Site
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Chapters
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Abandoned Complex
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- 1. Choice, 'Search for the caretakers', Difficulty 2 or 'Open an egg', Difficulty 4. Gives small astral threads reward (40, 50, or 60).
- 2a. Search for the caretakers, choice, 'Open an egg', Difficulty 4 or 'Return with the remains', Difficulty 2. Gives small astral threads reward (40, 50, or 60).
- 2b. Open an egg, choice, 'Inject the liquid into the egg', Difficulty 3 or 'Euthanize the remaining creatures', Difficulty 3. Gives small astral threads reward (40, 50, or 60).
- 3a. Return with the remains, narrative, gives Astral Threads, ends the rift.
- 3b. Inject the liquid into the egg, choice, 'Do not intervene', Difficulty 1 or 'Inject astral thread' Difficulty 5. Gives Society Research.
- 3c. Euthanize the remaining creatures, narrative, gives Astral Threads and physics research, ends the rift.
- 4a. Inject astral thread, narrative, gives Astral Threads and grants the ability to build Warpling Armies, ends the rift.
- 4b. Do not intervene/Inject the liquid into the egg (failure outcome), narrative, gives Physics Research and Astral Threads. Ends the rift, scientist dies within a month.
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Bleached Planet
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- 1. Narrative, gives small astral threads reward (40, 50, or 60).
- 2. Choice, 'Retreat to the Rift Sphere', Difficulty 2 or 'Prepare for contact' Difficulty 2. Gives the next Society tech option.
- 3a. Retreat to the Rift Sphere, choice, 'Fly towards the distant horizon', Difficulty 3 or 'Wait alongside the creatures', Difficulty 1. Gives small astral threads reward (40, 50, or 60).
- 3b. Prepare for contact, choice, 'Examine a rock creature', Difficulty 4 or 'Wait alongside the creatures', Difficulty 1. Gives Society Research.
- 4a. Fly towards the distant horizon, choice, 'Continue your observations', Difficulty 1 or 'Turn away' Difficulty 3. Gives Gives small astral threads reward (40, 50, or 60).
- 4b. Examine a rock creature, narrative, adds 25% progress to a random biology technology.
- 4c. Wait alongside the creatures, choice, 'Observe the dark star', Difficulty 3 or 'Retreat', Difficulty 1. Gives small astral threads reward (40, 50, or 60).
- 5a. Observe the dark star, narrative, scientist gains the Spark of Genius and Black Light Blinded traits, gives Astral Threads. Ends the rift.
- 5b. Retreat, narrative, adds a 10 Physics deposit to the astral rift, gives Astral Threads. Ends the rift.
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Chemical Wasteland
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- 1. Choice "Investigate the robots", Difficulty 4 or "Explore the cave", Difficulty 4, gives small astral threads reward (40, 50, or 60)
- 2a. "Investigate the robots", Choice "Allow the drones to approach", Difficulty 2, "Disable them", Difficulty 6, gives some Engineering Research
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Desert Ruins
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- 1. Narrative, gives small astral threads reward (40, 50, or 60)
- 2. Narrative, gives small astral threads reward (40, 50, or 60)
- 3. Narrative, gives small astral threads reward (40, 50, or 60)
- 4. Choice, 'Press the Blue button', Difficulty 3 or 'Press the Green button', Difficulty 3. small astral threads reward (40, 50, or 60)
- 5a. Press the Blue button, choice, 'Press the triangle button', Difficulty 3 or 'Press the pentagon button', Difficulty 3. Gives small astral threads reward (40, 50, or 60)
- 5b. Press the Green button, narrative, gives small astral threads reward (40, 50, or 60)
- 6a. Press the Green button (continued), narrative, Returns to stage 4.
- 6b. Press the triangle button, narrative, if scientist is a toxoid go to stage 7, if not go to stage 8.
- 7. Narrative, gives small astral threads reward (40, 50, or 60)
- 8. Press the pentagon button, choice, 'press button with four dots', Difficulty 3 or 'Press button with six dots', Difficulty 3. Gives small astral threads reward (40, 50, or 60)
- 9. Press button with four dots, if scientist is not aquatic proceed to 10b, if scientist is aquatic, choice, 'UNFORTUNATE', Difficulty 1 or 'Fortunate', Difficulty 1.
- 10a. UNFORTUNATE (aquatic) narrative, gives small astral threads reward (40, 50, or 60)
- 10b. UNFORTUNATE (not aquatic) narrative, scientist dies, gives a large amount of astral threads. Ends the rift.
- 11. Press button with six dots/Fortunate, narrative, gives the Time Crystal Relic and a variable amount of Astral Threads. If scientist species is latent psionic then gain the psionic trait. Ends the rift.
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Dimensional Conflict
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- 1. Choice, 'Study its composition', Difficulty 2 or 'Let's get in there', Difficulty 3, gives Astral Threads.
- 2a. Study its composition, narrative, gives alloys and armor tech.
- 2b. Let's get in there, narrative, gives 25% progress towards a random biology tech.
- 3. Choice, 'Try to activate the dodecahedron', Difficulty 6 or 'Strip it for parts', Difficulty 2, gives Astral Threads
- 4a. Try to activate the dodecahedron, narrative, gives the Daedalus Seal relic.
- 4b. Strip it for parts, narrative, gives dark matter and Astral Threads.
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Dimensional Dump
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- 1 narrative-choice: 'Bring it aboard and give aid' or 'Bring it aboard and recover its gear', both difficulty 3, small astral threads reward (40, 50, or 60), lead to 2
- 2 choice: 'Dispatch the individual', leads to 3a, difficulty 6 or 'Attempt to negotiate', difficulty 3, leads to 3b, both small astral threads reward (40, 50, or 60)
- 3a narrative, medium astral threads reward (90, 100, or 110), scaled minerals and Alloys, end
- 3b narrative, small astral threads reward (40, 50, or 60), leads to 4
- 4 narrative, rewards scaled Society research, large astral threads reward (140, 150, or 160), event: '(Random leader name)'s training complete' in 1 year, end
Training complete: rewards 1 lvl 6 commander with rift-warped trait and random specialization
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Entangled Dark Matter
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- 1. Choice, 'Examine the mesh', Difficulty 2 or 'Approach the mass of dark matter', Difficulty 2. Gives Dark Matter.
- 2a. Examine the mesh, choice, 'Remove the device', Difficulty 4 or 'Investigate the captive mass' Difficulty 2. Gives Engineering.
- 2b. Approach the mass of dark matter/Investigate the captive mass, narrative (all options give the same outcome), gives small astral threads reward (40, 50, or 60).
- 3a. Remove the device, narrative, gives Dark Matter and Astral Threads, ends the rift.
- 3b. Approach the mass of dark matter/Investigate the captive mass (continued), choice, 'Offer this scientist as a vessel', Difficulty 4 (Difficulty 2 if psionic, cannot be done by egalitarian scientists if not psionic) or 'Assimilate the entity', Difficulty 4 if empire is a gestalt or 'Deny this proposal/Deny Assimilation', Difficulty 2.
- 4a. Offer this scientist as a vessel, narrative, if the scientist is not psionic resets their traits, sets their level to five and gives them the following traits. Resilient level 2, Planar Theorist, Psionic, Academic Astral Rift Expert and Foreign Consciousness as well as setting their subclass to Scholar. If The scientist is psionic they keep their existing skills and level and instead gain the Resilient, Planar Theorist and Foreign Consciousness traits. Gives Astral Threads, ends the rift.
- 4b. Offer this scientist as a vessel (failure outcome), narrative, kills scientist[1], gives Dark Matter and Astral Threads. Ends the rift.
- 4c. Assimilate the entity, narrative, gives Astral Threads and the Foreign Consciousness Empire modifier, granting +5% to all research. Ends the rift.
- 4d. Deny this proposal/Deny Assimilation, choice, 'Euthanize the ethereal creature/Kill it', Difficulty 2 or 'Preserve the captive for study' Difficulty 5. Gives small astral threads reward (40, 50, or 60).
- 5a. Euthanize the ethereal creature/Kill it, narrative, gives Dark Matter. Ends the rift.
- 5b. Preserve the captive for study, creates a deposit granting 25 Physics and 25 Engineering on the rift, after ten years the deposit will be removed, grants Astral Threads. Ends the rift.
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Entertainment Nexus
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- stage 1 narrative # small astral threads reward (40, 50, or 60).
- stage 2 narrative # small astral threads reward (40, 50, or 60).
- stage 3 narrative # small astral threads reward (40, 50, or 60).
- stage 4 narrative # small astral threads reward (40, 50, or 60).
- stage 5 narrative # Gain 100 Rare Crystal.
- stage 6 choice meet acrobat or cyborg or stone contortion artist, all give small astral threads reward (40, 50, or 60).
- stage 7 choice acrobat gives again a choice, 1 take a sample give, 2 give them energy -1000, both gives you give small astral threads reward (40, 50, or 60).
- stage 8 >>take a sample<< you get a random genetic research and large astral threads reward (140, 150, or 160).
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Hatching Ground
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- 1. Giant Eggs, Narrative, small astral threads reward (40, 50, or 60).
- 2. Star Drinkers, choice: Get Closer (A, Difficulty 6) or Keep your Distance (B, Difficulty 2), small astral threads reward (40, 50, or 60)}.
- 3a. Friendly Hatchlings, Narrative, Gain (qty) Engineering Research.
- 3b.
- 4. Astral Spawning, large astral threads reward (140, 150, or 160) and (qty) Unity
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Lone Object
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- 1. Choice, 'Attempt to translate the glyphs', Difficulty 4 or 'Scan its entire perimeter', Difficulty 2. Gives small astral threads reward (40, 50, or 60).
- 2a. Attempt to translate the glyphs, choice, 'Scan its entire perimeter', Difficulty 2 or 'Blast it open', Difficulty 6. Gives Society research.
- 2b. Scan its entire perimeter, choice, 'Send a drone through the crack', Difficulty 2 or 'Blast it open', Difficulty 6. Gives small astral threads reward (40, 50, or 60).
- 3. Send a drone through the crack, choice, 'Take samples and return' Gives Astral Threads, ends the rift. or 'Engage destructive exploration' Difficulty 6.
- 4a. Blast it open/Engage destructive exploration, narrative, gives Minerals, Alloys, Rare Crystals and Unity as well as a Psionic technology or Society Research if your scientist is Psionic . Ends the rift.
- 4b. Blast it open/Engage destructive exploration (failure outcome) Spawns a hostile fleet, ends the rift.
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Psionic Stranger
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- Find this being, Narrative, small astral threads reward (40, 50, or 60).
- Listen to the Far-Seer's words, Narrative, small astral threads reward (40, 50, or 60)
- Choice: a. We can only offer our perspective, Difficulty 5, small astral threads reward (40, 50, or 60) b. It is not our place to intervene, Difficulty 1, small astral threads reward (40, 50, or 60)
- Our perspective, Choice: a. Advise against interfering with the Shroud, Difficulty 3, small astral threads reward (40, 50, or 60) b. Encourage the Far-Seer to breach the Shroud, Difficulty 3, small astral threads reward (40, 50, or 60)
- Breach the Shroud - large amount of Society research
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Rockworms
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- 1. Choice, 'Continue surface observations' Difficulty 2 or 'Explore the tunnels', Difficulty 5. Gives small astral threads reward (40, 50, or 60).
- 2a. Continue surface observations, choice, 'Sample the microorganisms', Difficulty 2 or 'Explore the worms' tunnels', Difficulty 5. Gives 15% progress towards a random biology technology.
- 2b. Explore the tunnels, choice, 'Harvest the eggs' Difficulty 5 or 'Proceed onward' Difficulty 2. Gives small astral threads reward (40, 50, or 60).
- 3a. Sample the microorganisms, choice, 'Set explosive charges', Difficulty 6 -100 Exotic Gasses or 'Pull emergency anchor', Difficulty 1. Gives small astral threads reward (40, 50, or 60).
- 3b. Proceed onward, choice, 'capture a live specimen', Difficulty 5 or 'We've pushed our luck far enough. Return at once' Gives Astral Threads and 15% towards a random biology technology, ends the rift.
- 3c. Harvest the eggs, choice 'Set explosive charges', Difficulty 6 -100 Exotic Gasses or 'Pull emergency anchor', Difficulty 1.
- 4a. Pull emergency anchor, narrative, gives Astral Threads, ends the rift.
- 4b. Set explosive charges, narrative, gives Astral Threads and the single use Rockworm Hive planetary decision, creating a planetary feature that grants +20% minerals from jobs and +5 max mining districts. Ends the rift.
- 4c. Set explosive charges (failure outcome), narrative, kills your scientist, grants 10% towards a random biology tech and Astral Threads, ends the rift.
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Siege on Paradise
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- 1 choice: 'Contact the planet's inhabitants', leads to 2a or 'Contact the orbiting fleet', leads to 2b, both difficulty 3, small astral threads reward (40, 50, or 60)
- 2a narrative, small astral threads reward (40, 50, or 60), to 3a
- 2b narrative, small astral threads reward (40, 50, or 60), to 3b
- 3a choice: 'We will help however we can', difficulty 3, leads to 4a or 'It is not our place to interfere', difficulty 1, leads to 4b, both small astral threads reward (40, 50, or 60)
- 3b narrative, difficulty 1, costs 50 Unity, small astral threads reward (40, 50, or 60), leads to 4c
- 4a choice: 'Genetically modify the baol', difficulty 6, leads to 5a or 'Deploy experimental planetary cloaking', difficulty 6, costs 60 Astral Threads, leads to 5b or 'Preserve the seedlings', difficulty 2, leads to 5c, all small astral threads reward (40, 50, or 60)
- 4b narrative: prepare observation satellites, difficulty 3, small astral threads reward (40, 50, or 60), leads to 5d
- 4c choice: 'Respond with bravado. Do not be intimidated', leads to 5e or 'Attempt to reason with them', leads to 5f, both are difficulty 1 and small astral threads reward (40, 50, or 60)
- 5a narrative, large astral threads reward (140, 150, or 160), event: Oakenstalk, end
Oakenstalk: Allows to recruit Renowned Paragon Commander - General Oakenstalk, Destiny Trait: 500 army starting XP on governed planet, 250 in governed sector
- 5b narrative, large astral threads reward (140, 150, or 160), edict: astral cloaking (+1 cloaking strength, costs Astral Threads), end
- 5c narrative, large astral threads reward (140, 150, or 160), 3 Baol pops, end
Baol: plantoid, gaia preference, venerable, agrarian, delicious, communal, slow breeder
- 5d narrative -> generates a 25 Society research deposit on the rift, end
- 5e choice: 'Press the button. Order the launch', difficulty 4, leads to 6a or 'Refuse', difficulty 1, leads to 6b, both small astral threads reward (40, 50, or 60)
- 5f narrative, difficulty 2, small astral threads reward (40, 50, or 60), leads to 6b
- 6a narrative, large astral threads reward (140, 150, or 160), build option: flamestorm troopers assault army, military theory tech option, end
Flamestorm troopers: assault army, build time: 150, cost: 100 Astral Threads, 500% collateral damage, other stats better or equivalent to Gene Warrior army
- 6b narrative, large astral threads reward (140, 150, or 160), scientist is exiled, scaled Engineering research, end
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Subnautical
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- 1 choice, go down or go up , both give 75 astral difficult 1
- 2 choice, activate engine or swim(aquatic) both difficult 2 if not aquatic swim has difficult 5, and both small astral threads reward (40, 50, or 60)
- 3 swim , narrative medium astral threads reward (90, 100, or 110)
- 4 choice, talk difficult 6 or go to the object difficult 2
- physics research 2892 and small astral threads reward (40, 50, or 60)
- 5 choice, hello difficult 1, what are you? difficult 3, do you need help? difficult 6 all small astral threads reward (40, 50, or 60)
- 6 do you need help?, narrative, relic Celestial Tear, social research 23494, small astral threads reward (40, 50, or 60)
- relict Celestial Tear, passive all planets around stars a,b,f and g get +5% habitability, active 1250 Astral Threads
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The Advisor
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- 1. Choice, 'Ask for assistance', Difficulty 1 or 'Disable this thing' Difficulty 5. Gives Astral Threads.
- 2a. Ask for assistance, choice, 'Disable this thing', Difficulty 5 or 'Ask for FURTHER assistance', Difficulty 1. Gives Astral Threads.
- 2b. Disable this thing, choice, 'Placate the machine', Difficulty 1 or 'Discharge an electromagnetic pulse' Difficulty 6. Gives Astral Threads.
- 3a. Ask for FURTHER assistance/Placate the machine, narrative, Scientist disappears for five years, when they return they will get the rift warped trait and either the spark of genius, meticulous or roamer trait, if they already have one of these traits one of the others will be chosen instead. Ends the rift.
- 3b. Discharge an electromagnetic pulse, choice, 'Attempt to recover its core', Difficulty 6 or 'Destroy the machine completely' Difficulty 2. Gives Engineering Research.
- 4a. Attempt to recover its core, narrative, adds 20% progress towards a random computing technology or engineering research if none can be researched.
- 4b. Destroy the machine completely, narrative, gives Astral Threads and Engineering Research.
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The Corridors
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- 1. Choice, 'Break through the floor', Difficulty 4 or 'Open the walls', Difficulty 2. Both small astral threads reward (40, 50, or 60).
- 2a. Break through the floor, narrative, small astral threads reward (40, 50, or 60).
- 2b. Open the walls, narrative, gives Physics Research.
- 3. Choice, 'Hack it', Difficulty 6 or 'Strip it for parts', Difficulty 2.
- 4a. Hack it, narrative, permanent modifier +1 building slot +1 corp building slot.
- 4b. Strip it for parts, narrative, gives Astral Threads
- 4c. Hack it (Failure outcome), Scientist disappears for five years, when they return they will get the expertise materials and rift warped traits, if they already have expertise materials they will instead get the expertise particles trait.
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The Fluid
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- 1. Choice, 'Deploy sample collection rig', Difficulty 5 or 'Proceed forward at ease', Difficulty 2. Gives Astral Threads.
- 2. Deploy sample collection rig, choice, 'Cut it loose. The risk isn't worth it', Difficulty 2 or 'Use emergency gasses', Difficulty 6, costs 50 Exotic Gasses.
- 3a. Proceed forward at ease/Cut it loose. The risk isn't worth it, choice, 'Follow the flow outward' Difficulty 2 or 'Explore the crystalline orifice' Difficulty 5. Gives Astral Threads.
- 3b. Use emergency gasses, choice, 'Follow the flow outward' Difficulty 2, gives 200 Exotic Gasses or 'Explore the crystalline orifice' Difficulty 5, gives 200 Rare Crystals.
- 4a. Follow the flow outward, choice, 'Pull anchor. Return immediately' Difficulty 1 or 'Pump exotic gasses. Neutralize the beast' Difficulty 6, costs 100 exotic gasses. Gives Astral Threads.
- 4b. Explore the crystalline orifice, choice, 'Pull anchor. Return immediately' Difficulty 1 or 'Pump exotic gasses. Neutralize the beast' Difficulty 6, costs 100 exotic gasses. Gives Astral Threads.
- 5a. Pull anchor. Return immediately, narrative, gives the Rift Samples Biology Modifier granting +20% biology research for 5 to 10 years.
- 5b. Pump exotic gasses. Neutralize the beast, narrative, gives the Plasmic Core relic and Astral Threads
- 5c. Pump exotic gasses. Neutralize the beast (Failure outcome), narrative, Scientist dies, gives the Rift Samples Biology Modifier granting +20% biology research for 10 years and Astral Threads.
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The Garden
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The Lattice
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- 1 narrative small astral threads reward (40, 50, or 60)
- 2 narrative small astral threads reward (40, 50, or 60)
- 3 narrative small astral threads reward (40, 50, or 60)
- 4 narrative small astral threads reward (40, 50, or 60)
- 5 choice take the orbs or simply go
- 5 take orbs
- 6 take orbs, you get large astral threads reward (140, 150, or 160) and 9 fractalseed which can be used as a decision on planets on colonized ones, they give +1 building slot each
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The Mechanism
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- stage 1 narrative # small astral threads reward (40, 50, or 60).
- stage 2 Choice either don't touch or block a gear, get for Choice don't touch 2515 engineer science
- stage 3 >>don't touch<< 14562 engineer science and large astral threads reward (140, 150, or 160)
- stage 3 >>block the mechanism<< - Grants a Relic "The Continuum" :
- Passive Effects: +5% to Energy Credits, Minerals, Food, Alloys, Consumer Goods, Research Speed
- Active Effects: Grants a large amount of Energy Credits, Minerals, Food, Alloys, Consumer Goods, Research, Exotic Gasses, Rare Crystals and Volatile Motes
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The Microverse
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- 1 narrative, gives 100 dark matter
- 2 narrative, gives 50 Astral threads.png Astral Threads
- 3 choice,
- 3.1 synchronization difficult 2 or
- 3.2 polarization difficult 6 -10 Astral threads.png Astral Threads and 5286-6736 physic research
- 4.1 synchronization
- 4.2 polarization,choice
- 4.2.1 go to next star system difficult 3 gives 9765 physic research
- 4.2.2 or go to rim of the universe difficult 6
- 4.2.3 go to next star system, medium astral threads reward (90, 100, or 110)
- 5 go to next star system, modificator birth of a star for 10 years +20% physic research, small astral threads reward (40, 50, or 60)
- 5 rim of the universe, 11893 physic research and small astral threads reward (40, 50, or 60)
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The Tower
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- 1. Choice, 'Attempt to communicate with the creature', Difficulty 5 or 'Observe the creature and report back', Difficulty 1 or 'Kill it', Difficulty 5. Gives Astral Threads.
- 2a. Attempt to communicate with the creature, Choice, 'Invite them aboard', Difficulty 6 or 'Offer something in return', Difficulty 2 -100 Alloys or 'Leave the site', Difficulty 0. Gives Society Research.
- 2b. Observe the creature and report back, Choice, 'Invite them aboard', Difficulty 6 or 'Offer something in return', Difficulty 2 -100 Alloys or 'Leave the site', Difficulty 0 or 'Kill the creature' Difficulty 5. Gives Astral Threads.
- 3a. Kill it/Kill the creature, narrative. Gives Unity.
- 3b. Invite them aboard, choice, 'Invite them to our empire' Gain a new scientist in one year with the Shroud Age and Society Focus traits. 'Confiscate their documents and release them' Randomly gain a new Society Technology. Both options end the rift.
- 3c. Offer something in return, narrative, gain Unity, ends the rift.
- 4. Narrative, gives Astral Threads.
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The Vortex
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- 1. Choice, 'Proceed further', Difficulty 2 or 'Expose sample to flame', Difficulty 6.
- 2a. Proceed further, narrative, Gives Astral Threads.
- 2b. Expose sample to flame, narrative, gives Engineering Research and the Vortex fuel modifier, granting +10% energy for 10 years.
- 2c. Expose sample to flame (Failure outcome), your scientist dies, gives exotic gasses and astral threads, the rift ends.
- 3. Narrative, gives Physics Research and Astral Threads.
- 4. Choice, 'Flash lights', Difficulty 6 or 'Observe' Difficulty 2. Gives Astral Threads.
- 5a. Narrative, gives Astral Threads
- 5b. Narrative, gives Physics Research.
- 6. Narrative, gives the Ever Spinning Top Relic.
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Tiny Planet
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Tropical Habitat
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Volcanic Plane
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- 1. Choice, 'Explore the surroundings', Difficulty 2 or 'Fly toward the obelisk', Difficulty 5. Gives small astral threads reward (40, 50, or 60).
- 2a. Explore the surroundings, choice, 'Pull the emergency anchor', Difficulty 1 or 'Hide in the lava' Difficulty 6. Gives small astral threads reward (40, 50, or 60).
- 2b. Fly toward the obelisk, choice, 'Attempt to escape', Difficulty 6, costs 100 Astral Threads or 'This is dangerous. Pull the emergency anchor' Difficulty 1.
- 3a. This is dangerous. Pull the emergency anchor, narrative, gives Astral Threads, ends the rift.
- 3b. Hide in the lava/Attempt to escape, choice, 'Decipher the runes', Difficulty 2 or 'Destroy the obelisk', Difficulty 6.
- 4a. Decipher the runes, choice, Enough. 'Pull the emergency anchor' Difficulty 1 or 'Destroy this infernal device' Difficulty 6. Gives small astral threads reward (40, 50, or 60).
- 4b. Pull the emergency anchor, narrative, gives Astral Threads, ends the rift.
- 4c. Destroy the obelisk/Destroy this infernal device, narrative, gives Minerals, Alloys and Unity and ends the rift. In one years time you will be contacted by the owner of the obelisk demanding a sacrifice of one pop every year for six years. Accepting grants the 'Restoring the Balance' modifier granting +10% energy production for six years. Refusing applies the 'Obelisks Curse' modifier, applying -6% happiness for 6 years, gestalts instead get +6 deviancy.
- 4d. Destroy the obelisk/Destroy this infernal device (failure outcome). Your scientist dies, gives astral threads and ends the rift. In one year they will return however, immortal and significantly aged with the paranoid and traumatized traits, within another year they will gain the Obelisk Curse trait, which will sacrifice a pop every year if they are on the council.
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Whiteout
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- 1. Choice, 'Maximize propulsion.', Difficulty 2 or 'Release a drone.', Difficulty 4. Gives Astral Threads.
- 2a. Maximise propulsion, narrative, gives Astral Threads
- 2b. Release a drone, narrative, gives Physics Research.
- 3. Choice, 'Take a sample', Difficulty 6, or 'Trace a map', Difficulty 3. Gives Astral Threads
- 4a. Take a sample, narrative, gives Rare Crystals.
- 4b. Trace a map, narrative, gives Society Research.
- 5. Narrative, gives Astral Threads and a modifier granting +10% Physics Research for ten years.
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Windswept Planet
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