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This article is for the PC version of Stellaris only.

List of discoveries

Archaeological sites
Archaeology Site

Archaeological Site

Many chapter rewards are a number of minor artifacts. As these are available only with the Ancient Relics DLC, when that DLC is not enabled, sites which are still available may have an alternate reward or no reward for such chapters.

Most sites have a 67% chance to leave a deposit of minor artifacts when the excavation process is complete. If a minor artifacts deposit is created, its value has an 80% chance of being 1, a 16% chance of of being 2, and a 4% chance of being 3.

Base game sites[]

The following sites do not require any DLC to be enabled, but Ancient Relics is required to gain minor artifacts from them.

Site Chapter rewards Requirements
Message in a Bottle
  1. small minor artifacts reward (10, 30, or 50)
  2. small minor artifacts reward (10, 30, or 50)
  3. small minor artifacts reward (10, 30, or 50)
  4. small minor artifacts reward (10, 30, or 50)
  5. small minor artifacts reward (10, 30, or 50), Shanty on Repeat and Harmonious Crew
On Solar Sails Anomaly
Gestalt Consciousness
Message in the Canopy
  1. 12x society output (250 ~ 100 000)
  2. 12x physics output (250 ~ 100 000)
  3. 10 Minor artifact ( 200 Minerals without )
  4. Choice of:
Message in the Canopy colony event
Plentiful Fossils
  1. Choice of 4x (300 ~ 2000) Society research Society output (study) or Unity output (use)
  2. Choice of:
  3. Choice of:
  4. Result depends on number of chosen study options:
    • 2 or more: Gain 25% progress in next society research technology or 24x society output (500 ~ 1 000 000) if all researched.
    • 1 or less: Gain 4x Society research Society output (100 ~ 1000) and 10x Unity output (600 ~ 5000)
Habitable planet
Under the Ice
  1. Choice of:
  2. 18x society output (350 ~ 100 000)
  3. Choice of:
  4. Randomly, one of:
  5. Choice of:
Frozen
Gestalt Consciousness
Fanatic Purifiers

Unique systems sites[]

The following sites can only be found in certain unique systems. Ancient Relics is required to gain minor artifacts from sites even if the site is otherwise available.

Site Chapter rewards System DLC
Abandoned Observation Outpost
  1. small minor artifacts reward (10, 30, or 50)
  2. small minor artifacts reward (10, 30, or 50)
  3. medium minor artifacts reward (60, 80, or 100)
  4. Choice of:
    • Special project to shield planet and gain The Redemption of the Charynoi empire modifier: +10% Unity and +50% resources from observation stations. – Genocidal
    • 24x unity output (350 ~ 1 000 000)
    • If planet is owned by excavator or uncolonized, instead the only option:
Ophala First Contact
Ancient Robot World
  1. small minor artifacts reward (10, 30, or 50)
  2. small minor artifacts reward (10, 30, or 50)
  3. small minor artifacts reward (10, 30, or 50)
  4. small minor artifacts reward (10, 30, or 50)
  5. large minor artifacts reward (100, 200, or 300) and choice of:
Ultima Vigilis
Debris Belt
  1. small minor artifacts reward (10, 30, or 50)
  2. small minor artifacts reward (10, 30, or 50)
  3. Science ship scientist gains either:
  4. Gain the Crystal of Odryskia Relic
Odryskia
Desiccated
  1. small minor artifacts reward (10, 30, or 50)
  2. small minor artifacts reward (10, 30, or 50)
  3. small minor artifacts reward (10, 30, or 50)
  4. small minor artifacts reward (10, 30, or 50)
  5. Feature Alternative approach in the Mushroom Picking colony event chain and after 60 days choice of:
    • Mycelial Network empire modifier ( +1 Codebreaking) and +20% Authoritarian Ethics Attraction for 20 years
    • 48x unity output (700 ~ 2 000 000)
Orvall
Moon Base
  1. small minor artifacts reward (10, 30, or 50)
  2. small minor artifacts reward (10, 30, or 50)
  3. small minor artifacts reward (10, 30, or 50) and Abandoned Ecumenopolis site spawns in system
    • Also, Ancient Shield Overcharger as research option with +25% progress[1]
Shielded Relic
Abandoned Ecumenopolis
  1. small minor artifacts reward (10, 30, or 50)
  2. small minor artifacts reward (10, 30, or 50)
  3. small minor artifacts reward (10, 30, or 50)
  4. large minor artifacts reward (100, 200, or 300) and Miniature Galaxy Relic
Finishing the Moon Base dig site
Never Forget
  1. small minor artifacts reward (10, 30, or 50)
  2. small minor artifacts reward (10, 30, or 50)
  3. A Life Worthwhile empire modifier ( +5% happiness)
Hauer
One Last Hope
  1. small minor artifacts reward (10, 30, or 50)
  2. small minor artifacts reward (10, 30, or 50)
  3. small minor artifacts reward (10, 30, or 50)
  4. medium minor artifacts reward (60, 80, or 100) and randomly gain either:
    • Studying Polarian Seeds empire modifier (Research speed (society) +20% Biology Research Speed)
    • Next habitability technology as research option with at least 60% progress, or 96x society output (2000 ~ 2 000 000) if Machine Intelligence
Polaris
Ruined Star System
  1. small minor artifacts reward (10, 30, or 50)
  2. small minor artifacts reward (10, 30, or 50)
  3. small minor artifacts reward (10, 30, or 50)
  4. large minor artifacts reward (100, 200, or 300) and gain either:
Shallash
Ruined World
  1. small minor artifacts reward (10, 30, or 50)
  2. Randomly either 18x society output (350 ~ 100 000) or 18x engineering output (350 ~ 100 000)
  3. small minor artifacts reward (10, 30, or 50)
  4. large minor artifacts reward (100, 200, or 300) and Omnicodex relic
Omni
The Crashed Ship
  1. small minor artifacts reward (10, 30, or 50) – without Ancient Relics instead 12x society output (250 ~ 100 000)
  2. small minor artifacts reward (10, 30, or 50) – without Ancient Relics instead 12x society output (250 ~ 100 000)
  3. small minor artifacts reward (10, 30, or 50) – without Ancient Relics instead 12x society output (250 ~ 100 000)
  4. Choice of:
Zevox
The Signal
  1. small minor artifacts reward (10, 30, or 50) – without Ancient Relics instead 12x engineering output (250 ~ 100 000)
  2. small minor artifacts reward (10, 30, or 50) – without Ancient Relics instead 12x engineering output (250 ~ 100 000)
  3. Choice of:
    • 18x engineering output (350 ~ 100 000) and 18x society output (350 ~ 100 000) – only option for Fanatic Xenophobe Xenophobe or Genocidal
    • Local Hive planet modifier on capital ( +10% Amenities, +10% Planetary build speed, and +10% food from jobs)
    • Larionessi Consciousness unique empire as a vassal
Larionessi Refuge
Tiyanki Grave Mound
  1. 12x society output (250 ~ 100 000)
  2. 12x society output (250 ~ 100 000)
  3. 12x society output (250 ~ 100 000)
  4. 12x society output (250 ~ 100 000)
  5. Random Outcomes of:
    • 71.5% chance - Core Intact, Choice of: (55% if either )
      • Dissect – Tiyanki Butcher empire modifier (+10% damage vs Tiyanki) – only if Fanatic Xenophile Xenophile
      • Study – 96x society output (2000 ~ 2 000 000)
      • Leave – 48x unity output (1000 ~ 1 000 000) – only if Fanatic Spiritualist Spiritualist
      • Sell – +5000 Energy – only if met the Curators
    • 28.5% chance – Core Destroyed: (45% if either )
      • 24x society output (500 ~ 1 000 000)
Tiyun Ort
Vagrosian Ruins
  1. Narrative only
  2. Narrative only
  3. Narrative only
  4. Narrative only
  5. Narrative only
  6. Narrative only
  7. Choose for Keides to remain a scientist or change leader class; remaining a scientist removes all negative traits, changing classes removes all traits.
    • Any choice gives Keides 54000 experience and the Ancestral Inheritance trait
Sursect
Can only be excavated by Keides

Origin sites[]

The following archaeological sites are generated by Origins. Ancient Relics is required to gain minor artifact rewards.

From Gateway Sent[]

The From Gateway Sent archaeological site is discovered by investigating the special project created by the Galactic Doorstep origin.

Site Chapter rewards
From Gateway Sent
  1. small minor artifacts reward (10, 30, or 50)
  2. small minor artifacts reward (10, 30, or 50)
  3. small minor artifacts reward (10, 30, or 50) and 18x physics output (350 ~ 100 000)
  4. small minor artifacts reward (10, 30, or 50), 24x engineering output (500 ~ 1 000 000) and special project to gain the Gateway Activation technology.[3]

Homeworld Excavation[]

The Clone Army Clone Army origin adds an archaeological site to the homeworld 3 to 5 years after game start

Site Chapter rewards
Homeworld Excavation
  1. Narrative only
  2. 200 Influence and Genetic Crossroads event chain

On the Shoulders of Giants sites[]

The On the Shoulders of Giants origin adds a lengthy archaeological site chain in the empire home system. The narration of the last two chapters of the final site is random, but the rewards are always the same.

Site Chapter rewards
Ex Gravitas
  1. small minor artifacts reward (10, 30, or 50)
  2. small minor artifacts reward (10, 30, or 50)
  3. small minor artifacts reward (10, 30, or 50)
  4. 6x minerals output (100 ~ 1000) and Something Waiting site location
Something Waiting
  1. small minor artifacts reward (10, 30, or 50)
  2. small minor artifacts reward (10, 30, or 50)
  3. small minor artifacts reward (10, 30, or 50)
  4. small minor artifacts reward (10, 30, or 50), random tier 1 technology as research option with 85% progress[4], and Buried Deep site location
Buried Deep
  1. small minor artifacts reward (10, 30, or 50)
  2. small minor artifacts reward (10, 30, or 50), random tier 1 technology as research option with 85% progress[4], and In Memoriam site location
In Memoriam
  1. small minor artifacts reward (10, 30, or 50)
  2. small minor artifacts reward (10, 30, or 50)
  3. small minor artifacts reward (10, 30, or 50)
  4. small minor artifacts reward (10, 30, or 50), random tier 1 technology as research option with 85% progress[4], and The Last Stand site location
The Last Stand
  1. small minor artifacts reward (10, 30, or 50)
  2. small minor artifacts reward (10, 30, or 50)
  3. small minor artifacts reward (10, 30, or 50) and random tier 1 technology as research option with 85% progress[4]
  4. small minor artifacts reward (10, 30, or 50) and Dark Secret site location
Dark Secret
  1. small minor artifacts reward (10, 30, or 50)
  2. small minor artifacts reward (10, 30, or 50), 24x minerals output (350 ~ 10 000), 18x alloys output (250 ~ 5000), and 18x exotic gases output (250 ~ 5000)
  3. small minor artifacts reward (10, 30, or 50)
  4. small minor artifacts reward (10, 30, or 50), Spurred by the Past empire modifier
    • Once the Mid-Game year is reached, an event chain triggers to unlock either Benign Cover-Up or Bury The Hatchet site location
Benign Cover-Up/
Bury The Hatchet
  1. small minor artifacts reward (10, 30, or 50)
  2. small minor artifacts reward (10, 30, or 50) and Devolving Beam as research option with +25% progress[1]

First Contact origin sites[]

The origins Payback and Broken Shackles each have a special archaeological site on their homeworld.

Site Chapter rewards Origin
The Aftermath of Battle
  1. 12x engineering output (250 ~ 100 000)
  2. Choice of:
  3. 12x engineering output (250 ~ 100 000)
  4. Special project to restore crashed ship as a warship or a habitat
Crashed Slaver Ship

For each stage: Scavengers have a 10% chance to also gain 6x alloys output (100 ~ 1000)

  1. Remove a Ship Debris blocker and 12x engineering output (250 ~ 100 000)
  2. Remove a Ship Debris blocker and 18x engineering output (350 ~ 100 000)
  3. Remove a Ship Debris blocker and gain Research Allocation empire modifier: Engineering research −15% Engineering from jobs
  4. Remove a Ship Debris blocker,
  5. Remove Research Allocation empire modifier and enables Locate Home Worlds special project
    • If MSI has not been contacted, show galaxy location of MSI, and add MSI located empire modifier for 10 years: +10% Happiness, +10% Unity

Quantum Catapult[]

The Slingshot to the Stars origin adds an archaeological site in the pulsar system where the ruined Quantum Catapult is located.

Site Chapter rewards
Quantum Catapult
  1. 12x engineering output (250 ~ 100 000)
  2. 12x engineering output (250 ~ 100 000)
  3. Narrative only
  4. 12x engineering output (250 ~ 100 000)
  5. Narrative only
  6. 48x engineering output (1000 ~ 1 000 000), if finished before 2230 also gives +50% Megastructure build speed for 10 years

Ancient Relics sites[]

The Ancient Relics DLC adds a large number of archaeological sites to the game.

Site Chapter rewards Requirements
Ancient Battle Site
  1. small minor artifacts reward (10, 30, or 50) and 18x society output (350 ~ 100 000)
  2. medium minor artifacts reward (60, 80, or 100) and
    • 75% chance of gaining Random Tier 2 Technology[4]
    • 25% chance of 48x society output (1000 ~ 1 000 000)
Uninhabitable planet
Ancient Tomb
  1. small minor artifacts reward (10, 30, or 50)
  2. small minor artifacts reward (10, 30, or 50)
  3. small minor artifacts reward (10, 30, or 50)
  4. small minor artifacts reward (10, 30, or 50)
  5. small minor artifacts reward (10, 30, or 50)
  6. large minor artifacts reward (100, 200, or 300) and Head of Zarqlan Relic
  • Mid-Game
  • Uninhabitable planet
  • Fanatic Spiritualist Holy Guardians exist
Any Other Rock
  1. small minor artifacts reward (10, 30, or 50)
  2. small minor artifacts reward (10, 30, or 50)
  3. small minor artifacts reward (10, 30, or 50)
  4. Either:
Molten
Anyone Home?
  1. small minor artifacts reward (10, 30, or 50)
  2. small minor artifacts reward (10, 30, or 50)
  3. small minor artifacts reward (10, 30, or 50)
  4. Ancient Refinery as research option with +25% progress[1] and randomly one of:
Uninhabitable planet
Asteroid Blast Door
  1. small minor artifacts reward (10, 30, or 50)
  2. small minor artifacts reward (10, 30, or 50)
  3. small minor artifacts reward (10, 30, or 50)
  4. great minor artifacts reward (500, 750, or 1000)
    • Also, Ancient Target Scrambler as research option with +25% progress[1]
Asteroid
Beautiful Bubble
  1. small minor artifacts reward (10, 30, or 50)
  2. small minor artifacts reward (10, 30, or 50)
  3. Either:
    • 66% chance: 48x society output (1000 ~ 1 000 000)
    • 33% chance: Anthem of Aurora
Uninhabitable planet
Beneath the Waves
  1. small minor artifacts reward (10, 30, or 50)
  2. small minor artifacts reward (10, 30, or 50)
  3. Randomly one of:
Ocean
City of Bones
  1. 50 Minor artifacts
  2. 50 Minor artifacts
  3. 48x society output (1000 ~ 1 000 000) and
Gaia or Dry planet
Crashed Starship
  1. small minor artifacts reward (10, 30, or 50)
  2. small minor artifacts reward (10, 30, or 50)
  3. small minor artifacts reward (10, 30, or 50)
  4. small minor artifacts reward (10, 30, or 50)
  5. small minor artifacts reward (10, 30, or 50)
  6. large minor artifacts reward (100, 200, or 300)
    • Also, Ancient Pulse Armor as research option with +25% progress[1]
Uninhabitable planet
Déjà Vu Dig
  1. small minor artifacts reward (10, 30, or 50)
  2. small minor artifacts reward (10, 30, or 50)
  3. Randomly one of:
Uninhabitable planet
Dotted Archipelago
  1. small minor artifacts reward (10, 30, or 50)
  2. small minor artifacts reward (10, 30, or 50)
  3. Randomly one of:
Ocean
Fossilized Remains
  1. small minor artifacts reward (10, 30, or 50)
  2. small minor artifacts reward (10, 30, or 50)
  3. small minor artifacts reward (10, 30, or 50)
  4. small minor artifacts reward (10, 30, or 50)
  5. large minor artifacts reward (100, 200, or 300) and Blade of the Huntress Relic
Fossils Discovered colony event
Frozen Complex
  1. small minor artifacts reward (10, 30, or 50)
  2. small minor artifacts reward (10, 30, or 50)
  3. Randomly either:
    • 24x society output (500 ~ 1 000 000)
    • Plasma Accelerators Plasma Accelerators technology as research option with 30% progress.
Frozen
Gas Giant Structure
  1. small minor artifacts reward (10, 30, or 50)
  2. small minor artifacts reward (10, 30, or 50)
  3. small minor artifacts reward (10, 30, or 50)
  4. medium minor artifacts reward (60, 80, or 100) and 4000 energy
    • Also, Ancient Rampart as research option with +25% progress[1]
Gas Giant
Get Inside
  1. small minor artifacts reward (10, 30, or 50)
  2. small minor artifacts reward (10, 30, or 50)
  3. Randomly one of:
Uninhabitable planet
Get to the Bottom
  1. small minor artifacts reward (10, 30, or 50)
  2. small minor artifacts reward (10, 30, or 50)
  3. Randomly one of:
Ocean
Ix Belèn
  1. small minor artifacts reward (10, 30, or 50)
  2. small minor artifacts reward (10, 30, or 50)
  3. small minor artifacts reward (10, 30, or 50)
  4. small minor artifacts reward (10, 30, or 50) and choice of:
    • The Memorex modifier on capital
    • 3500 Alloys and 24x unity output (350 ~ 1 000 000)
Gas Giant near The Endless Expanse
Hidden Worlds
  1. small minor artifacts reward (10, 30, or 50)
  2. small minor artifacts reward (10, 30, or 50)
  3. small minor artifacts reward (10, 30, or 50)
  4. Choice of:
5% chance on clearing one of the following tile blockers
  • Dense Jungle
  • Toxic Kelp
  • Deep Sinkhole
  • Quicksand Basin
  • Noxious Swamp
  • Massive Glacier
Hole in the Ground
  1. small minor artifacts reward (10, 30, or 50)
  2. small minor artifacts reward (10, 30, or 50)
  3. Randomly one of:
Uninhabitable planet
Kleptomaniac Rats
  1. medium minor artifacts reward (60, 80, or 100)
  2. medium minor artifacts reward (60, 80, or 100)
  3. medium minor artifacts reward (60, 80, or 100)
  4. medium minor artifacts reward (60, 80, or 100)
  5. large minor artifacts reward (100, 200, or 300) and Shard awakens
Rubricator System spawned in by the Weapon Trails Anomaly
Message in the Dust
  1. small minor artifacts reward (10, 30, or 50)
  2. small minor artifacts reward (10, 30, or 50)
  3. small minor artifacts reward (10, 30, or 50)
  4. small minor artifacts reward (10, 30, or 50)
  5. small minor artifacts reward (10, 30, or 50) and 1 Corvette (25-75% damaged)[19]
Tomb, Desert,
Arid or Savanna
Moon Bump
  1. small minor artifacts reward (10, 30, or 50)
  2. Randomly one of:
Uninhabitable planet
Mutant Fossils
  1. 50 Minor artifacts
  2. 50 Minor artifacts
  3. Planet gains Mutation Vats Planetary Feature
    • Also, Ancient Nano-Missile Cloud Launcher as research option with +25% progress[22]
Tomb
Planetary Machinery
  1. 24x society output (500 ~ 1 000 000)
  2. small minor artifacts reward (10, 30, or 50) and 24x society output (500 ~ 1 000 000)
  3. 20 Minor artifacts
  4. small minor artifacts reward (10, 30, or 50)
  5. small minor artifacts reward (10, 30, or 50)
  6. 24x engineering output (500 ~ 1 000 000) and choice of:
C.A.R.E. relic world
Relic Rails
  1. small minor artifacts reward (10, 30, or 50)
  2. small minor artifacts reward (10, 30, or 50)
  3. small minor artifacts reward (10, 30, or 50)
  4. large minor artifacts reward (100, 200, or 300) and randomly:
    • 83%: medium minor artifacts reward (60, 80, or 100) and Engineering research +5%[[]]Society research +2%[[]] empire modifier for 12 years – 71.5% if Fanatic Egalitarian Egalitarian
    • 17%: Narrative only – 28.5% if Fanatic Egalitarian Egalitarian
Just completed Housing building
Robot Debris
  1. small minor artifacts reward (10, 30, or 50)
  2. small minor artifacts reward (10, 30, or 50)
  3. medium minor artifacts reward (60, 80, or 100) and 96x engineering output (2000 ~ 2 000 000)
    • Also, Ancient Macro Batteries as research option with +25% progress[22]
Asteroid
Ruined Station
  1. small minor artifacts reward (10, 30, or 50)
  2. Choice of:
  3. small minor artifacts reward (10, 30, or 50)
  4. large minor artifacts reward (100, 200, or 300) and Rudari Death Laser
Neutron Star or Pulsar
Ruins
  1. Randomly either 24x society output (500 ~ 1 000 000) or 24x engineering output (500 ~ 1 000 000)
  2. small minor artifacts reward (10, 30, or 50) and
    • Randomly either 24x society output (500 ~ 1 000 000) or 24x engineering output (500 ~ 1 000 000)
  3. medium minor artifacts reward (60, 80, or 100) and 24x society output (500 ~ 1 000 000)
    • Also, Ancient Defensive Web Slinger as research option with +25% progress[22]
    • Also adds level 3 anomaly "Alien Site" to a random body in the same system
Uninhabitable planet
Seeds of Destruction
  1. small minor artifacts reward (10, 30, or 50)
  2. small minor artifacts reward (10, 30, or 50)
  3. small minor artifacts reward (10, 30, or 50)
  4. small minor artifacts reward (10, 30, or 50) and choice of:
Crash Site anomaly outcome
Gestalt consciousness
Strange Asteroid
  1. small minor artifacts reward (10, 30, or 50)
  2. medium minor artifacts reward (60, 80, or 100) and
    • Ancient Saturator Artillery as research option with +25% progress[22] and randomly one of:
      • 75% chance of gaining Random Tier 2 Technology[4]
      • 25% chance of 48x society output (1000 ~ 1 000 000)
Asteroid
Strange Flows
  1. small minor artifacts reward (10, 30, or 50)
  2. small minor artifacts reward (10, 30, or 50)
  3. Ancient Ruination Glare as research option with +25% progress[22] and randomly one of:
Molten
Subterranean Hollows
  1. small minor artifacts reward (10, 30, or 50)
  2. small minor artifacts reward (10, 30, or 50)
  3. Hostile Environment Adaptation technology[25]
    • Also, Ancient Driller Drones as research option with +25% progress[22]
Habitable planet
Target from Orbit
  1. small minor artifacts reward (10, 30, or 50)
  2. small minor artifacts reward (10, 30, or 50)
  3. Ancient Suspension Field as research option with +25% progress[1], and randomly one of:
Uninhabitable planet
The Echoes Inside
  1. small minor artifacts reward (10, 30, or 50)
  2. small minor artifacts reward (10, 30, or 50)
  3. small minor artifacts reward (10, 30, or 50)
  4. 48x society output (1000 ~ 1 000 000)
Barren
The Endless Expanse
  1. small minor artifacts reward (10, 30, or 50)
  2. small minor artifacts reward (10, 30, or 50)
  3. small minor artifacts reward (10, 30, or 50)
  4. large minor artifacts reward (100, 200, or 300) and choice of:
Frozen
The Grand Herald
  1. small minor artifacts reward (10, 30, or 50)
  2. small minor artifacts reward (10, 30, or 50)
  3. small minor artifacts reward (10, 30, or 50)
  4. small minor artifacts reward (10, 30, or 50)
  5. small minor artifacts reward (10, 30, or 50)
  6. small minor artifacts reward (10, 30, or 50) and Titan (25-75% damaged)
Tomb, Desert,
Arid or Savanna
The Library
  1. small minor artifacts reward (10, 30, or 50)
  2. small minor artifacts reward (10, 30, or 50)
  3. small minor artifacts reward (10, 30, or 50)
  4. small minor artifacts reward (10, 30, or 50)
  5. large minor artifacts reward (100, 200, or 300),
Barren
Too Angled
  1. small minor artifacts reward (10, 30, or 50)
  2. small minor artifacts reward (10, 30, or 50)
  3. Ancient Cavitation Collapser as research option with +25% progress[1] and one of:
Uninhabitable planet
Trench World
  1. small minor artifacts reward (10, 30, or 50)
  2. Randomly one of:
Barren
Weapons Cache
  1. No rewards
  2. medium minor artifacts reward (60, 80, or 100)
  3. Unique Text if Earth,
    • if or and : 5x alloys output (150 ~ 2000)
    • if or or : medium minor artifacts reward (60, 80, or 100) and 24x unity output
    • Everyone Else: medium minor artifacts reward (60, 80, or 100) and 18x unity output
Terraforming Event
Whispers in the Stone
  1. small minor artifacts reward (10, 30, or 50)
  2. small minor artifacts reward (10, 30, or 50)
  3. small minor artifacts reward (10, 30, or 50)
  4. small minor artifacts reward (10, 30, or 50)
  5. large minor artifacts reward (100, 200, or 300), 500 rare crystals
Just researched Mineral Isolation
Mining District

Precursor sites[]

Precursor Archaeology Sites are visible only to the empire that starts the event chain and are used to advance the Baol and Zroni event chains. When a Zroni Archaeology Site is discovered, the planet also gains a deposit of 2-4 Zro.

Precursor Site Chapter rewards
Baol Grunur Ruins
  1. 50 Minor artifacts
  2. 50 Minor artifacts and The Barren site location
The Barren
  1. 50 Minor artifacts
  2. 50 Minor artifacts
  3. 50 Minor artifacts and The Shattered site location
The Shattered
  1. 50 Minor artifacts
  2. 50 Minor artifacts
  3. 50 Minor artifacts
  4. 50 Minor artifacts and The Silenced site location
The Silenced
  1. 50 Minor artifacts
  2. medium minor artifacts reward (60, 80, or 100) and Grunur system location
Zroni Abandoned Colony Ruins
  1. small minor artifacts reward (10, 30, or 50)
  2. small minor artifacts reward (10, 30, or 50) and 18x physics output (350 ~ 100 000)
  3. small minor artifacts reward (10, 30, or 50) and Zroni Beacon site location
    • Also, Psionic Theory as research option with +25% progress, if not researched
    • Instead, 48x society output (1000 ~ 1 000 000) if researched or Gestalt Consciousness
Zroni Beacon
  1. small minor artifacts reward (10, 30, or 50) and 18x society output (350 ~ 100 000)
  2. small minor artifacts reward (10, 30, or 50) and Zroni Shrine location
Zroni Shrine
  1. small minor artifacts reward (10, 30, or 50)
  2. small minor artifacts reward (10, 30, or 50) and Zroni Research Station location
Zroni Research Station
  1. small minor artifacts reward (10, 30, or 50) and 18x society output (350 ~ 100 000)
  2. small minor artifacts reward (10, 30, or 50) and Zroni Core World site location
Zroni Core World
  1. 12x engineering output (250 ~ 100 000) and 18x society output (350 ~ 100 000)
  2. small minor artifacts reward (10, 30, or 50) and 18x society output (350 ~ 100 000)
  3. medium minor artifacts reward (60, 80, or 100) and Zron system location
Zron
  1. small minor artifacts reward (10, 30, or 50) and 2 Zro
  2. small minor artifacts reward (10, 30, or 50) and 18x society output (350 ~ 100 000)
  3. small minor artifacts reward (10, 30, or 50) and 18x society output (350 ~ 100 000)
  4. small minor artifacts reward (10, 30, or 50), 5 Zro, and 24x society output (500 ~ 1 000 000)
  5. large minor artifacts reward (100, 200, or 300) and Psionic Archive relic

The Sentinels[]

The Sentinels is an Archaeology Site with slightly different mechanics. It can be discovered after a planet is colonized and adds an archaeological site blocker to the colony.

Site Requirements
The Sentinels

Adds an
Archaeological Site feature to the planet
gestalt consciousness
5% chance on clearing one of the following tile blockers
  • Dense Jungle
  • Toxic Kelp
  • Noxious Swamp
  • Massive Glacier
Chapter Effects
Chapter 1
  • small minor artifacts reward (10, 30, or 50)
  • Archaeologist Missing event after 30-40 days
    • Scientist leading the site dig goes missing
Chapter 2
  • small minor artifacts reward (10, 30, or 50)
  • Missing Archaeologist event after 60-90 days
    • Choice to pay 100 Influence and 500 Energy or −3 Clues to save the missing scientist with the Maimed trait after 10-40 days
    • Choice to not "waste time on deserters" to find scientist dead after 60-90 days
  • All choices also give +5 Clues to the archaeology site after finding the scientist
Chapter 3 small minor artifacts reward (10, 30, or 50)

Archaeological Site feature gets removed/replaced
and Choice of:
If Fanatic Xenophobe:

  • Open the Sentinels carefully
Issue a special project to investigate the sentinels, when finished choose between:
? Hear them out: Talk to them and choose between:
+ Protection: Sentinels feature and gain 9 or 8 defensive Sentinel armies depending on dialog choices
! Claim land: 9 Sentinel armies attack the colony
! Silence them: 9 Sentinel armies attack the colony
  • Leave the Sentinels alone
+ Sentinels feature
+ The Sentinels planet modifier

If Fanatic Xenophile:

  • Destroy the Sentinels
Issue a special project to destroy the sentinels:
small minor artifacts reward (10, 30, or 50)
! When finished 9 Sentinel armies attack the colony

Always an Option:

  • Dismantle the statues and salvage the alloy
Acts the same as "Open the Sentinels carefully" option listed above
The illusion of choice

If any of the outcomes comes to having the 9 Sentinel armies attacking the colony totaling 2350 garrison/army power here are the outcomes of the battle:

  • The Sentinels win and seize control of the colony
    The sentinels start purging owners pops
    The planet can be retaken and liberated from the Sentinels (see Sentinels defeated)
    If the pops get liberated before they get fully purged they revive a liberated 30% happiness boost for 10 years
    If the pops are left to be fully purged, the colony gets destroyed and the last pop escapes to a randomly owned planet. Reveals and enables the "Into the Earth" special project above the Sentinel planet. Choice of:
    Put their minds to work with some science: Receive the Ever More Science planet modifier on the capital: +10%
    Modify the Evermore to entertain the masses: Receive the Ever More Joy planet modifier on the capital: Pop consumer goods upkeep−10%, +5%
  • The Sentinels are defeated (liberation also applies this)
    Gain the Sentinels Metal feature on the colony
    Defeating the Sentinels also reveals a tomb entrance and choice between:
    • Investigate the entrance Issues special project "Into the Earth". Once completed, choose between:
      • Purge and repurpose: gain
        300 Influence
        Cheap Thrills planet modifier: Pop consumer goods upkeep−10%, +5%
      • Virtual hunting ground: If Fanatic Militarist or Fanatic Xenophobe gain:
        300 Influence
        Cheap Thrills Evil planet modifier: +10%, +10%, Pop consumer goods upkeep−10%, +5%
      • Replicate the technology: If Fanatic Militarist and Fanatic Xenophobe gain:
        Issue the "Replicate the Evermore" special project. Gain the Cheap Thrills empire modifier: Pop consumer goods upkeep−10%, +5%
      • Lab rats:
        Gain the The Evermore planet modifier: +10%
    • Seal the entrance
      Gain 150 Influence and conclude the event chain

Other expansion sites[]

Certain archaeological sites require other DLC to be enabled. Ancient Relics is required to gain minor artifact rewards.

The Broken Gates[]

The Broken Gates archaeological site can be discovered on any planet that's not a gas giant, asteroid or located in a black hole system. It is not available for Gestalt Consciousness empires.

Site Chapter rewards
The Broken Gates
  1. small minor artifacts reward (10, 30, or 50)
  2. small minor artifacts reward (10, 30, or 50)
  3. small minor artifacts reward (10, 30, or 50)
  4. small minor artifacts reward (10, 30, or 50) and choice of:
    • 18x engineering output (350 ~ 100 000)
    • The Elder One awakens
      • Worship it and gain Eldritch Knowledge empire modifier
      • Attack it and gain 24x influence output (150 ~ 300)

Chthonic Siren[]

If an empire is part of a Research Cooperative, then fully excavating any archaeology site has a 10% chance to start the event chain which reveals this site. Each member of the federation receives the site if a suitable system and planet exists within their borders, otherwise the member is given two special projects to support their federation allies with sites. Federation members can also opt not to participate.

Site Chapter rewards with Ancient Relics installed Chapter rewards without Ancient Relics installed
Chthonic Siren
  1. small minor artifacts reward (10, 30, or 50)
  2. Randomly either:
    1. small minor artifacts reward (10, 30, or 50)
    2. medium minor artifacts reward (60, 80, or 100)
  3. If first reward in previous stage,
    1. small minor artifacts reward (10, 30, or 50)
    2. Otherwise, medium minor artifacts reward (60, 80, or 100)
  4. medium minor artifacts reward (60, 80, or 100)
  1. 12x engineering output (250 ~ 100 000)
  2. Randomly either:
    1. 12x physics output (250 ~ 100 000)
    2. 18x engineering output (350 ~ 100 000)
  3. If first reward in previous stage,
    1. 12x society output (250 ~ 100 000)
    2. Otherwise, 12x engineering output (250 ~ 100 000)
  4. 18x society output (350 ~ 100 000)

If all members who opted to participate complete their site or projects, the federation gains +40 cohesion and each member gains 60 minor artifacts and the Genius Caeli: A Time of Knowing empire modifier for 20 years. Otherwise, five years after any member fully excavates their site, if at least one other site is partially excavated or one special project set completed or similar total progress is made, the federation gains +25 cohesion and each member gains 30 minor artifacts and the Genius Caeli: Balanced Prosperity empire modifier for 20 years. If no other site is excavated or special project set completed, the federation gains −20 cohesion and each member gains 10 minor artifact.

Excavation events[]

At the end of an Excavation phase, if the result is not high enough to grant a Clue or finish the Chapter, then one of the following events may happen:

  • Science Ship Scientist dies, −2 Clues
  • Archaeology team members die, −1 Clues
  • A dangerous situation is avoided, +3 Clues
  • Choice to pay 100 Energy to get +3 Clues or do nothing and get −2 Clues
  • Science Ship Scientist gains the Maimed trait


References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 If not researched or already a research option, else gain 24x engineering output (500 ~ 1 000 000)
  2. Increased by having more than 500 monthly income of energy or minerals, more than 350 monthly income of unity, more than 200 monthly income of alloys, or more than 750 stored influence. Reduced by having less than 25 monthly income of energy or minerals, less than 20 monthly income of unity, less than 10 monthly income of alloys, or less than 100 stored influence. Each check is independent of the others.
  3. If already researched, 48x engineering output (1000 ~ 1 000 000) and 48x physics output (1000 ~ 1 000 000), else adds 65% progress if already a research option, else adds as a research option with 45% progress.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 If the technology has already been researched then gain 96x research output (each 2000 ~ 2 000 000) in the corresponding tech field Physics Research physics, Society research society or Engineering research engineering.
  5. Gain Physics Research 28x Physics output if already researched
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 If this technology has already been researched then gain 48x society output (1000 ~ 1 000 000), else if this technology is a research option then gain 50% progress else add this technology as research option with 10% progress.
  7. If this technology has already been researched then gain 48x society output (1000 ~ 1 000 000), else gain 24x society output (500 ~ 1 000 000) and if this technology is a research option gain +25% progress, else add this technology as research option with 10% progress.
  8. If this technology has already been researched then gain 48x engineering output (1000 ~ 1 000 000), else gain 24x engineering output (500 ~ 1 000 000) and if this technology is a research option then gain +25% progress, else add this technology as research option with 10% progress.
  9. If this technology has already been researched then gain 96x society output (2000 ~ 2 000 000), else if this technology is a research option then gain 25% progress, else add this technology as research option with 10% progress.
  10. If this technology has already been researched then gain 96x engineering output (2000 ~ 2 000 000), else gain this technology.
  11. If this technology has already been researched then gain 96x society output (2000 ~ 2 000 000), else if this technology is a research option then gain 50% progress, else add this technology as research option with 10% progress.
  12. If this technology has been or cannot be researched then gain 48x society output (1000 ~ 1 000 000), else if this technology is a research option then gain 50% progress, else add this technology as research option.
  13. If this technology has already been researched then gain 48x physics output (1000 ~ 1 000 000), else gain 24x physics output (500 ~ 1 000 000) and if this technology is a research option then gain 50% progress, else add this technology as research option.
  14. 14.0 14.1 If this technology has already been researched then gain 48x society output (1000 ~ 1 000 000), else if this technology is a research option then gain 25% progress, else add this technology as research option with 10% progress.
  15. If this technology is a research option then gain 80% progress, else add this technology as research option with 50% progress. No additional bonus for already possessing the tech.
  16. 16.0 16.1 16.2 16.3 16.4 If this technology has already been researched then gain 48x engineering output (1000 ~ 1 000 000), else if this technology is a research option then gain 50% progress, else add this technology as research option with 10% progress.
  17. 17.0 17.1 17.2 17.3 If this technology has already been researched then gain 48x physics output (1000 ~ 1 000 000), else if this technology is a research option then gain 50% progress, else add this technology as research option with 10% progress.
  18. If this technology has already been researched then gain 100 volatile motes, else if this technology is a research option then gain 50% progress, else add this technology as research option with 10% progress.
  19. Also adds a Special Project to repair the corvette damage.
  20. If this technology has already been researched then gain 24x engineering output (500 ~ 1 000 000), else if this technology is a research option then gain 50% progress, else add this technology as research option with 10% progress.
  21. If all colonization technologies have been researched then gain 24x society output (500 ~ 1 000 000), else if this technology is a research option then gain 50% progress, else add the next colonization technology as research option with 25% progress.
  22. 22.0 22.1 22.2 22.3 22.4 22.5 If not researched or already a research option
  23. Not possible if scientist has Maniacal or Carefree .
  24. If this technology has already been researched then gain 48x physics output (1000 ~ 1 000 000), else if this technology is a research option then gain 80% progress, else add this technology as research option with +25% progress.
  25. If this technology can be researched then gain this technology, else gain 48x society output (1000 ~ 1 000 000).
  26. If this technology has already been researched then gain 2000 minerals, else if this technology is a research option then 50% progress, else add this technology as research option with 10% progress.
  27. If this technology has already been researched then gain 48x society output (1000 ~ 1 000 000), else if this technology is a research option then gain 25% progress, else add this technology as research option.
  28. If this technology has been or cannot be researched then gain 500 alloys, else if this technology is a research option then gain 50% progress, else add this technology as research option with 25% progress.
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