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This article has been verified for the current PC version (3.10) of the game.

List of discoveries

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Astral rifts are tears in time and space that lead to other universes. Each astral rift provides a deposit of Astral threads 2 Astral Threads which may be exploited by constructing a research station above the astral rift. Completing any chapter usually grants a reward of Astral threads Astral Threads as well. The first time an astral rift is encountered, it starts the A Rift in Space situation.

The name of an astral rift only becomes visible when hovering over it after the first chapter has been completed.

Ruined Planet[]

Evt astral rift riftworld

The ruined planet on the other side of the astral rift

The Ruined Planet astral rift is always present in the home system of empires with the Origins riftworld Riftworld origin. It has the following chapters:

  1. Narrative.
  2. Choice between two paths of equal difficulty: Starlight Vanguard and Black Curtain.
    • Black Curtain is not available to Civic fanatic purifiersCivic devouring swarmCivic machine terminator Genocidal empires.
  3. Narrative.
  4. Choice to pay Astral threads 100 Astral Threads, Alloys 100 Alloys if chose Starlight Vanguard, or Food 1000 Food if chose Black Curtain; or redo the chapter for the other faction.
    • Civic fanatic purifiersCivic devouring swarmCivic machine terminator Genocidal empires as well as empires that refuse both sides can end the exploration and gain Astral threads large astral threads reward (140, 150, or 160) and a small amount of Unity Unity.
  5. Option to pay Astral threads 100 Astral Threads or Energy Credits 1000 Energy to decrease the difficulty of the next chapter by 3.
  6. Gain a level 3 leader of a class of your choice with the Leader trait rift warped Rift Warped trait and the Spirit of our Ancestors permanent modifier which gives the following bonuses:
Choice Bonus
Helped Starlight Vanguard Combat stat damage kinetic +10% Kinetic Weapon Damage
Helped Black Curtain
  • Mod pop growth req +5% Pop Growth Speed
  • Mod habitability +5% Habitability
Gave Starlight Vanguard Astral threads Astral Threads
  • Shield +10% Shield Hit Points
  • Shield +10% Shield Hardening
Gave Starlight Vanguard Alloys Alloys
  • Armor +10% Armor Hit Points
  • Armor +10% Armor Hardening
Gave Black Curtain Astral threads Astral Threads
  • Time +25% Astral Rift Exploration Speed
  • Anomaly fail risk −50% Astral Rift Fail Probability
Gave Black Curtain Food Food and main species is not Trait lithoid Lithoid or Machine species Machine Pop resource food mult +0.5 Food from Farmers
Gave Black Curtain Food Food and main species is Trait lithoid Lithoid Pop resource minerals mult +0.5 Minerals from Miners
Gave Black Curtain Food Food and main species is Machine species Machine Pop resource energy mult +0.5 Energy from Tech-Drones
Final choice: gave Astral threads Astral Threads Mod ship speed mult +5% Sublight Speed
Final choice: gave Energy Credits Energy Mod ship build speed mult +5% Ship Build Speed

One year after the astral rift is completely explored, the Formless contacts the empire and hint at the Crystal Rift requirements.

Genesis[]

Evt astral rift genesis 2

The new species going through history on the other side of the astral rift

Genesis is a unique rift that will create a new species with pre-sapient traits. It cannot spawn for empires that do not have at least one colony. Every chapter has a difficulty of 3 and the following rewards:

  1. Gain Astral threads small astral threads reward (40, 50, or 60).
    1. Arm them with might gives the species the Strong Strong trait
    2. Plant the seeds of knowledge gives the species the Trait presapient natural intellectuals Natural Intellectuals trait.
    3. We play no games. Activate an E.M.P. ends the exploration and grants Alloys 48x alloys output (700 ~ 30 000) and Astral threads large astral threads reward (140, 150, or 160).
  2. Gain Astral threads small astral threads reward (40, 50, or 60).
    1. Diligence gives the species the Trait presapient proles Proles trait.
    2. Intuition gives the species the Ingenious Ingenious trait.
  3. Gain Astral threads small astral threads reward (40, 50, or 60).
    1. Preserve the old ways gives the species the Trait presapient conservative Conservative trait.
    2. Challenge every frontier gives the species the Trait presapient starborn Starborn trait.
  4. Gain Astral threads large astral threads reward (140, 150, or 160). On a random colony, a pop from the new species is created with the matching climate preference. If the empire is Gestalt consciousness Gestalt Consciousness, it also receives Society Research 24x society output (500 ~ 1 000 000) and the Genesis Insight permanent empire modifier.

Strange Station[]

Evt space station

The space station on the other side of the astral rift

Strange Station is a unique rift that can potentially create an inaccessible empire to trade with. It cannot spawn for empires with the Origins riftworld Riftworld origin and has the following chapters:

  1. Gain Astral threads small astral threads reward (40, 50, or 60).
  2. Gain Astral threads small astral threads reward (40, 50, or 60) and a moderate amount of Engineering research Engineering or Society research Society if not Gestalt consciousness Gestalt Consciousness and Unity Unity if Gestalt consciousness Gestalt Consciousness.
  3. Gain Astral threads small astral threads reward (40, 50, or 60) and a choice between an easier and a harder choice.
  4. If chose the harder choice, gain a large amount of Society research Society and +50% Mod pop government ethic attraction Governing Ethics Attraction for 10 years. If Gestalt consciousness Gestalt Consciousness, the empire gains the Fractured Ambassadors permanent modifier. In addition, establish communications with the Mirror Empire. If chose the easier choice, gain a very large amount of Unity Unity and Astral threads medium astral threads reward (90, 100, or 110).

If the more difficult path was chosen, then the Mirror Empire is added to the contacts menu. The Mirror Empire has the same species but an opposed ethic, the fanatic one if the empire has a fanatic ethic. It always has positive relations due to a +150 Diplomacy opinion Opinion bonus. The only possible interactions are trading resources or forming a Diplomacy commercial pact Commercial Pact. The Mirror Empire has unlimited resources to trade but only accepts one-time deals.

The Crystal Rift[]

Evt astral rift crystal 1

The Crystal Rift

The Crystal Rift is a special astral rift with a unique appearance that can only be spawned after an empire completes the Study Crystal Sphere situation. It has the following chapters:

  1. Gain Astral threads small astral threads reward (40, 50, or 60). Option to pay Energy Credits 1000 Energy and increase the difficulty of the next chapter by 4.
  2. If did not pay Energy Credits Energy in chapter 1, gain Astral threads medium astral threads reward (90, 100, or 110) and a choice to unlock a Field Manipulation Field Manipulation or Particles Particles research option with 25% progress or gain a large amount of Physics Research Physics if all technologies were researched. If paid Energy Credits Energy in chapter 1, gain Astral threads large astral threads reward (140, 150, or 160), a large amount of Physics Research Physics and the option to end the exploration and gain a very large amount of Unity Unity and another Astral threads medium astral threads reward (90, 100, or 110).
  3. Choice between a large amount of Physics Research Physics or Society research Society.
  4. If the empire has the Tech wormhole generation 3 Wormhole Stabilization technology and Astral threads 500 Astral Threads, it can continue the exploration. Otherwise, it replaces the astral rift with a Strange Wormhole.
  5. The astral rift gains a deposit of +10 Unity Unity and Physics Research Physics.

Exploring the Strange Wormhole reveals it leads to a system at the center of the galaxy called azilash. The system is guarded by 8 hostile Aberrant fleets of 8 cruisers each. Destroying all fleets spawns the Formless in a Dimensional Anchor and starts the The Seal situation. While the situation is active, the Aberrant invade the system every year, with the situation detailing the exact invasion day and offering approaches that grant combat bonuses in the system. The situation is aborted if the Formless are attacked at any point.

The Formless can be contacted via diplomacy and bring the option to pay Astral threads 100 Astral Threads to give them a fleet of 10 cruisers. They use the same ship components as the Extradimensional Invaders.

The azilash system contains deposits that total Astral threads 1 Astral Threads, Rare crystals 10 Rare Crystals and Physics Research 10 Physics Research. If the Dimensional Anchor is destroyed, the system is destroyed and the empire that had the The Seal situation gains a moderate amount of Physics Research Physics Research.

If the situation is completed, the azilash system gains a size 40 Gaia World with the Planet from spacePm frame 1 Formless Haven modifier and brings the following 3 options.

  • Gain the zadigal legendary paragon and every 10 years the empire can choose an additional reward: a fleet of 16 extradimensional cruisers, Astral threads 100 Astral Threads or a random Physics Research Physics technology (or a very large amount of Physics Research Physics if all technologies are already researched). If the Unbidden, Aberrant or Vehement are present in the galaxy the Formless can be asked for a +10% damage boost in exchange for Astral threads 2000 Astral Threads. The cost must be paid separately for each extradimensional invaders faction.
  • Demand subjugation. The chance of success is 75% and increases with every astral rift explored. If the Formless accept, they colonize the Gaia World and become a R eternal throne Luminarium subject and the empire gains the R eternal throne Eternal Throne relic. The Formless start with Trade cat loyalty −100 Loyalty but have high growth for it. If a starbase was already constructed in azilash, the Formless gain control of it. If they refuse subjugation, they become hostile.
  • Become hostile towards the Formless. They gain 2 fleets of 32 cruisers each. If the Formless are defeated, the empire gains the R eternal throne Eternal Throne relic and Astral threads 1000 Astral Threads. This is the only option for Civic fanatic purifiersCivic devouring swarmCivic machine terminator Genocidal empires.

Other astral rifts[]

Psionic Stranger is an alternate timeline to the Zroni precursor chain and has additional narration if the precursor story has been completed, but options and rewards are the same.

Siege on Paradise is an alternate timeline to the Baol precursor chain and has additional narration if the precursor story has been completed, but options and rewards are the same.

Site Chapters
Abandoned Complex
  • 1. Choice, 'Search for the caretakers', Difficulty 2 or 'Open an egg', Difficulty 4. Gives Astral threads small astral threads reward (40, 50, or 60).
  • 2a. Search for the caretakers, choice, 'Open an egg', Difficulty 4 or 'Return with the remains', Difficulty 2. Gives Astral threads small astral threads reward (40, 50, or 60).
  • 2b. Open an egg, choice, 'Inject the liquid into the egg', Difficulty 3 or 'Euthanize the remaining creatures', Difficulty 3. Gives Astral threads small astral threads reward (40, 50, or 60).
  • 3a. Return with the remains, narrative, gives Astral threads Astral Threads, ends the rift.
  • 3b. Inject the liquid into the egg, choice, 'Do not intervene', Difficulty 1 or 'Inject astral thread' Difficulty 5. Gives Society Research.
  • 3c. Euthanize the remaining creatures, narrative, gives Astral threads Astral Threads and physics research, ends the rift.
  • 4a. Inject astral thread, narrative, gives Astral threads Astral Threads and grants the ability to build Warpling Armies, ends the rift.
  • 4b. Do not intervene/Inject the liquid into the egg (failure outcome), narrative, gives Physics Research and Astral threads Astral Threads. Ends the rift, scientist dies within a month.
Bleached Planet
  • 1. Narrative, gives Astral threads small astral threads reward (40, 50, or 60).
  • 2. Choice, 'Retreat to the Rift Sphere', Difficulty 2 or 'Prepare for contact' Difficulty 2. Gives the next Society research Society tech option.
  • 3a. Retreat to the Rift Sphere, choice, 'Fly towards the distant horizon', Difficulty 3 or 'Wait alongside the creatures', Difficulty 1. Gives Astral threads small astral threads reward (40, 50, or 60).
  • 3b. Prepare for contact, choice, 'Examine a rock creature', Difficulty 4 or 'Wait alongside the creatures', Difficulty 1. Gives Society research Society Research.
  • 4a. Fly towards the distant horizon, choice, 'Continue your observations', Difficulty 1 or 'Turn away' Difficulty 3. Gives Gives Astral threads small astral threads reward (40, 50, or 60).
  • 4b. Examine a rock creature, narrative, adds 25% progress to a random biology technology.
  • 4c. Wait alongside the creatures, choice, 'Observe the dark star', Difficulty 3 or 'Retreat', Difficulty 1. Gives Astral threads small astral threads reward (40, 50, or 60).
  • 5a. Observe the dark star, narrative, scientist gains the Spark of Genius and Black Light Blinded traits, gives Astral threads Astral Threads. Ends the rift.
  • 5b. Retreat, narrative, adds a 10 Physics Research Physics deposit to the astral rift, gives Astral threads Astral Threads. Ends the rift.
Chemical Wasteland
  • 1. Choice "Investigate the robots", Difficulty 4 or "Explore the cave", Difficulty 4, gives Astral threads small astral threads reward (40, 50, or 60)
  • 2a. "Investigate the robots", Choice "Allow the drones to approach", Difficulty 2, "Disable them", Difficulty 6, gives some Engineering research Engineering Research
Desert Ruins
  • 1. Narrative, gives Astral threads small astral threads reward (40, 50, or 60)
  • 2. Narrative, gives Astral threads small astral threads reward (40, 50, or 60)
  • 3. Narrative, gives Astral threads small astral threads reward (40, 50, or 60)
  • 4. Choice, 'Press the Blue button', Difficulty 3 or 'Press the Green button', Difficulty 3. Astral threads small astral threads reward (40, 50, or 60)
  • 5a. Press the Blue button, choice, 'Press the triangle button', Difficulty 3 or 'Press the pentagon button', Difficulty 3. Gives Astral threads small astral threads reward (40, 50, or 60)
  • 5b. Press the Green button, narrative, gives Astral threads small astral threads reward (40, 50, or 60)
  • 6a. Press the Green button (continued), narrative, Returns to stage 4.
  • 6b. Press the triangle button, narrative, if scientist is a toxoid go to stage 7, if not go to stage 8.
  • 7. Narrative, gives Astral threads small astral threads reward (40, 50, or 60)
  • 8. Press the pentagon button, choice, 'press button with four dots', Difficulty 3 or 'Press button with six dots', Difficulty 3. Gives Astral threads small astral threads reward (40, 50, or 60)
  • 9. Press button with four dots, if scientist is not aquatic proceed to 10b, if scientist is aquatic, choice, 'UNFORTUNATE', Difficulty 1 or 'Fortunate', Difficulty 1.
  • 10a. UNFORTUNATE (aquatic) narrative, gives Astral threads small astral threads reward (40, 50, or 60)
  • 10b. UNFORTUNATE (not aquatic) narrative, scientist dies, gives a large amount of astral threads. Ends the rift.
  • 11. Press button with six dots/Fortunate, narrative, gives the Time Crystal Relic and a variable amount of Astral Threads. If scientist species is latent psionic then gain the psionic trait. Ends the rift.
Dimensional Conflict
  • 1. Choice, 'Study its composition', Difficulty 2 or 'Let's get in there', Difficulty 3, gives Astral threads Astral Threads.
  • 2a. Study its composition, narrative, gives alloys and armor tech.
  • 2b. Let's get in there, narrative, gives 25% progress towards a random biology tech.
  • 3. Choice, 'Try to activate the dodecahedron', Difficulty 6 or 'Strip it for parts', Difficulty 2, gives Astral threads Astral Threads
  • 4a. Try to activate the dodecahedron, narrative, gives the Daedalus Seal relic.
  • 4b. Strip it for parts, narrative, gives dark matter and Astral threads Astral Threads.
Dimensional Dump
  • 1 narrative-choice: 'Bring it aboard and give aid' or 'Bring it aboard and recover its gear', both difficulty 3, Astral threads small astral threads reward (40, 50, or 60), lead to 2
  • 2 choice: 'Dispatch the individual', leads to 3a, difficulty 6 or 'Attempt to negotiate', difficulty 3, leads to 3b, both Astral threads small astral threads reward (40, 50, or 60)
  • 3a narrative, Astral threads medium astral threads reward (90, 100, or 110), scaled Minerals minerals and Alloys Alloys, end
  • 3b narrative, Astral threads small astral threads reward (40, 50, or 60), leads to 4
  • 4 narrative, rewards scaled Society research Society research, Astral threads large astral threads reward (140, 150, or 160), event: '(Random leader name)'s training complete' in 1 year, end

Training complete: rewards 1 lvl 6 commander with rift-warped trait and random specialization

Entangled Dark Matter
  • 1. Choice, 'Examine the mesh', Difficulty 2 or 'Approach the mass of dark matter', Difficulty 2. Gives Dark Matter Dark Matter.
  • 2a. Examine the mesh, choice, 'Remove the device', Difficulty 4 or 'Investigate the captive mass' Difficulty 2. Gives Engineering research Engineering.
  • 2b. Approach the mass of dark matter/Investigate the captive mass, narrative (all options give the same outcome), gives Astral threads small astral threads reward (40, 50, or 60).
  • 3a. Remove the device, narrative, gives Dark Matter Dark Matter and Astral threads Astral Threads, ends the rift.
  • 3b. Approach the mass of dark matter/Investigate the captive mass (continued), choice, 'Offer this scientist as a vessel', Difficulty 4 (Difficulty 2 if psionic, cannot be done by egalitarian scientists if not psionic) or 'Assimilate the entity', Difficulty 4 if empire is a gestalt or 'Deny this proposal/Deny Assimilation', Difficulty 2.
  • 4a. Offer this scientist as a vessel, narrative, if the scientist is not psionic resets their traits, sets their level to five and gives them the following traits. Resilient level 2, Planar Theorist, Psionic, Academic Astral Rift Expert and Foreign Consciousness as well as setting their subclass to Scholar. If The scientist is psionic they keep their existing skills and level and instead gain the Resilient, Planar Theorist and Foreign Consciousness traits. Gives Astral threads Astral Threads, ends the rift.
  • 4b. Offer this scientist as a vessel (failure outcome), narrative, kills scientist[1], gives Dark Matter Dark Matter and Astral threads Astral Threads. Ends the rift.
  • 4c. Assimilate the entity, narrative, gives Astral threads Astral Threads and the Foreign Consciousness Empire modifier, granting +5% to all research. Ends the rift.
  • 4d. Deny this proposal/Deny Assimilation, choice, 'Euthanize the ethereal creature/Kill it', Difficulty 2 or 'Preserve the captive for study' Difficulty 5. Gives Astral threads small astral threads reward (40, 50, or 60).
  • 5a. Euthanize the ethereal creature/Kill it, narrative, gives Dark Matter Dark Matter. Ends the rift.
  • 5b. Preserve the captive for study, creates a deposit granting 25 Physics Research Physics and 25 Engineering research Engineering on the rift, after ten years the deposit will be removed, grants Astral threads Astral Threads. Ends the rift.
Entertainment Nexus
  • stage 1 narrative # Astral threads small astral threads reward (40, 50, or 60).
  • stage 2 narrative # Astral threads small astral threads reward (40, 50, or 60).
  • stage 3 narrative # Astral threads small astral threads reward (40, 50, or 60).
  • stage 4 narrative # Astral threads small astral threads reward (40, 50, or 60).
  • stage 5 narrative # Gain 100 Rare Crystal.
  • stage 6 choice meet acrobat or cyborg or stone contortion artist, all give Astral threads small astral threads reward (40, 50, or 60).
  • stage 7 choice acrobat gives again a choice, 1 take a sample give, 2 give them energy -1000, both gives you give Astral threads small astral threads reward (40, 50, or 60).
  • stage 8 >>take a sample<< you get a random genetic research and Astral threads large astral threads reward (140, 150, or 160).
Hatching Ground
  • 1. Giant Eggs, Narrative, Astral threads small astral threads reward (40, 50, or 60).
  • 2. Star Drinkers, choice: Get Closer (A, Difficulty 6) or Keep your Distance (B, Difficulty 2), Astral threads small astral threads reward (40, 50, or 60)}.
  • 3a. Friendly Hatchlings, Narrative, Gain (qty) Engineering research Engineering Research.
  • 3b.
  • 4. Astral Spawning, Astral threads large astral threads reward (140, 150, or 160) and (qty) Unity Unity
Lone Object
  • 1. Choice, 'Attempt to translate the glyphs', Difficulty 4 or 'Scan its entire perimeter', Difficulty 2. Gives Astral threads small astral threads reward (40, 50, or 60).
  • 2a. Attempt to translate the glyphs, choice, 'Scan its entire perimeter', Difficulty 2 or 'Blast it open', Difficulty 6. Gives Society research Society research.
  • 2b. Scan its entire perimeter, choice, 'Send a drone through the crack', Difficulty 2 or 'Blast it open', Difficulty 6. Gives Astral threads small astral threads reward (40, 50, or 60).
  • 3. Send a drone through the crack, choice, 'Take samples and return' Gives Astral threads Astral Threads, ends the rift. or 'Engage destructive exploration' Difficulty 6.
  • 4a. Blast it open/Engage destructive exploration, narrative, gives Minerals, Alloys, Rare Crystals and Unity as well as a Psionic technology or Society research Society Research if your scientist is Psionic . Ends the rift.
  • 4b. Blast it open/Engage destructive exploration (failure outcome) Spawns a hostile fleet, ends the rift.
Psionic Stranger
  1. Find this being, Narrative, Astral threads small astral threads reward (40, 50, or 60).
  2. Listen to the Far-Seer's words, Narrative, Astral threads small astral threads reward (40, 50, or 60)
  3. Choice: a. We can only offer our perspective, Difficulty 5, Astral threads small astral threads reward (40, 50, or 60) b. It is not our place to intervene, Difficulty 1, Astral threads small astral threads reward (40, 50, or 60)
  4. Our perspective, Choice: a. Advise against interfering with the Shroud, Difficulty 3, Astral threads small astral threads reward (40, 50, or 60) b. Encourage the Far-Seer to breach the Shroud, Difficulty 3, Astral threads small astral threads reward (40, 50, or 60)
  5. Breach the Shroud - large amount of Society research Society research
Rockworms
  • 1. Choice, 'Continue surface observations' Difficulty 2 or 'Explore the tunnels', Difficulty 5. Gives Astral threads small astral threads reward (40, 50, or 60).
  • 2a. Continue surface observations, choice, 'Sample the microorganisms', Difficulty 2 or 'Explore the worms' tunnels', Difficulty 5. Gives 15% progress towards a random biology technology.
  • 2b. Explore the tunnels, choice, 'Harvest the eggs' Difficulty 5 or 'Proceed onward' Difficulty 2. Gives Astral threads small astral threads reward (40, 50, or 60).
  • 3a. Sample the microorganisms, choice, 'Set explosive charges', Difficulty 6 -100 Exotic Gasses or 'Pull emergency anchor', Difficulty 1. Gives Astral threads small astral threads reward (40, 50, or 60).
  • 3b. Proceed onward, choice, 'capture a live specimen', Difficulty 5 or 'We've pushed our luck far enough. Return at once' Gives Astral threads Astral Threads and 15% towards a random biology technology, ends the rift.
  • 3c. Harvest the eggs, choice 'Set explosive charges', Difficulty 6 -100 Exotic Gasses or 'Pull emergency anchor', Difficulty 1.
  • 4a. Pull emergency anchor, narrative, gives Astral threads Astral Threads, ends the rift.
  • 4b. Set explosive charges, narrative, gives Astral threads Astral Threads and the single use Rockworm Hive planetary decision, creating a planetary feature that grants +20% Minerals minerals from Pop job jobs and +5 max mining districts. Ends the rift.
  • 4c. Set explosive charges (failure outcome), narrative, kills your scientist, grants 10% towards a random biology tech and Astral threads Astral Threads, ends the rift.
Siege on Paradise
  • 1 choice: 'Contact the planet's inhabitants', leads to 2a or 'Contact the orbiting fleet', leads to 2b, both difficulty 3, Astral threads small astral threads reward (40, 50, or 60)
  • 2a narrative, Astral threads small astral threads reward (40, 50, or 60), to 3a
  • 2b narrative, Astral threads small astral threads reward (40, 50, or 60), to 3b
  • 3a choice: 'We will help however we can', difficulty 3, leads to 4a or 'It is not our place to interfere', difficulty 1, leads to 4b, both Astral threads small astral threads reward (40, 50, or 60)
  • 3b narrative, difficulty 1, costs 50 Unity Unity, Astral threads small astral threads reward (40, 50, or 60), leads to 4c
  • 4a choice: 'Genetically modify the baol', difficulty 6, leads to 5a or 'Deploy experimental planetary cloaking', difficulty 6, costs 60Astral threads Astral Threads, leads to 5b or 'Preserve the seedlings', difficulty 2, leads to 5c, all Astral threads small astral threads reward (40, 50, or 60)
  • 4b narrative: prepare observation satellites, difficulty 3, Astral threads small astral threads reward (40, 50, or 60), leads to 5d
  • 4c choice: 'Respond with bravado. Do not be intimidated', leads to 5e or 'Attempt to reason with them', leads to 5f, both are difficulty 1 and Astral threads small astral threads reward (40, 50, or 60)
  • 5a narrative, Astral threads large astral threads reward (140, 150, or 160), event: Oakenstalk, end

Oakenstalk: Allows to recruit Renowned Paragon Commander - General Oakenstalk, Destiny Trait: 500 army starting XP on governed planet, 250 in governed sector

  • 5b narrative, Astral threads large astral threads reward (140, 150, or 160), edict: astral cloaking (+1 cloaking strength, costs Astral threads Astral Threads), end
  • 5c narrative, Astral threads large astral threads reward (140, 150, or 160), 3 Baol pops, end

Baol: plantoid, gaia preference, venerable, agrarian, delicious, communal, slow breeder

  • 5d narrative -> generates a 25 Society research Society research deposit on the rift, end
  • 5e choice: 'Press the button. Order the launch', difficulty 4, leads to 6a or 'Refuse', difficulty 1, leads to 6b, both Astral threads small astral threads reward (40, 50, or 60)
  • 5f narrative, difficulty 2, Astral threads small astral threads reward (40, 50, or 60), leads to 6b
  • 6a narrative, Astral threads large astral threads reward (140, 150, or 160), build option: flamestorm troopers assault army, military theory tech option, end

Flamestorm troopers: assault army, build time: 150, cost: 100Astral threads Astral Threads, 500% collateral damage, other stats better or equivalent to Gene Warrior army

  • 6b narrative, Astral threads large astral threads reward (140, 150, or 160), scientist is exiled, scaled Engineering research Engineering research, end
Subnautical
  • 1 choice, go down or go up , both give 75 astral difficult 1
  • 2 choice, activate engine or swim(aquatic) both difficult 2 if not aquatic swim has difficult 5, and both Astral threads small astral threads reward (40, 50, or 60)
  • 3 swim , narrative Astral threads medium astral threads reward (90, 100, or 110)
  • 4 choice, talk difficult 6 or go to the object difficult 2
    • physics research 2892 and Astral threads small astral threads reward (40, 50, or 60)
  • 5 choice, hello difficult 1, what are you? difficult 3, do you need help? difficult 6 all Astral threads small astral threads reward (40, 50, or 60)
  • 6 do you need help?, narrative, relic Celestial Tear, social research 23494, Astral threads small astral threads reward (40, 50, or 60)
    • relict Celestial Tear, passive all planets around stars a,b,f and g get +5% habitability, active 1250 Astral threads Astral Threads
The Advisor
  • 1. Choice, 'Ask for assistance', Difficulty 1 or 'Disable this thing' Difficulty 5. Gives Astral threads Astral Threads.
  • 2a. Ask for assistance, choice, 'Disable this thing', Difficulty 5 or 'Ask for FURTHER assistance', Difficulty 1. Gives Astral threads Astral Threads.
  • 2b. Disable this thing, choice, 'Placate the machine', Difficulty 1 or 'Discharge an electromagnetic pulse' Difficulty 6. Gives Astral threads Astral Threads.
  • 3a. Ask for FURTHER assistance/Placate the machine, narrative, Scientist disappears for five years, when they return they will get the rift warped trait and either the spark of genius, meticulous or roamer trait, if they already have one of these traits one of the others will be chosen instead. Ends the rift.
  • 3b. Discharge an electromagnetic pulse, choice, 'Attempt to recover its core', Difficulty 6 or 'Destroy the machine completely' Difficulty 2. Gives Engineering Research.
  • 4a. Attempt to recover its core, narrative, adds 20% progress towards a random computing technology or engineering research if none can be researched.
  • 4b. Destroy the machine completely, narrative, gives Astral threads Astral Threads and Engineering Research.
The Corridors
  • 1. Choice, 'Break through the floor', Difficulty 4 or 'Open the walls', Difficulty 2. Both Astral threads small astral threads reward (40, 50, or 60).
  • 2a. Break through the floor, narrative, Astral threads small astral threads reward (40, 50, or 60).
  • 2b. Open the walls, narrative, gives Physics Research.
  • 3. Choice, 'Hack it', Difficulty 6 or 'Strip it for parts', Difficulty 2.
  • 4a. Hack it, narrative, permanent modifier +1 building slot +1 corp building slot.
  • 4b. Strip it for parts, narrative, gives Astral threads Astral Threads
  • 4c. Hack it (Failure outcome), Scientist disappears for five years, when they return they will get the expertise materials and rift warped traits, if they already have expertise materials they will instead get the expertise particles trait.
The Fluid
  • 1. Choice, 'Deploy sample collection rig', Difficulty 5 or 'Proceed forward at ease', Difficulty 2. Gives Astral threads Astral Threads.
  • 2. Deploy sample collection rig, choice, 'Cut it loose. The risk isn't worth it', Difficulty 2 or 'Use emergency gasses', Difficulty 6, costs 50 Exotic Gasses.
  • 3a. Proceed forward at ease/Cut it loose. The risk isn't worth it, choice, 'Follow the flow outward' Difficulty 2 or 'Explore the crystalline orifice' Difficulty 5. Gives Astral threads Astral Threads.
  • 3b. Use emergency gasses, choice, 'Follow the flow outward' Difficulty 2, gives 200 Exotic Gasses or 'Explore the crystalline orifice' Difficulty 5, gives 200 Rare Crystals.
  • 4a. Follow the flow outward, choice, 'Pull anchor. Return immediately' Difficulty 1 or 'Pump exotic gasses. Neutralize the beast' Difficulty 6, costs 100 exotic gasses. Gives Astral threads Astral Threads.
  • 4b. Explore the crystalline orifice, choice, 'Pull anchor. Return immediately' Difficulty 1 or 'Pump exotic gasses. Neutralize the beast' Difficulty 6, costs 100 exotic gasses. Gives Astral threads Astral Threads.
  • 5a. Pull anchor. Return immediately, narrative, gives the Rift Samples Biology Modifier granting +20% biology research for 5 to 10 years.
  • 5b. Pump exotic gasses. Neutralize the beast, narrative, gives the Plasmic Core relic and Astral threads Astral Threads
  • 5c. Pump exotic gasses. Neutralize the beast (Failure outcome), narrative, Scientist dies, gives the Rift Samples Biology Modifier granting +20% biology research for 10 years and Astral threads Astral Threads.
The Garden
The Lattice
  • 1 narrative Astral threads small astral threads reward (40, 50, or 60)
  • 2 narrative Astral threads small astral threads reward (40, 50, or 60)
  • 3 narrative Astral threads small astral threads reward (40, 50, or 60)
  • 4 narrative Astral threads small astral threads reward (40, 50, or 60)
  • 5 choice take the orbs or simply go
  • 5 take orbs
  • 6 take orbs, you get Astral threads large astral threads reward (140, 150, or 160) and 9 fractalseed which can be used as a decision on planets on colonized ones, they give +1 building slot each
The Mechanism
  • stage 1 narrative # Astral threads small astral threads reward (40, 50, or 60).
  • stage 2 Choice either don't touch or block a gear, get for Choice don't touch 2515 engineer science
  • stage 3 >>don't touch<< 14562 engineer science and Astral threads large astral threads reward (140, 150, or 160)
  • stage 3 >>block the mechanism<< - Grants a Relic "The Continuum" :
    • Passive Effects: +5% to Energy Credits, Minerals, Food, Alloys, Consumer Goods, Research Speed
    • Active Effects: Grants a large amount of Energy Credits, Minerals, Food, Alloys, Consumer Goods, Research, Exotic Gasses, Rare Crystals and Volatile Motes
The Microverse
  • 1 narrative, gives 100 dark matter
  • 2 narrative, gives 50 Astral threads.png Astral Threads
  • 3 choice,
  • 3.1 synchronization difficult 2 or
  • 3.2 polarization difficult 6 -10 Astral threads.png Astral Threads and 5286-6736 physic research
  • 4.1 synchronization
  • 4.2 polarization,choice
  • 4.2.1 go to next star system difficult 3 gives 9765 physic research
  • 4.2.2 or go to rim of the universe difficult 6
  • 4.2.3 go to next star system, Astral threads medium astral threads reward (90, 100, or 110)
  • 5 go to next star system, modificator birth of a star for 10 years +20% physic research, Astral threads small astral threads reward (40, 50, or 60)
  • 5 rim of the universe, 11893 physic research and Astral threads small astral threads reward (40, 50, or 60)
The Tower
  • 1. Choice, 'Attempt to communicate with the creature', Difficulty 5 or 'Observe the creature and report back', Difficulty 1 or 'Kill it', Difficulty 5. Gives Astral threads Astral Threads.
  • 2a. Attempt to communicate with the creature, Choice, 'Invite them aboard', Difficulty 6 or 'Offer something in return', Difficulty 2 -100 Alloys or 'Leave the site', Difficulty 0. Gives Society Research.
  • 2b. Observe the creature and report back, Choice, 'Invite them aboard', Difficulty 6 or 'Offer something in return', Difficulty 2 -100 Alloys or 'Leave the site', Difficulty 0 or 'Kill the creature' Difficulty 5. Gives Astral threads Astral Threads.
  • 3a. Kill it/Kill the creature, narrative. Gives Unity.
  • 3b. Invite them aboard, choice, 'Invite them to our empire' Gain a new scientist in one year with the Shroud Age and Society Focus traits. 'Confiscate their documents and release them' Randomly gain a new Society Technology. Both options end the rift.
  • 3c. Offer something in return, narrative, gain Unity, ends the rift.
  • 4. Narrative, gives Astral threads Astral Threads.
The Vortex
  • 1. Choice, 'Proceed further', Difficulty 2 or 'Expose sample to flame', Difficulty 6.
  • 2a. Proceed further, narrative, Gives Astral threads Astral Threads.
  • 2b. Expose sample to flame, narrative, gives Engineering Research and the Vortex fuel modifier, granting +10% energy for 10 years.
  • 2c. Expose sample to flame (Failure outcome), your scientist dies, gives exotic gasses and astral threads, the rift ends.
  • 3. Narrative, gives Physics Research and Astral threads Astral Threads.
  • 4. Choice, 'Flash lights', Difficulty 6 or 'Observe' Difficulty 2. Gives Astral threads Astral Threads.
  • 5a. Narrative, gives Astral threads Astral Threads
  • 5b. Narrative, gives Physics Research.
  • 6. Narrative, gives the Ever Spinning Top Relic.
Tiny Planet
Tropical Habitat
Volcanic Plane
  • 1. Choice, 'Explore the surroundings', Difficulty 2 or 'Fly toward the obelisk', Difficulty 5. Gives Astral threads small astral threads reward (40, 50, or 60).
  • 2a. Explore the surroundings, choice, 'Pull the emergency anchor', Difficulty 1 or 'Hide in the lava' Difficulty 6. Gives Astral threads small astral threads reward (40, 50, or 60).
  • 2b. Fly toward the obelisk, choice, 'Attempt to escape', Difficulty 6, costs 100 Astral threads Astral Threads or 'This is dangerous. Pull the emergency anchor' Difficulty 1.
  • 3a. This is dangerous. Pull the emergency anchor, narrative, gives Astral threads Astral Threads, ends the rift.
  • 3b. Hide in the lava/Attempt to escape, choice, 'Decipher the runes', Difficulty 2 or 'Destroy the obelisk', Difficulty 6.
  • 4a. Decipher the runes, choice, Enough. 'Pull the emergency anchor' Difficulty 1 or 'Destroy this infernal device' Difficulty 6. Gives Astral threads small astral threads reward (40, 50, or 60).
  • 4b. Pull the emergency anchor, narrative, gives Astral threads Astral Threads, ends the rift.
  • 4c. Destroy the obelisk/Destroy this infernal device, narrative, gives Minerals, Alloys and Unity and ends the rift. In one years time you will be contacted by the owner of the obelisk demanding a sacrifice of one pop every year for six years. Accepting grants the 'Restoring the Balance' modifier granting +10% energy production for six years. Refusing applies the 'Obelisks Curse' modifier, applying -6% happiness for 6 years, gestalts instead get +6 deviancy.
  • 4d. Destroy the obelisk/Destroy this infernal device (failure outcome). Your scientist dies, gives astral threads and ends the rift. In one year they will return however, immortal and significantly aged with the paranoid and traumatized traits, within another year they will gain the Obelisk Curse trait, which will sacrifice a pop every year if they are on the council.
Whiteout
  • 1. Choice, 'Maximize propulsion.', Difficulty 2 or 'Release a drone.', Difficulty 4. Gives Astral threads Astral Threads.
  • 2a. Maximise propulsion, narrative, gives Astral threads Astral Threads
  • 2b. Release a drone, narrative, gives Physics Research.
  • 3. Choice, 'Take a sample', Difficulty 6, or 'Trace a map', Difficulty 3. Gives Astral threads Astral Threads
  • 4a. Take a sample, narrative, gives Rare Crystals.
  • 4b. Trace a map, narrative, gives Society Research.
  • 5. Narrative, gives Astral threads Astral Threads and a modifier granting +10% Physics Research for ten years.
Windswept Planet

References[]

  1. Localisation text indicates the scientist dies but there is no kill_leader trigger in the event files, this is possibly a bug.
Game concepts
Exploration ExplorationFTLAnomalyArchaeological siteRelicsPre-FTL speciesFallen empireEventsSpaceborne aliensEnclavesGuardiansMaraudersCaravaneers
Celestial bodies Celestial bodyColonizationTerraformingPlanetary featuresPlanet modifiers
Species SpeciesTraitsPopulationPop modificationSpecies rightsEthicsLeader
Governance EmpireOriginGovernmentCivicsPoliciesEdictsFactionsTechnologyTraditionsSituations
Economy ResourcesPlanetary managementDistrictsBuildingsHoldingsJobsDesignationTradeMegastructures
Diplomacy DiplomacyRelationsGalactic communityFederationsSubject empiresIntelligenceAI personalities
Warfare WarfareSpace warfareLand warfareStarbaseShipShip designerCrisis
Others The ShroudL-ClusterUnique systemsPreset empiresAI playersEaster eggs
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