A Patch 1.4[1], más néven "Kennedy", 2016. december 5-én jelent meg.
Leviathans Story Pack[]
- Az Artisan Troupe új találkozási eseményt kapott
- Az Enigmatic Fortress találkozási eseményt kapott
Features[]
- 33 új achievement
- mostantól nem lehet Robot populációt építeni Szektorhoz tartozó bolygón
- Új győzelmi esemény, a Prethoryn Scourge legyőzése után
- Új események a további Precursor anomáliák felfedezésekor, így a küldetés-láncokat mindig lehet teljesíteni.
- Az Extradimensionals át lett dolgozva: már nem a flotta elvesztése után azonnal jelenik meg az erősítés, hanem az Extradimensional portal egy fix gyakorisággal engedi át a flottákat. Ez a gyakoriság az új Dimensional anchor-ok számától függ. Ezek új típusú állomások, és amíg csak egy ilyen is létezik, a fő portál sérthetetlen. Így a harc az Extradimensionals ellen egy hosszú háborúvá válik, és már nem, lehet egyetlen csapással leszámolni a portáljukkal.
Egyensúly[]
Általános[]
- Evasion (kitérés) limitálva lett 90%-on (vége a +100% kitérésű korvetteknek)
- A hajó energia és ásvány fenntartásának költsége 0.5%-ról 0.4%-ra csökkent.
- Az Afterburners mostantól az auxiliary slotba tartoznak.
- Hagyományos birodalmak 8 populációval kezdenek
- Primitív farmok és gyárak felfejleszthetőek hydroponics farmmá/mining networkké
- A kalózhajók át lettek dolgozva: többnyire erősebbek
- A Primitív fajoknál mostantól egységes, hogy hány populációjuk, farmjuk és gyáruk van egyes korszakokban, és mennyit kapnak, ha fejlődnek egyik korból a másikba.
- Kőkori primitív fajok mostantól kevesebb Tile blockert generálnak
- A Space Torpedoes technológia előfeltétele mostantól a Fusion Missiles.
- A Venerable trait ára 5-ről 4 pontra csökkent
- A Mineral Silok száma bolygónként 1-re lett korlátozva
- A Max Minerals a Mineral Silokból +1000/+1500/+2000-ről +2000/+3000/+4000-re lett emelve
- Level 3-as mineral silo mostantól csak +1 mineral hatással van a szomszédos mezőkre
- A Protectorate technológiai kedvezménye 95%-ra lett emelve
- A Protectorate mostantól nem végezhet független diplomáciai tevékenységeket
- Megismételhető technológiák alapára 1500-ről 3000-re nőtt, és 480 helyett 1000-rel nő
- A Slave Processing Plant mostantól +10% slave food/mineral termelésbónuszt ad +5% helyett
- Tomb worldök ritkábban fordulnak elő
- Gyakoribbak az alien pet lelőhelyek
- Reduced warscore costs for planetary and vassalisation wargoals
- Doubled Pre-Sentient Anomaly spawn chances
- Fixed CTD when generating a certain tooltip while the player has no planets
- Pops are no longer upset if an occupier purges Pops on one of your planets
Komponensek[]
- Space Torpedo mineral cost reduced from 20 to 10
- Space Torpedo power usage reduced from 20 to 10
- Space Torpedo maximum damage reduced from 260 to 215
- Space Torpedo armor penetration set to 50%
- Armored Torpedo mineral cost reduced from 40 to 15
- Armored Torpedo power usage reduced from 40 to 15
- Armored Torpedo damage reduced from 150-300 to 140-280
- Armored Torpedo armor penetration set to 50%
- Devastator Torpedo mineral cost reduced from 60 to 20
- Devastator Torpedo power usage reduced from 60 to 20
- Devastator Torpedo armor penetration set to 50%
- Devastator Torpedo missile HP reduced from 8 to 6
MI[]
Háború[]
- Federation AI is now better at picking wargoals for non-conqueror federations, will focus on retaking planets and liberating larger countries
Szektor[]
- Major work done to sector AI to make it better at budgeting and utilizing resources
Diplomácia[]
- AI will now sometimes gift countries that are at war with their rivals and threats
- AI will no longer ask you to become their vassal multiple times in a row
- AI is now less keen to accept a lot of defensive pacts
- Slowed down AI requests for federation membership/association status to prevent message spam
Egyéb[]
- Fixed a bug where AI would send fleets to deal with pirates, only to retreat due to pirates being stronger
- Fixed a bug where AI was trying to build buildings on tiles that had presentients on them
Kezelőfelület[]
- Added a setting to disable all auto-unpausing from popups
- Clicking on some resource icons in top bar no longer opens tabs due to being inconsistent
- Construction Ship now sends notification 'fleet order finished' only when the last construction in the queue is finished
- Planet view colonize button opens same surface view window as when planet is clicked from expansion planner
- 'Closed Borders' and 'Truce' are shown as diplomatic statuses
Hibajavítás[]
- Garrisons are now properly shown and spawned on occupied worlds.
- Fleets will now prioritize spaceports and military stations over other stations (such as mining stations) in combat.
- Close borders wargoal now forces borders open for the duration of the truce regardless of rivalry status, etc.
- Ships and weapon components targeting logic now correctly accounts for evasion, so large weapons are much less likely to target corvettes etc
- Fixed armor absorbing too much damage if the ship also had shields left
- Fixed very high armor values negating the effects of armor penetration
- Fixed auto generated ship designs getting wrong combat computers
- Swarm units have had their sound volume adjusted
- Spaceport no longer provide Naval Capacity while under construction
- Fleet view shows current fleet activity instead of order description
- Vassals and overlords no longer gives sensor to each other while at war
- Sector AI will spend own resources instead of players resources when upgrading spaceports
- Uplift species button is locked if no species can be found on any owned planet
- Fixed a bug where some leaders could live forever
- Planets with Stone Age Primitives will no longer generate Anomalies
- Tzynn Empire now starts with the proper number of trait points
- Fixed Nomads getting wrong opinion modifier and habitability trait when allowed to settle on a planet
- Launcher MOD tab scrollbar appears with correct position and size when content overflows container
- Fixed a rare case of portrait duplication caused by prescripted species templates
- Fixed so that NPC ship designs now correctly have PD slots for their PD weapons
- Situation Log entry list of counters grows up instead of down
- Savannah and Alpine worlds now have proper localization in the start screen
- Fixed typo in Frontier Hospital technology description
- Fixed a bug where upgrade fleet progress could display numbers above 100%
- Fixed some outdated hotkey references in tutorial texts
- Fixed frantic twitching animation in diplomacy window for main species
- Fixed reversed fanatic/militarist bonus to rivalry influence
- Fixed some potential event spam when running on high speeds during War in Heaven
- Planet edict modifiers are applied to pops again. Use planet modifier categories when applying planet edict modifiers
- Fixed Continental, Savanna and Alpine worlds not being used for primitive civs
- Enclave governments now get a new ruler when the first one dies
- Primitives that nuke themselves will no longer leave pops on a tomb world where they have no habitability
- Fixed some ships getting stuck in a looping death animation
- Fixed CTD when looking at a ship that fired a shot during the same frame as it died
- Fixed CTD that could happen if ground combat was started on a planet without owner
- Garrison from Pops will no longer spawn on planets that have already been occupied
- Fixed CTD that could happen when assigning a new mission to an observation station
- Fixed various issues with Swarm behaviour
Grafika[]
- Tweaked humanoid 02 and 05 portraits
- Added updated clothes textures
- Added fixed clothes for humanoid 05
- Arthropoid battleships sections now all line up
- Galaxy view textures have been updated.
- Extradimensionals' death effects have been updated.
Modolás[]
- Event chain counter max = -1 means max is ignored. Default value is -1
- Added count_countries trigger
- Script trigger pop_percentage = { percentage > 0.1 limit = { is_robot_pop = yes } }
- new trigger won_with_condition = domination_victory
- Added trigger num_strategic_resources
Teljesítmény[]
- Misc performance improvements
Forrás[]
- ↑ Forum, Fórum: Patch 1.4.0 - Full Patchnotes, 5 December 2016