Available only with the Astral Planes DLC enabled. |
Astral Threads are filaments of condensed space-time and the result of dimensional planes colliding with one another. They can only be found on Astral Scar celestial bodies or by completing astral rifts.
Empires can initially store up to 500 Astral Threads. Every completed astral rift increases the storage capacity by 250 and every Astral Siphon building increases it by 100.
Astral actions[]
Astral Threads are mainly used for astral actions, which give the empire an instant benefit. Most astral actions requires the completion of a number of astral rifts before they are unlocked.
Action | Effect | Cost | Uses | Requirements | ![]() |
---|---|---|---|---|---|
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Unlimited | 1800 | |
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4 | ![]() |
3600 | |
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Unlimited | ![]() |
1800 | |
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3 | ![]() |
3600 | |
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1 |
|
N/A |
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1 | N/A | ||
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1 |
|
N/A |
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Unlimited |
|
900 | |
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1 |
|
N/A |
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Unlimited |
|
3600 |
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1 | ![]() |
N/A |
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Unlimited | 3600 | |
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1 | ![]() |
N/A |
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Unlimited |
|
1800 |
References[]
Game concepts
Exploration | Exploration • FTL • Anomaly • Archaeological site • Relics • Pre-FTL species • Fallen empire • Events • Spaceborne aliens • Enclaves • Guardians • Marauders • Caravaneers |
Celestial bodies | Celestial body • Colonization • Terraforming • Planetary features • Planet modifiers |
Species | Species • Traits • Population • Pop modification • Species rights • Ethics • Leader |
Governance | Empire • Origin • Government • Civics • Policies • Edicts • Factions • Technology • Traditions • Situations |
Economy | Resources • Planetary management • Districts • Buildings • Holdings • Jobs • Designation • Trade • Megastructures |
Diplomacy | Diplomacy • Relations • Galactic community • Federations • Subject empires • Intelligence • AI personalities |
Warfare | Warfare • Space warfare • Land warfare • Starbase • Ship • Ship designer • Crisis |
Others | The Shroud • L-Cluster • Unique systems • Preset empires • AI players • Easter eggs |