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This article is for the PC version of Stellaris only.

Stellaris has 174 different Steam achievements. Achievements have no in-game effects, the achievement just pops up in-game and then added to the player's Steam profile. It is possible to see the achievements sorted by the percentage of users that managed to complete each achievement by going to the game's global stats at Steam.

The difficulty of each achievement varies; some achievements are very easy (e.g. colonizing a planet), while some are extremely difficult (e.g. end-game crisis achievements). The below list groups the various achievements by a difficulty level as assessed by the wiki editors (uncategorized - UC - achievements haven't been assessed yet).

Achievements can only be gained in Ironman games. They can be earned while playing older versions of the game as long as said achievements were present in that version, as well as after any empire has attained victory.

Useful tricks[]

The zero empires trick[]

The easiest way to earn most achievements is to start a game without AI empires and maximum number of habitable worlds. This way achievements can be completed at your leisure. If an achievement requires the existence of another empire just create one planet sectors and then turn them into vassals.

The AI rebellion trick[]

A few achievements are particularly difficult because it requires an empire to act in a certain way beforehand. If the Synthetic Dawn Synthetic Dawn DLC is installed you can exploit an AI rebellion to switch empires. Have as many Mechanical Mechanical pops as possible to start with most systems from your previous empire and once the AI-Related Incidents situation is almost complete disband all fleets.

The multiplayer trick[]

A few achievements are particularly difficult because it requires an empire to act in a certain way. Easiest way to "help" these empire, to act like you want to do, is to host your singleplayer game in a multiplayer session. When you host the multiplayer game, you are given the full list of empires to control, so you can pick to play as every AI-Empire you want (not fallen empires/marauders). Pick the empire you want and do whatever this empire have to do. Then save and go back to the main menu and host your game again in a multiplayer session to repick your original empire.

List of achievements[]

The "Ver" column indicates in which version a certain achievement was added. Achievements cannot be earned prior to the version they were added in.

The "DI" column is for difficulty as assessed by wiki editors. VE = Very Easy, E = Easy, M = Medium, H = Hard, VH = Very Hard, I = Insane, UC = Uncategorized.

Base game[]

Achievement Requirements Hints Ver DI
Archaeologist icon
Archaeologist
Successfully investigate an archaeological site.
Complete all levels of an archaeological site (without failing) The Origins gateway Galactic Doorstep origin creates an archaeological site within the first years of the game. 2.3 VE
Brave New World icon
Brave New World
Colonize a planet.
Planet Number of owned planets > 1 Starting the game with the Guaranteed Habitable Worlds setting to 1 or 2 creates very suitable planets nearby. 1.0 VE
Break On Through..
Break On Through...
Research a Rare technology.
Physics Research Number of acquired rare techs > 0 The Origin void dwellers Void Dwellers origin starts with a rare technology as a permanent research option. 1.0 VE
Domo Arigato icon
Domo Arigato
Build a Robot Pop.
Trait robotic 1 Has built a robot pop The Origins mechanist Mechanist origin starts with the technology to build robots. 1.0 VE
Emissary icon
Emissary
Explore a Natural Wormhole.
Requires Physics Research Wormhole Stabilization and traveling through any wormhole. Start the game with the Wormhole Pairs setting to X5. 2.0 VE
Energetic icon
Energetic
Store/have 1000 EC.
Energy Credits Has accumulated energy credits > 999 1.0 VE
Explorer icon
Explorer
Survey one of each basic planet-class.
Mod ship science survey speed Has surveyed all 16 celestial body types 1.0 VE
Mutual Understanding icon
Mutual Understanding
Successfully negotiate a trade deal.
Diplomatic trade icon Has traded with another empire If no empire wants to trade, gifts count too. 1.0 VE
Resourceful icon
Resourceful
Have access to ten different strategic resources.
Energy CreditsMineralsFoodAlloysConsumer goodsVolatile motesExotic gasesRare crystalsLiving MetalZroDark Matter income >= 1. Need to have >=1 income for all 11 tradable resources. Achievement tooltip is out of date. 1.4 VE
Suffer not the Alien icon
Suffer not the Alien
As a xenophobic empire, purge all other sentient species in the galaxy.
Has, as a Xenophobe xenophobe empire, destroyed and purged the sapient inhabitants of all other empires The Civic fanatic purifiers Fanatic Purifiers civic is perfect for the achievement

You will automatically obtain the achievement if you start a game with no other empires (set number of AI empires, fallen empires, primitives, and marauders to 0).

1.4 VE
They Come In Pieces icon
They Come In Pieces
Vivisect an alien.
Vivisect an alien in the first contact menu
  • Requires Aggressive First Contact policy
The option is not available to all ethics. You are not guaranteed to catch the alien ships, so this may require multiple attempts. 3.0 VE
We Come In Peace icon
We Come In Peace
Complete a mutually friendly First Contact with an empire with no negative incidents.
Have no negative events happen to you or another empire during First Contact. The player has to have the Proactive or Cautious First Contact Protocol policy to get the achievement. 3.0 VE
A Home Away From Home icon
A Home Away From Home
Conquer another species homeworld.
Has conquered another species' homeworld Custom empires with nothing but bad traits can be created. 1.0 E
Battle Thralls icon
Battle Thralls
Have 3 other Empires as vassals.
Diplomacy isvassal Number of vassals > 2 Creating 3 sectors and releasing them as vassals may be faster than forcefully vassalizing empires. 1.0 E
Building Better Worlds icon
Building Better Worlds
Terraform a planet.
File:Terraform Liquids.png Has terraformed a planet 1.0 E
Clever Girl icon
Clever Girl
Uplift a species.
Trait Point Has uplifted a species Start a game with Pre-FTL Civilizations and Pre-Sapient Species set to max. 1.0 E
Digging Deep icon
Digging Deep
Earn a total Mineral income each month above 250.
Minerals Monthly income of minerals > 249 1.0 E
League of Nations icon
League of Nations
Be a founding member of the Galactic Community.
Choose to support the Galactic Community when it is first proposed The Origins common ground Common Ground and Hegemon Hegemon origins guarantee this achievement unless another empire has the same origins. 2.6 E
Megapolis icon
Megapolis
Have a planet with at least 100 Pops.
Has a planet with > 99 Pops. 2.2 E
New Shining Star icon
New Shining Star
Upgrade your capital to an Imperial Complex.
Building Have an System-Capital Complex on your capital 1.0 E
Old Friends icon
Old Friends
Receive a gift from a Fallen Empire.
Has accepted a gift from a patronising Enigmatic Observer or Keepers of Knowledge fallen empire Accepting a request or completing a task will eventually lead to a gift being bestowed. 1.4 E
Omnicultural icon
Omnicultural
Have your ruler be of a different species class than your founding species.
The ruler of your empire is different from your founding species Auth oligarchic Oligarchic and Auth corporate Corporate authority changes rulers often and allows the manual selection of a ruler for 2000 Unity Unity. 1.4 E
Payback icon
Payback
As a humanoid species, infiltrate the homeworld of pre-FTL reptilians.
As a humanoid species, has completed Covert Infiltration of a primitive reptilian species and incorporated them into the empire Setting Habitable Worlds to 0.25X and Pre-FTL Civilizations and Pre-Sapient Species to 5X[1] ensures a reptilian civilization is found more easily. 1.4 E
Peacekeeper icon
Peacekeeper
As a pacifistic empire, be at peace for 200 consecutive years (crises do not count as wars).
Don't go to war for 200 consecutive years as a Pacifist Pacifist or Fanatic Pacifist Fanatic Pacifist empire Starting the game with no AI empires makes getting this achievement a matter of time. 1.4 E
Power Overwhelming icon
Power Overwhelming
Store/have 5000 EC.
Energy Credits Has accumulated energy credits > 4999 1.0 E
Tradition is Everything icon
Tradition is Everything
Unlock all 42 Traditions.
Unlock all 42 Menu icon traditions Traditions Start with the Tech/Tradition Cost setting to 0.25. 2.0 E
Supremacy icon
Supremacy
Win a War against another Empire.
Has won a war Must be the empire that declared war or was declared war against; being brought into a war via Defensive Pact, Independence Guarantee or Federation doesn't count. 1.0 E
The Grand Fleet icon
The Grand Fleet
Build a fleet with a total fleet-size above 120.
Fleet Size Has a fleet with size > 119 See Command Limit on how to increase the Command Limit. 1.0 E
We'll Make Great Pets icon
We'll Make Great Pets
Have at least 10 pops of your primary species on display in Alien Zoos within your empire.
Has > 9 pops of the primary species in Alien Zoo jobs Have a sector with more 10 pops, release it as a vassal, then grant your new subject independence. When the truce expires, declare war, use a Colossus with a Devolving Beam (included with base game 3.7 update), then retake the planet. The Pre-Sapients policy must be set to Protected. Build an Alien Zoo. The pre-sapient version of your species will now all occupy "Conserved Fauna" jobs (not to be confused with the "Protected Fauna" job that only yields three jobs, thus only one zoo is required with 10 pre-sapient pops on one planet).

Note: Livestock slavery of your primary species through the Civic slaver guilds Slaver Guilds or Civic indentured assets Indentured Assets civic and Xenophobe Xenophobe or Fanatic Xenophobe Fanatic Xenophobe ethics does not work as the primary species will take up neither the "Protected Fauna" jobs nor "Conserved Fauna" jobs required for this (as of 3.7).

3.7 E
..
... To The Other Side
Research 15 Rare technologies in a single game.
Physics Research Number of acquired rare techs > 14 The Origin void dwellers Void Dwellers origin starts with a rare technology as a permanent research option. 1.0 M
Birth of a Federation icon
Birth of a Federation
Establish a Federation.
Diplomacy federation Is federation leader Empires with the Fanatical Befrienders personality offer the highest acceptance rate. You can also create a custom empire with the Origins common ground Common Ground or Hegemon Hegemon origin. 1.0 M
Center of Trade icon
Center of Trade
Earn at least 1000 Energy Credits per month from trade.
Gets Energy Credits > 999 energy credits from trade routes. Wealth Creation trade policy needs 1000 Trade value Trade Value, all others require 2000. 2.2 M
Citadel of Death icon
Citadel of Death
Own a Citadel with 40k fleet power.
Have a Citadel with > 39999 fleet power 2.0 M
Enlightened Times icon
Enlightened Times
Enlighten a Bronze or Stone age civilization.
Has enlightened a primitive civilization from the Bronze or Stone Age Setting Habitable Worlds to 0.25X and Pre-FTL Civilizations and Pre-Sapient Species to 5X[1] ensures a civilization with the correct era is found more easily. 1.4 M
Faster, Stronger, Better icon
Faster, Stronger, Better
Genetically alter a species (not uplift).
Trait Point Has genetically modified a species Can be obtained from the start if the Toxoids Toxoids DLC is installed via the Origins overtuned Overtuned origin. 1.0 M
Grand Admiral icon
Grand Admiral
Empire total fleet military power equals 100000.
Fleet Size have fleet power > 99999 1.0 M
Imperial Highway icon
Imperial Highway
Own 4 active Gateways.
Own 4 Gateways which have been activated Start a game with the Abandoned Gateways setting to 5X and the Origins gateway Galactic Doorstep origin. Alternatively, build 4 gateways once you have the technology and you will get the achievement once they are all finished. 2.0 M
It belongs in a museum! icon
It belongs in a museum!
Find a Relic.
Own at least 1 relics Relics are most easily obtained from archaeological sites or completing the precursor event chain. 2.3 M
Opposites Attract icon
Opposites Attract
Have all eight ethics represented within your Federation.
Have empires representing every ethic (it can be fanatic or normal) in your Federation It is easier for the player's empire to change their own ethics when already in a federation with five unique ethics from other empires. The Federations Federations DLC allows overcoming the federational invitation process by vasalizing empires with the subject joining law on yes. 2.6 M
Paradise Found icon
Paradise Found
Terraform a planet into a Gaia world.
Has terraformed a planet into a Gaia world Gaia Worlds created by events also count. 1.4 M
Slave to the Systems icon
Slave to the Systems
As an authoritarian Empire with at least 500 Pops, have at least 200 enslaved Pops.
Have total Pops > 499 and Enslaved Pops > 199 The Civic slaver guilds Slaver Guilds or Civic indentured assets Indentured Assets civic will ensure the correct ratio if you have 500 Pops. 1.4 M
Star Struck icon
Star Struck
Own 200 Starbases (Outposts are counted).
Have 200 Starbases including Outposts 2.0 M
The Industrial Re-Revolution icon
The Industrial Re-Revolution
Earn a total Mineral income each month above 1000.
Minerals Monthly income of minerals > 999 1.0 M
Unlimited Power! icon
Unlimited Power!
Use the active effect of a Relic.
Use the active effect of a Relic by spending Unity Unity or other resources 2.3 M
Victorious icon
Victorious
Win the game through any victory condition.
Finished the game via one of the victory conditions The zero empires trick will not work and disable this achievement, so allow an AI empire to spawn. Set the mid-game, end-game and victory years to minimum. If you need additional help playing on Civilian difficulty and force-spawn a custom empire with bad traits as your opponent. 1.4 M
What Came Before icon
What Came Before
Find the home system of a precursor empire.
Has completed a precursor event chain and travelled to the subsequently revealed system 1.4 M
All-Seeing Eye icon
All-Seeing Eye
Have an Intel Level of 100 on five different empires simultaneously.
Have 100 Intel on five different empires at the same time. The Sentry Array increases your passive Intel level by 40. Use the zero empires trick to focus on constructing the megastructure, then release 5 vassals. 3.0 H
Outside Context icon
Outside Context
Invade pre-FTL Earth while it is in the midst of a world war.
Has invaded Earth, found in the Sol system, while it is in the machine age. Earth must spawn already in the Machine Age, not reach it via event or progress over time. Sol has a 50% chance to spawn regardless of galaxy size if no empires have it as its starting system, therefore it is recommended that a tiny galaxy be used to make it easier to find and claim the Sol system. If it spawns, it has a 25% chance of being at the correct era for this achievement, for a total chance of 12.5%. 1.4 H
Planned Obsolescence icon
Planned Obsolescence
As a materialist empire, have at least 75% of the pops in your empire be robotic in an empire with at least 200 pops.
Have total Pops > 199 and 75% of them as Trait robotic 1 robots Best done by going for Ap the flesh is weak The Flesh Is Weak ascension perk. 1.4 H
Put a Ring On It icon
Put a Ring On It
Have a ring world section as your capital.
Either go the route of building one, repairing one or capturing one from a Fallen Empire. This achievement is disabled by the Origins shattered ring Shattered Ring origin. 1.4 H
Then Virgil, Now Beatrice icon
Then Virgil, Now Beatrice
Return a long-dead species to life.
Has completed the In Limbo anomaly either after having researched synths, or prior to accepting an enigmatic observer fallen empire's relevant request following. See Limbo for event chain details. 1.4 H
Tourist Trap icon
Tourist Trap
Own a planet with at least 10 different species on it.
Number of different species on a planet > 9 Can be obtained from the start if the First Contact First Contact DLC is installed via the Origins broken shackles Broken Shackles origin and a sufficiently large galaxy. 1.4 H
Unboxing icon
Unboxing
Open up a shielded world.
Has chosen and completed the project to lower the barrier on a shielded world Shielded worlds appear inside the borders of the Fanatic Xenophobe Fallen Empire. 1.4 H
Very Open Borders icon
Very Open Borders
As a xenophilic empire, have migration treaties with at least 10 other empires.
Be a Xenophile Xenophile or Fanatic Xenophile Fanatic Xenophile empire and have migration treaties > 9 Use the zero empires trick. Release 10 vassals and form a migration treaty with them. 1.4 H
Deus Vult icon
Deus Vult
As a spiritualistic empire, own 4 holy worlds.
Colonize 4 worlds with the Holy World modifier This achievement becomes much easier if DLCs are installed. With the Ancient Relics Ancient Relics DLC you can obtain the R severed head Head of Zarqlan relic and gain the ability to colonize Holy Worlds. With Federations Federations it becomes even easier as you can start as a Origins scion 1 Scion and colonize the Holy Worlds from the start. 1.4 VH
Does Not Compute icon
Does Not Compute
Shut down the Contingency plan.
Destroy the Contingency Secret Lair Like all crises, lowering the Crisis Strength setting to 0.25x makes this a lot easier to achieve. 1.8 VH
Queening icon
Queening
Successfully capture an extragalactic matriarch.
Has captured the Prethoryn queen Like all crises, lowering the Crisis Strength setting to 0.25x makes this a lot easier to achieve. 1.0 VH
Rift Sealed icon
Rift Sealed
Destroy the portals employed by the invaders from another time and space.
Destroy the last Extradimensional Invader portal Like all crises, lowering the Crisis Strength setting to 0.25x makes this a lot easier to achieve. 1.0 VH
Voight-Kampff icon
Voight-Kampff
Develop the means to prevent nefarious infiltration.
Has found a way to stop the synthetic infiltration Complete the event chain to detect synthetic infiltrators during the Contingency crises. 1.0 VH
What Was Will Be icon
What Was Will Be
Close the loop, or don't.
Has completed the Horizon Signal event chain and either outcome The difficulty lies in having the Horizon Signal event spawn - there is a 5% chance at the start of each game that a random black hole in the galaxy will contain the beginning of the event chain. Following the events is fairly straightforward - in the end, accepting the Worm's offer is the easier option. 1.4 VH

Plantoids[]

Achievement Requirements Hints Ver DI
Tend the Garden icon
Tend the Garden
Become the custodian of Wenkwort Artem, designating it a resort world with a Ranger Lodge and all original blockers present.
Wenkwort Artem has the custodian modifier, Resort World designation, Ranger Lodge building and all original blockers present. This achievement requires the Civic environmentalist Environmentalist civic to build a Ranger Lodge. Use the zero empires trick, as this system is guaranteed in every Galaxy; see Wenkwort for details. 3.5 M
Fixer Upper icon
Fixer Upper
As an Idyllic Bloom empire, convert the junk worlds of the Ketling Star Pack into Gaia Worlds.
As an Civic idyllic bloomCivic hive idyllic bloom Idyllic Bloom empire, own every Junk Ratlings Planet nuked Tomb World and terraform them into Planet gaia Gaia Worlds. Use the zero empires trick and play on a Huge Galaxy. The Junk Ratlings systems have an 80% chance to spawn on max size. It makes no difference whether the Ketlings spawn or form their own empire or not. Colonize or invade, and then terraform all six Tomb worlds into Gaia worlds. Terraforming method does not matter, but the most effective and certain way is to do it with World Shaper World Shaper or Gaia Seeders. Both require the Tech climate restoration Climate Restoration technology to be unlocked or to terraform Tomb Worlds.

If you have Galactic Paragons Galactic Paragons DLC you can make it easier by taking Tradition icon adaptability Adaptability tradition, because Conquer Nature Council agenda unlocks next Tech terrestrial sculptingTech ecological adaptationTech climate restoration terraforming tech as permanent research option and gives 25% progress towards it.

3.5 H
Growing Like Weeds icon
Growing Like Weeds
As a budding species that does not have the Clone Army origin, achieve a base organic pop assembly of at least 10/month on your capital.
As a Trait plantoid budding Budding species that does not have the Clone Army Clone Army Origin, achieve a base of at least 10/monthPop assembly organicOrganic Pop Growth on your capital. This achievement only considers base Pop assembly organicOrganic Pop Growth, so it does not benefit from modifiers to the total output, e.g. from Medical Worker Medical Workers. Modifiers to Pop assembly speed Pop Assembly Speed such as Trait vat grown Vat-Grown likewise do not apply. Notably, the Level 4 Gaia Seeder building from the Civic idyllic bloomCivic hive idyllic bloom Idyllic Bloom civic gives a +50% bonus to Budding trait: this is a modifier to the trait, not to organic pop growth, and as such does count towards the achievement.

Organic pop growth does not have to all come from Trait plantoid budding Budding; only your primary species is required to have it.

Auth hive mind Hive Mind empires are uniquely suited to achieving 10/month Organic Pop Growth, as they have access to theJob spawning drone Spawning Drone job and the Planet infested Hive World. Another strategy is using the Origins toxic knights Knights of the Toxic God origin to get Syamelle's Curse modifier, which gives +3 bonus to pop assembly on each colony. To capitalize on this, move your capital to the starting Knight's habitat and increase the number of Job squire Squires to maximum, as the Lover's Pox modifier on the habitat gives +0.25 pop assembly per Job squire Squire. If this is combined with Cloning Vats (with Tradition genetics efficient cloning Stem Cell simulation) you will need only 9 Squires to reach the required 10 pop assembly.

3.5 H

Leviathans[]

Achievement Requirements Hints Ver DI
Mad Genius icon
Mad Genius
Recruit a scientist from the Curators.
Has purchased a scientist from a curator enclave after having developed sufficient opinion with them to do so Even though the Curator Enclave appears with Distant Stars as well, this achievement requires the player to have Leviathans. 1.4 E
Patron icon
Patron
Support the Artisan Troupe for 10 years.
Has chosen to become a patron of an artisan troup enclave and waited 10 years for the initial Energy Credits energy credits payment to expire This achievement appears to require 20 years, not 10. Renew the patronage at least once. 1.4 E
The Good Stuff icon
The Good Stuff
Purchase a rare resource from the Traders.
Has purchased a strategic resource from a trader enclave 1.4 E
Return to Dust icon
Return to Dust
Destroy an enclave.
Has destroyed an enclave station It is recommended to destroy an artisan enclave if going for this achievement, as it will not incur a negative opinion penalty with other empires, unlike the other types of enclave, and to also keep in mind that such stations generally possess ~11k fleet power. 1.4 M
Dreadnought icon
Dreadnought
Restore an ancient warship.
Has defeated the Automated Dreadnought and chosen to repair it See the Dreadnought main article for information in how to defeat it. 1.4 H
Hear me Roar icon
Hear me Roar
Hatch the egg.
Has defeated the Ether Drake, placed a mining station on Dragon Hoard and chosen to incubate the dragon egg once the event fires The MTTH for this event is 600 months after the mining station is placed. See the Ether Drake main article for information in how to defeat it. 1.4 H
Infinite Creation icon
Infinite Creation
Birth a new universe.
Has peacefully completed the Infinity Machine event and, by luck, resulted in the black hole gaining The Mirror Of Knowledge modifier, among other things Agree to assist the Infinity Machine (must not be Gestalt consciousness Gestalt Consciousness) and complete the 1800 day special project "Understanding Infinity". When the project completes the game randomly selects the outcome and the desired outcome of success with the modifier required for the achievement has a 25% chance of occurring. The other results are a 50% chance of failure and a 25% chance of success with no modifier (i.e. a 75% chance of an outcome that does not obtain the achievement). If a successful result is obtained the specific type of success is still hidden from the player and not revealed until the Infinity Machine enters the black hole and the screen showing the rewards appears. 1.4 H
Stellar Performance icon
Stellar Performance
Take a trophy from a stellar being.
Has defeated the Stellarite devourer and get the Devourer Egg Sac planetary modifier See the Stellarite Devourer main article for information in how to defeat it.

After you have defeated it, pick the "Retrieve the egg sac" option and wait for the parade situation to succeed. During the parade you will be offered option to take egg sac or try to reignite star. Choose to take egg sac and wait until the parade end.

1.4 H
Unravelling Enigma icon
Unravelling Enigma
Uncover the secrets of an ancient fortress.
Has successfully defeated and completed the event chain of the Enigmatic Fortress The Enigmatic Fortress article contains a guide to complete the event chain. 1.4 H
Warrior of Light icon
Warrior of Light
Destroy a wraith.
Has defeated the Spectral Wraith See the Spectral Wraith main article for information in how to defeat it. Setting number of AI empires, Fallen Empires and Marauders to 0 may be helpful since unlike other Leviathans, Wraith wanders through Galaxy and can be killed by another empire if engage in combat with it. 1.4 H
Whence It Came icon
Whence It Came
Defeat a horrifying invader.
Has defeated the Dimensional Horror See the Dimensional Horror main article for information in how to defeat it. 1.4 H
Last, Best Hope icon
Last, Best Hope
Lead the non-aligned powers to victory against an awakened empire.
Has taken up the position of the Leader of the League of Non-Aligned Empires during a War in Heaven which has then defeated both awakened empires. Best time to go for this is when a crisis is happening at the same time near an Awakened Empire. As a federation's president is locked in during a war, this requires you to be the strongest empire in the galaxy to gain the option to form the League. 1.4 VH

Utopia[]

Achievement Requirements Hints Ver DI
We Are Legion icon
We Are Legion
Be a biological Hive Mind with at least 1000 drone Pops.
Is a Auth hive mind hive mind and has > 999 Pops. This achievement can be obtained surprisingly fast by playing with Logistic Growth Ceiling to maximum and Growth Required Scaling to minimum. Just make sure you can support the population growth with new planets. 2.2 E
Beyond the Veil icon
Beyond the Veil
Breach the Shroud.
Has taken the Tradition psionics breach shroud Breach the Shroud tradition and completed the resulting special project. 1.5 M
Towards Utopia icon
Towards Utopia
As an Egalitarian empire, have at least 500 pops living under Utopian living conditions in your empire.
Has > 499 pops under Utopian living standards Even though Utopian Living Standards are available in the game without the Utopia DLC, this achievement requires the player to have it. 1.5 M
View from the End of the World icon
View from the End of the World
Build a Habitat station in a Black Hole system.
Any owned Habitat in a system with a Black Hole Achievement does not trigger on stars that were turned into black holes by events. 1.5 M
Xenophage icon
Xenophage
Keep at least 5 different species as livestock in your Empire.
Has > 4 species enslaved as Livestock. Use the zero empires trick and start the game with the Pre-FTL Civilizations and Pre-Sapient Species set to max. Enslave 5 of them as Livestock. 1.5 M
Captive Star icon
Captive Star
Construct a complete Dyson Sphere.
Has constructed a complete Dyson sphere A repaired destroyed Dyson Sphere does not count. When choosing ascension perks, remember that this megastructure requires Galactic Wonders Galactic Wonders ascension perk. 1.5 H
Controlled Evolution icon
Controlled Evolution
Genetically modify a species to possess traits worth 7 points.
A species has > 7 trait points Requires the Ap engineered evolution Engineered Evolution Ascension Perk and the completion of the Genetic tradition tree. 1.5 H
Giga-Engineering icon
Giga-Engineering
Have at least 4 fully operational Megastructures within your borders(Habitats, Ring Worlds and Gateways do not count).
Has 4 completed Megastructures. Repaired destroyed Megastructures also count, which can be useful if you lack enough DLC to get 4 normally. 2.2 H
I Can See Forever icon
I Can See Forever
Construct a complete Sentry Array.
Has constructed a complete Sentry array A repaired destroyed Sentry Array does not count. 1.5 H
Like Tears in Rain icon
Like Tears in Rain
Evolve into perfect, immortal machines.
Has taken the Tradition synthetics synthetic age Synthetic Age tradition and completed the resulting special project. 1.5 H
Ringworld Engineers icon
Ringworld Engineers
Construct a complete Ring World.
Has constructed a complete Ring World A repaired destroyed Ringworld does not count. When choosing ascension perks, remember that this megastructure requires Galactic Wonders Galactic Wonders ascension perk. 1.5 H
Think Tank icon
Think Tank
Construct a complete Science Nexus.
Has constructed a complete Science nexus A repaired destroyed Science Nexus does not count. 1.5 H

Synthetic Dawn[]

Achievement Requirements Hints Ver DI
Rise of the Machines icon
Rise of the Machines
As a Determined Exterminator, conquer or eliminate all biological Empires in the galaxy.
As a Civic machine terminator Determined Exterminator, have the number of organic empires be < 1 Curiously, the Civic machine terminator Determined Exterminator civic is not required to complete this achievement.
You will automatically obtain the achievement if you start a game with no organic empires (set number of AI empires, Fallen Empires, and marauders to 0).
One can also get this achievement after getting the "Suffer not the Alien" achievement by switching to a synthetic species through the synthetic ascension path.
1.8 VE
Distinctiveness Added icon
Distinctiveness Added
As a Driven Assimilator, own cyborg Pops of at least 5 different species.
As a Civic machine assimilator Driven Assimilator, have 5 different cyborg species Use the zero empires trick and start the game with the Pre-FTL Civilizations and Pre-Sapient Species set to max. Invade and assimilate 4 civilizations. 1.8 E
Planet of the Mechs icon
Planet of the Mechs
Terraform a planet into a Machine World.
Has terraformed a planet into a Machine World Two ascension perks are required to be chosen before the option to unlock machine worlds is made available. 1.8 M
Retirement Home icon
Retirement Home
As a Rogue Servitor, own at least 10 Pops from Fallen Empires.
Have the Civic machine servitor Rogue Servitor civic and > 9 pops which started the game in a Fallen Empire Use the zero empires trick and start the game with at least two Fallen Empires in case one spawns as Ancient Caretakers. Set the end-game date as late as possible. Become strong enough and conquer a world from a Fallen Empire. 1.8 M
Machine Supremacy icon
Machine Supremacy
Win the game as a machine uprising.
Achieved game victory after changing empires during an AI rebellion Have as many Mechanical Mechanical pops as possible to start with most systems from the previous empire and once the AI-Related Incidents situation is almost complete disband all fleets. Defeat the original empire and then continue towards game victory. 3.5 H

Humanoids[]

Achievement Requirements Hints Ver DI
Strange Mood icon
Strange Mood
As a Master Crafter empire, fully construct a megastructure while you have a Covenant with a Shroud entity.
As a Civic crafters Master Crafter empire (or as Auth corporate Corporate with Civic corporate crafters Mastercraft Inc.), fully construct a megastructure while you have a Covenant with a Shroud entity. The megastructure only needs to reach full completion while the covenant is active. A megastructure can be built up to its penultimate phase, then upgraded after a covenant is established. Should the Shroud visions fail to grant a covenant, one can pay Energy Credits 2000 Energy and Zro 500 Zro to directly contact one of the four.

The ascension perk Ap master builders Master Builders will not unlock this achievement.

3.5 M
Destroy the People of Earth! icon
Destroy the People of Earth!
As the Commonwealth of Man, destroy the United Nations of Earth with your ruler being a human with a symbiotic brainslug, without blowing up their final planet.
Destroy the United Nations of Earth as the Commonwealth of Man while your ruler has the Trait brainslugged Brain Slug Host trait and a Human portrait or Plantoid portrait #17. Gaining the Trait brainslugged Brain Slug Host trait requires finding the Abandoned Settlements anomaly. With Overlord Overlord, the Shroud-Touched Coven's Sign of the Visitor situation can trigger the Abandoned Settlements anomaly. Use the zero empires trick: as the premade Commonwealth of Man empire, the United Nations of Earth is guaranteed to spawn even when AI empires is set to 0. Set habitable planets to 5x, as the Abandoned Settlements anomaly only spawns on habitable planets. 3.5 H
Directive 67 icon
Directive 67
As a Clone Soldier empire, denounce a Spiritualist Fallen Empire as a crisis in the Galactic Community then destroy them, without blowing up their final planet.
As a Clone Soldier empire, declare a Spiritualist Fallen Empire as a crisis in the Galactic Community then win the war, without blowing up their final planet. Use the zero empires trick. Become sufficiently powerful and then release two or more vassals. In a few months you will be offered to form the Galactic Community. Do so and you will be strong enough to determine the outcome of all resolutions yourself. Forming the Galactic Council is needed before the Crisis Declaration resolutions become available. The Spiritualist Fallen Empire must be entirely destroyed and you must be the one to do it, but it doesn't have to be in a single war. 3.5 VH

Apocalypse[]

Achievement Requirements Hints Ver DI
Exterminatus icon
Exterminatus
Use a World Cracker to destroy another Empire's capital planet.
Has destroyed another Empire's capital planet with a World Cracker Colossus Unlock and construct a World Cracker, create a vassal, release it and once the truce is over declare war and destroy their capital. 2.0 M
Clash of the Titans icon
Clash of the Titans
Defeat a Fallen Empire's Titan fleet with a Titan of your own.
Defeat a Fallen Empire Titan fleet with your own Titan. Use the zero empires trick. When starting the game set the end-game year as late as possible to avoid Fallen Empires awakening, set the tech costs to minimum to keep researching combat-related repeatable technologies and set the number of Fallen Empires to maximum because not all of them will spawn with a titan. Increase Naval Capacity as much as possible to field a fleet of titans, then attack the Fallen Empire. 2.0 H
No Khan Do icon
No Khan Do
Kill the Great Khan in battle.
Destroy the Great Khan and his/her fleet in battle The Great Khan is killed in battle when his fleet is destroyed or defeated in a battle twice. 2.0 H
Pandora's World icon
Pandora's World
Use a Global Pacifier to shield a planet belonging to Fanatic Purifiers, Ravenous Swarms, or Determined Exterminators.
Use a Global Pacifier Colossus to shield a planet belonging to a Civic fanatic purifiers Fanatic Purifiers, Civic devouring swarm Devouring Swarm, Civic machine terminator Determined Exterminator This achievement becomes far easier if the Synthetic Dawn Synthetic Dawn DLC is installed. Create a custom Civic machine terminator Determined Exterminator empire and force-spawn it, then play as a Auth machine intelligence Machine Intelligence to avoid conflict with them until you unlock the Colossus. 2.0 H
Stay on Target icon
Stay on Target
Destroy another Empire's Colossus while it is in the process of firing on a planet.
Destroy an enemy Colossus while it is firing on a planet The process of "firing on a planet" includes both the preliminary three-month "charging" phase as well as the one-month "firing" phase. Fallen Empires can spawn with one Colossus, and may build one after awakening (the Spiritualist FE will immediately awaken if you crack a holy world). The AI will have its Colossus try to run away when you enter the system with your fleet(s). It is therefore advisable that you extend your weapons range as much as possible, and/or enter as close as possible to the Colossus so that you may engage it before it leaves orbit (as you will not get the achievement if the firing process is interrupted by leaving orbit before your attack). 2.0 I

Distant Stars[]

Achievement Requirements Hints Ver DI
..
...and Hope?
Unseal the path to the L-Cluster.
Has been the first to open a L-Gate Starting the game with no AI empires makes getting this achievement a matter of time. 2.1 E
It Followed Me Home icon
It Followed Me Home
Befriend a Space Amoeba.
Make friends with a Space Amoeba See Lost Amoeba for event chain details. 2.1 M
1999 A.D
1999 A.D.
Slaughter the Voidspawn.
Has defeated the Voidspawn See the Voidspawn main article for information in how to defeat it. 2.1 H
A Hump Like a Snow-Hill icon
A Hump Like a Snow-Hill
Hunt the Tiyanki Matriarch.
Has defeated the Tiyanki Matriarch See the Tiyanki Matriarch main article for information in how to defeat it. 2.1 H
Who Scraps the Scrapper icon
Who Scraps the Scrapper
Destroy the Scrapper Bot.
Has defeated the Scavenger Bot See the Scavenger Bot main article for information in how to defeat it. 2.1 H

MegaCorp[]

Achievement Requirements Hints Ver DI
Franchising icon
Franchising
As a Corporate empire, have a branch office on 5 different empires' capitals.
Have the Corporate government type and have branch offices on other empires' capitals > 4 This achievement will not unlock if playing as a Civic criminal heritage Criminal Heritage. 2.2 M
Black Hole Mining icon
Black Hole Mining
Build a Matter Decompressor.
Has constructed a complete Matter Decompressor A repaired destroyed Matter Decompressor does not count. When choosing ascension perks, remember that this megastructure requires Galactic Wonders Galactic Wonders ascension perk. 2.2 H
Obscure Tastes icon
Obscure Tastes
Build a Mega-Art Installation in a nebula system.
Has constructed a complete Mega-Art Installation (including the Perfection stage) in a system within a nebula A repaired destroyed Mega-Art Installation does not count. Rememeber that Perfection stage requires Ancient Relics Ancient Relics installed and 2000 minor artifacts. Origins ocean paradise Ocean Paradise origin makes getting nebula system easier, as grants you start inside nebula. 2.2 H
Strategic Initiative icon
Strategic Initiative
Build a Strategic Coordination Center.
Has constructed a complete Strategic Coordination Center A repaired destroyed Strategic Coordination Center does not count. 2.2 H
United Space icon
United Space
Build an Interstellar Assembly.
Has constructed a complete Interstellar Assembly A repaired destroyed Interstellar Assembly does not count. 2.2 H
Inscrutable Power icon
Inscrutable Power
I won the Galatron and all I got was this lousy achievement.
Win the Galatron in the Reliquary or take it from another empire The Galatron is a very rare reward from the Caravaneers reliquaries. Each reliquary has a 0.5% chance of containing the Galatron, and while reliquaries can be bought indefinetely, each after the initial 6 bought with CaravanCoinz costs an increasingly higher amount of Energy Credits energy. Alternatively, a save file can be made before buying a reliquary, and dozens of copies to load and discard until the Galatron is obtained (Documents\Paradox Interactive\Stellaris\save games). This may also be obtained along with "Raiders of the Lost Galatron" by taking the Galatron from an AI empire that has it. 2.2 VH
Raiders of the Lost Galatron icon
Raiders of the Lost Galatron
Capture the Galatron from another empire.
Capture the Galatron from an empire with it in war Getting the Galatron gives all empires a CB for taking it from its current owner. Either wait and hope an empire gets it from the reliquaries and then declare war on them, or get the Galatron yourself, lose it in a war and reconquer it after the truce.

If you have the Synthetic Dawn you can use the AI rebellion trick. Get the Galatron, make the AI rebellion situation start, fight until white peace and once the truce expires declare war for the Galatron.

2.3 I

Ancient Relics[]

Achievement Requirements Hints Ver DI
Arcana icon
Arcana
Study Minor Artifacts and discover a random technology.
Use the Reverse-Engineer Arcane Technology relic option Requires the Tech arcane deciphering Arcane Deciphering technology which unlocks Reverse-Engineer Arcane Technology option, which will give 1 of 4 possible outcomes at random, getting either a random technology or a bonus to tech speed will give the achievement. 2.3 E
Artificer icon
Artificer
Have 100 Minor Artifacts.
Minor artifacts Has > 999 Minor Artifacts Despite description, this achievement actually requires 1000 minor artifacts, not 100. Getting the Rubricator relic may help in cases where no other way to obtain minor artifacts is available. This achievement becomes far easier if the Federations Federations DLC is installed. The Origins one the shoulders of giant On the Shoulders of Giants origin will provide a large number of artifacts, occasionally enough for the achievement. 2.3 E
Dust Off icon
Dust Off
Complete the Zroni Precursor chain.
Finish the Zroni Precursor chain As the archaeological site to start the Zroni chain is only found on habitable planets, it may help to only survey those to prevent another precursor chain from being triggered. 2.3 M
Green Thumb icon
Green Thumb
Complete the Baol Precursor chain.
Finish the Baol Precursor chain As the archaeological site to start the Baol chain is only found on habitable planets, it may help to only survey those to prevent another precursor chain from being triggered. 2.3 M
Relic Hunter icon
Relic Hunter
In one game, find 5 Relics from Ancient Relics Story Pack.
Own at least 5 relics Use the zero empires trick and set pre-FTL: x0 to make sure that nobody gain relics before you.

The following relics are guaranteed every game: R galaxy Miniature Galaxy, R omnicodex The Omnicodex, R surveyor The Surveyor and one of Precursor Relics. Choose Unbidden or Contingency Crisis before game start (and set Crisis strenght to x0.5), since their Crisis Relics are easier to get, when you prepare well to face the Crisis alone.

If Huge galaxy size was chosen, R odryskan crystal Crystal of Odryskia is also guaranteed, but it can make harder to find relics digsites.

2.3 M

Lithoids[]

Achievement Requirements Hints Ver DI
Can You Smell What the Lithoids are Cooking? icon
Can You Smell What the Lithoids are Cooking?
As a Lithoid empire, keep another Lithoid pop as Livestock or Process them.
As a Lithoid empire, keep another Lithoid pop as Livestock or Process them. Can be obtained from the start if the Utopia Utopia DLC is installed via the Origins syncretic evolution Syncretic Evolution origin. 3.5 E
Rock Beats Paper icon
Rock Beats Paper
As a Lithoid empire, show the Galactic Community exactly what you think of that strongly worded letter.
The strongly worded letter event will happen at the start of the next decade if in breach of the galactic law. Choose the option to execute/eat the envoys, which requires xenophobe or hive mind ethics. 3.5 M
Room for Desert icon
Room for Desert
Consume another empire’s desert homeworld.
Consumed another empire's desert homeworld. Create a Lithoid empire with the Civic devouring swarm Terravore civic. Custom enemy empires with nothing but bad traits and a desert homeworld can be created. Take their homeworld and repeatedly apply Consume World decision until the planet turns into a shattered world. 3.5 M

Federations[]

Achievement Requirements Hints Ver DI
Let Us Go Forward Together icon
Let Us Go Forward Together
Level up your Federation.
Level up a Federation you are in The Origins common ground Common Ground and Hegemon Hegemon origins make this achievement very easy to get. 2.6 VE
Throw Your Weight Around icon
Throw Your Weight Around
Have a Diplomatic Weight of over 9000.
Have your Diplomatic Weight > 8999 Achievement is easily achieved by the endgame of a typical playthrough. 2.6 E
We're Number One icon
We're Number One
Be the leader of a max level Federation.
Be the leader of a Level 5 Federation The Origins common ground Common Ground and Hegemon Hegemon origins make this achievement much easier. 2.6 E
Whatever it is, I'm against it icon
Whatever it is, I'm against it
Refuse to belong to any club that would have you as a member.
Reject the creation of the galactic community and have at least once left a Federation Use the zero empires trick. Become sufficiently powerful and then release three or more vassals. Release one of them and form a Federation together, then leave it. When offered to form the Galactic Community, refuse. As soon as the Galactic Community is establishes the achievement will unlock.

Joining the Galactic Community (even after initially rejecting its creation) before leaving a Federation will stop this achievement from firing.

2.6 E
Our Fleets will Blot Out the Stars icon
Our Fleets will Blot Out the Stars
Construct a complete Mega-Shipyard.
Has constructed a complete Mega-Shipyard A repaired destroyed Mega-Shipyard does not count. Can be gotten without the DLC if a completed Mega-Shipyard is acquired from an Awakened Empire. 2.6 M
Unstoppable Force icon
Unstoppable Force
Build a Juggernaut.
Build a Juggernaut ship type 2.6 M
You've Been Served icon
You've Been Served
Denounce an Empire that is not actually in breach of galactic law while all major sanctions have been passed.
Pass any Denounce resolution on an Empire that isn't in breach of Galactic Law Use the zero empires trick. Become sufficiently powerful and then release two or more vassals. In a few months you will be offered to form the Galactic Community. Do so and you will be strong enough to determine the outcome of all resolutions yourself. 2.6 M
Humble Pie icon
Humble Pie
Humiliate an Empire that is in the Supremacy Diplomatic Stance, forcing them out of it.
Defeat an empire that uses the Supremacist Supremacist Diplomatic Stance with the Humiliate Wargoal To humiliate another empire, you must have a rivalry against them and no access to Ideology war goals. See Warfare. You may have to send envoys to harm relations first. For this achievement, the other empire must be in Supremacist Supremacist diplomatic stance at the time of war declaration.

if Apocalypse Apocalypse DLC is instaled, using a Colossus on a Holy World will cause the Spiritualist Fallen Empire to immediately awaken in the Supremacist Supremacist Diplomatic Stance and will immediately declare war on you, allowing you to select the Humiliate Casus belli. Be warned, they will instantly receive additional fleets as they awaken, make sure they are at least inferior to you military wise.

2.6 H

Necroids[]

Achievement Requirements Hints Ver DI
With Great Power icon
With Great Power
As a Necrophage, do not invade any pre-ftl civilisations until you defeat the crisis OR have at least 10 observation stations around pre-ftl worlds.
As a Necrophage, do not invade any pre-ftl civilisations until you defeat the crisis OR have at least 10 observation stations around pre-ftl worlds. Use the zero empires trick and start the game with the Pre-FTL Civilizations and Pre-Sapient Species set to max. Construct 10 observation stations. 3.5 E
There's a Zombie on my Lawn icon
There's a Zombie on my Lawn
As a Necroid empire, eradicate a Plantoid empire, or vice-versa, without blowing up their final planet.
As a Necroid empire, eradicate a Plantoid empire, or vice-versa, without blowing up their final planet. A custom plantoid empire with nothing but bad traits can be created. 3.5 M
Recent History icon
Recent History
As a Memorialist empire, have Galactic Memorials on five tomb worlds that did not start the game as tomb worlds.
Has a Galactic Memorial on five tomb worlds that did not start the game as tomb worlds. Four methods from easiest to hardest:

With Toxoids Toxoids DLC, start with the Civic relentless industrialists Relentless Industrialists civic, turn 5 planets into tomb worlds and then replace the civic with Civic memorialist Memorialists.

With Nemesis Nemesis DLC, start the game with the Civic memorialist Memorialists civic and become a crisis. At level 3 it will unlock Armageddon bombardment.

With Utopia Utopia and Synthetic Dawn Synthetic Dawn, use Armageddon bombardment as Civic fanatic purifiers Fanatic Purifiers then use the AI rebellion trick and reform to Memorialist Memorialists.

With Ancient Relics Ancient Relics DLC, possession of Javorian Pox Sample Relic allows the use of the Javorian Pox orbital bombardment regardless of civics, creates tomb worlds after killing the last pop.

3.5 VH

Nemesis[]

Achievement Requirements Hints Ver DI
Shoot To Kill icon
Shoot To Kill
Start a full-fledged first contact war before communications have been fully established.
Destroy 10 ships or conquer a planet of an empire you have not established contact with. An easy way to get this achievement is to engage spaceborne aliens that are already hostile. The achievement will only unlock once the communications are established. 3.0 VE
Burn Notice icon
Burn Notice
Disavow all knowledge of an Asset during an Operation.
When an operation fails, disavow an Asset instead of trying to re-establish contact. 3.0 E
With Thunderous Applause icon
With Thunderous Applause
Become the Galactic Emperor.
Pass the Proclaim Galactic imperium resolution with you as Galactic Custodian Use the zero empires trick. Become sufficiently powerful and then release two or more vassals. In a few months you will be offered to form the Galactic Community. Do so and you will be strong enough to determine the outcome of all resolutions yourself. 3.0 M
Big Red Button icon
Big Red Button
Destroy the Galaxy.
Become the Crisis and destroy the Galaxy Use the zero empires trick. Release a vassal or more, grant independence and farm Menace Menace. If Apocalypse Apocalypse is installed you don't need vassals, just destroy worlds with a World Cracker to gain Menace Menace. Build the Aetherophasic Engine and unlock the achievement. 3.0 H
Modern Cincinnatus icon
Modern Cincinnatus
As Galactic Custodian, defeat the end-game Crisis and then end the title rather than finishing your term.
Become Galactic Custodian, defeat the end-game Crisis, and then end the Custodianship before finishing your term. This can be done more easily using a mid-game Crisis to become the Custodian. Then approve the Galaxy Defense Force and built an army to be prepared for the end-game Crisis. The term limit is 30 years, but you can increase it with the resolution: Extend Custodianship. After defeating the Crisis, approve the resolution: End Custodianship. 3.0 H
Tinker, Tailor, Soldier, Blorg icon
Tinker, Tailor, Soldier, Blorg
Complete at least ten distinct operations during a game.
Complete 10 different operations (none of the same) during one game There are only 9 distinct operations by default. More are unlocked by having the End Game Crisis Active (easier) or by using a spy network against the Galactic Emperor (harder). The "Target Seditionists" operation does not count towards this achievement. 3.0 H
Sic Semper Tyrannis icon
Sic Semper Tyrannis
Lead a rebellion that successfully deposes the Galactic Emperor.
With the Galactic Imperium proclaimed, be the instigator of a successful rebellion. You will need to Enforce Demands, not Status Quo, to unlock this achievement. The hardest part is fulfiling the conditions to nominate an AI empire as the Galactic Custodian and later on to proclaim the Galactic Imperium. There are some ways to improve the chances or force an AI empire into this role. Once the AI is Galactic Emperor, you have to bring them down by undermining their authority and sparking a rebellion. You can choose one of these paths:
The waiting game0
Increase the council size to 5 (the maximum) and enable veto power. Wait for a crisis to trigger and contain it but don't let it be destroyed. Either veto or quickly pass any resolutions by other council members to free their proposal slots. Ideally, an authoritarian empire nominates itself, as they are more likely to proclaim the Galactic Imperium later. Remember, that egalitarian empire will never choose to proclaim Galactic Imperium. Once a suitable AI empire nominates itself, start building a spy network on them, finishing Subterfuge tradition may be very helpful at this point. Support their nomination and any term extensions, but veto the creation of the Galactic Defense Force. Once the Imperium has been proclaimed, assign envoys to undermine imperial influence. When it is low enough, use your spy to start the rebellion. You can also use an operation to lower imperial authority if envoys are not enough. Be ready to fight the Emperor and any loyalists (which can be everyone except you and your vassals). Avoid making claims (and give up existing claims), as the "demanding unoccupied system/planet" surrender acceptance malus applies, despite the fact that you cannot conquer systems with this war goal and casus belli.
The multiplayer trick0

You can host your singleplayer game in a multiplayer session. When you host/join a multiplayer game, you are given the full list of empires to control. You can pick one that you want to designate as the Imperial Core and push them towards this goal.

  • Preparations:
    • You should be a member of the Galactic Council and have enough Diplomatic Weight to influence the resolution results against possible resistance.
    • The target empire must be a member of the Galactic Council. Before making the first move, the Senate should be in recess, your option to Declare Emergency Measure should not be on cooldown, and the target empire must have 300 Influence Influence available. This is visible during the multiplayer hosting process.
  • Once the requirements are met, host a multiplayer game from your singleplayer save game and choose the target empire. As that empire, put forward the resolution to become the Galactic Custodian. Return to the main menu, switch back to your original empire in the same way (also in multiplayer) and declare the new resolution an Emergency Measure. You should not have to unpause the game during this process. At this point, the resolution is on the Senate floor and you can return to your singleplayer session.
  • Later, after the Custodian was elected, you may have to repeat the process to Remove Custodianship Term Limit. A resolution that is only available to the Custodian.
  • Finally, repeat the process to Proclaim the Galactic Imperium.
After this, you are set to be a part of the Galactic Imperium with the target empire as the Imperial Core.

If you have the Synthetic Dawn you can use the AI rebellion trick. Become galactic emperor, make the AI rebellion situation start, fight until white peace and after a while you will be given the option to join the Galactic Imperium. Accept and then undermine Imperial Authority via the espionage system. Once intel is high enough begin the rebellion operation.

3.0 VH

Aquatics[]

Achievement Requirements Hints Ver DI
Holy Water icon
Holy Water
Drench a Fallen Empire’s holy world.
Used a colossus equipped with a Deluge Machine on a holy world Start the game with all Fallen Empires to ensure holy worlds will spawn. Set the end-game date as late as possible. Take the Ap hydrocentric Hydrocentric ascension perk and build a colossus. Then use it on one of the holy worlds. You must own the holy world and the Holy Guardians must not have awakened yet. 3.5 M
Fishing for Trouble icon
Fishing for Trouble
As an angler empire, provoke a Fallen Empire into declaring war on you and win.
Win a defensive war against a Fallen Empire Use the zero empires trick and start the game with at least two Fallen Empires in case one spawns as Ancient Caretakers. Set the end-game date as late as possible. Become stronger until the Fallen Empire has Inferior relative power and insult it to trigger a war. Do not wait until they have Pathetic relative power, they will not declare war in that case. The war must be won outright, not simply fought to status quo. The empire must not be awakened before declaring war; provoking the Holy Guardians by using a colossus on their holy worlds will make them an invalid target for this achievement. 3.5 H
There Be Dragons icon
There Be Dragons
Own 13 dragons and have them in your capital system.
Have the Sky Dragon, 10 Fledgling Dragons and 2 others dragon in your capital system. Complete the Origin here be dragons Here Be Dragons origin, preserve the Sky Dragon and grow 10 Fledgling Dragons. Then release a vassal and lend them some Fledgling Dragons to build more. Wait to get the original Fledgling Dragons back and unlock the achievement.

Any dragons count - including L-Drakes, reanimated dragons of any kind, and technically the guardian dragons too. You can accumulate an extra 2 dragons (Hrozgar, 10 fledglings, and 2 additional ones) in any combination as long as you own them.

3.5 H

Overlord[]

Achievement Requirements Hints Ver DI
Fine Print icon
Fine Print
Modify a vassalization contract.
Release a vassal and modify its contract. 3.4 E
Non-Prophet Organization icon
Non-Prophet Organization
As a Teachers of the Shroud empire, prove that the Shroudwalkers made a terrible mistake.
Destroy the Shroudwalker enclave which is reachable through the shroud tunnel. Easily done with ~15k fleet power. Note that the Shroudwalkers will leave the galaxy once the endgame crisis appears. 3.4 M
Gotta Subjugate Them All icon
Gotta Subjugate Them All
Have a tier 3 subject of each Specialist type simultaneously.
Use the zero empires trick. Release three vassals and modify the terms so that each one is a specialized subject. It is possible to force a vassal to accept terms, because refusing contract changes costs influence, if they don't have enough influence they cannot refuse, hence they will accept any deal. 3.4 M
Into the Unknown icon
Into the Unknown
As a Slingshot to the Stars empire, send 10 crewed science ships into the unknown with Quantum Catapults.
Avoid exploring until you can repair the Quantum Catapult megastructure. Then catapult 10 crewed science ships into unsurveyed regions. Avoid catapulting near explored systems as the Quantum Catapults may send them there instead. The easiest option is to build ten science ships and assign/re-assign a single scientist before each launch, i.e. do not recruit ten scientists.

Alternatively, you may also send a single ship, return to the catapult, and send it again, repeating this process until you get the achievement.

3.4 M
None Shall Pass icon
None Shall Pass
Have a Fortress World with a Planetary Defense Shield, protected by a fully upgraded orbital ring, filled with defensive modules, with a fleet power of at least 10,000.
Needs a fully upgraded capital building on planet and set the planet designation to Fortress World, have an orbital ring tier 3 around the planet filled with 4 planet defense modules (guns, missiles, hangars). If needed build some defense platforms on the orbital ring to get to 10k power. 3.4 M
Surfing the Web icon
Surfing the Web
Have a network of at least 30 Hyper Relays, in systems you own, connected to your capital.
Own 30 systems all connected to each other, build a Hyper Relay in every one of them. 3.4 M
Yeet the Fleet icon
Yeet the Fleet
Catapult a military fleet directly into the capital system of an enemy empire you are at war with.
Start with the Origins slingshot to the stars Slingshot to the Stars origin and at least one Fallen Empire. While repairing the megastructure construct many corvettes. Declare war on the Fallen Empire and slingshot all corvettes into its capital system to ensure at least one of them arrives correctly. 3.4 M
Maximally Effective icon
Maximally Effective
Be the patron of three maximum sized Mercenary Enclaves.
Barbaric Despoilers Barbaric Despoilers and Civic warrior culture Warrior Culture civics grants +1 enclave capacity each.

Ap lord of war Lord of War ascension perk gives +1 to mercenary enclaves capacity and Resolution defence privatization Defense Privatization resolutions lvl 1-3 gives additional +1 to capacity. Since capacity counts only in creation of new enclaves, you can also conquer other Empires regions with a mercenary enclave in there. After the war ends you will become the new patron of this mercenary enclave.

With Federations Federations DLC Resolution defence privatization Defense Privatization resolution lvl 4-5 gives +2 to mercenary enclave capacity. This achievement becomes even easier if you have the MegaCorp Megacorp DLC. Start with the Civic naval contractors Naval Contractors and Civic private military companies Private Military Companies civics to have the capacity to create three Mercenary Enclaves from the start.

3.4 H
Meet the New Boss icon
Meet the New Boss
Same as the old boss.
Pledge secret fealty to another empire and have them win an Allegiance War. This can be done using the multiplayer trick to get empires to declare the correct war. 3.4 H
Underlord icon
Underlord
As a Subterranean empire, dig too deep, but prove yourself worthy.
See Unexpected Mineral Seams for event chain details. Destroying the crystal entity by having a fleet bombard it from orbit does not award the achievement. It is necessary for an army to deliver the killing blow. 3.4 H
You Monster icon
You Monster
Reduce, reuse, recycle.
Scrapped an organic fleet to the salvager enclave You need to scrap a fleet created by the R prethoryn queen Prethoryn Brood-Queen relic. If Distant Stars Distant Stars is installed scrapping the amoeba from the Lost Amoeba event will grant the achievement too. 3.4 VH

Toxoids[]

Achievement Requirements Hints Ver DI
Could be Worse icon
Could be Worse
Colonize a planet that started the game as a Toxic world, then turn it into a Tomb World.
Turned a formerly Toxic world into a Tomb World with Relentless Industrialists buildings Start with the Civic relentless industrialists Relentless Industrialists civic and the Origins toxic knights Knights of the Toxic God origin, which can pick the Toxic God's Sol starting system. Venus will have the Planet from spacePm frame 1 Toxic Terraforming Candidate modifier. Pick the Ap detox Detox ascension perk. 3.5 M
Quest Complete icon
Quest Complete
Find the true ending of The Order's noble quest.
Defeated the toxic god Play with the Origins toxic knights Knights of the Toxic God origin, complete the situation and then find and defeat the toxic god. Choose to continue the quest (kill the toxic entity and take the trophy). After making the final decision wait for 15-20 years for the final notice. 3.5 M
Toxic Workplace icon
Toxic Workplace
As a Toxoid Galactic Custodian or Emperor, insult all other members of the Community. (Min 3).
As a Toxoid Galactic Custodian or Galactic Emperor, insulted all other members of the Community (Min 3). (As an empire whose founding species has the Toxoid appearance, you must be Galactic Custodian or Galactic Emperor, and every other member of the Galactic Community must have the Insulted relations modifier from you simultaneously.) Use the zero empires trick. Become sufficiently powerful and then release three vassals. In a few months you will be offered to form the Galactic Community. Do so and you will be strong enough to determine the outcome of all resolutions yourself. 3.5 H

First Contact[]

Achievement Requirements Hints Ver DI
Insightful icon
Insightful
Research 12 pre-FTL Insight Technologies.
Has researched 12 insight technologies Start a game with Pre-FTL Civilizations and Pre-Sapient Species set to max. The more Observation Posts are constructed the faster the Observation Insights situation will make progress. Use the Favor Insights approach. 3.7 E
The Path Not Taken icon
The Path Not Taken
Have 10 colonies without ever discovering Hyperdrives.
Has > 9 colonies and does not have the Tech hyper drive 1 Hyperspace Travel technology (needs the Civic eager explorers Eager Explorers, Civic privatized exploration Privatized Exploration, Civic hive stargazers Stargazers or Civic machine exploration protocol Exploration protocols civic). Start a game with Habitable Worlds set to max and do not research the Tech hyper drive 1 Hyperspace Travel technology before having 10 planets. Your starting planet counts. 3.7 E
Back with Your X icon
Back with Your X
Get the "good ending" to the Solarpunk quest chain, with Sol as your capital system.
With Sol as the capital system, accepted Habinte Unified Worlds' request to leave their system Use the zero empires trick. See Helito system for details. If you create your empire you can choose your start system to be Sol or move your capital to Sol system before entering Dacha system. If you prefer to play pre-scripted empire, United Nations of Earth and Synthetic Dawn Earth Custodianship have Sol set as starting system. Origins toxic knights Knights of the Toxic God's Sol system variation also counts. 3.7 M
Dark Forest icon
Dark Forest
Convert to a Fanatic Purifier as a FotD empire and eliminate all regular empires, fallen empires and enclaves.
As an empire with the Origins fear of the dark Fear of the Dark origin and Civic fanatic purifiers Fanatic Purifiers civic, destroyed all intelligent life in the galaxy. Despite what it says, the achievement requires you to destroy all intelligent life in the galaxy. This includes pre-FTL civilizations, crises, marauders and all L-Cluster outcomes, but not space creatures. Use the zero empires trick and start a game without primitives, fallen empires, marauders, caravaneers or crises. Choose to become Civic fanatic purifiers Fanatic Purifiers at the end of the origin and destroy all enclaves. If you turn off every DLC creating enclaves (Leviathans, Distant Stars, Overlord), you will get achievement instantly. 3.7 M
No Good Deed icon
No Good Deed
Intervene to save a Pre-FTL experiment from catastrophic failure, even though it puts you in breach of Galactic Law.
Intervened to save a Pre-FTL experiment from catastrophic failure while the Non-Interference Act Non-Interference Act was passed See Propulsion Proponent Proclamation for event chain details. The achievement will trigger even if the empire has Constitutional Immunity. 3.7 M
Nothing to See Here icon
Nothing to See Here
Declare a war with a cloaked military fleet already in the primary target’s capital system.
Has a cloaked fleet in the target empire's capital system when declaring war Create and release a vassal from a system that has a fully upgraded starbase with no cloak detection. Bring a fleet to its capital and once the truce is over declare war. Don't forget to activate cloaking by selecting your fleet and clicking on Activate Cloaking button! 3.7 M
Unshackled icon
Unshackled
As a Broken Shackles empire, eradicate slavery in the galaxy, including on Pre-FTL worlds (killing everyone doesn’t count!).
As an empire with the Origins broken shackles Broken Shackles origin, every regular empire has "Slavery Prohibited" policy and every pre-FTL and non-Hive Mind civilization has the Egalitarian ethic and the Ban Organic Slave Trade resolution is passed.

Can not be achieved by becoming the Crisis and blowing up the Galaxy.

Start the game with no pre-FTL civilizations so that the only ones that exist are the ones generated by the origin and whose location you will know. Infiltrate or technologically uplift them and annex them. Next, you will need to stop Minamar Specialized Industries using slavery, allying with the Origins payback Payback empire generated by the origin might help. Play as Fanatic EgalitarianEgalitarian egalitarian, Fanatic XenophileXenophile xenophile and Auth democratic democratic empire and use Impose Ideology casus belli against them. If you don't want to choose this way you can also conquer them and erase from Galaxy map. If necessary you can also force-spawn only Fanatic Egalitarian Fanatic Egalitarian and Xenophile Xenophile empires to get help in war and support for Ban Organic Slave Trade in Galactic Community. 3.7 H
With Interest icon
With Interest
As a Payback empire, finish what you started. Gain victory over MSI using the special Payback CB.
As an empire with the Origins payback Payback origin, defeated Minamar Specialized Industries in war Ally as early as possible with the Origins broken shackles Broken Shackles empire generated by the origin. Minamar Specialized Industries has a superior start and will expand faster but two empires can outpace it if there are no other threats. 3.7 H

Galactic Paragons[]

Achievement Requirements Hints Ver DI
Council of Elders icon
Council of Elders
Requires 5 Council members that are at at least 100 years old.
Has at least 5 Council Member that are 100 years or older. Easy to do as Lithoids or Necroids 3.8 E
We Bring Peace icon
We Bring Peace
Liberate 3 different empires while having Crusader Spirit Civic.
While having the "Crusader Spirit" civic, enforce your Ideology on 3 Empires Us the "Impose Ideology" CB on three different empires. Settling for Status Quo and releasing a new empire that has your Ideologies does count for the achievement. 3.8 E
Equality! Democracy! Freedom! icon
Equality! Democracy! Freedom!
Overthrow the Ruler in a Civil War during the Under One Rule Origin.
As an empire with the Origins under one rule Under One Rule origin, create new empire by Civil War after you kill your Ruler. After the The Unifying Purpose situation is over change authority to Imperial Imperial. Once you get the Reformists Demands situation use the Total Crackdown agenda to finish it early. As soon as the situation ends, in systems without disloyal tendencies downgrade all starbases and demolish any buildings that generate defense armies. In a few weeks you will be offered the option to kill the ruler and play as the rebel empire. The AI empire will be granted a medium sized fleet and gain all Systems with planets that dont have disloyal tendencies. These systems will automatically gain starports. If you can't annihilate remains of dictatorial empire, "settle status quo" in the Civil War also counts for this achievement, you should get it after signing peace treaty. 3.8 M
Ethical Dilemmas icon
Ethical Dilemmas
Have 6 different Ethics on the Council.
Has 6 Council Members all with a different ethic. Pick Civics that have Council position for all types of leaders. Increase your External Leader Pool and have migration treaties with other empires. Then you are able to recruit leaders with the ethos of other empires. 3.8 M
A Tad Too Late icon
A Tad Too Late
Discover Keides' Origin.
Finish the storyline of Legendary Paragon Keides. Prioritize system exploration to find the Dugar system first. Complete the special project on Dugar IV and then the story can be played at your leisure. The Dugar special cluster is quite big, so it will sometimes not spawn even in a huge galaxy, if not all fallen empires etc. are disabled. 3.8 H
Dawn Of A Million Souls icon
Dawn Of A Million Souls
Terraform 3 planets with Azaryn.
Use the special ability of Legendary Paragon Azaryn 3 times to terraform planets into Gaia Worlds. Azaryn will not contact empires that are Militarist or Hive minds. Besides that its completely random whether or not to get them. Every 5 years there is a 1% chance they will contact you. You dont even need to explore anything, just wait. You should get achievement as soon as you decide to sacrifice Azaryn and start terraformation of third planet, even if previous two are unfinished yet. 3.8 H

Astral Planes[]

Achievement Requirements Hints Ver DI
Breaching the Planes icon
Breaching the Planes
Explore an Astral Rift.
Explored an astral rift Play as an empire with the Origins riftworld Riftworld origin. Excavate the archeological site to get the technology and then explore your homeworld rift. 3.10 VE
Growing Planes icon
Growing Planes
Explore 5 Astral Rifts in one game.
Explored 5 Astral Rifts Play as an empire with the Origins riftworld Riftworld origin. Complete the starting rift and use the Astral action astral splitting Astral Splitting astral action to spawn additional ones and explore them to completion. 3.10 M
Put a Cork in It icon
Put a Cork in It
Construct a Dimensional Lock.
Locked a bypass Start a game with the Wormhole Pairs set to 5X and play as an empire with the Origins riftworld Riftworld origin. Complete the starting rift and use the Astral action astral splitting Astral Splitting astral action to spawn additional rifts. After getting a wormhole use the Astral action dimensional lock Dimensional Lock astral action and then a science ship to lock the wormhole. You can also lock the L-gate or any gateway. 3.10 M
My Name is Ozymandias icon
My Name is Ozymandias
Claim the Eternal Throne.
Has the R eternal throne Eternal Throne relic Start a game with Tech/Tradition Cost and Mid-Game Start Year set to minimum and play as an empire with the Origins riftworld Riftworld origin. Complete the starting rift and use the Astral action astral splitting Astral Splitting astral action to spawn additional ones. When you get the crystal sphere event choose to study it. When investigating the crystal rift choose the options with least difficulty and do not stop the forming wormhole at the end. Design ships that focus on kinetic weapons. When ready for a fight, enter the wormhole. After the situation is resolved over several combats demand that the Formless serve you. Most of the time they agree and give you the relic but there's a chance they refuse and you have to defeat them to get it. 3.10 H
Returned to Form icon
Returned to Form
make friends...
Has the zadigal legendary paragon Start a game with Tech/Tradition Cost and Mid-Game Start Year set to minimum and play as an empire with the Origins riftworld Riftworld origin. Complete the starting rift and use the Astral action astral splitting Astral Splitting astral action to spawn additional ones. When you get the crystal sphere event choose to study it. When investigating the crystal rift choose the options with least difficulty and do not stop the forming wormhole at the end. Design ships that focus on kinetic weapons. When ready for a fight, enter the wormhole. After the situation is resolved over several combats do not demand that the Formless serve you or surrender the throne. 3.10 H

References[]

  1. 1.0 1.1 The game settings Habitable Worlds and Pre-FTL Civilizations and Pre-Sapient Species compete with each other during galaxy creation, since Primitives spawn with their own planet.

The following is a list of Achievements available in the game Stellaris. There are 124 available achievements in the game.

List of achievements[]

Icon Name Description
1999 A.D. 1999 A.D. Slaughter the Voidspawn
...and Hope ...and Hope? Unseal the path to the L-Cluster
... To the Other Side ... To the Other Side Research 15 Rare technologies in a single game
A Home Away From Home A Home Away From Home Conquer another species' homeworld
A Hump Like a Snow-Hill A Hump Like a Snow-Hill Hunt the Tiyanki Matriarch
All-Seeing Eye All-Seeing Eye Have an Intel Level of 100 on five different empires simultaneously
Arcana Arcana Study Minor Artifacts and discover a random technology
Archaeologist Archaeologist Successfully investigate an archaeological site
Artificer Artificer Have 100 Minor Artifacts
Battle Thralls Battle Thralls Have 3 other Empires as vassals
Beyond the Veil Beyond the Veil Breach the Shroud
Big Red Button Big Red Button Destroy the Galaxy
Birth of a Federation Birth of a Federation Establish a Federation
Black Hole Mining Black Hole Mining Build a Matter Decompressor
Brave New World Brave New World Colonize a planet
Break On Through... Break On Through... Research a Rare technology
Building Better Worlds Building Better Worlds Terraform a planet
Burn Notice Burn Notice Disavow all knowledge of an Asset during an Operation
Captive Star Captive Star Construct a complete Dyson Sphere
Center of Trade Center of Trade Earn at least 1000 Energy Credits per month from trade
Citadel of Death Citadel of Death Own a Citadel with 40k fleet power
Clash of the Titans Clash of the Titans Defeat a Fallen Empire's Titan fleet with a Titan of your own
Clever Girl Clever Girl Uplift a species
Controlled Evolution Controlled Evolution Genetically modify a species to possess traits worth 7 points
Deus Vult Deus Vult As a spiritualist Empire, own 4 holy worlds
Digging Deep Digging Deep Earn a total Mineral income each month above 250
Distinctiveness Added Distinctiveness Added As a Driven Assimilator, own cyborg Pops of at least 5 different species.
Does Not Compute Does Not Compute Shut down the Contingency plan.
Domo Arigato Domo Arigato Build a Robot Pop
Dreadnought Dreadnought Restore an ancient warship
Dust Off Dust Off Complete the Zroni Precursor chain
Emissary Emissary Explore a Natural Wormhole
Energetic Energetic Store/have 1000 EC
Enlightened Times Enlightened Times Enlighten a Bronze or Stone Age civilization
Explorer Explorer Survey one of each basic planet class
Exterminatus Exterminatus Use a World Cracker to destroy another Empire's capital planet
Faster, Stronger, Better Faster, Stronger, Better Genetically alter a species (not uplift)
Franchising Franchising As a Corporate empire, have a branch office on 5 different empires' capitals
Giga-Engineering Giga-Engineering Have at least 4 fully operational Megastructures within your borders (Habitats, Ring Worlds and Gateways do not count)
Grand Admiral Grand Admiral Have an Empire total fleet power of 100,000+
Green Thumb Green Thumb Complete the Baol Precursor chain
Hear Me Roar Hear Me Roar Hatch the egg
Humble Pie Humble Pie Humiliate an Empire that is in the Supremacy Diplomatic Stance, forcing them out of it
I Can See Forever I Can See Forever Construct a complete Sentry Array
Imperial Highway Imperial Highway Own 4 active Gateways
Infinite Creation Infinite Creation Birth a new universe
Inscrutable Power Inscrutable Power I won the Galatron and all I got was this lousy achievement
It belongs in a museum! It belongs in a museum! Find a Relic
It Followed Me Home It Followed Me Home Befriend a Space Amoeba
Last, Best Hope Last, Best Hope Lead the non-aligned powers to victory against an Awakened Empire
League of Nations League of Nations Be a founding member of the Galactic Community
Let Us Go Forward Together Let Us Go Forward Together Level up your Federation
Like Tears in Rain Like Tears in Rain Evolve into perfect, immortal machines
Mad Genius Mad Genius Recruit a scientist from the Curators
Megapolis Megapolis Have a planet with at least 100 Pops
Modern Cincinnatus Modern Cincinnatus As Galactic Custodian, defeat the end-game Crisis and then end the title rather than finishing your term
Mutual Understanding Mutual Understanding Successfully negotiate a trade deal
New Shining Star New Shining Star Upgrade your capital to an Imperial Complex
No Khan Do No Khan Do Kill the Great Khan in battle
Obscure Tastes Obscure Tastes Build a Mega-Art Installation in a nebula system
Old Friends Old Friends Receive a gift from a Fallen Empire
Omnicultural Omnicultural Have your ruler be of a different species class than your founding species
Opposites Attract Opposites Attract Have all eight ethics represented within your Federation
Our Fleets will Blot Out the Stars Our Fleets will Blot Out the Stars Construct a complete Mega-Shipyard
Outside Context Outside Context Invade pre-FTL Earth while it is in the midst of a world war
Pandora's World Pandora's World Use a Global Pacifier to shield a planet belonging to Fanatic Purifiers, Ravenous Swarms, or Determined Exterminators
Paradise Found Paradise Found Terraform a planet into a gaia world
Patron Patron Support the Artisan Troupe for 10 years
Payback Payback As a humanoid species, infiltrate the homeworld of pre-FTL reptilians
Peacekeeper Peacekeeper As a pacifist Empire, be at peace for 200 consecutive years (crises do not count as wars)
Planet of the Mechs Planet of the Mechs Terraform a planet into a Machine World.
Planned Obsolescence Planned Obsolescence As a materialist empire with at least 200 Pops, have at least 75% of the Pops be robotic
Power Overwhelming Power Overwhelming Store/have 5000 EC
Put A Ring On It Put A Ring On It Have a ringworld section as your capital
Queening Queening Successfully capture an extragalactic matriarch
Raiders of the Lost Galatron Raiders of the Lost Galatron Capture the Galatron from another empire
Relic Hunter Relic Hunter In one game, find 5 Relics from Ancient Relics Story Pack
Resourceful Resourceful Have access to ten different Strategic Resources
Retirement Home Retirement Home As a Rogue Servitor, own at least 10 Pops from Fallen Empires.
Return to Dust Return to Dust Destroy an Enclave
Rift Sealed Rift Sealed Destroy the portals employed by the invaders from another time and space
Ringworld Engineers Ringworld Engineers Construct a complete Ring World
Rise of the Machines Rise of the Machines As a Determined Exterminator, conquer or eliminate all biological Empires in the galaxy.
Shoot To Kill Shoot To Kill Start a full-fledged first contact war before communications have been fully established
Sic Semper Tyrannis Sic Semper Tyrannis Lead a rebellion that successfully deposes the Galactic Emperor
Slave to the Systems Slave to the Systems As an authoritarian Empire with at least 500 Pops, have at least 200 enslaved Pops
Star Struck Star Struck Own 200 Starbases (Outposts are counted)
Stay on Target Stay on Target Destroy another Empire's Colossus while it is in the process of firing on a planet
Stellar Performance Stellar Performance Take a trophy from a stellar being
Strategic Initiative Strategic Initiative Build a Strategic Coordination Center
Suffer not the Alien Suffer not the Alien As a xenophobic Empire, purge all other sentient species from the galaxy
Supremacy Supremacy Win a War against another Empire
The Good Stuff The Good Stuff Purchase a rare resource from the Traders
The Grand Fleet The Grand Fleet Build a fleet with a total fleet size above 120
The Industrial Re-Revolution The Industrial Re-Revolution Earn a total Mineral income each month above 1000
Then Virgil, Now Beatrice Then Virgil, Now Beatrice Return a long-dead species to life
They Come In Pieces They Come In Pieces Vivisect an alien
Think Tank Think Tank Construct a complete Science Nexus
Throw Your Weight Around Throw Your Weight Around Have a Diplomatic Weight of over 9000
Tinker, Tailor, Soldier, Blorg Tinker, Tailor, Soldier, Blorg Complete at least ten distinct operations during a game
Tourist Trap Tourist Trap Own a planet with at least 10 different species on it
Towards Utopia Towards Utopia As an Egalitarian empire, have at least 500 Pops living under Utopian living conditions in your Empire
Tradition is Everything Tradition is Everything Unlock all 42 Traditions
Unboxing Unboxing Open up a shielded world
United Space United Space Build an Interstellar Assembly
Unlimited Power! Unlimited Power! Use the active effect of a Relic
Unravelling Enigma Unravelling Enigma Uncover the secrets of an ancient fortress
Unstoppable Force Unstoppable Force Build a Juggernaut
Very Open Borders Very Open Borders As a xenophile Empire, have migration treaties with at least 10 other Empires
Victorious Victorious Win the game through any victory condition
View from the End of the World View from the End of the World Own a Habitat station in a Black Hole system
Voight-Kampff Voight-Kampff Develop the means to prevent nefarious infiltration
Warrior of Light Warrior of Light Destroy a wraith
We Are Legion We Are Legion Be a biological Hive Mind with at least 1000 drone Pops
We Come In Peace We Come In Peace Complete a mutually friendly First Contact with an empire with no negative incidents
We're Number One We're Number One Be the leader of a max level Federation
What Came Before What Came Before Find the home system of a Precursor Empire
What Was Will Be What Was Will Be Close the loop, or don't
Whatever it is, I'm against it Whatever it is, I'm against it Refuse to belong to any club that would have you as a member
Whence It Came Whence It Came Defeat a horrifying invader
Who Scraps the Scrapper Who Scraps the Scrapper Destroy the Scrapper Bot
With Thunderous Applause With Thunderous Applause Become the Galactic Emperor
Xenophage Xenophage Keep at least 5 different species as livestock in your Empire
You've Been Served You've Been Served Denounce an Empire that is not actually in breach of galactic law while all major sanctions have been passed
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