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Please help with verifying or updating older sections of this article. At least some were last verified for version 3.9.

This article is for the PC version of Stellaris only.

List of discoveries

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Archaeological sites
Archaeology Site

Archaeological Site

Many chapter rewards are a number of Minor artifacts minor artifacts. As these are available only with the Ancient Relics Ancient Relics DLC, when that DLC is not enabled, sites which are still available may have an alternate reward or no reward for such chapters.

Most sites have a 67% chance to leave a deposit of minor artifacts when the excavation process is complete. If a Minor artifacts minor artifacts deposit is created, its value has an 80% chance of being 1, a 16% chance of of being 2, and a 4% chance of being 3.

Base game sites[]

The following sites do not require any DLC to be enabled, but Ancient Relics Ancient Relics is required to gain Minor artifacts minor artifacts from them.

Site Chapter rewards Requirements
Message in a Bottle
Evt frozen
  1. Minor artifacts small minor artifacts reward (10, 30, or 50)
  2. Minor artifacts small minor artifacts reward (10, 30, or 50)
  3. Minor artifacts small minor artifacts reward (10, 30, or 50)
  4. Minor artifacts small minor artifacts reward (10, 30, or 50)
  5. Minor artifacts small minor artifacts reward (10, 30, or 50), Aquatics Shanty on Repeat and Mod ship speed mult Harmonious Crew
On Solar Sails Anomaly
NoGestalt consciousness Gestalt Consciousness
Message in the Canopy
Evt tropical
  1. Society Research 12x society output (250 ~ 100 000)
  2. Physics Research 12x physics output (250 ~ 100 000)
  3. Minor artifacts 10 Minor artifact (Minerals 200 Minerals without Ancient Relics)
  4. Choice of:
Message in the Canopy colony event
Plentiful Fossils
Evt alien wildlife
  1. Choice of 4x (300 ~ 2000) Society research Society output (study) or Unity Unity output (use)
  2. Choice of:
  3. Choice of:
  4. Result depends on number of chosen study options:
    • 2 or more: Gain 25% progress in next society research technology Tech society 1Tech society 2Tech society 3 or Society Research 24x society output (500 ~ 1 000 000) if all researched.
    • 1 or less: Gain 4x Society research Society output (100 ~ 1000) and 10x Unity Unity output (600 ~ 5000)
Habitable planet
Under the Ice
Evt frozen
  1. Choice of:
  2. Society Research 18x society output (350 ~ 100 000)
  3. Choice of:
  4. Randomly, one of:
  5. Choice of:
Planet frozen Frozen
NoGestalt consciousness Gestalt Consciousness
NoCivic fanatic purifiers Fanatic Purifiers

Unique systems sites[]

The following sites can only be found in certain unique systems. Ancient Relics Ancient Relics is required to gain Minor artifacts minor artifacts from sites even if the site is otherwise available.

Site Chapter rewards System DLC
Abandoned Observation Outpost
Evt medieval alien civilization
  1. Minor artifacts small minor artifacts reward (10, 30, or 50)
  2. Minor artifacts small minor artifacts reward (10, 30, or 50)
  3. Minor artifacts medium minor artifacts reward (60, 80, or 100)
  4. Choice of:
    • Special project to shield planet and gain The Redemption of the Charynoi empire modifier: Unity +10% Unity and Spaceport 1 +50% resources from observation stations. – NoJob purge Genocidal
    • Unity 24x unity output (350 ~ 1 000 000)
    • If planet is owned by excavator or uncolonized, instead the only option:
Ophala First Contact
Ancient Robot World
Evt ai planet
  1. Minor artifacts small minor artifacts reward (10, 30, or 50)
  2. Minor artifacts small minor artifacts reward (10, 30, or 50)
  3. Minor artifacts small minor artifacts reward (10, 30, or 50)
  4. Minor artifacts small minor artifacts reward (10, 30, or 50)
  5. Minor artifacts large minor artifacts reward (100, 200, or 300) and choice of:
Ultima Vigilis
Debris Belt
Evt space debris
  1. Minor artifacts small minor artifacts reward (10, 30, or 50)
  2. Minor artifacts small minor artifacts reward (10, 30, or 50)
  3. Science ship Scientist scientist gains either:
  4. R odryskan crystal Gain the Crystal of Odryskia Relic
Odryskia
Desiccated
Evt warm barren
  1. Minor artifacts small minor artifacts reward (10, 30, or 50)
  2. Minor artifacts small minor artifacts reward (10, 30, or 50)
  3. Minor artifacts small minor artifacts reward (10, 30, or 50)
  4. Minor artifacts small minor artifacts reward (10, 30, or 50)
  5. Feature Alternative approach in the Mushroom Picking colony event chain and after 60 days choice of:
    • Mycelial Network empire modifier (Intel decryption +1 Codebreaking) and Authoritarian +20% Authoritarian Ethics Attraction for 20 years
    • Unity 48x unity output (700 ~ 2 000 000)
Orvall Ancient Relics
Moon Base
Evt barren dig site
  1. Minor artifacts small minor artifacts reward (10, 30, or 50)
  2. Minor artifacts small minor artifacts reward (10, 30, or 50)
  3. Minor artifacts small minor artifacts reward (10, 30, or 50) and Feature Abandoned Ecumenopolis site spawns in system
    • Also, Tech archaeo overcharger Ancient Shield Overcharger as research option with +25% progress[1]
Shielded Relic Ancient Relics
Abandoned Ecumenopolis
Evt overgrown city
  1. Minor artifacts small minor artifacts reward (10, 30, or 50)
  2. Minor artifacts small minor artifacts reward (10, 30, or 50)
  3. Minor artifacts small minor artifacts reward (10, 30, or 50)
  4. Minor artifacts large minor artifacts reward (100, 200, or 300) and R galaxy Miniature Galaxy Relic
Finishing the Moon Base dig site Ancient Relics
Never Forget
Evt city ruins
  1. Minor artifacts small minor artifacts reward (10, 30, or 50)
  2. Minor artifacts small minor artifacts reward (10, 30, or 50)
  3. A Life Worthwhile empire modifier (Happiness +5% happiness)
Hauer Ancient Relics
One Last Hope
Evt ocean
  1. Minor artifacts small minor artifacts reward (10, 30, or 50)
  2. Minor artifacts small minor artifacts reward (10, 30, or 50)
  3. Minor artifacts small minor artifacts reward (10, 30, or 50)
  4. Minor artifacts medium minor artifacts reward (60, 80, or 100) and randomly gain either:
    • Studying Polarian Seeds empire modifier (Research speed (society) +20% Biology Research Speed)
    • Next Tech colonization 2Tech colonization 3Tech colonization 4Tech colonization 5 habitability technology as research option with at least 60% progress, or Society Research 96x society output (2000 ~ 2 000 000) if Auth machine intelligence Machine Intelligence
Polaris
Ruined Star System
Evt tomb world
  1. Minor artifacts small minor artifacts reward (10, 30, or 50)
  2. Minor artifacts small minor artifacts reward (10, 30, or 50)
  3. Minor artifacts small minor artifacts reward (10, 30, or 50)
  4. Minor artifacts large minor artifacts reward (100, 200, or 300) and gain either:
Shallash
Ruined World
Evt relic world
  1. Minor artifacts small minor artifacts reward (10, 30, or 50)
  2. Randomly either Society Research 18x society output (350 ~ 100 000) or Engineering Research 18x engineering output (350 ~ 100 000)
  3. Minor artifacts small minor artifacts reward (10, 30, or 50)
  4. Minor artifacts large minor artifacts reward (100, 200, or 300) and R omnicodex Omnicodex relic
Omni Ancient Relics
The Crashed Ship
Evt landing ship 2
  1. Minor artifacts small minor artifacts reward (10, 30, or 50) – without Ancient Relics Ancient Relics instead Society Research 12x society output (250 ~ 100 000)
  2. Minor artifacts small minor artifacts reward (10, 30, or 50) – without Ancient Relics Ancient Relics instead Society Research 12x society output (250 ~ 100 000)
  3. Minor artifacts small minor artifacts reward (10, 30, or 50) – without Ancient Relics Ancient Relics instead Society Research 12x society output (250 ~ 100 000)
  4. Choice of:
Zevox
The Signal
Evt landing ship
  1. Minor artifacts small minor artifacts reward (10, 30, or 50) – without Ancient Relics Ancient Relics instead Engineering Research 12x engineering output (250 ~ 100 000)
  2. Minor artifacts small minor artifacts reward (10, 30, or 50) – without Ancient Relics Ancient Relics instead Engineering Research 12x engineering output (250 ~ 100 000)
  3. Choice of:
    • Engineering Research 18x engineering output (350 ~ 100 000) and Society Research 18x society output (350 ~ 100 000) – only option for XenophobeFanatic Xenophobe Xenophobe or Civic fanatic purifiersCivic devouring swarmCivic machine terminator Genocidal
    • Local Hive planet modifier on capital (Mod planet amenities mult +10% Amenities, Mod planet building build speed mult +10% Planetary build speed, and Pop resource food mult +10% food from jobs)
    • Diplomacy isvassal Larionessi Consciousness unique empire as a vassal
Larionessi Refuge
Tiyanki Grave Mound
Evt gray goo
  1. Society Research 12x society output (250 ~ 100 000)
  2. Society Research 12x society output (250 ~ 100 000)
  3. Society Research 12x society output (250 ~ 100 000)
  4. Society Research 12x society output (250 ~ 100 000)
  5. Random Outcomes of:
    • 71.5% chance - Core Intact, Choice of: (55% if either MilitaristXenophobeCivic fanatic purifiersCivic devouring swarmCivic machine terminator)
      • Dissect – Tiyanki Butcher empire modifier (+10% damage vs Tiyanki) – only if No XenophileFanatic Xenophile Xenophile
      • Study – Society Research 96x society output (2000 ~ 2 000 000)
      • Leave – Unity 48x unity output (1000 ~ 1 000 000) – only if Yes SpiritualistFanatic Spiritualist Spiritualist
      • Sell – Energy Credits +5000 Energy – only if met the Curators
    • 28.5% chance – Core Destroyed: (45% if either MilitaristXenophobeCivic fanatic purifiersCivic devouring swarmCivic machine terminator)
      • Society Research 24x society output (500 ~ 1 000 000)
Tiyun Ort
Vagrosian Ruins
Evt city ruins
  1. Narrative only
  2. Narrative only
  3. Narrative only
  4. Narrative only
  5. Narrative only
  6. Narrative only
  7. Choose for Keides to remain a scientist or change leader class; remaining a scientist removes all negative traits, changing classes removes all traits.
    • Any choice gives Keides 54000 experience and the Leader trait scroll Ancestral Inheritance trait
Sursect
Can only be excavated by Keides
Galactic Paragons

Origin sites[]

The following archaeological sites are generated by Origins. Ancient Relics Ancient Relics is required to gain minor artifact rewards.

From Gateway Sent[]

The From Gateway Sent archaeological site is discovered by investigating the special project created by the Origins gateway Galactic Doorstep origin.

Site Chapter rewards
From Gateway Sent
Evt atmospheric entry
  1. Minor artifacts small minor artifacts reward (10, 30, or 50)
  2. Minor artifacts small minor artifacts reward (10, 30, or 50)
  3. Minor artifacts small minor artifacts reward (10, 30, or 50) and Physics Research 18x physics output (350 ~ 100 000)
  4. Minor artifacts small minor artifacts reward (10, 30, or 50), Engineering Research 24x engineering output (500 ~ 1 000 000) and special project to gain the Tech gateway activation Gateway Activation technology.[3]

Homeworld Excavation[]

The Clone Army Clone Army origin adds an archaeological site to the homeworld 3 to 5 years after game start

Site Chapter rewards
Homeworld Excavation
Evt archaeological dig
  1. Narrative only
  2. Influence 200 Influence and Genetic Crossroads event chain

On the Shoulders of Giants sites[]

The Origins one the shoulders of giant On the Shoulders of Giants origin adds a lengthy archaeological site chain in the empire home system. The narration of the last two chapters of the final site is random, but the rewards are always the same.

Site Chapter rewards
Ex Gravitas
Evt cold barren
  1. Minor artifacts small minor artifacts reward (10, 30, or 50)
  2. Minor artifacts small minor artifacts reward (10, 30, or 50)
  3. Minor artifacts small minor artifacts reward (10, 30, or 50)
  4. Minerals 6x minerals output (100 ~ 1000) and Archaeology map icon Something Waiting site location
Something Waiting
Evt ship in orbit
  1. Minor artifacts small minor artifacts reward (10, 30, or 50)
  2. Minor artifacts small minor artifacts reward (10, 30, or 50)
  3. Minor artifacts small minor artifacts reward (10, 30, or 50)
  4. Minor artifacts small minor artifacts reward (10, 30, or 50), Menu icon technology random tier 1 technology as research option with 85% progress[4], and Archaeology map icon Buried Deep site location
Buried Deep
Evt ship in orbit
  1. Minor artifacts small minor artifacts reward (10, 30, or 50)
  2. Minor artifacts small minor artifacts reward (10, 30, or 50), Menu icon technology random tier 1 technology as research option with 85% progress[4], and Archaeology map icon In Memoriam site location
In Memoriam
Evt ship in orbit
  1. Minor artifacts small minor artifacts reward (10, 30, or 50)
  2. Minor artifacts small minor artifacts reward (10, 30, or 50)
  3. Minor artifacts small minor artifacts reward (10, 30, or 50)
  4. Minor artifacts small minor artifacts reward (10, 30, or 50), Menu icon technology random tier 1 technology as research option with 85% progress[4], and Archaeology map icon The Last Stand site location
The Last Stand
Evt ship in orbit
  1. Minor artifacts small minor artifacts reward (10, 30, or 50)
  2. Minor artifacts small minor artifacts reward (10, 30, or 50)
  3. Minor artifacts small minor artifacts reward (10, 30, or 50) and Menu icon technology random tier 1 technology as research option with 85% progress[4]
  4. Minor artifacts small minor artifacts reward (10, 30, or 50) and Archaeology map icon Dark Secret site location
Dark Secret
Evt cold barren
  1. Minor artifacts small minor artifacts reward (10, 30, or 50)
  2. Minor artifacts small minor artifacts reward (10, 30, or 50), Minerals 24x minerals output (350 ~ 10 000), Alloys 18x alloys output (250 ~ 5000), and Exotic gases 18x exotic gases output (250 ~ 5000)
  3. Minor artifacts small minor artifacts reward (10, 30, or 50)
  4. Minor artifacts small minor artifacts reward (10, 30, or 50), Happiness Spurred by the Past empire modifier
    • Archaeology map icon Once the Mid-Game year is reached, an event chain triggers to unlock either Benign Cover-Up or Bury The Hatchet site location
Benign Cover-Up/
Bury The Hatchet
Evt cold barren
  1. Minor artifacts small minor artifacts reward (10, 30, or 50)
  2. Minor artifacts small minor artifacts reward (10, 30, or 50) and Ancient Relics Tech archaeo pk devolving beam Devolving Beam as research option with +25% progress[1]

First Contact origin sites[]

The origins Origins payback Payback and Origins broken shackles Broken Shackles each have a special archaeological site on their homeworld.

Site Chapter rewards Origin
The Aftermath of Battle
Evt Payback
  1. Engineering Research 12x engineering output (250 ~ 100 000)
  2. Choice of:
  3. Engineering Research 12x engineering output (250 ~ 100 000)
  4. Special project to restore crashed ship as a warship or a habitat
Origins payback
Crashed Slaver Ship
Evt Broken shackles

For each stage: Civic scavengersCivic corporate scavengers Scavengers have a 10% chance to also gain Alloys 6x alloys output (100 ~ 1000)

  1. Remove a D crashed ship Ship Debris blocker and Engineering Research 12x engineering output (250 ~ 100 000)
  2. Remove a D crashed ship Ship Debris blocker and Engineering Research 18x engineering output (350 ~ 100 000)
  3. Remove a D crashed ship Ship Debris blocker and gain Research Allocation empire modifier: Engineering research −15% Engineering from jobs
  4. Remove a D crashed ship Ship Debris blocker,
  5. Remove Research Allocation empire modifier and enables Locate Home Worlds special project
    • If MSI has not been contacted, show galaxy location of MSI, and add MSI located empire modifier for 10 years: Happiness +10% Happiness, Unity +10% Unity
Origins broken shackles

Quantum Catapult[]

The Origins slingshot to the stars Slingshot to the Stars origin adds an archaeological site in the pulsar system where the ruined Quantum Catapult is located.

Site Chapter rewards
Quantum Catapult
Evt slingshot stars
  1. Engineering Research 12x engineering output (250 ~ 100 000)
  2. Engineering Research 12x engineering output (250 ~ 100 000)
  3. Narrative only
  4. Engineering Research 12x engineering output (250 ~ 100 000)
  5. Narrative only
  6. Engineering Research 48x engineering output (1000 ~ 1 000 000), if finished before 2230 also gives Mod megastructure build speed +50% Megastructure build speed for 10 years

Ancient Relics sites[]

The Ancient Relics DLC adds a large number of archaeological sites to the game.

Site Chapter rewards Requirements
Ancient Battle Site
Evt landing ship
  1. Minor artifacts small minor artifacts reward (10, 30, or 50) and Society Research 18x society output (350 ~ 100 000)
  2. Minor artifacts medium minor artifacts reward (60, 80, or 100) and
    • 75% chance of gaining Menu icon technology Random Tier 2 Technology[4]
    • 25% chance of Society Research 48x society output (1000 ~ 1 000 000)
Uninhabitable planet
Ancient Tomb
Evt excavation team
  1. Minor artifacts small minor artifacts reward (10, 30, or 50)
  2. Minor artifacts small minor artifacts reward (10, 30, or 50)
  3. Minor artifacts small minor artifacts reward (10, 30, or 50)
  4. Minor artifacts small minor artifacts reward (10, 30, or 50)
  5. Minor artifacts small minor artifacts reward (10, 30, or 50)
  6. Minor artifacts large minor artifacts reward (100, 200, or 300) and R severed head Head of Zarqlan Relic
  • Mid-Game
  • Uninhabitable planet
  • Fanatic Spiritualist Holy Guardians exist
Any Other Rock
Evt warm barren
  1. Minor artifacts small minor artifacts reward (10, 30, or 50)
  2. Minor artifacts small minor artifacts reward (10, 30, or 50)
  3. Minor artifacts small minor artifacts reward (10, 30, or 50)
  4. Either:
Planet molten Molten
Anyone Home?
Evt overgrown city
  1. Minor artifacts small minor artifacts reward (10, 30, or 50)
  2. Minor artifacts small minor artifacts reward (10, 30, or 50)
  3. Minor artifacts small minor artifacts reward (10, 30, or 50)
  4. Tech archaeo refinery Ancient Refinery as research option with +25% progress[1] and randomly one of:
Uninhabitable planet
Asteroid Blast Door
Evt barren dig site
  1. Minor artifacts small minor artifacts reward (10, 30, or 50)
  2. Minor artifacts small minor artifacts reward (10, 30, or 50)
  3. Minor artifacts small minor artifacts reward (10, 30, or 50)
  4. Minor artifacts great minor artifacts reward (500, 750, or 1000)
    • Also, Tech archaeo detection scrambler Ancient Target Scrambler as research option with +25% progress[1]
Planet asteroid Asteroid
Beautiful Bubble
Evt big landing ship
  1. Minor artifacts small minor artifacts reward (10, 30, or 50)
  2. Minor artifacts small minor artifacts reward (10, 30, or 50)
  3. Either:
    • 66% chance: Society Research 48x society output (1000 ~ 1 000 000)
    • 33% chance: Energy Credits Anthem of Aurora
Uninhabitable planet
Beneath the Waves
Evt ship in orbit 2
  1. Minor artifacts small minor artifacts reward (10, 30, or 50)
  2. Minor artifacts small minor artifacts reward (10, 30, or 50)
  3. Randomly one of:
Planet ocean Ocean
City of Bones
Evt relic world street
  1. Minor artifacts 50 Minor artifacts
  2. Minor artifacts 50 Minor artifacts
  3. Society Research 48x society output (1000 ~ 1 000 000) and
Planet gaia Gaia or Dry planet
Crashed Starship
Evt crashed station
  1. Minor artifacts small minor artifacts reward (10, 30, or 50)
  2. Minor artifacts small minor artifacts reward (10, 30, or 50)
  3. Minor artifacts small minor artifacts reward (10, 30, or 50)
  4. Minor artifacts small minor artifacts reward (10, 30, or 50)
  5. Minor artifacts small minor artifacts reward (10, 30, or 50)
  6. Minor artifacts large minor artifacts reward (100, 200, or 300)
    • Also, Tech archaeoarmor Ancient Pulse Armor as research option with +25% progress[1]
Uninhabitable planet
Déjà Vu Dig
Evt archaeology camp
  1. Minor artifacts small minor artifacts reward (10, 30, or 50)
  2. Minor artifacts small minor artifacts reward (10, 30, or 50)
  3. Randomly one of:
Uninhabitable planet
Dotted Archipelago
Evt ocean
  1. Minor artifacts small minor artifacts reward (10, 30, or 50)
  2. Minor artifacts small minor artifacts reward (10, 30, or 50)
  3. Randomly one of:
Planet ocean Ocean
Fossilized Remains
Evt archaeology camp
  1. Minor artifacts small minor artifacts reward (10, 30, or 50)
  2. Minor artifacts small minor artifacts reward (10, 30, or 50)
  3. Minor artifacts small minor artifacts reward (10, 30, or 50)
  4. Minor artifacts small minor artifacts reward (10, 30, or 50)
  5. Minor artifacts large minor artifacts reward (100, 200, or 300) and R ancient sword Blade of the Huntress Relic
Fossils Discovered colony event
Frozen Complex
Evt frozen
  1. Minor artifacts small minor artifacts reward (10, 30, or 50)
  2. Minor artifacts small minor artifacts reward (10, 30, or 50)
  3. Randomly either:
    • Society Research 24x society output (500 ~ 1 000 000)
    • Plasma Accelerators Plasma Accelerators technology as research option with 30% progress.
Planet frozen Frozen
Gas Giant Structure
Evt gas giant station
  1. Minor artifacts small minor artifacts reward (10, 30, or 50)
  2. Minor artifacts small minor artifacts reward (10, 30, or 50)
  3. Minor artifacts small minor artifacts reward (10, 30, or 50)
  4. Minor artifacts medium minor artifacts reward (60, 80, or 100) and Energy Credits 4000 energy
    • Also, Tech archaeo rampart Ancient Rampart as research option with +25% progress[1]
Planet gas giant Gas Giant
Get Inside
Evt alien ruins
  1. Minor artifacts small minor artifacts reward (10, 30, or 50)
  2. Minor artifacts small minor artifacts reward (10, 30, or 50)
  3. Randomly one of:
Uninhabitable planet
Get to the Bottom
Evt ship in orbit
  1. Minor artifacts small minor artifacts reward (10, 30, or 50)
  2. Minor artifacts small minor artifacts reward (10, 30, or 50)
  3. Randomly one of:
Planet ocean Ocean
Ix Belèn
Evt gas giant station
  1. Minor artifacts small minor artifacts reward (10, 30, or 50)
  2. Minor artifacts small minor artifacts reward (10, 30, or 50)
  3. Minor artifacts small minor artifacts reward (10, 30, or 50)
  4. Minor artifacts small minor artifacts reward (10, 30, or 50) and choice of:
    • The Memorex modifier on capital
    • Alloys 3500 Alloys and Unity 24x unity output (350 ~ 1 000 000)
Planet gas giant Gas Giant near The Endless Expanse
Hidden Worlds
Evt crashed station
  1. Minor artifacts small minor artifacts reward (10, 30, or 50)
  2. Minor artifacts small minor artifacts reward (10, 30, or 50)
  3. Minor artifacts small minor artifacts reward (10, 30, or 50)
  4. Choice of:
5% chance on clearing one of the following Tile Blockertile blockers
  • D lush jungle Dense Jungle
  • D toxic kelp Toxic Kelp
  • D deep sinkhole Deep Sinkhole
  • D quicksand basin Quicksand Basin
  • D noxious swamp Noxious Swamp
  • D massive glacier Massive Glacier
Hole in the Ground
Evt big landing ship
  1. Minor artifacts small minor artifacts reward (10, 30, or 50)
  2. Minor artifacts small minor artifacts reward (10, 30, or 50)
  3. Randomly one of:
Uninhabitable planet
Kleptomaniac Rats
Evt relic world
  1. Minor artifacts medium minor artifacts reward (60, 80, or 100)
  2. Minor artifacts medium minor artifacts reward (60, 80, or 100)
  3. Minor artifacts medium minor artifacts reward (60, 80, or 100)
  4. Minor artifacts medium minor artifacts reward (60, 80, or 100)
  5. Minor artifacts large minor artifacts reward (100, 200, or 300) and Job purge Shard awakens
Rubricator System spawned in by the Weapon Trails Anomaly
Message in the Dust
Evt ship in orbit
  1. Minor artifacts small minor artifacts reward (10, 30, or 50)
  2. Minor artifacts small minor artifacts reward (10, 30, or 50)
  3. Minor artifacts small minor artifacts reward (10, 30, or 50)
  4. Minor artifacts small minor artifacts reward (10, 30, or 50)
  5. Minor artifacts small minor artifacts reward (10, 30, or 50) and Menu icon fleet manager 1 Corvette (25-75% damaged)[19]
Planet nuked Tomb, Planet desert Desert,
Planet arid Arid or Planet savannah Savanna
Moon Bump
Evt relic world street
  1. Minor artifacts small minor artifacts reward (10, 30, or 50)
  2. Randomly one of:
Uninhabitable planet
Mutant Fossils
Evt scanning remains
  1. Minor artifacts 50 Minor artifacts
  2. Minor artifacts 50 Minor artifacts
  3. Planet gains D metal boneyard Mutation Vats Planetary Feature
    • Also, Tech archaeo missiles Ancient Nano-Missile Cloud Launcher as research option with +25% progress[22]
Planet nuked Tomb
Planetary Machinery
Evt tomb world
  1. Society Research 24x society output (500 ~ 1 000 000)
  2. Minor artifacts small minor artifacts reward (10, 30, or 50) and Society Research 24x society output (500 ~ 1 000 000)
  3. Minor artifacts 20 Minor artifacts
  4. Minor artifacts small minor artifacts reward (10, 30, or 50)
  5. Minor artifacts small minor artifacts reward (10, 30, or 50)
  6. Engineering Research 24x engineering output (500 ~ 1 000 000) and choice of:
C.A.R.E. relic world
Relic Rails
Evt archaeological dig
  1. Minor artifacts small minor artifacts reward (10, 30, or 50)
  2. Minor artifacts small minor artifacts reward (10, 30, or 50)
  3. Minor artifacts small minor artifacts reward (10, 30, or 50)
  4. Minor artifacts large minor artifacts reward (100, 200, or 300) and randomly:
    • 83%: Minor artifacts medium minor artifacts reward (60, 80, or 100) and Engineering research +5%[[]]Society research +2%[[]] empire modifier for 12 years – 71.5% if EgalitarianFanatic Egalitarian Egalitarian
    • 17%: Narrative only – 28.5% if EgalitarianFanatic Egalitarian Egalitarian
Just completed Housing Housing building
Robot Debris
Evt space debris
  1. Minor artifacts small minor artifacts reward (10, 30, or 50)
  2. Minor artifacts small minor artifacts reward (10, 30, or 50)
  3. Minor artifacts medium minor artifacts reward (60, 80, or 100) and Engineering Research 96x engineering output (2000 ~ 2 000 000)
    • Also, Tech archaeo mass drivers Ancient Macro Batteries as research option with +25% progress[22]
Planet asteroid Asteroid
Ruined Station
Evt space debris
  1. Minor artifacts small minor artifacts reward (10, 30, or 50)
  2. Choice of:
  3. Minor artifacts small minor artifacts reward (10, 30, or 50)
  4. Minor artifacts large minor artifacts reward (100, 200, or 300) and Mod ship weapon range mult Rudari Death Laser
Neutron Star or Pulsar
Ruins
Evt dead city
  1. Randomly either Society Research 24x society output (500 ~ 1 000 000) or Engineering Research 24x engineering output (500 ~ 1 000 000)
  2. Minor artifacts small minor artifacts reward (10, 30, or 50) and
    • Randomly either Society Research 24x society output (500 ~ 1 000 000) or Engineering Research 24x engineering output (500 ~ 1 000 000)
  3. Minor artifacts medium minor artifacts reward (60, 80, or 100) and Society Research 24x society output (500 ~ 1 000 000)
    • Also, Tech archaeo point defence Ancient Defensive Web Slinger as research option with +25% progress[22]
    • Also adds level 3 anomaly "Alien Site" to a random body in the same system
Uninhabitable planet
Seeds of Destruction
Evt frozen
  1. Minor artifacts small minor artifacts reward (10, 30, or 50)
  2. Minor artifacts small minor artifacts reward (10, 30, or 50)
  3. Minor artifacts small minor artifacts reward (10, 30, or 50)
  4. Minor artifacts small minor artifacts reward (10, 30, or 50) and choice of:
Crash Site anomaly outcome
NoGestalt consciousness Gestalt consciousness
Strange Asteroid
Evt asteroid field
  1. Minor artifacts small minor artifacts reward (10, 30, or 50)
  2. Minor artifacts medium minor artifacts reward (60, 80, or 100) and
    • Tech archaeo mass accelerator Ancient Saturator Artillery as research option with +25% progress[22] and randomly one of:
      • 75% chance of gaining Menu icon technology Random Tier 2 Technology[4]
      • 25% chance of Society Research 48x society output (1000 ~ 1 000 000)
Planet asteroid Asteroid
Strange Flows
Evt glitchy matrix
  1. Minor artifacts small minor artifacts reward (10, 30, or 50)
  2. Minor artifacts small minor artifacts reward (10, 30, or 50)
  3. Tech archaeo titan beam Ancient Ruination Glare as research option with +25% progress[22] and randomly one of:
Planet molten Molten
Subterranean Hollows
Evt underground civilization
  1. Minor artifacts small minor artifacts reward (10, 30, or 50)
  2. Minor artifacts small minor artifacts reward (10, 30, or 50)
  3. Tech colonization 3 Hostile Environment Adaptation technology[25]
    • Also, Tech archaeo strike crafts Ancient Driller Drones as research option with +25% progress[22]
Habitable planet
Target from Orbit
Evt ship in orbit
  1. Minor artifacts small minor artifacts reward (10, 30, or 50)
  2. Minor artifacts small minor artifacts reward (10, 30, or 50)
  3. Tech archaeoshield Ancient Suspension Field as research option with +25% progress[1], and randomly one of:
Uninhabitable planet
The Echoes Inside
Evt arid
  1. Minor artifacts small minor artifacts reward (10, 30, or 50)
  2. Minor artifacts small minor artifacts reward (10, 30, or 50)
  3. Minor artifacts small minor artifacts reward (10, 30, or 50)
  4. Society Research 48x society output (1000 ~ 1 000 000)
Planet barren Barren
The Endless Expanse
Evt frozen
  1. Minor artifacts small minor artifacts reward (10, 30, or 50)
  2. Minor artifacts small minor artifacts reward (10, 30, or 50)
  3. Minor artifacts small minor artifacts reward (10, 30, or 50)
  4. Minor artifacts large minor artifacts reward (100, 200, or 300) and choice of:
Planet frozen Frozen
The Grand Herald
Evt ancient alien temple
  1. Minor artifacts small minor artifacts reward (10, 30, or 50)
  2. Minor artifacts small minor artifacts reward (10, 30, or 50)
  3. Minor artifacts small minor artifacts reward (10, 30, or 50)
  4. Minor artifacts small minor artifacts reward (10, 30, or 50)
  5. Minor artifacts small minor artifacts reward (10, 30, or 50)
  6. Minor artifacts small minor artifacts reward (10, 30, or 50) and Menu icon fleet manager Titan (25-75% damaged)
Planet nuked Tomb, Planet desert Desert,
Planet arid Arid or Planet savannah Savanna
The Library
Evt archaeological dig
  1. Minor artifacts small minor artifacts reward (10, 30, or 50)
  2. Minor artifacts small minor artifacts reward (10, 30, or 50)
  3. Minor artifacts small minor artifacts reward (10, 30, or 50)
  4. Minor artifacts small minor artifacts reward (10, 30, or 50)
  5. Minor artifacts large minor artifacts reward (100, 200, or 300),
Planet barren Barren
Too Angled
Evt ship in orbit
  1. Minor artifacts small minor artifacts reward (10, 30, or 50)
  2. Minor artifacts small minor artifacts reward (10, 30, or 50)
  3. Tech archaeo lasers Ancient Cavitation Collapser as research option with +25% progress[1] and one of:
Uninhabitable planet
Trench World
Evt tundra
  1. Minor artifacts small minor artifacts reward (10, 30, or 50)
  2. Randomly one of:
Planet barren Barren
Weapons Cache
Evt tomb world
  1. No rewards
  2. Minor artifacts medium minor artifacts reward (60, 80, or 100)
  3. Unique Text if Earth,
    • if Xenophobe or Gestalt consciousness and NoCivic empath Civic machine servitor Civic machine exploration protocol: Alloys 5x alloys output (150 ~ 2000)
    • if Xenophile or Civic empath Civic machine servitor Civic machine exploration protocol or Origins gardeners: Minor artifacts medium minor artifacts reward (60, 80, or 100) and Unity 24x unity output
    • Everyone Else: Minor artifacts medium minor artifacts reward (60, 80, or 100) and Unity 18x unity output
Terraforming Event
Whispers in the Stone
Evt hidden door
  1. Minor artifacts small minor artifacts reward (10, 30, or 50)
  2. Minor artifacts small minor artifacts reward (10, 30, or 50)
  3. Minor artifacts small minor artifacts reward (10, 30, or 50)
  4. Minor artifacts small minor artifacts reward (10, 30, or 50)
  5. Minor artifacts large minor artifacts reward (100, 200, or 300), Rare crystals 500 rare crystals
Just researched Tech mining 3 Mineral Isolation
District mining Mining District

Precursor sites[]

Precursor Archaeology Sites are visible only to the empire that starts the event chain and are used to advance the Baol and Zroni event chains. When a Zroni Archaeology Site is discovered, the planet also gains a deposit of Zro 2-4 Zro.

Precursor Site Chapter rewards
Baol Grunur Ruins
Evt baol 1
  1. Minor artifacts 50 Minor artifacts
  2. Minor artifacts 50 Minor artifacts and Archaeology map icon The Barren site location
The Barren
Evt warm barren planet
  1. Minor artifacts 50 Minor artifacts
  2. Minor artifacts 50 Minor artifacts
  3. Minor artifacts 50 Minor artifacts and Archaeology map icon The Shattered site location
The Shattered
Evt asteroid field
  1. Minor artifacts 50 Minor artifacts
  2. Minor artifacts 50 Minor artifacts
  3. Minor artifacts 50 Minor artifacts
  4. Minor artifacts 50 Minor artifacts and Archaeology map icon The Silenced site location
The Silenced
Evt baol 5
  1. Minor artifacts 50 Minor artifacts
  2. Minor artifacts medium minor artifacts reward (60, 80, or 100) and Feature Grunur system location
Zroni Abandoned Colony Ruins
Evt overgrown city
  1. Minor artifacts small minor artifacts reward (10, 30, or 50)
  2. Minor artifacts small minor artifacts reward (10, 30, or 50) and Physics Research 18x physics output (350 ~ 100 000)
  3. Minor artifacts small minor artifacts reward (10, 30, or 50) and Archaeology map icon Zroni Beacon site location
    • Also, Tech psionic theory Psionic Theory as research option with +25% progress, if not researched
    • Instead, Society Research 48x society output (1000 ~ 1 000 000) if researched or Gestalt consciousness Gestalt Consciousness
Zroni Beacon
Evt overgrown city
  1. Minor artifacts small minor artifacts reward (10, 30, or 50) and Society Research 18x society output (350 ~ 100 000)
  2. Minor artifacts small minor artifacts reward (10, 30, or 50) and Archaeology map icon Zroni Shrine location
Zroni Shrine
Evt overgrown city
  1. Minor artifacts small minor artifacts reward (10, 30, or 50)
  2. Minor artifacts small minor artifacts reward (10, 30, or 50) and Archaeology map icon Zroni Research Station location
Zroni Research Station
Evt baol 2
  1. Minor artifacts small minor artifacts reward (10, 30, or 50) and Society Research 18x society output (350 ~ 100 000)
  2. Minor artifacts small minor artifacts reward (10, 30, or 50) and Archaeology map icon Zroni Core World site location
Zroni Core World
Evt baol 2
  1. Engineering Research 12x engineering output (250 ~ 100 000) and Society Research 18x society output (350 ~ 100 000)
  2. Minor artifacts small minor artifacts reward (10, 30, or 50) and Society Research 18x society output (350 ~ 100 000)
  3. Minor artifacts medium minor artifacts reward (60, 80, or 100) and Archaeology map icon Zron system location
Zron
Evt shrouded planet
  1. Minor artifacts small minor artifacts reward (10, 30, or 50) and Zro 2 Zro
  2. Minor artifacts small minor artifacts reward (10, 30, or 50) and Society Research 18x society output (350 ~ 100 000)
  3. Minor artifacts small minor artifacts reward (10, 30, or 50) and Society Research 18x society output (350 ~ 100 000)
  4. Minor artifacts small minor artifacts reward (10, 30, or 50), Zro 5 Zro, and Society Research 24x society output (500 ~ 1 000 000)
  5. Minor artifacts large minor artifacts reward (100, 200, or 300) and R zro crystal Psionic Archive relic

The Sentinels[]

The Sentinels is an Archaeology Site with slightly different mechanics. It can be discovered after a planet is colonized and adds an archaeological site blocker to the colony.

Site Requirements
The Sentinels
Evt huge monument
Adds an
D archaeological dig Archaeological Site feature to the planet
NoGestalt consciousness gestalt consciousness
5% chance on clearing one of the following Tile Blockertile blockers
  • D lush jungle Dense Jungle
  • D toxic kelp Toxic Kelp
  • D noxious swamp Noxious Swamp
  • D massive glacier Massive Glacier
Chapter Effects
Chapter 1
  • Minor artifacts small minor artifacts reward (10, 30, or 50)
  • Archaeologist Missing event after 30-40 days
    • Scientist leading the site dig goes missing
Chapter 2
  • Minor artifacts small minor artifacts reward (10, 30, or 50)
  • Missing Archaeologist event after 60-90 days
    • Choice to pay Influence 100 Influence and Energy Credits 500 Energy or −3 Clues to save the missing scientist with the Leader trait maimed Maimed trait after 10-40 days
    • Choice to not "waste time on deserters" to find scientist dead after 60-90 days
  • All choices also give +5 Clues to the archaeology site after finding the scientist
Chapter 3 Minor artifacts small minor artifacts reward (10, 30, or 50)

D archaeological dig Archaeological Site feature gets removed/replaced
and Choice of:
If NoXenophobeFanatic Xenophobe:

  • Open the Sentinels carefully
Issue a special project to investigate the sentinels, when finished choose between:
? Hear them out: Talk to them and choose between:
+ Protection: D archaeological dig Sentinels feature and gain 9 or 8 defensive Sentinel armies depending on dialog choices
! Claim land: 9 Sentinel armies attack the colony
! Silence them: 9 Sentinel armies attack the colony
  • Leave the Sentinels alone
+ D archaeological dig Sentinels feature
+ Pm artist monument erected The Sentinels planet modifier

If NoXenophileFanatic Xenophile:

  • Destroy the Sentinels
Issue a special project to destroy the sentinels:
Minor artifacts small minor artifacts reward (10, 30, or 50)
! When finished 9 Sentinel armies attack the colony

Always an Option:

  • Dismantle the statues and salvage the alloy
Acts the same as "Open the Sentinels carefully" option listed above
The illusion of choice

If any of the outcomes comes to having the 9 Sentinel armies attacking the colony totaling 2350 garrison/army power here are the outcomes of the battle:

  • The Sentinels win and seize control of the colony
    The sentinels start purging owners pops
    The planet can be retaken and liberated from the Sentinels (see Sentinels defeated)
    If the pops get liberated before they get fully purged they revive a liberated Happiness 30% happiness boost for 10 years
    If the pops are left to be fully purged, the colony gets destroyed and the last pop escapes to a randomly owned planet. Reveals and enables the "Into the Earth" special project above the Sentinel planet. Choice of:
    Put their minds to work with some science: Receive the Pm glitchy matrix Ever More Science planet modifier on the capital: Research+10%
    Modify the Evermore to entertain the masses: Receive the Pm glitchy matrix Ever More Joy planet modifier on the capital: Pop consumer goods upkeep−10%, Happiness+5%
  • The Sentinels are defeated (liberation also applies this)
    Gain the D mineral fields Sentinels Metal feature on the colony
    Defeating the Sentinels also reveals a tomb entrance and choice between:
    • Investigate the entrance Issues special project "Into the Earth". Once completed, choose between:
      • Purge and repurpose: gain
        Influence 300 Influence
        Pm glitchy matrix Cheap Thrills planet modifier: Pop consumer goods upkeep−10%, Happiness+5%
      • Virtual hunting ground: If MilitaristFanatic Militarist or XenophobeFanatic Xenophobe gain:
        Influence 300 Influence
        Pm glitchy matrix Cheap Thrills Evil planet modifier: Militarist+10%, Xenophobe+10%, Pop consumer goods upkeep−10%, Happiness+5%
      • Replicate the technology: If NoMilitaristFanatic Militarist and NoXenophobeFanatic Xenophobe gain:
        Issue the "Replicate the Evermore" special project. Gain the Pm glitchy matrix Cheap Thrills empire modifier: Pop consumer goods upkeep−10%, Happiness+5%
      • Lab rats:
        Gain the Pm glitchy matrix The Evermore planet modifier: Research+10%
    • Seal the entrance
      Gain 150 Influence Influence and conclude the event chain

Other expansion sites[]

Certain archaeological sites require other DLC to be enabled. Ancient Relics Ancient Relics is required to gain minor artifact rewards.

The Broken Gates[]

The Broken Gates archaeological site can be discovered on any planet that's not a gas giant, asteroid or located in a black hole system. It is not available for Gestalt consciousness Gestalt Consciousness empires.

Site Chapter rewards
The Broken Gates
Evt baol 5
  1. Minor artifacts small minor artifacts reward (10, 30, or 50)
  2. Minor artifacts small minor artifacts reward (10, 30, or 50)
  3. Minor artifacts small minor artifacts reward (10, 30, or 50)
  4. Minor artifacts small minor artifacts reward (10, 30, or 50) and choice of:
    • Engineering Research 18x engineering output (350 ~ 100 000)
    • Job purge The Elder One awakens
      • Worship it and gain Eldritch Knowledge empire modifier
      • Attack it and gain Influence 24x influence output (150 ~ 300)

Chthonic Siren[]

If an empire is part of a Federation research Research Cooperative, then fully excavating any archaeology site has a 10% chance to start the event chain which reveals this site. Each member of the federation receives the site if a suitable system and planet exists within their borders, otherwise the member is given two special projects to support their federation allies with sites. Federation members can also opt not to participate.

Site Chapter rewards with Ancient Relics Ancient Relics installed Chapter rewards without Ancient Relics Ancient Relics installed
Chthonic Siren
Evt clocks
  1. Minor artifacts small minor artifacts reward (10, 30, or 50)
  2. Randomly either:
    1. Minor artifacts small minor artifacts reward (10, 30, or 50)
    2. Minor artifacts medium minor artifacts reward (60, 80, or 100)
  3. If first reward in previous stage,
    1. Minor artifacts small minor artifacts reward (10, 30, or 50)
    2. Otherwise, Minor artifacts medium minor artifacts reward (60, 80, or 100)
  4. Minor artifacts medium minor artifacts reward (60, 80, or 100)
  1. Engineering Research 12x engineering output (250 ~ 100 000)
  2. Randomly either:
    1. Physics Research 12x physics output (250 ~ 100 000)
    2. Engineering Research 18x engineering output (350 ~ 100 000)
  3. If first reward in previous stage,
    1. Society Research 12x society output (250 ~ 100 000)
    2. Otherwise, Engineering Research 12x engineering output (250 ~ 100 000)
  4. Society Research 18x society output (350 ~ 100 000)

If all members who opted to participate complete their site or projects, the federation gains Federation cohesion +40 cohesion and each member gains Minor artifacts 60 minor artifacts and the Genius Caeli: A Time of Knowing empire modifier for 20 years. Otherwise, five years after any member fully excavates their site, if at least one other site is partially excavated or one special project set completed or similar total progress is made, the federation gains Federation cohesion +25 cohesion and each member gains Minor artifacts 30 minor artifacts and the Genius Caeli: Balanced Prosperity empire modifier for 20 years. If no other site is excavated or special project set completed, the federation gains Federation cohesion −20 cohesion and each member gains Minor artifacts 10 minor artifact.

Excavation events[]

At the end of an Excavation phase, if the result is not high enough to grant a Clue or finish the Chapter, then one of the following events may happen:

  • Science Ship Scientist dies, −2 Clues
  • Archaeology team members die, −1 Clues
  • A dangerous situation is avoided, +3 Clues
  • Choice to pay 100 Energy Credits Energy to get +3 Clues or do nothing and get −2 Clues
  • Science Ship Scientist gains the Leader trait maimed Maimed trait


References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 If not researched or already a research option, else gain Engineering Research 24x engineering output (500 ~ 1 000 000)
  2. Increased by having more than 500 monthly income of energy or minerals, more than 350 monthly income of unity, more than 200 monthly income of alloys, or more than 750 stored influence. Reduced by having less than 25 monthly income of energy or minerals, less than 20 monthly income of unity, less than 10 monthly income of alloys, or less than 100 stored influence. Each check is independent of the others.
  3. If already researched, Engineering Research 48x engineering output (1000 ~ 1 000 000) and Physics Research 48x physics output (1000 ~ 1 000 000), else adds 65% progress if already a research option, else adds as a research option with 45% progress.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 If the technology has already been researched then gain Research 96x research output (each 2000 ~ 2 000 000) in the corresponding tech field Physics Research physics, Society research society or Engineering research engineering.
  5. Gain Physics Research 28x Physics output if already researched
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 If this technology has already been researched then gain Society Research 48x society output (1000 ~ 1 000 000), else if this technology is a research option then gain 50% progress else add this technology as research option with 10% progress.
  7. If this technology has already been researched then gain Society Research 48x society output (1000 ~ 1 000 000), else gain Society Research 24x society output (500 ~ 1 000 000) and if this technology is a research option gain +25% progress, else add this technology as research option with 10% progress.
  8. If this technology has already been researched then gain Engineering Research 48x engineering output (1000 ~ 1 000 000), else gain Engineering Research 24x engineering output (500 ~ 1 000 000) and if this technology is a research option then gain +25% progress, else add this technology as research option with 10% progress.
  9. If this technology has already been researched then gain Society Research 96x society output (2000 ~ 2 000 000), else if this technology is a research option then gain 25% progress, else add this technology as research option with 10% progress.
  10. If this technology has already been researched then gain Engineering Research 96x engineering output (2000 ~ 2 000 000), else gain this technology.
  11. If this technology has already been researched then gain Society Research 96x society output (2000 ~ 2 000 000), else if this technology is a research option then gain 50% progress, else add this technology as research option with 10% progress.
  12. If this technology has been or cannot be researched then gain Society Research 48x society output (1000 ~ 1 000 000), else if this technology is a research option then gain 50% progress, else add this technology as research option.
  13. If this technology has already been researched then gain Physics Research 48x physics output (1000 ~ 1 000 000), else gain Physics Research 24x physics output (500 ~ 1 000 000) and if this technology is a research option then gain 50% progress, else add this technology as research option.
  14. 14.0 14.1 If this technology has already been researched then gain Society Research 48x society output (1000 ~ 1 000 000), else if this technology is a research option then gain 25% progress, else add this technology as research option with 10% progress.
  15. If this technology is a research option then gain 80% progress, else add this technology as research option with 50% progress. No additional bonus for already possessing the tech.
  16. 16.0 16.1 16.2 16.3 16.4 If this technology has already been researched then gain Engineering Research 48x engineering output (1000 ~ 1 000 000), else if this technology is a research option then gain 50% progress, else add this technology as research option with 10% progress.
  17. 17.0 17.1 17.2 17.3 If this technology has already been researched then gain Physics Research 48x physics output (1000 ~ 1 000 000), else if this technology is a research option then gain 50% progress, else add this technology as research option with 10% progress.
  18. If this technology has already been researched then gain Volatile motes 100 volatile motes, else if this technology is a research option then gain 50% progress, else add this technology as research option with 10% progress.
  19. Also adds a Special Project to repair the corvette damage.
  20. If this technology has already been researched then gain Engineering Research 24x engineering output (500 ~ 1 000 000), else if this technology is a research option then gain 50% progress, else add this technology as research option with 10% progress.
  21. If all colonization technologies have been researched then gain Society Research 24x society output (500 ~ 1 000 000), else if this technology is a research option then gain 50% progress, else add the next colonization technology as research option with 25% progress.
  22. 22.0 22.1 22.2 22.3 22.4 22.5 If not researched or already a research option
  23. Not possible if scientist has Leader trait maniacal Maniacal or Leader trait carefree Carefree .
  24. If this technology has already been researched then gain Physics Research 48x physics output (1000 ~ 1 000 000), else if this technology is a research option then gain 80% progress, else add this technology as research option with +25% progress.
  25. If this technology can be researched then gain this technology, else gain Society Research 48x society output (1000 ~ 1 000 000).
  26. If this technology has already been researched then gain Minerals 2000 minerals, else if this technology is a research option then 50% progress, else add this technology as research option with 10% progress.
  27. If this technology has already been researched then gain Society Research 48x society output (1000 ~ 1 000 000), else if this technology is a research option then gain 25% progress, else add this technology as research option.
  28. If this technology has been or cannot be researched then gain Alloys 500 alloys, else if this technology is a research option then gain 50% progress, else add this technology as research option with 25% progress.
Game concepts
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