Version
This article is for the PC version of Stellaris only.
List of discoveries
Many chapter rewards are a number of minor artifacts. As these are available only with the Ancient Relics DLC, when that DLC is not enabled, sites which are still available may have an alternate reward or no reward for such chapters.
Most sites have a 67% chance to leave a deposit of minor artifacts when the excavation process is complete. If a minor artifacts deposit is created, its value has an 80% chance of being 1, a 16% chance of of being 2, and a 4% chance of being 3.
Base game sites[]
The following sites do not require any DLC to be enabled, but Ancient Relics is required to gain minor artifacts from them.
Site | Chapter rewards | Requirements |
---|---|---|
Message in a Bottle |
|
On Solar Sails Anomaly Gestalt Consciousness |
Message in the Canopy |
|
Message in the Canopy colony event |
Plentiful Fossils |
|
Habitable planet |
Under the Ice |
|
Frozen Gestalt Consciousness Fanatic Purifiers |
Unique systems sites[]
The following sites can only be found in certain unique systems. Ancient Relics is required to gain minor artifacts from sites even if the site is otherwise available.
Site | Chapter rewards | System | DLC |
---|---|---|---|
Abandoned Observation Outpost |
|
Ophala | |
Ancient Robot World |
|
Ultima Vigilis | |
Debris Belt |
Odryskia | ||
Desiccated |
|
Orvall | |
Moon Base |
|
Shielded Relic | |
Abandoned Ecumenopolis |
|
Finishing the Moon Base dig site | |
Never Forget |
|
Hauer | |
One Last Hope |
|
Polaris | |
Ruined Star System |
|
Shallash | |
Ruined World |
|
Omni | |
The Crashed Ship |
|
Zevox | |
The Signal |
|
Larionessi Refuge | |
Tiyanki Grave Mound |
|
Tiyun Ort | |
Vagrosian Ruins |
|
Sursect Can only be excavated by Keides |
Origin sites[]
The following archaeological sites are generated by Origins. Ancient Relics is required to gain minor artifact rewards.
From Gateway Sent[]
The From Gateway Sent archaeological site is discovered by investigating the special project created by the Galactic Doorstep origin.
Site | Chapter rewards |
---|---|
From Gateway Sent |
|
Homeworld Excavation[]
Available only with the Humanoids DLC enabled. |
The Clone Army origin adds an archaeological site to the homeworld 3 to 5 years after game start
Site | Chapter rewards |
---|---|
Homeworld Excavation |
|
On the Shoulders of Giants sites[]
Available only with the Federations DLC enabled. |
The On the Shoulders of Giants origin adds a lengthy archaeological site chain in the empire home system. The narration of the last two chapters of the final site is random, but the rewards are always the same.
Site | Chapter rewards |
---|---|
Ex Gravitas |
|
Something Waiting |
|
Buried Deep |
|
In Memoriam |
|
The Last Stand |
|
Dark Secret |
|
Benign Cover-Up/ Bury The Hatchet |
|
First Contact origin sites[]
Available only with the First Contact DLC enabled. |
The origins Payback and Broken Shackles each have a special archaeological site on their homeworld.
Site | Chapter rewards | Origin |
---|---|---|
The Aftermath of Battle |
|
|
Crashed Slaver Ship |
For each stage: Scavengers have a 10% chance to also gain 6x alloys output (100 ~ 1000)
|
Quantum Catapult[]
Available only with the Overlord DLC enabled. |
The Slingshot to the Stars origin adds an archaeological site in the pulsar system where the ruined Quantum Catapult is located.
Site | Chapter rewards |
---|---|
Quantum Catapult |
|
Ancient Relics sites[]
Available only with the Ancient Relics DLC enabled. |
The Ancient Relics DLC adds a large number of archaeological sites to the game.
Site | Chapter rewards | Requirements |
---|---|---|
Ancient Battle Site |
|
Uninhabitable planet |
Ancient Tomb |
|
|
Any Other Rock |
|
Molten |
Anyone Home? |
|
Uninhabitable planet |
Asteroid Blast Door |
|
Asteroid |
Beautiful Bubble |
|
Uninhabitable planet |
Beneath the Waves |
Ocean | |
City of Bones |
|
Gaia or Dry planet |
Crashed Starship |
|
Uninhabitable planet |
Déjà Vu Dig |
Uninhabitable planet | |
Dotted Archipelago |
Ocean | |
Fossilized Remains |
|
Fossils Discovered colony event |
Frozen Complex |
|
Frozen |
Gas Giant Structure |
Gas Giant | |
Get Inside |
Uninhabitable planet | |
Get to the Bottom |
|
Ocean |
Ix Belèn |
|
Gas Giant near The Endless Expanse |
Hidden Worlds |
|
5% chance on clearing one of the following tile blockers |
Hole in the Ground |
Uninhabitable planet | |
Kleptomaniac Rats |
|
Rubricator System spawned in by the Weapon Trails Anomaly |
Message in the Dust |
|
Tomb, Desert, Arid or Savanna |
Moon Bump |
Uninhabitable planet | |
Mutant Fossils |
|
Tomb |
Planetary Machinery |
|
C.A.R.E. relic world |
Popular Rock |
|
Asteroid |
Relic Rails |
|
Just completed Housing building |
Robot Debris |
|
Asteroid |
Ruined Station |
|
Neutron Star or Pulsar |
Ruins |
|
Uninhabitable planet |
Seeds of Destruction |
Crash Site anomaly outcome Gestalt consciousness | |
Strange Asteroid |
Asteroid | |
Strange Flows |
|
Molten |
Subterranean Hollows |
|
Habitable planet |
Target from Orbit |
|
Uninhabitable planet |
The Echoes Inside |
Barren | |
The Endless Expanse |
|
Frozen |
The Grand Herald |
Tomb, Desert, Arid or Savanna | |
The Library |
|
Barren |
Too Angled |
|
Uninhabitable planet |
Trench World |
|
Barren |
Weapons Cache |
Terraforming Event | |
Whispers in the Stone |
|
Just researched Mineral Isolation Mining District |
Precursor sites[]
Precursor Archaeology Sites are visible only to the empire that starts the event chain and are used to advance the Baol and Zroni event chains. When a Zroni Archaeology Site is discovered, the planet also gains a deposit of 2-4 Zro.
Precursor | Site | Chapter rewards |
---|---|---|
Baol | Grunur Ruins |
|
The Barren |
| |
The Shattered |
| |
The Silenced |
| |
Zroni | Abandoned Colony Ruins |
|
Zroni Beacon |
||
Zroni Shrine |
||
Zroni Research Station |
||
Zroni Core World |
||
Zron |
|
The Sentinels[]
The Sentinels is an Archaeology Site with slightly different mechanics. It can be discovered after a planet is colonized and adds an archaeological site blocker to the colony.
Site | Requirements |
---|---|
The Sentinels Adds an Archaeological Site feature to the planet |
gestalt consciousness 5% chance on clearing one of the following tile blockers |
Chapter | Effects |
Chapter 1 | |
Chapter 2 | |
Chapter 3 | small minor artifacts reward (10, 30, or 50) Archaeological Site feature gets removed/replaced
Always an Option:
|
If any of the outcomes comes to having the 9 Sentinel armies attacking the colony totaling 2350 garrison/army power here are the outcomes of the battle:
- The Sentinels win and seize control of the colony
- The sentinels start purging owners pops
- The planet can be retaken and liberated from the Sentinels (see Sentinels defeated)
- If the pops get liberated before they get fully purged they revive a liberated 30% happiness boost for 10 years
- If the pops are left to be fully purged, the colony gets destroyed and the last pop escapes to a randomly owned planet. Reveals and enables the "Into the Earth" special project above the Sentinel planet. Choice of:
- Put their minds to work with some science: Receive the Ever More Science planet modifier on the capital: +10%
- Modify the Evermore to entertain the masses: Receive the Ever More Joy planet modifier on the capital: −10%, +5%
- The Sentinels are defeated (liberation also applies this)
- Gain the Sentinels Metal feature on the colony
- Defeating the Sentinels also reveals a tomb entrance and choice between:
- Investigate the entrance Issues special project "Into the Earth". Once completed, choose between:
- Purge and repurpose: gain
- 300 Influence
- Cheap Thrills planet modifier: −10%, +5%
- Virtual hunting ground: If or gain:
- 300 Influence
- Cheap Thrills Evil planet modifier: +10%, +10%, −10%, +5%
- Replicate the technology: If and gain:
- Issue the "Replicate the Evermore" special project. Gain the Cheap Thrills empire modifier: −10%, +5%
- Lab rats:
- Gain the The Evermore planet modifier: +10%
- Purge and repurpose: gain
- Seal the entrance
- Gain 150 Influence and conclude the event chain
- Investigate the entrance Issues special project "Into the Earth". Once completed, choose between:
Other expansion sites[]
Certain archaeological sites require other DLC to be enabled. Ancient Relics is required to gain minor artifact rewards.
The Broken Gates[]
Available only with the Leviathans DLC enabled. |
The Broken Gates archaeological site can be discovered on any planet that's not a gas giant, asteroid or located in a black hole system. It is not available for Gestalt Consciousness empires.
Site | Chapter rewards |
---|---|
The Broken Gates |
|
Chthonic Siren[]
Available only with the Federations DLC enabled. |
If an empire is part of a Research Cooperative, then fully excavating any archaeology site has a 10% chance to start the event chain which reveals this site. Each member of the federation receives the site if a suitable system and planet exists within their borders, otherwise the member is given two special projects to support their federation allies with sites. Federation members can also opt not to participate.
Site | Chapter rewards with Ancient Relics installed | Chapter rewards without Ancient Relics installed |
---|---|---|
Chthonic Siren |
If all members who opted to participate complete their site or projects, the federation gains +40 cohesion and each member gains 60 minor artifacts and the Genius Caeli: A Time of Knowing empire modifier for 20 years. Otherwise, five years after any member fully excavates their site, if at least one other site is partially excavated or one special project set completed or similar total progress is made, the federation gains +25 cohesion and each member gains 30 minor artifacts and the Genius Caeli: Balanced Prosperity empire modifier for 20 years. If no other site is excavated or special project set completed, the federation gains −20 cohesion and each member gains 10 minor artifact.
Excavation events[]
At the end of an Excavation phase, if the result is not high enough to grant a Clue or finish the Chapter, then one of the following events may happen:
- Science Ship Scientist dies, −2 Clues
- Archaeology team members die, −1 Clues
- A dangerous situation is avoided, +3 Clues
- Choice to pay 100 Energy to get +3 Clues or do nothing and get −2 Clues
- Science Ship Scientist gains the Maimed trait
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 If not researched or already a research option, else gain 24x engineering output (500 ~ 1 000 000)
- ↑ Increased by having more than 500 monthly income of energy or minerals, more than 350 monthly income of unity, more than 200 monthly income of alloys, or more than 750 stored influence. Reduced by having less than 25 monthly income of energy or minerals, less than 20 monthly income of unity, less than 10 monthly income of alloys, or less than 100 stored influence. Each check is independent of the others.
- ↑ If already researched, 48x engineering output (1000 ~ 1 000 000) and 48x physics output (1000 ~ 1 000 000), else adds 65% progress if already a research option, else adds as a research option with 45% progress.
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 If the technology has already been researched then gain 96x research output (each 2000 ~ 2 000 000) in the corresponding tech field physics, society or engineering.
- ↑ Gain 28x Physics output if already researched
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 If this technology has already been researched then gain 48x society output (1000 ~ 1 000 000), else if this technology is a research option then gain 50% progress else add this technology as research option with 10% progress.
- ↑ If this technology has already been researched then gain 48x society output (1000 ~ 1 000 000), else gain 24x society output (500 ~ 1 000 000) and if this technology is a research option gain +25% progress, else add this technology as research option with 10% progress.
- ↑ If this technology has already been researched then gain 48x engineering output (1000 ~ 1 000 000), else gain 24x engineering output (500 ~ 1 000 000) and if this technology is a research option then gain +25% progress, else add this technology as research option with 10% progress.
- ↑ If this technology has already been researched then gain 96x society output (2000 ~ 2 000 000), else if this technology is a research option then gain 25% progress, else add this technology as research option with 10% progress.
- ↑ If this technology has already been researched then gain 96x engineering output (2000 ~ 2 000 000), else gain this technology.
- ↑ If this technology has already been researched then gain 96x society output (2000 ~ 2 000 000), else if this technology is a research option then gain 50% progress, else add this technology as research option with 10% progress.
- ↑ If this technology has been or cannot be researched then gain 48x society output (1000 ~ 1 000 000), else if this technology is a research option then gain 50% progress, else add this technology as research option.
- ↑ If this technology has already been researched then gain 48x physics output (1000 ~ 1 000 000), else gain 24x physics output (500 ~ 1 000 000) and if this technology is a research option then gain 50% progress, else add this technology as research option.
- ↑ 14.0 14.1 If this technology has already been researched then gain 48x society output (1000 ~ 1 000 000), else if this technology is a research option then gain 25% progress, else add this technology as research option with 10% progress.
- ↑ If this technology is a research option then gain 80% progress, else add this technology as research option with 50% progress. No additional bonus for already possessing the tech.
- ↑ 16.0 16.1 16.2 16.3 16.4 If this technology has already been researched then gain 48x engineering output (1000 ~ 1 000 000), else if this technology is a research option then gain 50% progress, else add this technology as research option with 10% progress.
- ↑ 17.0 17.1 17.2 17.3 If this technology has already been researched then gain 48x physics output (1000 ~ 1 000 000), else if this technology is a research option then gain 50% progress, else add this technology as research option with 10% progress.
- ↑ If this technology has already been researched then gain 100 volatile motes, else if this technology is a research option then gain 50% progress, else add this technology as research option with 10% progress.
- ↑ Also adds a Special Project to repair the corvette damage.
- ↑ If this technology has already been researched then gain 24x engineering output (500 ~ 1 000 000), else if this technology is a research option then gain 50% progress, else add this technology as research option with 10% progress.
- ↑ If all colonization technologies have been researched then gain 24x society output (500 ~ 1 000 000), else if this technology is a research option then gain 50% progress, else add the next colonization technology as research option with 25% progress.
- ↑ 22.0 22.1 22.2 22.3 22.4 22.5 If not researched or already a research option
- ↑ Not possible if scientist has Maniacal or Carefree .
- ↑ If this technology has already been researched then gain 48x physics output (1000 ~ 1 000 000), else if this technology is a research option then gain 80% progress, else add this technology as research option with +25% progress.
- ↑ If this technology can be researched then gain this technology, else gain 48x society output (1000 ~ 1 000 000).
- ↑ If this technology has already been researched then gain 2000 minerals, else if this technology is a research option then 50% progress, else add this technology as research option with 10% progress.
- ↑ If this technology has already been researched then gain 48x society output (1000 ~ 1 000 000), else if this technology is a research option then gain 25% progress, else add this technology as research option.
- ↑ If this technology has been or cannot be researched then gain 500 alloys, else if this technology is a research option then gain 50% progress, else add this technology as research option with 25% progress.
Exploration | Exploration • FTL • Anomaly • Archaeological site • Relics • Pre-FTL species • Fallen empire • Events • Spaceborne aliens • Enclaves • Guardians • Marauders • Caravaneers |
Celestial bodies | Celestial body • Colonization • Terraforming • Planetary features • Planet modifiers |
Species | Species • Traits • Population • Pop modification • Species rights • Ethics • Leader |
Governance | Empire • Origin • Government • Civics • Policies • Edicts • Factions • Technology • Traditions • Situations |
Economy | Resources • Planetary management • Districts • Buildings • Holdings • Jobs • Designation • Trade • Megastructures |
Diplomacy | Diplomacy • Relations • Galactic community • Federations • Subject empires • Intelligence • AI personalities |
Warfare | Warfare • Space warfare • Land warfare • Starbase • Ship • Ship designer • Crisis |
Others | The Shroud • L-Cluster • Unique systems • Preset empires • AI players • Easter eggs |