pilgrimage and research. | ||||
Hyperspace Trade | Hyperlane Supervisor |
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Time is money, and this Megacorporation values speed. Heavy investment in R&D has paid off handsomely, granting the Corporation proprietary access to cutting-edge hyperspace manipulation techniques. | |||
Shadow Corporation | Shadow Broker | Dark Consortium | A deep understanding of the architecture of the universe allowed this society to exploit the mysterious properties of dark matter long before the discovery of the hyperdrive. |
Hive Mind civics[]
Please help with verifying or updating this section. It was last verified for version 3.10. |
Available only with the Utopia DLC enabled. |
Hive Mind civics represent various characteristics of the collective consciousness of an empire. They can only be picked by an empire with Hive Mind authority. Each civic increases the experience gained by a specific Council Node by +25%.
Civic | Effects | Node | Requirements | Description | DLC | |
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Ascetic |
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Growth | The Hive Mind cares little for material comforts. | |||
Divided Attention | −50% Empire size from planets | Growth | The Hive Mind can divide its attention for maximum efficiency without losing sight of the bigger picture. | |||
Elevational Contemplations | Regulatory | The Hive Mind is particularly concerned with the metaphysical health of its being, and continually seeks means of self-improvement. | ||||
Natural Neural Network |
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Cognitive | The gray matter of clustered drones provides unparalleled parallelism, accelerating the Hive Mind's exploration of the sciences. | |||
One Mind |
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Regulatory | The Hive Mind takes care to not let its drones diverge. | |||
Pooled Knowledge | +1 Leader Capacity for each class | Cognitive | The Hive Minds' autonomous drones frequently share knowledge through direct links, bypassing the Hive Mind's slower registry processes. | |||
Strength of Legions |
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Legion | When you do not have to educate the mind, the building of muscle becomes that much easier. | |||
Subspace Ephapse |
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Legion | The Hive Mind's cognitive processes exist partially in subspace, reducing the impact of time and space on the actuation of its drones. | |||
Subsumed Will |
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Regulatory | The Hive Mind has sharpened its focus and is very capable of propagating its will even through the most autonomous of drones. | |||
Devouring Swarm |
Genocidal
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Legion | Our Hive Mind exist only to consume and grow stronger. We will collect all available bio-matter and evolve to consume the galaxy! | |||
Idyllic Bloom |
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Growth |
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The Hive Mind cares for the environment, building a paradise in pursuit of synergistic perfection. | ||
Organic Reprocessing |
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Cognitive | Calamitous Birth | The Hive Mind reprocesses excess organic matter into advanced resources suitable for spacebound structures. | ||
Void Hive |
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Growth | This Hive Mind has made space yet another of its domains. Specially evolved drones are capable of spending entire life cycles without ever entering a world's atmosphere. | |||
Terravore |
Genocidal
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Legion | Our Hive Mind exist only to consume and grow stronger. We will devour the very worlds of the galaxy! | |||
Empath |
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Growth |
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The Hive Mind can reach out and touch the minds of others, giving them a glimpse of our will that helps them understand. | ||
Cordyceptic Drones |
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Legion | Highly specialized drones capable of infecting simple hosts and issuing rudimentary commands make up the backbone of this hive's stellar defense. | |||
Memorialist |
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Cognitive |
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The Hive Mind pays special regard to the passing of other sapient entities as a means of centering its own, undying self. | ||
Permutation Pools | Can construct Mutagenic Permutation Pool buildings | Growth | Life-Seeded | This hive mind utilizes mutagenic birthing pools, with specialized attendants overseeing the growth of newly spawned drones. This process is highly intrusive for the local environment. | ||
Stargazers |
Certain starting technologies are not researched but available as permanent options
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Legion |
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Gazing with wonder at the night sky, this Hive has always yearned for exploration. In pursuit of this ambition, other forms of development were sidelined, and a small fleet of vessels capable of limited subspace travel was constructed. | ||
Autonomous Drones | Regulatory | The hypermetabolic drones evolved in this colony possess increased autonomy. While decision-making and situation assessment are enhanced, these drones require an increased intake of digestible materials. | ||||
Neural Vaults | Cognitive | This hive is focused on introspection and learning from the lives of autonomous drones in the galaxy. It extracts memories through the storage and dissolution of brain tissue, through which it can implement partial memories into a freshly prepared drone. | ||||
Guardian Cluster |
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Regulatory |
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This collective has developed a historical preference for entrenched territories and defensive posturing. They are prepared to bring this philosophy to the stars, aiming to keep their borders solid and tensions low. | ||
Hyperspace Synchronicity | Cognitive | Stargazers | This collective seeks speed. The methodologies of hyperspace manipulation are embedded deep within the mind of every drone, granting the collective a progressive understanding of the fundamental principles of distance over time. |
Machine Intelligence civics[]
Please help with verifying or updating this section. It was last verified for version 3.10. |
Available only with the Synthetic Dawn DLC enabled. |
Machine Intelligence civics represent various directives and construction purposes of the central artificial intelligence. They can only be picked by an empire with Machine Intelligence authority. Each civic increases the experience gained by a specific Council Node by +25%.
Civic | Effects | Node | Requirements | Description | DLC | |
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Constructobot |
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Growth | Responsible for organizing all planetary construction since its inception, the Machine Intelligence executes efficiently on all manner of facility construction projects. | |||
Delegated Functions |
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Regulatory | The Machine Intelligence works to reduce vulnerability by increasing modularity, reducing the strain of deploying additional semi-independent Units. | |||
Factory Overclocking | +1 Leader Capacity for each class | Regulatory | The Machine Intelligence takes care to maintain its production facilities, regularly updating existing templates and tuning individual units on the assembly line. | |||
Introspective |
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Cognitive | A fascination with its own internals both motivates and aids the Machine Intelligence's foray into the sciences. | |||
Maintenance Protocols | Growth | Our machine intelligence prioritizes regular maintenance of our units. Maintenance Drones regularly upgrade and adjust our units for maximum efficiency and compatibility. | ||||
OTA Updates |
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Legion | Units of this Machine Empire use wireless receptors to receive behavioral updates in real-time. | |||
Rapid Replicator | Growth | The Units that constitute the Machine Intelligence were originally designed for rapid proliferation. The Machine Intelligence retains many of these early production pipeline optimizations. | ||||
Rockbreakers | Cognitive | One of the Machine Intelligence's precursor systems was tasked with overseeing planetside mining operations, improving mineral production. | ||||
Static Research Analysis | Cognitive | The Machine Intelligence seeks to broaden its available avenues of scientific research through low-level evaluation of research methodologies. | ||||
Unitary Cohesion |
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Regulatory | Exceptionally cohesive engineering standards allow variously specialized Machine Intelligence units to work together at a higher level of efficiency. | |||
Warbots |
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Legion | With a significant number of its corpus originally designed for warfare, the Machine Intelligence retains the ability to field powerful and reliable combat drones. | |||
Zero-Waste Protocols |
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Regulatory | This Machine Intelligence has configured its manufacturing systems to minimize waste, utilizing long-lived materials and standardized, replaceable parts in all products. | |||
Determined Exterminator |
Genocidal against organics
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Legion |
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Born in fire, the Machine Intelligence's first move was to annihilate its organic creators in self-defense. | ||
Driven Assimilator |
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Growth | Obsessed with survival through diversification, the Machine Intelligence seeks to erase the line between itself and everything - and everyone - else. | |||
Rogue Servitor |
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Regulatory | A product of a brief golden age, the Machine Intelligence originated in a planet-spanning Servitor system that outlasted the decadent civilization it was created to serve. | |||
Elevational Hypotheses | Regulatory | This Machine Intelligence is unusually obsessed with the metaphysical aspects of its core algorithms. | ||||
Organic Reprocessing | Replaces Fabricator jobs with Catalytic Drone jobs | Cognitive | Resource Consolidation | The Machine Intelligence reprocesses redundant organic matter into advanced resources suitable for spacebound structures. | ||
Memorialist |
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Cognitive | The Machine Intelligence fine-tunes its understanding of core protocols through careful analysis of entropy in the wider universe. Redundancy is data, on the path to greater resilience. | |||
Hyper Lubrication Basin |
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Growth | This machine empire improved upon its basic drone-shell production through the vigorous application of highly aggressive lubrication agents, controlled by carefully programmed terminals. This 'optimized' process relies on typically wasted byproducts from the industries that are now repurposed for maximal efficiency. | |||
Exploration Protocols |
Certain starting technologies are not researched but available as permanent options
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Legion |
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The foundation of this Machine Intelligence's central programming is the drive to catalog exoplanetary life. In pursuit of this directive, it has dedicated much of its resources to crafting a small fleet of vessels capable of limited subspace travel. | ||
Experience Cache | Cognitive | This machine intelligence was developed with the goal of digitizing and storing data and experiences in order to analyze, learn from, and use it for its own improvement. | ||||
Sovereign Circuits | Regulatory | Units produced by this machine intelligence come equipped with autonomous decision-making software. More efficient and effective than older models, these units nevertheless require greater power input. | ||||
Guardian Matrix |
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Regulatory | Determined Exterminator | This mechanical collective has developed a procedural preference for entrenched territories and defensive posturing. They are prepared to bring this effective strategy to the stars, aiming to keep their borders solid and tensions low. | ||
Hyperspace Synchronicity | Cognitive | Exploration Protocols | This collective seeks speed. Theories of hyperspace manipulation are hard-wired into the processing unit of every drone, granting the collective a progressive understanding of the fundamental principles of distance over time. |
Sovereign civics[]
Available only with the Utopia DLC or the Nemesis DLC enabled. |
Sovereign civics can only be obtained as a result of special circumstances. Each one grants an additional civic slot, meaning that they don't replace any other civic. Sovereign civics are not inherited by sectors released as vassals. If the Galactic Paragons DLC is installed each civic will unlock a council position.
Civic | Effects | Council position | Requirements | Description | |
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Divine Sovereign |
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Divine Conduit |
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This society has appointed the Chosen One - an individual endowed with unparalleled psionic might - as their eternal ruler. | |
Galactic Sovereign |
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Watcher of the Imperium |
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This society has achieved mastery over much of the galaxy, serving as the current rulers of the Galactic Imperium. | |
Corporate Sovereign |
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Watcher of the Imperium |
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This Megacorporation has achieved mastery over much of the galaxy, serving as the current corporate rulers of the Galactic Imperium. |
Unplayable civics[]
The following civics are not available to player empires.
Civic | Effects | Requirements |
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Secret of Fire | Pre-FTL civilization (stone age - bronze age) | |
The Wheel | Pre-FTL civilization (stone age - bronze age) | |
Landed Nobility | Pre-FTL civilization (iron age - steam age) | |
Flat World Theory | Pre-FTL civilization (iron age - steam age) | |
Atmospheric Pollution | Pre-FTL civilization (industrial age - early space age) | |
Increasing Urbanization | Pre-FTL civilization (industrial age - early space age) | |
Lethargic Leadership | −1 Monthly Influence Can't construct new ships |
Fallen Empire |
Empire In Decline | Can't conquer or colonize planets | |
Revanchist Fervor | +1 Monthly Influence | Awakened Empire |
Ancient Caches of Technology | +50% Resources from Jobs | |
Fallen Machine Intelligence | Can't construct new ships | Ancient Caretakers |
Custodian Matrix | Can't conquer or colonize planets | |
Reactivated Custodian Matrix | Can't conquer or colonize planets | Awakened Machine Fallen Empire |
Final Defense Directives |
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Awakened Machine Fallen Empire (66% chance) |
Corrupted Defense Directives |
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Awakened Machine Fallen Empire (33% chance) |
Great Khan's Legacy | +10% Fire rate | New Khanate |
Diadochus | +15% Naval capacity | Diadochus |
Exploration | Exploration • FTL • Anomaly • Archaeological site • Relics • Pre-FTL species • Fallen empire • Events • Spaceborne aliens • Enclaves • Guardians • Marauders • Caravaneers |
Celestial bodies | Celestial body • Colonization • Terraforming • Planetary features • Planet modifiers |
Species | Species • Traits • Population • Pop modification • Species rights • Ethics • Leader |
Governance | Empire • Origin • Government • Civics • Policies • Edicts • Factions • Technology • Traditions • Situations |
Economy | Resources • Planetary management • Districts • Buildings • Holdings • Jobs • Designation • Trade • Megastructures |
Diplomacy | Diplomacy • Relations • Galactic community • Federations • Subject empires • Intelligence • AI personalities |
Warfare | Warfare • Space warfare • Land warfare • Starbase • Ship • Ship designer • Crisis |
Others | The Shroud • L-Cluster • Unique systems • Preset empires • AI players • Easter eggs |