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Patch 1.3.X are all patches beginning with 1.3. There has been one 1.3.X patch.[1]


Fő cikk: Patch 1.3


Patch 1.3.1 was released on 2016-10-27 with Checksum "f100"[2].


  • Fleets that go MIA will now prioritize retreating to spaceports they can repair at or where there are rally points
  • Disabling the tutorial now recycles the Advisor's RAM, granting 2 Minerals (once per game)
  • Returning MIA fleets will now appear at the edge of the system's gravity well, with an order to orbit a friendly colony queued
  • Removed restriction on moving pops in sectors, as it caused some issues with resettlement
  • Empires get high intel level in systems with Enclaves they have communications with
  • Purging now prevents all population growth
  • It is no longer possible to offer Non-Aggression Pacts while at war


  • Scaled spawn chance of the second Enclave station of each type has been doubled, resulting in 24/64/96/100/100% spawn rate in Tiny/Small/Medium/Large/Huge galaxies
  • Scaled spawn chance of the third Enclave station of each type has been increased, resulting in 18/48/72/96/100% spawn rate in Tiny/Small/Medium/Large/Huge galaxies
  • Civilian fleets can now emergency FTL much faster than military ones
  • Reduced frequency of planets with Stone Age Primitives
  • 'Alien Overlords' happiness modifier is now affected by policy happiness modifier
Diplomacy & War
  • Reduced the extra warscore cost for taking Capitals
Encounters & End Game Crises
  • Unbidden Escort ship base evasion reduced from 80 to 20
  • Swarm orbital bombards
  • Swarm changes bombardment stance
  • Swarm only builds stations within borders
  • Swarm sends fleet if it's small but can't be merged
  • Swarm can now use Full Orbital Bombardment


  • AI no longer uses torpedoes until cruisers are available
  • Fixed bug causing sectors to destroy empire and planet unique buildings when redevelopment is toggled off
  • Fixed a case where sectors would not properly keep pops enslaved
  • Sector AI now only builds military stations in systems with colonies, outpost stations and wormhole stations
  • AI countries who join the League of Non-Aligned Powers will now always stay in it for at least 20 years
  • AI will no longer ask you to become their vassal multiple times in a row
  • Fixed bug causing AI not to build stations
  • Fixed bug causing AI to build empire and planet unique buildings just to destroy them a second after
  • AI does no longer know that player is building a Spaceport
  • Fixed bug that caused AI not to build armies sometimes

User Interface

  • Save game incompatibility is indicated by gray text
  • Expansion planner shows colony ship type


  • Added new environment for Gaia planet, added new surface tiles for savannah and alpine, and fixed the LUT for alpine and savannah planets
  • Stellar Devourer spawn VFX duration reduced to 1 day
  • Added missing tech icon for tomb world adaptation


  • Frontier Hospital technology now properly requires Frontier Health
  • Fleets can now attack during warp drive wind-down
  • Added missing localization for Kicked from Federation notification text
  • Added missing localization for Federation Association Request
  • Added missing localization for Federation Association Ended
  • Added missing component set for Enigmatic Disruption Field which broke localization
  • Display all DLCs enabled by the host for clients in the multiplayer lobby
  • Fixed Fallen Empires spamming threats and remove flag effect being shown in tooltips
  • Transports now also showing fleet status
  • Fixed some events attempting to spawn removed ship designs
  • Slaver mandate is no longer valid if the country's policies disallow slavery
  • Fixed a bug where Colony Influence Cost would sometimes be too high
  • Fixed Alpine and Savannah worlds not counting towards the Habitable Worlds Survey event chain
  • Fixed CTD caused by ships trying to shoot at entities that did not exist
  • Fixed an issue with a slave faction tooltip
  • Fixed CTD when an event timed out without any valid options
  • The event window will now properly close when the event times out
  • Fixed visual artifacts on pulsar and neutron stars
  • Added missing localization for Plantoid 4 name list
  • Launcher DLC tab scrollbar appears with correct position and size when content overflows container
  • Founder species now changes when no pops of that species exist after gene modification
  • No longer possible to generate infinite resources by trading non-existent resources
  • No longer possible to trade last resource via multiple trade deals
  • Tooltip for sector settings was missing localization
  • Fixed bug causing ship designer to choose components that haven't yet been researched by player
  • Rebuilding Automated Dreadnought now gives you a ship with the same FTL system you have
  • Fixed a bug where robots could sometimes get ethics
  • Don't send double notification messages when notifying all communications
  • Fixed mapicons showing 100% habitability after building a robot pop
  • Colonization orders only cancel if player lacks resources when resources haven't yet been allocated. Canceling colonization order for colony ship built via expansion planner returns allocated resources.
  • Special projects in the same option group which time out on the same day no longer get blocked from failing properly
  • Fix an Infinity Machine event bug where a Spiritualist empire modifier from the Infinity Machine would be removed from one empire if the Infinity Machine killed a fleet from another empire
  • Second Infinity Machine contact event will no longer occur if Infinity Machine is hostile
  • Wrong event will no longer fire if fleet is destroyed by Infinity Machine
  • Dimensional Horror special project now appears in system view
  • DPS calculator and military power now take ship firing speed modifiers into account
  • Fixed missing graphics on sanctuary guardians
  • Fixed conflicting traits for Kel-Azaan
  • Fixed materialist Fallen Empire task not giving opinion boost
  • Fixed bug causing wrong player to get removed from federation in multiplayer
  • Fixed CTD when using polish or russian on Linux/OSX
  • Fixed CTD caused by game not having write privileges to its cache files


  2. Update 1.3.1 Released [checksum f100]